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Message
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Yeah, this is pretty easy to fix (and it does happen). Let me see if I made a video about it first, though (someone has this same issue fairly recently and I thought I might have made a video...) Aha, this old man DID remember. This is most likely your issue (if not, let me know and I'll test this particular hair out).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Just for others' benefit -- yep, this was the issue with this hair, which comes in as cloth. It should be left that way, converted to an accessory, and THEN apply the hair skin weights to it (turning it to hair). After that all is well. However, this hair is VERY polygon intensive (makes almost 2 million with the default CC3 male). Unless you need extreme closeups with this hair I'd STRONGLY recommend optimizing it with the polygon reduction (using recommended settings got the entire figure down under 80k -- I suspect you could even reduce it by, say, 30% and have it looking just fine even up close).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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3DChick
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3DChick
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 411,
Visits: 1.9K
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Hi Mike, I'm not even sure I'm posting this question right, I'm super new to the forums and all Reallusion software. Ok, to the question: I have a very customized Daz Gen3 Male character who I've finally gotten into CC3 more or less fine, but he becomes horribly deformed when I send him to iClone. My guess is it's *probably* a morph issue in Daz. He's very heavily morphed with scars and wrinkles and suchlike, which so far haven't transferred great (I think because they're HD--I made some of them part of his normals/bump maps to compensate) but and even his general shape isn't a standard Daz character. First transfers were worse than this one. I did try turning off his "custom eyes" and used the Game base multi-uv eyes, which didn't help. He animates just fine, but well, looks like a weirdly buff skeleton moving around. Here's what the difference looks like... CC3 render on the left, iClone render on the right. He actually looks better in CC3 not rendered than in this image, much closer to the original. Because he's not normal Daz character unless you have the six or seven he's made from, that makes it harder, I know. Thank you for any help or ideas you have as to how to fix this! 77% of original size (was 656x19) - Click to enlarge
____________________________________________ Life-long learner and having waaaay too much fun with iClone! Youtube Channel: 3DChick Book Covers: www.significantcover.com Largely Unfinished Fiction: www.nemontgomery.com
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3DChick
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3DChick
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 411,
Visits: 1.9K
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Update for anyone else who encounters this: I'd ended up with grayscale bump maps in the wrong channel. When I deleted them, he resolved back to not scary...:-) Ok, so not the morphs. I just watched your Small Pixie video, and tried bringing him in without the textures like you did the Pixie, and he came in fine. So it's a texture issue. I shall troubleshoot more. Thank you for all your videos--they are amazing!
____________________________________________ Life-long learner and having waaaay too much fun with iClone! Youtube Channel: 3DChick Book Covers: www.significantcover.com Largely Unfinished Fiction: www.nemontgomery.com
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3DChick
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3DChick
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 411,
Visits: 1.9K
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New, more concrete problem: Daz hair...It comes into CC3 fine, via Transformer. Looks great. When I send him to iClone, however it is not...great. The hair is actually two put together: Pure Hair Sleek for Genesis, and Colin hair for Genesis 3 (with the man-bun hidden) 77% of original size (was 656x19) - Click to enlarge, on a Gen3 Male. (There just aren't any good low man-ponies out there, so this combo was the best I could come up with). I can even get it to not be all white like that, but then only parts of it show and he looks like a cat with mange. I attached images that show the problem. Any ideas? Thank you for any help you can provide!
____________________________________________ Life-long learner and having waaaay too much fun with iClone! Youtube Channel: 3DChick Book Covers: www.significantcover.com Largely Unfinished Fiction: www.nemontgomery.com
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Just for you... (The Colin hair works fine, but I had an issue with the Sleek Hair).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Do you think its better to bring in garments into CC3 pre-fit to a character already having Daz morphs, or to bring in on a default Genesis/V4 and then save them for use on a later import of a morphed character. Or, will here be any difference assuming you bring in garment with all available Daz morphs as a part of the garment.
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I don't think it matters much, Tony. As a rule I bring in all my characters nude, saving the morphs out that I want or saving them as full characters. I bring in clothing on just a default Gen whatever (usually 8, but sometimes 3 -- I almost NEVER use anything else) and either save the entire character/outfit (for loading at once onto someone) or individual pieces. In terms of fit you will still need to use tools in CC3 from time to time to get clothing to fit no matter what, even if it's on the Daz character you brought in (because Daz uses a whole different fitting approach). I think everyone needs to find the right workflow for them.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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3DChick
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3DChick
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 411,
Visits: 1.9K
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So I followed the directions in Kellytoons' amazing video, bringing one hair in as hair and the other as cloth (separately). Then I fiddled with the textures, and even weighted the pony (still fiddling with that) to get them right, and, ta-da! Here it is! Thank you, thank you, thank you! 77% of original size (was 656x19) - Click to enlarge
____________________________________________ Life-long learner and having waaaay too much fun with iClone! Youtube Channel: 3DChick Book Covers: www.significantcover.com Largely Unfinished Fiction: www.nemontgomery.com
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Glad you were able to get it working. As always, if anyone has any issues with any Daz avatar, clothing or hair just let me know and I'll see what I can do.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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