If you have ANY DAZ avatar, clothing or hair that doesn't work


https://forum.reallusion.com/Topic392910.aspx
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By Kelleytoons - Last Year
Ah, okay then we are out of my pay grade (I know nothing about UE).

Inside of iClone you could do this -- you could weight them as, say, hair and then when you applied a head morph they would change to match (more or less -- you might have to adjust them further but as hair you can do this).  If I had to do this in, say, Max I'd create two separate figures and then just do a cross dissolve between them but, as I said, I'm WAY outta my depth here.

Perhaps asking on the UE forums you'd get some answers that would be helpful.
By DavidinLA - Last Year
Hi again, I just realized the eyebrows are already like that in Daz. I'll have to figure out why and try again.

Edit update: the hair that I was using was doing that to the eyebrows in Daz which I'll figure out over there. So it's not a CC problem.

Thanks.
By Kelleytoons - Last Year
Just for others' benefit -- yep, this was the issue with this hair, which comes in as cloth.  It should be left that way, converted to an accessory, and THEN apply the hair skin weights to it (turning it to hair).  After that all is well.

However, this hair is VERY polygon intensive (makes almost 2 million with the default CC3 male).  Unless you need extreme closeups with this hair I'd STRONGLY recommend optimizing it with the polygon reduction (using recommended settings got the entire figure down under 80k -- I suspect you could even reduce it by, say, 30% and have it looking just fine even up close).
By Kelleytoons - 2 Years Ago
Someone on another thread asked if there was a list of things that don't transform well (or at all) into CC3 -- such a list would be impossible to generate for almost anyone (*I* could do it but RL would not pay me enough money to do so, and RL doesn't have the content to do it).

So here's the dealio: I will be glad to help anyone with any Daz avatar, clothing, or hair they are having trouble with.  Just post it in this thread with the exact name (and in the case of clothing, the Genesis version it works with) and I'll check it out.  *Most* of the time I have the items, particularly if they've been out a while (I don't buy anything unless it's been out a few months and is no longer "New" -- there are some exceptions to this, when they have a particularly good sale or I can't resist).  

By and large just about everything transforms well but there are a few "gotchas" and we can work through them.  And if we can identify actual bugs the devs will be grateful and hopefully can fix.
By Kelleytoons - Last Year
Well, there's a lot to unpack here.

First, this is in the Character Creator forum, specifically in the part of CC3 that contains Transformer, which imports models from Daz (all Genesis figures, M4 and V4, and Hivewire avatars).  So in that regard it's outside the scope of this forum, not to mention this thread.  What I would suggest is that you try Transformer (assuming your models you are attempting to use fall into that category -- you say G3 so I assume you mean Genesis 3).

Secondly, this only talks about the importing of such models into CC3 (and then for their subsequent use in iClone).  You seem to be talking about importing or using animation created outside of the iClone process and, again WAY outside this forum and thread.

I will say, in general, the iClone universe was never meant to import animations other than those body motions which fit the BVH avatar standard.  It has never said or implied it would ever do facial animations, and since it uses a morph based approach to facial animation it really isn't possible anyway.  If that's what you are pursuing I'd advise you to give up.

But if you want to continue this discussion feel free to start it in the appropriate forum (I would suggest the 3DXChange forum, since that is what you are using).  For the purposes of bringing in Daz characters to the iClone world, 3DX is pretty much obsolete, though.
By Kelleytoons - Last Year
That's a fibermesh beard, right?  I'd stay away from those.  (And I never use any Michael or Vic stuff so I can't help you there much).

Never had an issue with any poly beards but if you find one I'll be glad to look at it (fibermesh are just trouble for all).
By Kelleytoons - Last Year
And not to disparage the good detective work you found on the weighting.

It may well be helpful for a lot of things, like scarfs and ties and items which drape down.  It's always useful to experiment with the presets (but don't forget that if you have an item that does work for you you can also use IT as the default.  Using another item's weighting is another useful tool in the toolkit).
By Kelleytoons - Last Year
Rampa,

Really brilliant -- this is why I always preface everything I do with the fact that I know almost nothing about Daz (so never would have known you could fit a skeleton to a figure).

So you use the skeleton as a complete clothing outfit, on the inside, right? (And then can hide the base so that it might look as if the skeleton is wearing clothes)?  I'm thinking this might be real good on those skeletons Daz sells that are marketed as "for Genesis 8" or whatever.  Those are made for clothing in Daz (so you can dress them and pose them using Daz controls as if they were, say, the Gen8 Male) but, of course, won't import on their own to CC3.  But this way might allow them to work just fine (I always get asked this question and never have a good answer).

If this works and you don't mind I'll make a video for my channel for those folks who don't frequent these forums as I'm sure they'll be interested (with your appropriate credit, of course).
By Kelleytoons - Last Year
The problem, Rampa, is if you bring in the Skeleton and then apply the CC3 morph it will also shrink the skeleton.  What you want to do is apply the thin morphs inside of Daz, and put the skeleton there (note, you do NOT want to parent it to the figure, nor do you need to.  Doing that will then also adjust the skeleton).

I've gotten great results just using the "Thin" morph that comes in Daz, dialed all the way up to 100.  Then bring in to CC3 with the skeleton which is almost touching the surface.  Dressing and hiding the figure makes those clothes fit tight.

https://forum.reallusion.com/uploads/images/cf528501-2b1e-4ccd-896e-bb2e.bmp
By TonyDPrime - Last Year
Gotcha, thx. now that I’ve looked into this it appears it is the 4.2 model that needs to be used. What I had been hoping for was all the originals I had done with 4.0 could just be exported over to CC3.
Trying to give some insights as to why some of the other earlier poser character sets are not compatible yet. Perhaps it is the lack of bone-rig and morph abilities for these earlier models in Daz itself.

Well, would be nice if they surprised us one day where any and all Daz-Poser models could be exported over, and given a rig in CC3.
By Kelleytoons - Last Year
Then that's just weird then.  I really have no idea what's going on with your setup.

Let's see what the OP has to say when he tries this (we might spot a trend).
By ultimativity - Last Year
Sorry about the post. I didn't read carefully.
By Kelleytoons - Last Year
As a rule I don't reduce polygons -- I think I did it once just to see.  So I'm not sure how much help I can be, particularly since it's a CC3 issue rather than a Transformer issue (which is what I deal with in this thread).

But if I get the chance tomorrow I'll at least give it a try and see the crash.  I suspect you'll need to report it to RL.
By toystorylab - Last Year
Yo, mike...
As I still didn't start with Blender for Dummies, that's no option for me Blush
Using them all and having the top ones and the bottom ones right must be difficult in bendy positions.
But the idea sounds reasonable... Thanx for checking! Wink

By TonyDPrime - Last Year
Kelleytoons (4/4/2019)
TonyDPrime (4/4/2019)
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.




Detached brows do come in just fine, Tony.  They don't deform the way a regular brow would, but that's a morph issue, not an import one (and, honestly, I hate the look of them anyway and never use them).



See!??  It's actually so Gotcha-Primavera that it is BOTH an import issue, and not an import issue, at the same time!
By Kelleytoons - Last Year
An HDRI is just a particular type of image file, and iClone can use these as IBL images, for example (so you can both light your scene as well as have them as your sky).  I wouldn't think those files would be any problem but if you are at all unsure you can either buy them from Daz (which has a lot of nice HDRI images) or get some from the very many free places on the web (if you do a search of these forums you'll find someone who has posted at least a link or two -- let me see if I have one...)

Here's one:  https://hdrihaven.com/hdris/category/?c=all
By Kelleytoons - Last Year
You can do this fairly easily if you don't need to see the end of the arm (which is to say you don't need to see that it is hollow).

If that's the case, just turn all the textures on the avatar EXCEPT for the arms to 0 opacity.  Then you have the arms.  Now -- if you have need of only ONE of those arms you will need to do a bit more work.  In that case you'll need to create an opacity map that hides the arm you don't want.

If none of that makes sense (even after reading the manual) I'd be glad to make a video or I'm sure others here might help.

Now -- if you need to see the ends of the arms then you need some kind of "stopper" (think of it like a cork).  Daz actually makes those, for those folks who want amputated arms (and I used one in my Halloween zombie video which you might check out).  You can use them and change the texture so it isn't blood red.  But it's a bit more complicated and if you need that I can walk you through that as well.
By shadybearbklyn - Last Year
Hey Mike,
I've been able to import a number of DAZ assets with no issue. When I've had problems I've added an additional character as per your suggestion and it's worked well. I'm having a problem with the DForce DSO outfit. When I import it there is a stretching between the legs in the crotch area. No matter what I do I can't get rid of it. Any suggestions?
By shadybearbklyn - Last Year
Hi Mike,
Do you know if DAZ's Trading Floor Outfit for Genesis 3 Male imports easily to CC3?
By Kelleytoons - Last Year
As I said in your other thread (as a rule you don't need to post more than once for the same problem, as we see ALL the posts).
By Kelleytoons - 2 Weeks Ago
What specific hair?  (A link to the Daz page would be helpful).
By toystorylab - Last Year
I already had this once with "Pierrette" from DAZ, but she is a quite old character,
so i thought, so what and i simply made the shoepart invisible, gave her new footware...
https://www.daz3d.com/pierrette

https://forum.reallusion.com/uploads/images/57b573d6-01f0-40f6-860b-71c7.png

BUT now i got the same problem with a new model
https://www.daz3d.com/3rfd-suit-for-genesis-8-female
I found the shoes cool so i went for it...
Everything is packed into the suit, no possibility to unparent shoes Pinch

https://forum.reallusion.com/uploads/images/de6cf2bc-0668-446d-a7be-4535.gif

By shadybearbklyn - Last Year
Hi Mike,
I'm trying to import DForce Long Layered Hair, but it crashes CC3 when I try to use transformer. Most of my assets from DAZ have worked fine when imported into CC3, but I'm not sure what's up with this one. 
By emanicus - Last Year
OK Now we have a consistent issue when we convert DAZ3D "GEO SHELLS", this is a different product and a different artist (product = SOF-1A for G8 and G3) and both behave exactly the same and 1 thing I saw they have in common is this fact that the suit (called shell) is defined as "geo shell" in DAZ. Differently from previous shell, this one come through CC3 as "cloth" so maybe there is a way to fix it? I opened a can of worms with these robots females but if we give up then we stop the future from happening... LOL... Should we contact Reallusion or let them know? Can we get their attention on this matter? Please, let me know your thoughts... THANKS!!!
https://forum.reallusion.com/uploads/images/8c42d0e3-6454-4398-96d0-82a4.jpg
By ultimativity - Last Year
In answer to your question, I had CC3 Pipeline but was never able to get the G3M imports looking as good as the 3DX import of G3M.

Perhaps I was not importing correctly in CC3?
By Kelleytoons - Last Year
Well, you need to have an understanding of what is happening.  There is no such thing as a "Daz eye" or "Daz teeth", for example.  There isn't even a "Daz character".  All we can ever do, when we use Transformer, is remap the Daz avatars to the CC3 ones.

This remapping just alters the verts to match, but the resultant change is still a CC3 avatar -- if it wasn't then the clothing wouldn't work, nor would you be able to reload it back into CC3 to do anything (like from iClone).

With that in mind any eye you've morphed is still just a CC3 eye, changed to whatever degree it was altered by the morph.  If you apply the morph at 100% it will be the full transformation, but any smaller amount will take it back closer and closer to the default CC3 one (from which you applied the morph).

Your shouldn't, as a rule, have a problem with the eyes and teeth changing wrongly and if you do it's likely you didn't use a base morph in the first place.  But I realize there are exceptions (early on Transformer had a terrible time with Gen 3 females, IIRC, not transforming the eyes and teeth correctly).  If you give me a specific example you're having trouble with I can check it out.
By Kelleytoons - Last Year
Here's an example of applying two RL morphs to the base CC3 female:

https://forum.reallusion.com/uploads/images/e6cb54ec-beeb-4c54-8da9-7d90.png

If anyone wants to duplicate this is just Mei and Christy applied at 100%.  Now, it isn't as extreme as the Paige example, but Paige is a very extreme morph to begin with, whereas these are two fairly benign RL females.  What it demonstrates is there is no way to properly account for ALL the various morph combinations you could create, at least with the teeth being a separate morph.  Again, that's an RL design decision and not something I can argue either for or against.

What it teaches you (along with a similar thread here about bringing in the Daz monstrosities) is that there are limitations to all morphs that just need to be accepted.  Applying a morph at less than 100% often will solve many of those issues, but now always (in the other thread it was exporting from Daz at 50% that helped a great deal... but then you lose a lot of the original morph).

These are edge cases, though, and *most* folks shouldn't run into problems as long as they don't need or use extreme examples.  Programmers love to work with such cases because if they perform properly then lesser ones will almost certainly work, but I just can't see how RL could account for all of these (again, with the teeth being separate).
By Kelleytoons - Last Year
I've talked about this some and Mr. G also on here has mentioned that CC3 has some issues with shoes.  You will nearly always have to hide some or all of the foot in order to get it working properly, and he has a workaround for the weird shoe not fitting right which I'm too intoxicated to remember right now (but you can do a search for shoes and his username.  Which is something like 2Uegs or some such.  Sorry, WAY too much alcohol right now).

If you can't find it send me a message and in the morning I'll try and track it down (IIRC it was something like you had to apply a morph, ANY morph to the character and then the shoes would suddenly fit.  It was really weird, but I'll be far better capable of remembering in the morning).
By rosuckmedia - Last Year
@Kelleytoons
Thank you. For the information.
Hi, Vidi,
Thank you very much,
Greetings rosuckmediaSmile
By ryobg - Last Year
I see, so if I consider them as props/clothes then they just have to be rigged to conform the geometry in the same way. My point was that I need these horns to stick to the underlying geometry even if the head is morphed at runtime in UE.
By Kelleytoons - Last Year
You're not using Transformer, are you?  Transformer doesn't need those profiles and should correctly import that figure just fine.
By Kelleytoons - Last Year
Yeah, this is pretty easy to fix (and it does happen).  Let me see if I made a video about it first, though (someone has this same issue fairly recently and I thought I might have made a video...)

Aha, this old man DID remember.  This is most likely your issue (if not, let me know and I'll test this particular hair out).


By Zkeko - Last Year
Hi there, 
I am sorry Kelleytoones if this isn't the right tread for my comment. 
Its the famous "jaw mapping issue" that Im facing. The one in 3dxchange with DAZ Genesis 3 model (or any other model when imported with facial animation on it).
Working on a important stage of my project in which I want to import some different models into Iclone to continue working on their animations.  Because they contain dialog (facial mocap animation) I realized that only way for me to do that was using available pz2 output file, first to export it to DAZ G3 model, and then back to Iclone, where I can easely copy/paste animation from one character to another. 

Placing pz2 on Genesis 3 character in DAZ (4.11 beta, as well as 4.10) was ok, (Genesis3_Male_iCloneFaceKey.duf updated). G3 is "talking" fine in DAZ, fbx 2011 binary export went fine. Now, in 3dxchange, while opening, if I press "Ok" 3 times a row, I got DAZ G3 character who is moving head, but no mouth opening. On pressing convert to non standard I am in custom profile window, with the warning ("Jaw is not mapped etc..."). Fallowing tutorial on mapping I mapped all jaw and other face bones, but result is the same (nothing changed). 

Now, lets go back again to place the exported fbx G3 inside the 3dxchange window, this time on first question window if we  say "No" import is quick and here we have non/converted DAZ model with talking ability (mouth is opening, animation is exact), but hey, I can export that model for Iclone only as a prop, not as an avatar, of course (and with prop I don't have face puppet and other facial tuning tools I desperately need), so there is no use for that. So, what is left, I can only try to make it non/standard , but hey... it doesn't work, all profiles are grayed out and Im back where I was...NOWHERE!

Obviously, DAZ export is non questionable, (proof for that is secondly mentioned "no" import) . Problem is initiate at the exact moment when 3dxchange is making automatic bone structure conversion  (when we press 3 times "yes" ). At that point 3dxchange is missing jaw and other face bone elements which are present in a DAZ bone structure (visually available from the 3dxchange left column). As I found out from all forum treats this problem is GLOBAL and present for several years now / still not fixed. We simply cant call this a "bug". It is too serious malfunction of this not so cheap piece of software. Unfortunately for me (and  as we can see for great number of other Reallusion customers), this is the "stop and do something else in your life" situation.

Now, if you still think that it is only DAZ problem, I dare anyone to try any third party facial mocap on any model you like (I tried several models), even on any Reallusion character. For any model workflow you are facing 3dxchange anyway, and you will be trapped in the same obstacle.  
So... BIG FACT / there is no Facial Mocap possibility at all, with any 3d model (without using Reallusion  Faceware or so) at this point!
I hope I didn't missed some already fixed or answered question with this one. I didn't want to put it in the feedback tracker, because  this seems to me the more "live" discussion method.

Thanks

Intel Core i9-7920X 2.90 gigahertz
Intel Optane+1.8TBSSD
64 GB RAM
NVIDIA GeForce GTX 1080 Ti  11GB
Windows 10 Home (x64), Iclone 7, 3DXchange pipeline 7
.
By larryjbiz - Last Year
Here is an example.  A lot of times when I go into skin weights to adjust. It hangs up or crashes. Maybe the poly count.
When I have been able to mess around..locating the bone bone I need to 0 the the weights become an issue.
I haven't got a handle on the manual weight mapping.
The beard is from Genesis M5Beards
Thanks

https://forum.reallusion.com/uploads/images/939f0e15-98a1-44ab-9006-bbd2.jpg

https://forum.reallusion.com/uploads/images/10498941-46a6-4f79-a145-5693.jpg



By larryjbiz - Last Year
Lol... No offense taken.. 

Appreciate the input
By tripfreak - Last Year
Simply push it into the figure or connect it by right click and "Fit to" the figure:
https://forum.reallusion.com/uploads/images/2a982fcd-dfb7-4e0d-8374-3f96.jpg

There is a free skeleton on Renderosity for the G3F-Figure that also fits the G3-Male: LINK
I already experiment for a while with different skeletons as clothing for the transfer in different figures:
https://forum.reallusion.com/uploads/images/16c7a158-082b-4462-8e50-6e8c.png

But of course there are always some strange "artifacts" dependent on the target:
https://forum.reallusion.com/uploads/images/9d274caa-da00-49bc-b21e-d0e6.jpg

But Orcs do have thicker bones, don't they ? Tongue
https://forum.reallusion.com/uploads/images/7fa6d6db-3e0b-4c91-97b8-9a58.jpg
By Rampa - Last Year
I would recommend the "Body Size" Essential morph. It looks pretty good at -40 (slider minimum), or type in a negative value to get it even more thin. It won't be distorted like a cartoon character.
By Kelleytoons - Last Year
My problem is I don't have the V4 base to even test - AFAIK you can't even get it anymore (I have 4.2 but that's easy to get).  I *might* have had it at one point (I had Poser installed back when dinosaurs ruled the earth) but no way I can get it now even to test.

Sorry -- as I said, I don't ever do anything with V4 but I thought I might be able to get a character in (AFAIK 4.2 is compatible with all V4 stuff, so much to the point that you can't even get the original anymore).
By toystorylab - Last Year
https://forum.reallusion.com/uploads/images/41567da3-7138-417f-b72a-81ee.png
By Kelleytoons - Last Year
Nathan,

This thread is only for Daz Studio and CC3's Transformer (hence posted in this forum).  I really can't help much with any characters, clothing or hair imported through 3DX.

But if you have CC3/Pipeline why aren't you using that for this?  Why are you even bothering with 3DX?
By Kelleytoons - Last Year
Yes, VMH is Vintage Male Hair.

Those "hairs" in the marketplace don't look to be anything other than a textured skullcap, which really is something you could easily do yourself using the Daz products you already have.  Although -- that gives me an idea about that.  I need to take the time but it's possible that those Daz skullcaps (some of which are very nice) could be easily altered in Blender.
By Kelleytoons - Last Year
I've always just stayed away from the coats that use buttons, but I was playing with this last night and found that it was fairly easy to get things right if you brought the coat into Blender as an OBJ, removed all BUT the buttons, joined them all together, and exported as just buttons (joining in Blender is as easy as just selecting all of them and pressing Ctrl-J, so the process took less than a minute).  Inside CC3 when I imported I didn't import the buttons but did bring in the button array as an accessory and converted to cloth.  With them converted that way they will more closely follow the coat as it moves (and don't distort).

The only real issue is adjusting them for that default t-position -- I need to play with this a bit, but here's the general idea:

https://forum.reallusion.com/uploads/images/1ce61aae-762e-4fb1-813f-3514.png
By Kelleytoons - Last Year
TonyDPrime (4/4/2019)
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.




Detached brows do come in just fine, Tony.  They don't deform the way a regular brow would, but that's a morph issue, not an import one (and, honestly, I hate the look of them anyway and never use them).

By emanicus - Last Year
Hi KT, since you know so much I better ask you even if this question is related to DAZ but outside Characters discussion. Do you know or can you point me to resources (if available) on how to transfer a hdri from DAZ to iClone? I found a Russian web site with beautiful HDRI for IC but it says buy them at your own risk they are "illegal"... LOL so I dont want to risk they blow in my face... What I am looking for is something similar to attached... Fantasy skies... Thank you!!!!

https://forum.reallusion.com/uploads/images/979e34c6-9447-4c49-87a4-0a33.jpg
By EvilGenius - Last Year
This is such a great thread.  This community on this forum is really awesome.

I have a question that may fall under the umbrella that is this thread.  I have a LOT of Daz content.  What I am trying to do is have a male and also a female arm and hand (working normally) but nothing else.  I could technically use a iAvatar character so whatever works.

My goal is try have the arm(s) bring in something into the scene.  For example, lets say I have an empty scene and a hand/arm brings in a soda or a bag of chips, then wisk away out of the scene leaving the product behind.
By shadybearbklyn - Last Year
Thanks Mike.
By facr73 - Last Year
@Kelleytoons
Thanks for reply.
I have managed to bring that dress, not perfect, but it will do. I will post a video later with the results.
I reduced the polygons and weight mapped the dress.
Can you show me G3/G8 dresses like that in DAZ store?

@Rampa
Thanks for reply.
Yes, I always reduce the polygon count. I will try the suggestion bringing first as an acessory and apply the skin weights after.
As I said to Kelley, I will later post a video showing my best efforts on this dress.

I have always trouble bringing dresses/burqas, and I have bought a few dresses (dforce) from DAZ that are difficult to me to get them right in CC3. 

This is the video with my efforts to that dress.


Thanks for all your help.

Greets.



By Kelleytoons - 4 Weeks Ago
I'm not sure I've tried the Lycan hair option (definitely brought the figure in on its own) but maybe I'll do it someday just to see.

I never mind trying these things out -- I usually learn something from it.  Not having good fur choices is a definite drawback, and it doesn't look like iClone 8 will solve that problem.  But I guess you can't have everything (because if you did, where would you put it?).
By ultimativity - Last Year
Great., I will try that. I was going to go into gimp and full around with the original office but if I can use a slider to achieve the same effect it’s worth a try.
By Purpl3Pix - Last Year
yeah kelly...its me again, still same issue.
https://forum.reallusion.com/uploads/images/a0a32fc1-4e85-4e3b-8151-9e89.png
Exported as .fbx file

when try to load into cc3 using the transformation button
https://forum.reallusion.com/uploads/images/99116c3c-635f-4b3a-8de1-2421.png
still no help Sad im at my wits end here

but as you can se she appears in iclone7 no problem >_>
https://forum.reallusion.com/uploads/images/dd884d85-c3cc-47da-908f-d53d.png
By Haratio - 2 Weeks Ago
I purchased hair from Daz recently, and it will import the Daz 8 female character with the Scalp Hair, but the actual hair shape wont come over to either Blender or CC3 as an fbx. I haven't tried it as an obj.
Any ideas, or could I reach you on SKYPE so I could share my screen and you might be able to figure it out.
By emanicus - Last Year
WOW!!! It is a HOT MESS man!!! First of all... THANK YOU SO MUCH  for taking the time and go through endless attempts to get it to work... This Psionne was going to be an AI to a team of "soldiers"... she was appropriate for the theme of my animation but before you spend more time creating a video for me, give me some time to see if I can find an alternative to Psionne. Attached below would have been what she would have looked like makeup and all... I like your idea to cut the suite and actually bring it back in separately as OBJ... that is clever. I noticed things were though from the beginning when I noticed you can't T pose it unless you T pose the figure first and then dress it with the suite but I didn't expect this nightmare... LOL... If I contact the artist creator, what should I ask?  If she aware of this issue or if there is a reason for the suite bones wrong alignment? It is worth to ask... nothing to lose... please, let me know what you would ask her. Thank you so much KT!!! Waiting for your reply...https://forum.reallusion.com/uploads/images/38b65aa1-404f-4cf3-b255-7ad5.jpg 
By nelm2010 - Last Year
Update for anyone else who encounters this: I'd ended up with grayscale bump maps in the wrong channel. When I deleted them, he resolved back to not scary...:-)
Ok, so not the morphs. I just watched your Small Pixie video, and tried bringing him in without the textures like you did the Pixie, and he came in fine. So it's a texture issue. 

I shall troubleshoot more. Thank you for all your videos--they are amazing!
By TonyDPrime - Last Year
Mike, I like the video you made with the Daz morphs where you do the .iAvatar as the source.
You know what comes in handy too, because my eyes and teeth always get jacked up in extreme situations.
You can save a custom teeth and eye while it's a Daz-transformed CC3 avatar, and then apply these to your later morphed character.

So like if the morph alone makes the teeth pop out, you can then load your custom teeth you had made, and it will go correct into place because the custom teeth was saved while in the max (100%) state of the 'morph'. 

But this makes me wonder, what happens then if you apply a 25%, 50%, or 75% morph....not 0%, or 100%
Then you kind of have this hybrid teeth and eye situation which is not quite CC3 base(0% morph), but not quite Daz (100% morph). 
I guess you have to trial either version (default CC3 version, or Daz morph-version) and see which works better.
I guess if it was 25% you would go with CC3's version.  Likewise if it was 75%, then you would probably want to use your Daz-Transformed version....

But what about that right down the middle - 50% - right? 
Maybe both versions work because 50% will allow for enough buffer before stuff 'pops out'?
Because it can only be one or the other, and you can't 'morph' a CC3 eye to the Daz eye....


Or can you?!
Alien



By TonyDPrime - Last Year
I gotcha, it is the limitation I was interested in seeing whether there was further recourse for beyond my custom method. I guess the morpher is broken after all, maybe on purpose? ( although one couldn’t imagine why if this always necessitates workarounds.) I think this point is directly connected to this thread, and directly related to the video, which I recommend everybody look at because it is awesome. Just I wanted to understand how the paradigm’s imperfections in CC3 could be overcome. Thx again!
-Tony
By Cary B - Last Year
Mike, I have done most of my Daz conversions with 3dexchange, but I now want to take advantage of some of the CC3 capabilities.  The problem is, I cannot get certain types of high heels to import properly in CC3.  I have tried following one of your posts which advised attaching the shoes in Daz but not adjusting the avatar foot pose within Daz before the export. I just left the avatar in the T-pose. Then I tried adjusting the shoes in CC3. The problem is that the base of the shoe came in deformed. I could adjust it to fit the foot, but the shoe toe was bent upward. Here's a link to the shoes I was trying to use:

https://www.daz3d.com/pumps-3-for-genesis-3-female-s

Is there something I am missing? 




By vidi - Last Year
Thanks a lot, but your answer won't help me now.
How do I start the tool?

Create > new strand based hair 
By ryobg - Last Year
No, problem. What you have said might do it. I mean, CC3 can export compatible UE meshes. So if these horns can be imported, this likely would mean that they can be exported too. I guess I will have to bite the bullet and try. Thank you really!
By Scyra - Last Year
George is a hot mess. Can anything be done?

https://forum.reallusion.com/uploads/images/dd411a09-dc02-47d3-a9c2-0200.jpg

For a moment I feared I would not be able to make fat men with CC3, but that is not the case. The Essential Morphs work very well with some manual smoothing (please forgive me for this...)

https://forum.reallusion.com/uploads/images/ce282ee2-ed51-49ef-88aa-ef9d.jpg
By nelm2010 - Last Year
New, more concrete problem: Daz hair...It comes into CC3 fine, via Transformer. Looks great. When I send him to iClone, however it is not...great. The hair is actually two put together: Pure Hair Sleek for Genesis, and Colin hair for Genesis 3 (with the man-bun hidden)https://forum.reallusion.com/uploads/images/cf0589c8-d36e-456e-9059-a8b2.jpg, on a Gen3 Male. (There just aren't any good low man-ponies out there, so this combo was the best I could come up with). I can even get it to not be all white like that, but then only parts of it show and he looks like a cat with mange.

I attached images that show the problem. Any ideas? Thank you for any help you can provide!
By jmontgom - Last Year
Thanks for the offer to help.  I'm having a weird issue with bridging polygons, sometimes on import, sometimes on resize in Character Creator. When I bring the Character back into iClone, the boots and thighs having these weird polygons.https://forum.reallusion.com/uploads/images/60526d8c-409f-4522-931d-2672.png

Is there an easy way to "break" this bond?  Can it be avoided altogether?
By JaffaDave - Last Year
Has anyone tried to import the Daz3D scarecrow using the transformer, It loads into CC but all the detail is missing. Everything is flat. I increased the bump textures to 100% but it's nothing like the Daz version after import.

By larryjbiz - Last Year
I was finally able to get one to work.
I have to step thru again to get the steps I used in order.  But I applied weight maps with the head tilted away from the neck...which I had done before, but did't work.

Some where in the order of the baking and tilting of the head before weight mapping..helped

https://forum.reallusion.com/uploads/images/19ca0f57-c4a8-4c40-958c-8990.jpg
https://forum.reallusion.com/uploads/images/a72acc11-7d91-4f66-a998-f205.jpghttps://forum.reallusion.com/uploads/images/52eab871-872c-47bd-b55e-53c7.jpg
By larryjbiz - Last Year
https://forum.reallusion.com/uploads/images/ff913966-1093-4e2f-a542-c50b.jpg
By Rampa - Last Year
I was kind of shooting in the dark, but eventually got it to work. Sounds like Tripfreak has the better method using the "Fit To".

I just put both M4 and the M4 skeleton in the same T-pose and then dragged-and-dropped the skeleton on top of the character in the DAZ scene manager. I had no idea it would attach it. But I had some issues with the fingers, and ended up converting the skeleton back to an accessory in CC3P and posing the character's fingers to match it. Then I transferred skin weights to the skeleton again. Had the fingers been done right, that re-accessorising step would have been un-needed.

But do find the best method and post tutorials. It's a very useful method, especially once perfected. Smile

EDIT:
The "Fit To" is giving me terrible results! Sad
YMMV depending on what models are being used. But the way I did it was perfect except for needing to repose the fingers. I used the pose panel with the mirror option checked.

When I re-rigged, I used the "Other" setting, but might be worth testing some of the others. Some of the clothing presets ignore hands and feet. Presets are actually rigged form fitting clothing that you are transferring the weights from, not the body itself. You can even make your own if you want.
By 4u2ges - Last Year
You guys made me buy one of those lol...

https://forum.reallusion.com/uploads/images/9c9042b4-1893-4ac6-8651-69f5.jpg

By toystorylab - Last Year
iClone...

https://forum.reallusion.com/uploads/images/defe3f9e-7004-4fb0-b5dc-b502.jpg

https://forum.reallusion.com/uploads/images/dada2502-b962-4ce4-8a8f-a2ce.jpg

https://forum.reallusion.com/uploads/images/b45c4cba-4945-43e8-af3a-f203.jpg

https://forum.reallusion.com/uploads/images/ad2259e6-c30e-4029-82da-6e14.jpg

I simply used the bump Maps from DAZ, not correct but slightly better...
By JaffaDave - Last Year
Kelleytoons (10/20/2019)
Then that's just weird then.  I really have no idea what's going on with your setup.

Let's see what the OP has to say when he tries this (we might spot a trend).

Hi Mike,

Thanks for your .ini file. It certainly helped to get the figure in with correct textures. I must remember to use a custom file in future and force those textures in. With a bit of tweaking I'm a little closer to what i need. I still think there are issues with the transformer. The new skin texturing and wrinkle system can't come quick enough.
https://forum.reallusion.com/uploads/images/3f8e84f6-93cf-43c0-88b9-9384.jpg
By nelm2010 - Last Year
Hi Mike,
I know the title says avatar, clothing, or hair, but I was wondering if you'd be willing to give advice or point me to the right resource for bringing Daz poses into iClone. I can get them into CC3 just fine, but don't know how to move them on into iClone. The video tuts I find are old, and I'm not sure they still apply with the newer improvements to the various software. It could be my searching, and not knowing the right terms, but my Google-Fu is failing me here...If it matters, I mostly use Genesis 3, but I'm open to figuring out how to do *any* generation. 

Thank you!!!!
By Scyra - Last Year
I see. I am more or less wondering if it is just on my end, so we'll see tomorrow—thanks!
By toystorylab - Last Year
Is there a workaround for buttons??
Normally i simply delete them...
In this case:
https://www.daz3d.com/the-count-outfit-for-genesis-8-males

https://forum.reallusion.com/uploads/images/9a54929a-ec98-4f0e-8eac-6263.png

it would be cool to keep them...
They come in totally weird/misplaced.
You can rearrange them but not attach on the coat.
So a soon avatar moves, they float...
I used only 5 and attached both lowest to the hip,
the one in the middle to the waist and both upper to spine01...

https://forum.reallusion.com/uploads/images/d2796e67-793f-4241-9bea-792e.png

It works. But it would be cool to use them all...
So i  "printed" them on the coat with Photoshop...

https://forum.reallusion.com/uploads/images/47c7fb50-43df-47f2-898a-09f7.png

Cooler would be the real buttons and a nice gold PBR...
Any thoughts?
By Scyra - Last Year
This Reallusion tutorial is goes over this exact problem with buttons. It is excellent material and I highly recommend watching the previous one as well (Fixing Visual Defects Part 2).
By emanicus - Last Year
Thank you so much Wendy, I understand now why Kelleytoons is in love with you... You guys have so much knowledge, I like to learn from you guys...
By toystorylab - Last Year
Hey Mike,

do you know if the skeleton for Gen 8 works in CC3?

https://www.daz3d.com/midnight-skeleton-for-genesis-8-male

I do have a skeleton for iClone, but it would be cool to have one in CC3-Format, so i can use the CC3-clothing.
And it's on sale today...

By animagic - Last Year
EvilGenius, in CC you can hide parts of the mesh, so I think you could hide the head, and most of the body and just leave the arm and the hand.

So I tried this and it works.

In CC, you would delete the eyes and the teeth and remove any clothing.

You then select Edit Mesh and highlight the part of the body that's not the arm and hand. When selecting you'll want to turn off "Ignore Backfaces". When done, select Hide, which will hide the selected mesh.

For the arm texture, you need to select double-sided. The arm is hollow and not capped. A small cylinder attached to the upper arm may work.

You can now save this as character and use in iClone.
By Kelleytoons - Last Year
Is it anything like this?


By Kelleytoons - Last Year
anthony_054844 (12/3/2019)
Hi Mike,
Do you know if DAZ's Trading Floor Outfit for Genesis 3 Male imports easily to CC3?


Seems fine.  Here I imported and put standard pose on my favorite standard avatar in CC3, Kevin.  And I brought it over with all the morphs, so you can open and adjust the jacket in various ways (you can do this with the tie and shirt as well, but although I have those morphs in CC3 I didn't play around any with them).

https://forum.reallusion.com/uploads/images/1c749716-d7a0-4391-9b83-70a3.png

https://forum.reallusion.com/uploads/images/8455cae4-0d6b-4551-b9ea-765f.png
By Purpl3Pix - Last Year
sorry about that.
By Kelleytoons - Last Year
Unfortunately that suit is a *little* too new for me just yet (I don't buy things until they've been out for a couple of months).

However, I'm fairly sure it will work just fine if you use my new method of bringing stuff in (you don't need to unparent anything):


By Kelleytoons - Last Year
Yeah, as a very general rule I would stay away from any DForce hair (I have not found it to work very well even when you can bring it over).
By wendyluvscatz - Last Year
I am still on iC6 and CC2 but geoshells what I do is export an obj I then use Transfer utility on in DAZ studio and geometry editor to remove unneeded bits
also geoshells are basically textures on an offset mesh so you can just put those textures in layered image editor (LIE) under diffuse and use them on the base mesh.
By Kelleytoons - Last Year
If it was the skin textures then you probably weren't using the Advanced selection.  If it was clothing then it may have been an earlier version of CC3 (later versions import more of the textures correctly).

But I'd have to know more specifically about exactly what Gen character and/or clothing you were trying -- it ought to come into CC3 looking as good as it does in Daz (other than the obvious things that iClone can't do, like SSS).
By TonyDPrime - Last Year
Kelleytoons (7/21/2019)
Well, you need to have an understanding of what is happening.  There is no such thing as a "Daz eye" or "Daz teeth", for example.  There isn't even a "Daz character".  All we can ever do, when we use Transformer, is remap the Daz avatars to the CC3 ones.

This remapping just alters the verts to match, but the resultant change is still a CC3 avatar -- if it wasn't then the clothing wouldn't work, nor would you be able to reload it back into CC3 to do anything (like from iClone).

With that in mind any eye you've morphed is still just a CC3 eye, changed to whatever degree it was altered by the morph.  If you apply the morph at 100% it will be the full transformation, but any smaller amount will take it back closer and closer to the default CC3 one (from which you applied the morph).

Your shouldn't, as a rule, have a problem with the eyes and teeth changing wrongly and if you do it's likely you didn't use a base morph in the first place.  But I realize there are exceptions (early on Transformer had a terrible time with Gen 3 females, IIRC, not transforming the eyes and teeth correctly).  If you give me a specific example you're having trouble with I can check it out.


YES...I have one for you then - 3D Universe Paige!

The eyes and teeth get warped up upon applying the morph, as you would have created in the video. 
Now, in theory this shouldn't be, right?...but this, as you said, would be one of those exceptions. 
And these are what I am talking about.  Because it is easy to call something that falls outside of the paradigm an 'exception'.  But I call it, rather, 'the original paradigm is good, only up to a point, because it is by rule imperfect'.

So...in case of 3DU Paige transformed into CC3, this can be remedied by first saving a custom Daz Paige Eye/Teeth when avatar is brought in initially. 
Then, after we create the morph via .iAvatar (as you did in video), and we get pop-out when we apply that morph to a CC3 character, we can then apply our saved Daz Paige Eye/Teeth to correct the issue.

But - what happens if you only apply 1/2 the morph - 50% - then, you can apply or not depending on what works better...however, it will not be 'perfectly morphed'. 
And, the reason even in the first place why you then need to trial both, is that you cannot create an exclusive Daz Paige Eye Morph, unless it first existed in Daz, I guess, right? 
Like, if you could create a morph for eye, and then one for body, out of Daz, separately and independently, then using just morphs it could work I guess, right, otherwise the 50% morph means imperfection, despite that the rest of the body got morphed perfectly.
By vidi - Last Year
What do you think it is about the Paige morph, for example, that over-stresses the CC3 morph creator from working correctly all by itself...   
Like, the mouth is too big, or the face-shape ratio exceeds some shape threshold maybe that CC3 has?

Eyes and Teeth are separately
and independently from the main Body Mesh. But you have all the tools in CCto make it perfect . There is nothing broken, then CC3  is the only Programm on this earth that retopolize a DAZ Figure shape in to another mesh with only a  fingertip. Actually it is a revolution and not a defect.  Cool
By rosuckmedia - Last Year
Hello, everyone,
I saw a tutorial of Daz Hai Plugin yesterday.
Anybody's had any experience with that?
How about the export to Chracter Creator 3,
and what about the quality?And there is already a tutorial here in the forum.
Greetings rosuckmedia. Smile
By facr73 - Last Year
Thanks Mikey.

Some dresses/skirts are a PITA to bring over CC3.
By Kelleytoons - Last Year
Tell me which character and I'll research it.
By Scyra - Last Year
I agree, the skin is very nice and I'll use it. Maybe we should keep a running list of characters that don't transform correctly so people can know before they buy them.

Here is a picture of just the George head morph dialed to 100% on another character, confirming what Mike says—it's not just the body morph that is the problem (look at the neck).

https://forum.reallusion.com/uploads/images/882ff149-0ba6-4690-871b-b137.jpg
By TonyDPrime - Last Year
Do you think its better to bring in garments into CC3 pre-fit to a character already having Daz morphs, or to bring in on a default Genesis/V4 and then save them for use on a later import of  a morphed character.
Or, will here be any difference assuming you bring in garment with all available Daz morphs as a part of the garment.

By TonyDPrime - Last Year
Hey Mike, I actually have another one for you today-
I have found some Daz Gen 2,3,8 hairs refuse to transfer in the properly-exported Daz-morphs, when brought into CC3 as 'Hair', but if I leave as 'Cloth', they come in with morphs.

Do you see any usage issues with such workaround, leaving a hair as 'cloth'?
(I guess I could mention hairs with this issue in an FBT as well.)
By JaffaDave - Last Year
Kelleytoons (10/20/2019)
You're using Advanced, right?  And checkmarked the "Map facial textures"?  You might try importing at 4K (by default it comes in a 1k).

I'm using the Scarecrow and it looks fine to me (it's even part of my Halloween animation I'm doing).  Remember that trying to compare to Daz renders is a lost cause (the two are VERY different systems).  If all the textures are there it's likely it's just a lighting/render issue.

I'd like to see what you call fine. If I compare the the one transformed it looks like a different avatar regardless of lighting. I'd expect to see the same level of detail between the two. CC seems to miss all the detail out, even though it brings in roughness, diffuse and bump it very poor transfer.

Any chance you can post what your scarecrow inputs like

Daz





https://forum.reallusion.com/uploads/images/9bb3df79-2ded-4983-8896-7b52.png
By Kelleytoons - Last Year
Yeah, I'd still stay away from fibermesh hair (for one thing, it looks like crap :>Wink.
By nealtucker - Last Year
Hi Kellytoons I'm looking for content and found this on the Daz site, https://www.daz3d.com/mid-victorian-outfit-textures-for-genesis-8-male-s
Can this be imported into Iclone and if so how?
Thanks
Neal
By Rampa - Last Year
I had the legs and feet distort a bit with the "Fit To". Not sure why, it should go perfectly.
https://forum.reallusion.com/uploads/images/e4d5586c-ef1d-46dd-8b46-f1da.jpg
By 4u2ges - Last Year

You can imagine what Michael 4 feels being thinned and hosting *that* Smile

By toystorylab - Last Year
Kelleytoons (10/20/2019)
Okay, the Scarecrow needs a custom ini file to work properly, as it will not gather the textures correctly even with Advanced.  Because I'm SUCH a nice guy I'm providing that file in this post.  Note that you will still need to provide the folder the textures are located in (for everyone it's different but the last piece will be Runtime/textures/RawArt/G8MScarecrow).
You'll also want to bump up the bump files to 100 (they come in at 10).
Note that you can't simply drag and drop those textures from that folder -- they won't be correct.  Plus you have transparency textures in there as well, which add more detail.

Thanx for providing that .ini file Wink
I never did the "INI" thing...
Tried to use your .ini file.
In Transformer under "Texture Profile" i loaded your test.ini as is.
In Transformer under "Texture Folder" i loaded the appropriate folder from my system.
I get bump maps but they are completely white, only the head gets a little bit black around the mouth...

https://forum.reallusion.com/uploads/images/38d049ac-74f4-42d5-9683-5916.jpg

And the opacity around the mouth is not correct...

https://forum.reallusion.com/uploads/images/dfe06a4b-e0fe-44e0-b261-0915.jpg

By the way, never trust a scarecrow!

https://forum.reallusion.com/uploads/images/19cd7e51-7459-4d7c-a5e1-dc53.jpg

By toystorylab - Last Year
Kelleytoons (10/21/2019)
Glad it worked for you, although that begs the question as to why it doesn't work for TSL.
Maybe he can provide a video showing the exact things he's doing from Daz start to finish and we can figure it out.

Hey Mike...
While trying again and recording, i noticed that the "Straw" had correct Bump Maps.
After deleting the straw i got correct Bump Maps but weird Opacity Maps.
As soon I added Straw, I got those "Whiteys"...
So, whithout "Straw" and crank down those strange Opacity Maps it kinda works.
And I can add "Straw" later...
But it is WEIRD, have a look yourself:



Here results:

https://forum.reallusion.com/uploads/images/4f02b11b-1c5c-4bab-bb6c-471f.jpg


https://forum.reallusion.com/uploads/images/84edc9fc-07da-4ce7-a004-27fc.jpg

So, in this sense, T.H.A.N.X.Wink
By Kelleytoons - Last Year
The easy way to get something to ALWAYS work is to just bring another standard Daz avatar into the scene using the same type as the one you're having trouble with.  However, this approach really works best with clothing and/or difficult accessories.

With a nude figure it becomes a bit more complicated but I suspect in the case of Hotura it's the same as it is with Sakura (or whatever the heck these names are -- the eyes are the problem. Delete them and you should be okay.

Then, of course, you'll have no eyes so you'll need to adjust the ones CC3 can supply.  It can be done, not perfectly, but it will work.  CC3 really isn't set up to work well with Anime characters but you can get something acceptable.


By theschemer - Last Year
Mike,
  I always have the most trouble finding hair for my photo conversions. Everybody I know has hair that is short and balding etc and I can never find what I need. Do you happen to have the Ricardo hair from DAZ? I bought it and although I can import it into CC3 it doesn't look the same. Here is the link:
https://www.daz3d.com/riccardo-hair-for-genesis-3-male-s
Thanks,
TS
By Scyra - Last Year
Ok, Mike, will do. Thanks for checking.
By Rampa - Last Year
@ Toystorylab

Here you go! Smile
http://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/08_Cloth/Partial_Conforming.htm?Highlight=non%20conforming
By Scyra - Last Year
I like your way too. I just can't...Blender...that interface...too horrible—*shudders.* I really appreciate Reallusion's barebones style. Maybe I'll give Blender's Sensei Format a try before I give up on it.
By emanicus - Last Year
wendyluvscatz (4/4/2019)
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.

Thank you SOOO MUCH Wendy for helping us to resolve this case...
By toystorylab - Last Year
Hey Mike,
though it's not what i wished to hear Pinch; thanx for quick reply! Wink

By Kelleytoons - Last Year
You should still be okay -- you can unload all the textures you don't need which should get you there and, if not, you can use the LOD in CC3 to reduce the polygons.

I doubt whether it will be an issue at all.
By Kelleytoons - Last Year
That dress is a hot mess.

It's WAY too heavy -- something like 60K polys for something that ought to have 5K -- and thus can't use a physics weight map (which is what you should be using for the lower portion).  It wouldn't even load into 3DCoat properly, and trying to reduce the polys inside of CC3 made an avatar I couldn't save.  In general older clothing (like for Gen 2 and earlier) isn't nearly as good or as well designed as later stuff, which is why I stick to Gen 3 stuff (although I did have this dress).  My advice is to use something newer (that particular style is available in a dozen other configurations).

I always advise anyone thinking of buying something to check with me first and I'll let you know it it works properly or not.
By Kelleytoons - Last Year
I'm just about out the door for my wife's PT after which we are going to do some shopping in Orlando but I should be back this afternoon and I'll take a look at it then (so in another five or six hours).
By Kelleytoons - Last Year
One of the ways you can help with dresses is to pose in Daz with the legs far apart (VERY far apart) -- btw, it doesn't matter how you pose in Daz, it will always come into CC3 using Transformer in a t-pose.  No worries -- the important thing is the weight will be set when in the right pose of Daz.

Something else that helps with any particular item of clothing is to find another item that is weighted correctly and use THAT item's weighting (you can select it via the weight list).  So if you have a dress that works that is very similar to what you are trying to bring in use that weight.

That dress is a hot mess -- in particular very hard to get the physics weight right (and the trim is a separate UV map).  If you are handy with Blender you could bring the dress in and then perhaps use 3DCoat to remap the UVs but... I wouldn't bother.  There are better dresses out there.
By Kelleytoons - Last Year
Well, as I said, I don't have this yet but if the outfit is designed as one piece and you want to use just parts of it then you will have to do some work no matter what.  If it were me I'd just take it into Blender and remove all but the shoes and reimport them as accessory and then change into shoes.  That ought to do it but, again, without it in hand I can't say for sure.

In general what you see is what you get -- buying a jumpsuit I wouldn't expect to get just shoes out of it without some work on my part.
By emanicus - Last Year
Hi Kelleytoons, I have Psionne in DAZ3 which is a G8 figure that comes with a suit. They transfer incorrectly on first try in CC3 but running collision fixes everything beside the suit arms and the suit feet. Attached here is what I get. Do you know how it can be fixed? Thank you, e.
https://forum.reallusion.com/uploads/images/94b36ab4-1884-4d30-9cbf-7f8a.jpg
By Kelleytoons - Last Year
By Kelleytoons - Last Year
By TonyDPrime - Last Year
Kelleytoons (7/21/2019)
I still think you're trying to compare apples to oranges here.

Trying to apply Paige's morph to, let's say, something else that already has a morph can work more or less successfully depending on the morphs involved.  In the case of the default CC3 (assuming you did it right) it will work perfectly.  In the case of something that, say, already has a much smaller/lower mouth, the teeth may come through.  But that's not unique to Daz morphs -- you can apply multiple RL morphs that do the same thing (not as frequently because the RL morphs are, by and large, not as extreme).

I don't know how you'd want it any other way.  Your workaround is to reduce the teeth (let's say) but that isn't a "scientific" way of doing it (in reality you'd want to remove the mouth reductions of the morphs previously applied to the CC3 base before you applied Paige's head), it just happens to work.  It won't work in all cases and there's no real method that could.

Or another way of putting it -- there are literally millions of morph combinations that can be applied to the CC3 character and not all of them will be good -- the more extreme they are, the more likely they will not combine well.  But, frankly, you shouldn't be trying to combine Paige (once character) with another -- that's not really very good character design.  In actual practice animations use specific morphs (so if you like Paige's small head, use THAT as a morph instead of the entire thing -- Paige is designed not to be morphed, just as nearly every other RL character supplied is designed that way).

Hopefully I've made myself clear -- I understand this topic may confuse folks who haven't done this stuff for a living.


KT - LOL...we are making this way too philosophical aren't we!

Okay, I made Paige morph like you showed in video.  At this point, I create a custom teeth and name it "Daz-Paige Teeth"

1) I apply this morph 100% to CC3 default base female
https://forum.reallusion.com/uploads/images/69e7fa85-a164-4ff5-a966-9fc1.jpg

2) I apply my Paige Teeth
https://forum.reallusion.com/uploads/images/4d7e85a9-f4b5-40d7-9392-2fc4.jpg


Now, so the nose and mouth are weird.

3) So I next start with a G8F base CC3

https://forum.reallusion.com/uploads/images/f98f0fa2-64de-4487-b2af-c256.jpg

And great, just teeth are weird.

4) I apply my Daz-Paige Teeth

https://forum.reallusion.com/uploads/images/5a03782b-ae0e-4fbb-8793-a53c.jpg

Perfect!

But now the thing is when I scale back the morph, to 50% of the Paige morph, I now get this-

https://forum.reallusion.com/uploads/images/de42abce-6a4e-42de-9c57-7c60.jpg

So I do al the same, but never add in the Paige teeth, and I get this:

https://forum.reallusion.com/uploads/images/b9aebabf-fbef-4220-a2ee-127c.jpg

But you see what I am saying?
I needed the Paige teeth for the 100% of Paige morph, but then at 50, it didn't work.  So the morphing system, when it comes to eyes and teeth, becomes choppy and may require intervention by a custom eye or teeth...
Or, may not...depending on the %.

Using as you showed in video, I want it to truly morph the teeth, but it does not.  What I would want is where one doesn't need to apply the teeth fixes.
But the teeth are too extreme of a morph or something for the CC3 morphing system to handle, thus revealing the paradigm's imperfection.
By TonyDPrime - Last Year
Hey KT, thanks again so much.  And the videos really rock!
One last question, have you heard anything more about fibermesh brows, or is that just something that really won't ever work in CC3. 
Like the how the Daz anatomical parts ("gens") don't work as body-type morphable parts for the avatar in CC3.....similar kind of thing do you think? 

By rosuckmedia - Last Year
@Kelleytoons,
Hello,
No I didn't find the Daz Hair plugin in the Daz Shop,
That's why I asked.
But I can give you the link for the Tutiral. Tutorial Daz Hair Plugin
Greeting rosuckmedia Smile
By Kelleytoons - Last Year
The only way I've found to solve this is to correct it in a 3D editing program (such as Blender). 
By TonyDPrime - Last Year
Mike,
With CC3 Transformer Advanced, did you ever have the bump maps come out all weird?
I have the converted Bump maps for the Arm, Leg, and Body, with the Daz face somehow ingrained in its respective CC3 Transformed Bump map.
Like, somehow Transformer took the face Bump and mixed it into the other respective body parts' bump map, instead of using each parts own Daz-Bump texture map.
(Note - I am using the CC3 Advanced method, not using you Texture  Profile thingy.)
-Tony
By Kelleytoons - Last Year
Yeah, I'm not a big fan of whoever did the sculpting for George -- his head/neck (both in concert) work to be very odd when he's naked (dressed he's not too bad, particularly if you have some high collar stuff and adjust the neck length/width).

His skin texture is nice, though -- you didn't bring it in but I would advise you do that and apply it to the fat morphs you have otherwise.  Skin texture alone is most likely worth the price of him.

https://forum.reallusion.com/uploads/images/f8b1bb63-a1ff-47df-b128-b175.png
By Kelleytoons - Last Year
Just for you... (The Colin hair works fine, but I had an issue with the Sleek Hair).




By Kelleytoons - Last Year
By Kelleytoons - Last Year
You're using Advanced, right?  And checkmarked the "Map facial textures"?  You might try importing at 4K (by default it comes in a 1k).

I'm using the Scarecrow and it looks fine to me (it's even part of my Halloween animation I'm doing).  Remember that trying to compare to Daz renders is a lost cause (the two are VERY different systems).  If all the textures are there it's likely it's just a lighting/render issue.
By larryjbiz - Last Year
So it appears that by rotating the beard away from the neck and using weight mapping option "other" fixed my problem.
If you tilt the head and use another mapping option like "default"..it pushes the lower portions of the beard toward the jaw.

See Below using "Default" weight mapping

https://forum.reallusion.com/uploads/images/fbeb27f5-10dc-4d0a-b93d-b8cd.jpg


https://forum.reallusion.com/uploads/images/4ce3530f-fdc4-4ccf-a597-dd7d.jpg
By larryjbiz - Last Year
Hey Kelly... 
Saw. Your video about beards.. The problem I have is long beards.  They attach to I guess the neck bones so that when you rotate the head.. The lower portion of the beard that should move freely is attached.   Have you experienced this. I'm not to good with the weight mapping... But if you could offer any help with the weight mapping.. Love to see a tutorial on this... Thanks
By toystorylab - Last Year
I used "Fit To", worked fine (Fit to M4 base character)...



Will try Rampas Method in the next days...
By Kelleytoons - Last Year
The skeleton.  I hope.  (Because if you paid money for that girl, say, on the street, I will not sleep tonight).
By Kelleytoons - Last Year
Ah, okay, sorry -- I should have gone back and looked at this (I'm SO busy right now).

Okay, the Scarecrow needs a custom ini file to work properly, as it will not gather the textures correctly even with Advanced.  Because I'm SUCH a nice guy I'm providing that file in this post.  Note that you will still need to provide the folder the textures are located in (for everyone it's different but the last piece will be Runtime/textures/RawArt/G8MScarecrow).

You'll also want to bump up the bump files to 100 (they come in at 10).

And then you'll get this:

https://forum.reallusion.com/uploads/images/67298088-e6e7-4645-b057-cc73.png

Note that you can't simply drag and drop those textures from that folder -- they won't be correct.  Plus you have transparency textures in there as well, which add more detail.

Crap, can't upload .ini files here.  Sigh.  Okay, so it will be a zip file (SO stupid).




By Kelleytoons - Last Year
Glad it worked for you, although that begs the question as to why it doesn't work for TSL.  Maybe he can provide a video showing the exact things he's doing from Daz start to finish and we can figure it out.

You don't always need to use an .ini file -- MOST of the time you shouldn't have to.  But if you don't see the textures then you do have that tool at your disposal.

In related news I actually found a Daz avatar that even the .ini file couldn't work on.  Really, really weird, but I found a very elaborate workaround so at least I was able to get the textures in (don't ask -- if you never need to do it you don't need to know :>Wink.
By HKC.Ent - Last Year
Kelleytoons, I recall watching one of your videos on Daz to CC3 error "Failed to load character: no suitable setup profile found.  Click "More" to check the compatibility list" but I just can't seem to find it now.  

I"m having trouble importing using the "Transformer" tool to import Daz Hotaru for Sakura 8 model over to CC3.  I have tried the "Geometry Editor / Show All Polygons" and "Geometry Assignment / Set Auto-Hide Faces for attachment" but no success. 

I appreciate the help if you have time.

Thanks in advance.
By Scyra - Last Year
Here's an interesting one for you, Mike...

These Monk Robes always crash Polygon Reduction as Cloth, and as Accessory it gives a message "Process polygon reduction failed, please try again." Ever encountered something like that?
By Kelleytoons - Last Year
Yeah, crashes for me but, as I said, I never do polygon reduction so it may just be a thing that happens often.  You might want to open up a trouble ticket (again, this thread is for bringing the clothes IN via Transformer, and this works just fine to do that.  The other functions in CC3 often crash not only with Daz stuff but with almost anything, so I'm pretty sure this has nothing to do with Daz).

The outfit isn't that all intensive anyway -- I wouldn't have even thought of trying to reduce it (since you'll need all those polys for it to properly move when you weight it).
By Scyra - Last Year
I had this problem with a belt buckle. My memory is not perfect, but I converted it to an accessory, parented to the pelvis, manually moved it where I wanted it, then converted back to clothes via Transfer Skin Weights. It then followed perfectly, but also deformed some in certain poses—an acceptable result. I have not experimented with non-conforming clothing options yet...not sure if that will further help.

It seems this is the method you used with the 5 buttons? Is there some limit to how many items you can parent to a bone? Can they not be off-center?
By Kelleytoons - Last Year
IIRC, though, that tutorial doesn't deal with the weird rigging of these buttons but rather talks about the distortion of buttons.  After doing what I did, I actually like my way better.
By emanicus - Last Year
AMAZING VIDEO!!! Thank you it makes it so easy now!!!
By Kelleytoons - Last Year
No, it does not.

The description should give you a clue.  "The rigging is based on Genesis 8 Male figure".  Which means it is NOT a Gen figure, but has the same rigging.  Inside of Daz this allows you to use Daz clothing, but it cannot be brought into CC3 (which would require a morphed figure which this is not).
By EvilGenius - Last Year
Kelleytoons (10/31/2019)
You can do this fairly easily if you don't need to see the end of the arm (which is to say you don't need to see that it is hollow).

If that's the case, just turn all the textures on the avatar EXCEPT for the arms to 0 opacity.  Then you have the arms.  Now -- if you have need of only ONE of those arms you will need to do a bit more work.  In that case you'll need to create an opacity map that hides the arm you don't want.

If none of that makes sense (even after reading the manual) I'd be glad to make a video or I'm sure others here might help.

Now -- if you need to see the ends of the arms then you need some kind of "stopper" (think of it like a cork).  Daz actually makes those, for those folks who want amputated arms (and I used one in my Halloween zombie video which you might check out).  You can use them and change the texture so it isn't blood red.  But it's a bit more complicated and if you need that I can walk you through that as well.


Thanks for the response.  I have thought about that but it wont work for my situation.  I make Snapchat AR lenses and the overall project file has to be under 4mb.  If I add an entire character it will bring the filesize up.  I thought about a 2D arm and hand but that wouldnt look right bringing in a 3d object into the scene.

EXAMPLE OF ONE OF MY SNAPCHAT LENSES:
https://forum.reallusion.com/uploads/images/6de4766f-b5c2-4acb-8c4c-afd9.jpg
 
By facr73 - Last Year
Hi,

I've got the https://www.daz3d.com/vista-dress-for-genesis-2-female-s and vista dress casuals but I have some issues bringing the Dress to CC3 (I have a lot of issues with skirts and dresses). My problem is the skin weighting between the legs. I've tried bringing as Cloth/Dress or Cloth/Original but never with good results. I also spent a lot of time trying to correct the skin weights/Mesh. Does anyone has that dress and know how to correctly import to CC3?

Thanks!
By Grumpsalot - Last Year
Hey Kelley,

I want to thank you and other members for taking the time to create tutorials (some as a response to a question)  for people experiencing different issues with Daz and Poser. My usual answer on a fit issue is to go Zbrush and combine with other suggestions. Now I have a problem that I can't find even a hint about except for your occasional comment "stay away from D Force hair BigGrin I have not had any real problem with them except for 2. I bought RawArts Boaris figure and also his wolf beast figure to use as anthromorphs for one of the landing crews in my MoreOrless project (steampunkish scifantasy). They were cheap due to a series of sales and I thought they would save me from having to work them up in Zbrush. The trouble is on export from Daz and into CC3 the Dforce hair doesn't appear as an option and on completion into CC3 the "the hair just ain't there". This is only with the full body suit of hair. I was hoping it would require less computer resources to use than the one I created for the Daz Gorilla which slowed things down to a crawl. Anyway thanks and hoping you and yours have a happy new year.
By facr73 - Last Year
Hi.

Sorry to ask this, but I think I'm missing something here. How do I export from DAZ as A-Pose or other Pose as after I use the CC3 transformer the always put in on the T-Pose?
I must doing something wrong here...

Another question: Every dress I bring from DAZ are always broken between the legs even after correcting some skin weights, Is there any good tutorial on how to import a dress/skirt without any issue? (And most of the time the best solution for me is bring as "original" instead of "dress").

@Kelleytoones. Do you have this dress https://www.renderosity.com/mod/bcs/baby-luna-frill-dress-and-5-styles/120404? It's easy to bring it to CC3? It has a nice price and I want to have some kid clothes.

Cheers.
By toystorylab - Last Year
Hm, the problem is, the "suit" is one single mesh, including the shoes...
I tried transforming it twice, once as shoes, once as suit.
Everything went well, got the suit nicely hidden, keeping a nice pair of shoes, saved as shoes.
Reapplied, all the hidden parts are not hidden anymore Pinch
So, i will get it working to make her walk in the suit with the shoes,
but i won't be able to reuse this on other characters, unless i do the accurate "hide mesh" again and again...

https://forum.reallusion.com/uploads/images/911aa4fe-96cd-4fdc-98b9-265f.png

NOTE
- All sliders are "overridable" (+100), adjust high heels not, that's sad.
- Why does the scroll wheel to navigate to something behaves different to iClone?
   It would be cool if it takes the direction of your cursor, as in iClone, but it goes straightforward. Uncool...











By Kelleytoons - Last Year
Wendy, I love you.

Okay, so I SAID my knowledge of Daz was limited -- never knew this about GeoShells.  But armed with that information, in just a few minutes I was able to do this:

https://forum.reallusion.com/uploads/images/b5d3c11d-5bbe-4d10-92c3-5095.png

The beauty is we don't have to worry about overlaying textures or any other hard to do crap -- I just edited the ini file that allows you to load custom textures in using Transformer, and it brought in those Psionne suit textures as if they were skin.  Which combined with the Psionne suit (most of which I hid except for the head piece) makes a perfect fit (note: I didn't do the finger and toe nails, or even the bump and roughness maps, as this was just  quick test).

I think I can also automate this via Python as part of my old Blender routines -- I'll play with this in the evening.  In the meantime I may even make a quick tutorial, as this opens up a ton of GeoShells I have, up until now, just avoided using.

Thanks again, Wendy!
By JaffaDave - Last Year
OK I have a good one for you. The Daz avatar is Evil Clown (G8). It looks great in Daz3D. Import using CC3 and the mesh comes in OK but the face detail is missing, the textures look washed out and it generally look really bad. I've tried every method to get it looking good.

Top Image is Daz Render bottom CCC3

https://forum.reallusion.com/uploads/images/15687f9e-9b72-4b8f-a5a9-2bbf.png
https://forum.reallusion.com/uploads/images/83a24c71-bc9e-4546-b5dd-88ff.png
By Kelleytoons - Last Year
I still think you're trying to compare apples to oranges here.

Trying to apply Paige's morph to, let's say, something else that already has a morph can work more or less successfully depending on the morphs involved.  In the case of the default CC3 (assuming you did it right) it will work perfectly.  In the case of something that, say, already has a much smaller/lower mouth, the teeth may come through.  But that's not unique to Daz morphs -- you can apply multiple RL morphs that do the same thing (not as frequently because the RL morphs are, by and large, not as extreme).

I don't know how you'd want it any other way.  Your workaround is to reduce the teeth (let's say) but that isn't a "scientific" way of doing it (in reality you'd want to remove the mouth reductions of the morphs previously applied to the CC3 base before you applied Paige's head), it just happens to work.  It won't work in all cases and there's no real method that could.

Or another way of putting it -- there are literally millions of morph combinations that can be applied to the CC3 character and not all of them will be good -- the more extreme they are, the more likely they will not combine well.  But, frankly, you shouldn't be trying to combine Paige (once character) with another -- that's not really very good character design.  In actual practice animations use specific morphs (so if you like Paige's small head, use THAT as a morph instead of the entire thing -- Paige is designed not to be morphed, just as nearly every other RL character supplied is designed that way).

Hopefully I've made myself clear -- I understand this topic may confuse folks who haven't done this stuff for a living.
By TonyDPrime - Last Year
vidi (7/22/2019)
What do you think it is about the Paige morph, for example, that over-stresses the CC3 morph creator from working correctly all by itself...   
Like, the mouth is too big, or the face-shape ratio exceeds some shape threshold maybe that CC3 has?

Eyes and Teeth are separately
and independently from the main Body Mesh. But you have all the tools in CCto make it perfect . There is nothing broken, then CC3  is the only Programm on this earth that retopolize a DAZ Figure shape in to another mesh with only a  fingertip. Actually it is a revolution and not a defect.  Cool


Sentiments agreed!  Thanks again Vidi!
By Kelleytoons - Last Year
Can you provide a link to the Daz page where that plugin is sold?
By facr73 - Last Year
Hi.

I have another question. I have a shirt that the buttons are separated meshes. How do you solve this? Correct in DAZ, export the buttons and the shirt and join in blender or other software or is any way to do this in CC3?

Thanks.
By Kelleytoons - Last Year
I always tell people to just ask me before they buy.
By Kelleytoons - Last Year
I don't think it matters much, Tony.  As a rule I bring in all my characters nude, saving the morphs out that I want or saving them as full characters.  I bring in clothing on just a default Gen whatever (usually 8, but sometimes 3 -- I almost NEVER use anything else) and either save the entire character/outfit (for loading at once onto someone) or individual pieces.

In terms of fit you will still need to use tools in CC3 from time to time to get clothing to fit no matter what, even if it's on the Daz character you brought in (because Daz uses a whole different fitting approach).

I think everyone needs to find the right workflow for them.  
By Kelleytoons - Last Year
I've talked about leaving or changing hair to cloth in a lot of my tutorials -- nothing wrong with it (and the only way you can have more than one hairstyle at the same time).  I'm wondering if you brought them in as cloth and then weighted them as hair whether they would lose their morphs, though?  If not, you could do that.

The only possible downside is twofold -- you will need to remember where they are (they can't be stored in the hair folder) as well as get no auto replace if you do put another hairstyle on.  For those two reasons, though, I would make an effort to convert them back to hair if I could.
By JaffaDave - Last Year
iClone
https://forum.reallusion.com/uploads/images/e71272dd-f2a5-4242-b3ad-8898.png
By larryjbiz - Last Year
I find if you mess around with displacement and opacity, you can make a lot of changes to the look
https://forum.reallusion.com/uploads/images/7b2f4c03-e73b-4635-bfe9-80dd.jpg


https://forum.reallusion.com/uploads/images/e626e649-047f-4172-b895-6c4a.jpg

By Kelleytoons - Last Year
Works fine with CC3 Pipeline:

https://forum.reallusion.com/uploads/images/fb53f87a-1ce5-4f21-8ac0-2221.png

Now, I did have to add a bit of physics to the bottom of the coat, as well as hide some of the underlying skin (but that is typical of most outfits).  Otherwise it was a completely straightforward import (took less than five minutes).

(And thanks for giving me some ideas -- I'm going to generate a bunch of these guys for my London street scene).
By Kelleytoons - Last Year
Yeah, this is a definite case of YMMV but the M really depends more on the skeleton (or whatever).

If the figure is rigged/designed for a particular Genesis figure AND you use that figure, then Fit To works perfectly.  I used the Midnight Skeleton for both Gen 3 and Gen 8 (each separately) and each rigged without any issues.  But I tried the Midnight Skeleton (precursor to both) and could not get it to fit no matter what Gen figure I used.

This makes sense -- if the skeleton is designed to use a particular Gen rigging then it will also fit that character without issues.  If not, then it just depends on how closely it will match up (or, as with Rampa, using a bit of elbow grease).

Now that I'm more awake this makes perfect sense -- in a way, it's what we do with geographs: we just delete the base that doesn't fit CC3's definition of a Gen figure and re-add our own and take the whole thing as "clothing".  I'm not sure why this never occurred to me before but I'm glad I have this tool in my bag now.
By TonyDPrime - Last Year
I find that V4 characters never work coming in, even the V4 Base default.  I noticed on Export it says "Figure (Legacy)" under Type. 
I wonder if yours shows that. 
Applying the T-Pose works fine, but CC3 never accepts in V4 default.
The only way I can get in V4 is to use the 4.2 Base.
You guys have the same?  
By Kelleytoons - Last Year
First make sure you're using the latest version of CC3 (3.11.2102.1).

Now, I assume you did choose Advanced (we ALWAYS need to choose Advanced now -- there's absolutely no point in using Basic).  You checkmark "Bake Body Texture" and put my texture profile in, fine.  What is the exact path for your textures?  Show me.  Make sure it's in the Runtime directory and only the topmost directory (Rawart also has a lower directory inside of that so do NOT choose that).

You should absolutely NOT be getting what you are getting in those slots:

https://forum.reallusion.com/uploads/images/066ccd47-6468-4799-bb34-e24d.png


By Kelleytoons - Last Year
It's weird.  And, as I said above, I came across another weird issue with one.  I think these sorts of things are edge cases and therefore don't need a lot of dev time to fix, but it would be nice if it were a *bit* better.

But glad you seem to have it more or less sorted out.  
By emanicus - Last Year
Kelleytoons (4/6/2019)
An HDRI is just a particular type of image file, and iClone can use these as IBL images, for example (so you can both light your scene as well as have them as your sky).  I wouldn't think those files would be any problem but if you are at all unsure you can either buy them from Daz (which has a lot of nice HDRI images) or get some from the very many free places on the web (if you do a search of these forums you'll find someone who has posted at least a link or two -- let me see if I have one...)

Here's one:  https://hdrihaven.com/hdris/category/?c=all


Thanks KT, I did check the links out and they have good stuff but I need more fantasy ones like the one above that I posted. Will keep searching... On another note, would you know why a character from CC3 (and NOT imported from DAZ) has just normal eyes but when I send it to IC or load her in my scene from IC the eyes are transparent and you can see the light from the back through them... Thanks again!!!
https://forum.reallusion.com/uploads/images/0d06d3e9-3a89-451c-9729-c007.jpg
https://forum.reallusion.com/uploads/images/22ec52ba-f554-4dc3-a7aa-1f17.jpg
By Kelleytoons - Last Year
That hair is fibermesh and as such will never look very good in the RL world.  The only times I've ever found FM hair to be useful is for some VERY specific African-American folks.

Unfortunately, there isn't a lot you can do to get very short hair.  Hair I've found useful (but not perfect):

Zombie Hair (it's more unkempt than most folks with short hair would wear)
VMH Bald (it's the most useful short hair there is, but it's strictly the kind of balding look many folks have, with nothing on top)
Santa Hair (from the Daz Santa and beard combo) - this is surprising useful as it's kind of a combover look AND you can hide parts of it to cover up the unkepmtness of it).
Miles Hair - (This is most likely the closest to what you are looking for -- very "clumpy" and balding.  I'm not crazy about the uneveness of it, but it works under a lot of occasions.)
Bald CombOver and Bald, both from RL -- not great because the sides of the hair flair out, which is why VHM bald is superior.  But sometimes you need that look.
Hat Hair (also from RL -- this isn't very useful on its own, but can be combined -- see below).

You can also combine these in various combos -- to do so, put one on and convert to accessory. Do for each additional one you add, and when you are through, select them all, chose Merge and merge them, and then apply the Hair weight map to make one big hair.  Doing this and hiding various parts can help.

But, frankly, we are still missing some major thinning hair looks.  I'm going to experiment with the hair generation thingee Rampa posted about (and posted again recently).  As you have noted, hair is very important in getting the right look.  I actually think hair is about 60% of how we identify people, and if you can't get it close you can't get a resemblance (this is more of a factor for men, though, as women change their hair -- and color -- all the time).

By toystorylab - Last Year
Thanx for helping tips...
Those buttons do not enter as cloth but accessory, enter all over the place and are placed far away from the coat.
So, conforming is not the problem...

https://forum.reallusion.com/uploads/images/1926ce11-2ea0-4b79-86ac-de98.png

Is it "normal" they are spread that way? In DAZ everything is fine.

https://forum.reallusion.com/uploads/images/61d543f7-02ec-470e-84d3-48c2.png

So, when i tell transformer they are cloth, i can't move them to where they should be...
I made a double row of those 5, attached as described above.
I am satisfied now and the floating is minimal.
I shortened the coat with opacity cause i could not prevent it from penetrating pants...



Tomorrow i will check if i can make them cloth after putting them where they should be.
And if that makes them float less...


By Kelleytoons - Last Year
Oh, I know perfectly well what you mean.  I struggled for many years trying to use Blender when folks would recommend it.  Everytime I installed it I then uninstalled it after trying it.  But then I put Sensei on and, while it's not *great*, it's at least usable.  (And in many ways it's far more comfortable to me than Daz).

I haven't tried the new Blender -- don't know if they've changed the interface at all but people rave about the rest of it.
By HKC.Ent - Last Year
Kellytoons,

I'm transferring the Desiree Top for Gen2 and the neck brace is breaking.  Am I transferring it wrong?  I export is as an .obj file from Daz and then on CC3 I go to "Create / Accessory" to bring up the Desiree Top.  See photo.
https://forum.reallusion.com/uploads/images/3b65643f-0528-4944-a7e3-52d1.png
By Kelleytoons - Last Year
I understand.

I've had *some* success using the figure (brought in through XChange, which maps it automagically) and then scaling up a CC3 figure accordingly (that's the tricky part).  You then dress the CC3 figure, bring it over to iClone and align the two, and hide the CC3 base (so the clothing is draped over the skeleton).  With the same motion files the two will work together.

The problem with this approach is that you need to make the CC3 figure VERY skinny, otherwise the clothing looks like it's "floating" (if you can imagine).  But it's definitely doable.
By circleme2011 - Last Year
Kelleytoons (10/31/2019)
You most likely need to apply some weight maps but if you provide a link to the Daz site for this clothing (so I know exactly what outfit it is) I can help you further.

Thank you for your answer. Here is the link:
https://www.daz3d.com/dforce-wise-wizard-hd-clothes-for-genesis-8-males
By shadybearbklyn - Last Year
I tried that, but I wasn't able to get it to work correctly. 
By ultimativity - Last Year
Hello, thanks in advance for your assistance.  My problem is hair imported with a G3F character from DAZ is not displaying well in CC3 or in Iclone 7.  I have attached screens of my workflow.  I would welcome any advice for making the hair look fuller, without gaps, like it displays in Daz 4.

Thanks,  Nathan
Nahtan

https://forum.reallusion.com/uploads/images/38c2cd79-7ac9-4e3a-90f0-cf73.jpg
By Kelleytoons - Last Year
Okay, played with this and the fur is INCREDIBLY detailed -- it will crash CC3 (as it should -- it's a bit like fibermesh, which I strongly recommend not using).

To get it in (if you want to try) export the fur (and fur only -- hide the body) as an OBJ and bring in as an accessory on the figure.  I crashed CC3 several times but finally managed to get it in (I couldn't even get Decimator to work on the fur prior).

As a very general rule there ain't no such thing as a free lunch.  We don't have fur in CC3/iClone for good reason.  The best you can do is fake it with normals/displacement/roughness maps.
By Kelleytoons - Last Year
It's really up to you how thick or realistic you want this hair to look (you can't do both -- the default alpha maps loaded in make it look very realistic, but thickening the hair tends to make it look less so -- no such thing in life as a free lunch, and there are tradeoffs everywhere).

The developer, OOT, uses a set of 10 alpha maps on her hair to control this, and you can do the same.  So, for example, if I select all the hair except for the hair cap (leave that alone) and put in the opacity marked 10OOTNekoHairAlpha, I get this thickness:

https://forum.reallusion.com/uploads/images/80b7cb4b-a956-4f53-aff1-21f2.png

Which is as thick as anyone would want.  Personally, I'd leave it with the default maps, but you are welcome to mix and match and play -- Transformer can only bring in automagically the default maps.

The OOT alphas are located in Runtime/Textures/outoftouch/!hair/OOTHairBlending2/NekoAlpha.  Have fun playing!
By Kelleytoons - Last Year
I'm going to guess this can be solved similar to the video I did showing how to do the cybernetic arms (available on my channel).  But I have that suit so I'll take a closer look.
By wendyluvscatz - Last Year
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.
By JaffaDave - Last Year
Thanks for taking the time to create a video & explain why it imported wrong. Yes i'm a sick man for needing this clown Smile but it's for a very special animation i'm working on. I've tried to get you Blender add-on working but to this day it still won't work for me. All I get is empty folders and a blank ini file.
Does it work with blender 2.8?


By vidi - Last Year
For eyes and theeths all what you need to do is, use the edith Mesh menue >  use select as Element . Move all it in the right Position and then use the auto position in the adjust face bone menue .
Save this as iAvatar and create a new morphslider,  source is default and target is iAvatar . The theeth and the Eye will now move in every state of slider correcly 
By Kelleytoons - Last Year
Yeah, I'm not sure how brows (or, for that matter, mustaches that actually conform to lip movements) are ever going to work -- the technology is just completely different (with iClone using morphs and Daz using bones for facial animation).  I don't think it's too big an issue when it comes to fibermesh (which I kind of hate the look of) but it would be nice if we could get even polygon hair to conform (for, say, mustaches).

Then again folks are always making breakthroughs so who knows what's in store for the future?  I know *I* won't live long enough to see much of it, but you young people will have a lot of fun.
By vidi - Last Year
No I didn't find the Daz Hair plugin in the Daz Shop,

It is a feature included in DAZ Studio and no extra purchase
but it is a fibre hair tool.
By shadybearbklyn - Last Year
I'm having an issue with a few jackets. When I use transformer, they import without any issues. I save each article of clothing, but when I put them on a CC3 character, the fit is off. I've included a few photos. The trench coat is H&C for Genesis Female 8 and the suit jacket is Trading Floor for Genesis Male 3.https://forum.reallusion.com/uploads/images/fba03e07-7f52-4dd2-a209-75b8.pnghttps://forum.reallusion.com/uploads/images/192c3de3-3ef3-44c7-b511-683d.pnghttps://forum.reallusion.com/uploads/images/5e9d7ff6-7ad1-43b0-9101-1262.pnghttps://forum.reallusion.com/uploads/images/b3e5a58b-53e5-40f9-80f1-4ca0.png
By Kelleytoons - Last Year
I think your basic problem is your lack of understanding of how Daz and CC3 work together (or even how things work in Daz).

Those horns are not part of the anatomy.  They are best thought of as props, the same way a gun or handbag would be.  They only attach to the character just the way, in CC3, an accessory does.  And that is how you would bring them into CC3, as an accessory (I have the female horn package and have used them on both male and female characters -- the beauty of CC3 is that anything for a female will fit the male and vice versa).

I'm not sure what "morphs" you have in mind, or how you intend to make them, but at least bringing them into CC3 is no issue (and, as accessories, you can mod them outside in any program you want and still reimport them).
By DavidinLA - Last Year
Hello, does anyone know the fix for this issue I'm having with Aaron for Genesis Young Teen Justin. I didn't see a texture profile available.

https://forum.reallusion.com/uploads/images/2cf466dd-2bf4-4473-a9c8-fe91.png
https://forum.reallusion.com/uploads/images/7ba61694-188e-4052-b07d-ca06.png
By jason.delatorre - Last Year
Got a weird hair issue. 

First off, I have pipeline edition so I have CC3 pipeline, 3DX and IClone pipeline.

I am using transformer to bring in the character and the hair is attached to the character. The hair in question is the Short Curls G8M hair.ttps://www.daz3d.com/short-curls-hair-for-genesis-3-and-8

So when I bring it in with transformer, I don't have any issues at all. It comes in fine into CC3.
https://forum.reallusion.com/uploads/images/06296401-7cc5-473c-ab0f-eb3a.png
However, when I export from CC3 to IClone...this happens...
https://forum.reallusion.com/uploads/images/2c83a122-e877-46ce-8d7d-2b89.png

THEN, even more curiously, if I switch modes from High to Minimal, then the hair disappears!
https://forum.reallusion.com/uploads/images/4dc8173c-3fdf-452f-bd0a-0fa4.png

Switch back to high mode..and it's gone...but it's shadow remains!
https://forum.reallusion.com/uploads/images/d9490a7a-2574-41ef-ba4f-dc8d.png
By Kelleytoons - Last Year
Glad you were able to get it working.  

As always, if anyone has any issues with any Daz avatar, clothing or hair just let me know and I'll see what I can do.
By Kelleytoons - Last Year
Well, there IS a way to get the morph sliders into iClone, but you're not gonna like it.

If you export the hair from Daz as an FBX (hair only) with the morphs you want, and then open it up in 3DX and then just send it to iClone it will come in with all the morphs, which you can then add by using Morph Creator.  And then they work just fine in iClone with Morph animator.

You'd have to attach it to the avatar as an accessory, though, and there's no way to get the hair back to CC3 without losing the morphs (and having the hair reset back to its original configuration).  Because CC3 doesn't allow us to create morphs on accessories or clothing once they are in CC3, there's not much we can to do improve this.

It's odd, I grant you.  I don't care much that I don't have the morphs in iClone, but it sure sucks that you can't use them in CC3 (you can apply them, but they go away when you export to iClone).

It's nice hair -- as a rule I almost never use morphs on hair but use it the way it comes, but the length and crown morphs with this hair are very useful.  Too bad we can't use them.
By larryjbiz - Last Year
Yes its daz beards
I'll  post a couple of pics.  As a slight work around.. I've just used the shorter beards than stretched them.. But it ruins the natural look. 

Thanks
By Kelleytoons - Last Year
Yeah, still looks like crap (no offense -- fibermesh hair always looks like... fiber and not hair).

But might be a good look for Toons (so there is always that).
By toystorylab - Last Year
Rampa (5/26/2019)
So I figured you could import the skeleton as clothing.

Hey Rampa, as i already own that skeleton, i would give it a try...
Before i do silly things, import "as clothing", how did you do that?

By Kelleytoons - Last Year
Good call, Mr. G.

You still need to know what the figure was intended to be rigged for, but this does help with, say, Mr. Scallywags (a figure not intended to perfectly match any particular figure exactly, although it says it will use "a lot" of Gen 3 poses).  If you try and fit without this knowledge it won't work (unless you just happen to get lucky).   But if you use the Gen 3 figure fitting after zeroing out the Gen 8 male (and the Skeleton -- I don't know if you have to do both but I did) it will fit just fine.

There apparently is an art to this, so it's not *exactly* a science, but based on the four or five skeletons I've tried it on it will work, and you can use almost any Gen figure for the base.  Why is this important?  Because if your intention is to fit clothes to the skeleton (the only real reason to go this route -- otherwise just bring it in via 3DX as a non-standard character and it will work just fine) then you want to FIRST make the figure as thin as possible (not afterwards, or the skeleton itself will get thinner, either in Daz or in CC3).  So if you happen to have some thin morphs (I used Floyd plus the basic Thin which made the figure look like something from a concentration camp) the skeleton then almost matches the surface of the figure, which means clothes fit almost perfectly and don't look like they are hovering above.

I'm going to make a video for my channel on all of this but it's a good catch by everyone here.
By TonyDPrime - Last Year
Kelleytoons (5/27/2019)
I never use V4 (seldom use M4).  But is there a particular character you'd like me to try?


Hi Mike, thank you for asking.  It's not really a major one, just I have old scene characters that I would like to bring into iClone and I find I have to remap them from V4 onto V4.2 in Daz.
I noticed in the tutorials RL has they are using V4.2, maybe it i because the later "4.2" version that had more morph abilities and bone mapping., vs the original "4.0"

If I was to pick a character I am interested in, it would be the original stock out-of-box Poser-Daz V4 default. 
Not the V4.2 base, but the flat-original V4 base.  I have both in Daz.
Because I am wondering if there's something amiss, like as in the base original V4 should actually work upon import to CC3.

-Tony
By Kelleytoons - Last Year
I know that's your directory -- what I mean is, show me the screenshot of where you entered that into CC3 (you may have entered it wrong).
By ultimativity - Last Year
Thank you for the offer of help.  I have applied goatee and beard  from this Daz product https://www.daz3d.com/whiskers-for-genesis-3-male-s, to GM3.  3DExchange crashes when I attempt to load my G3M.fbx file.  I export as a 2011 Binary.  

The infuriating fact is that when I had CC3 pipeline, this same product imported fine and even behaved as hair.

Any suggestions or assistance and I would be immensely grateful.

Nathan
By theschemer - Last Year
I found these that might help:
https://marketplace.reallusion.com/agegen-sparse-hair-pack

By toystorylab - Last Year
I converted the buttons to cloth...
In most poses/motions this should suit well.
In very bendy poses/motions the accessory variant is better so i can adjust the buttons.
So, it's good to have the character in two variants Wink
By Kelleytoons - Last Year
wendyluvscatz (4/4/2019)
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.


No, you missed the bottom line of my tutorial -- we don't do anything with the maps.  Transformer (which you don't have) just bakes them properly for us, no mess, no bother.  All I do in Blender is IDENTIFY the maps which need to be put in (and it will do that automagically).  So, one button press, and Geo-Shells are imported as CC3 figures.
By Kelleytoons - Last Year
I assume you mean the Desiree top by RainbowLight for Genesis 3 (I couldn't find any Desiree top for Gen 2).

If so, it works fine coming in through Transformer (note the title of this thread).  You really shouldn't be using OBJ for Daz clothing except under VERY special circumstances.  Transformer is meant to (and does) transfer nearly all Daz hair and clothing perfectly.  (This I did automatically without any adjustments at all).

https://forum.reallusion.com/uploads/images/de1059cc-4dc7-47df-b9ea-d1de.png
By Kelleytoons - Last Year
You most likely need to apply some weight maps but if you provide a link to the Daz site for this clothing (so I know exactly what outfit it is) I can help you further.
By Kelleytoons - Last Year
Okay, you won't get this to work properly.

In general, dForce cloth doesn't work well inside of CC3, and my suggestion is to avoid anything with it.  Sometimes you can create a good weight map for it, and it *might* have been possible in this case, but that costume is a hot mess -- the creator (whom I tend to stay away from) has divided it up into so many zones that even bringing it into 3DCoat to try and weight it properly was a disaster (in general you need a piece of clothing to have a single UV across it to make it possible to paint the map properly -- this one is split into many different UVs none of which share any commonality.  I gave it a shot but it eventually crashed 3DCoat which is NOT a good sign).

If you are good at modeling and other such you might be able to reconstruct the UV in 3DCoat -- if it can be done anywhere it has to be there --  but it's WAY above my pay grade.  Even the interior tunic has so many different UVs you'd be lucky to get it functioning properly.  My advice is to use another costume.
By Rampa - Last Year
@facr73

Before trying to pose the dress, you could reduce the polys using the poly reduction in the modify panel. One you drop it down significantly, then transfer the skin weights again. You do want to use the dress setting.

It may work even better to import the dress as an accessory first, reduce it, then transfer skin weights.
By Grumpsalot - 4 Weeks Ago
wow Boaris is truly a "hot mess" with that hair. Until recently I did all my Zbrush figure work through Poser. (The new owners took over my ancient poser installation denying my old serial number in the middle of a few days of Zbrush work. Looking at my old gamer name you can imagine my reaction. BigGrin ) Anyway I managed to get the GoZ for Studio installed. I loaded up Boris which looks to have a lighter mesh than that werewolf and sent the fur to Zbrush to decimate and it errored.  I tried the 2 options on the GoZ in different combinations and I got an import! The fur went to Zbrush as a brick. Seeing what you went through to get it in CC3 crashes included....(above and beyond effort) I am just going to toss the Boaris and Werewolf hairs and take a stab at making my own. 

In that major sale they had at Daz I wound up with another figure called the Lycan which came as part of their buy Tristan and get another package free sale etc. The other package was the Landon pro. The Lycan figure itself is an improvement on Boaris or the werewolf both in texture and hair. The hair came in as cloth and is much lighter. No lag at all in CC3. (came out of that sale with a ton of sets some for under a dollar) I am going to see if the Lycan hair bricks on me but I doubt it. Also I see no need to make hair for the sections of the characters that will be clothed. 

"No such thing as free lunch" holds true with CC3 just as surely as it did for years of  Zbrush, Poser, Vue lol  I have never found a perfect program but there is a benefit to imperfection. Trying to find workarounds and learning through trial and error keeps me from going senile BigGrin

anyway I hope you had a hangover free New years and ty for your effort Smile
By Kelleytoons - Last Year
One more thing you might try (I did it after I fooled around some more with that hair) is adjust the default makes brightness on the two "Bangs" (those are the ones covering the front of the head and perhaps the most troublesome with it comes to thickness).

If you select both of them and go to the alpha and just the brightness on it by around 10+ or so you'll see it covers the head better.  You can also load in those other maps I mention above, but it seems like it's just these two hair pieces that need playing around with.
By Kelleytoons - 3 Weeks Ago
If you are talking about Toon Generations 2 (based on Gen 3 characters -- so a *bit* confusing) they will come in via Transformer just fine.
https://www.daz3d.com/toon-generations-2-essentials-for-genesis-3

The current "Toon Generations" is based on the Gen 8 figure:
https://www.daz3d.com/toon-generations-essentials-for-genesis-8-males

Again, they come in via Transformer and work just fine.

You could try the earlier generations but I wouldn't recommend them (stick with CC3 compatible and you can then use all the clothing and accessories just fine).
By Kelleytoons - Last Year
Okay, I got it working, but it's a royal PITA and I'm not so sure it's worth it (which is why I always suggest that if anyone is going to buy something from Daz they ought to ask me first).

Here's what you have to do (and I could make a video tutorial if you like, because it IS a hot mess): first export from Daz the suit only as an OBJ.  Bring into Blender and cut all but the arms off (you can follow this same process if you want the feet to bend accurately, but you can get away with just faking it).  Export the arms as an obj and bring into your CC3 as you have it now as an accessory.  You'll need to edit the mesh because the arms won't *quite* line up in the t-pose, but you can get them pretty close without a lot of effort.  Now hide the parts of the suit and almost all the body you don't need.  Voila!

https://forum.reallusion.com/uploads/images/389df4aa-b773-427f-9774-056c.png
By nelm2010 - Last Year
Hi Mike,
I'm not even sure I'm posting this question right, I'm super new to the forums and all Reallusion software. Ok, to the question: I have a very customized Daz Gen3 Male character who I've finally gotten into CC3 more or less fine, but he becomes horribly deformed when I send him to iClone. My guess is it's *probably* a morph issue in Daz. He's very heavily morphed with scars and wrinkles and suchlike, which so far haven't transferred great (I think because they're HD--I made some of them part of his normals/bump maps to compensate) but and even his general shape isn't a standard Daz character. First transfers were worse than this one. I did try turning off his "custom eyes" and used the Game base multi-uv eyes, which didn't help. He animates just fine, but well, looks like a weirdly buff skeleton moving around.

Here's what the difference looks like... CC3 render on the left, iClone render on the right. He actually looks better in CC3 not rendered than in this image, much closer to the original. Because he's not normal Daz character unless you have the six or seven he's made from, that makes it harder, I know.

Thank you for any help or ideas you have as to how to fix this!



https://forum.reallusion.com/uploads/images/b8ef3c75-7190-46ed-951f-6f8b.jpg
By ultimativity - Last Year
The video is immensely helpful. Thanks for posting.

Nathan
By Kelleytoons - Last Year
You're still missing the point, Tony.

The Paige morph does exactly what it should do, but because the head is so extremely small it causes issues with the teeth which, as Vidi says, you can fix.  IF the morph process was designed to morph BOTH the teeth and head at the same time this wouldn't be an issue but it isn't, the teeth are a separate thing because RL wanted you to be able to have morphable teeth (whether this is a good decision or not isn't the point here -- it is what it is).  So you accept that as a limitation and move on.

Again, the exact same thing is true whether you bring in a Daz morph or not -- I have Tokomotion morphs that I cannot apply in combination with others or I get the same problem.  It's a limitation of the RL system.  If THAT'S what you want to argue, that the morphing in CC3 is "broken" or somehow should work differently then it belongs in its own separate thread.  But it has absolutely nothing to do with Transformer.
By Kelleytoons - Last Year
Hey, I WANT to be around forever... but Father Time is undefeated.  But thanks for caring.

(I'm trying to do my best.  I'm two months out of my knee surgery, and today at tennis I felt around 1,000 years old.  Sigh.  But at least I was playing and, for the most part, winning.  But now I hurt).
By Kelleytoons - Last Year
Just be aware that fibermesh does not work at all well in CC3 (nor does it look very well).
By ryobg - Last Year
Hello!

Not sure this is the best place, but I'm interested in using horns for my character (e.g. https://www.daz3d.com/universal-horns-for-genesis-8-males). What I'm mostly interested tho is to be able to morph them later in UE. I somehow hightly doubt this will be possible.

But even if I want to make them directly in CC, I think it won't be possible as adding such feature would cause different topology and stretching, not to mention the textures needs to be paint over to match. So probably I will need to create separate meshes and somehow glue them to the different head morphs. Can't wrap my head around it, lol. Thanks for any advices.

Thanks!
By toystorylab - Last Year
https://forum.reallusion.com/uploads/images/7b21bee9-8220-4024-8076-dfd7.png
By nelm2010 - Last Year
So I followed the directions in Kellytoons' amazing video, bringing one hair in as hair and the other as cloth (separately). Then I fiddled with the textures, and even weighted the pony (still fiddling with that) to get them right, and, ta-da! Here it is! Thank you, thank you, thank you!https://forum.reallusion.com/uploads/images/097beffd-0c8b-4e4c-99f9-e7f5.png
By TonyDPrime - Last Year
Mike, one such hair that can’t come in, as ‘Hair,, with hair morphs to CC3 is Leyton Hair for G2F/G3F. But it can come in as ‘Cloth,.

But then, you know what is also interesting and different about this hair, it comes in almost like a hood, where the part of the long hair that is resting on the shoulders actually stays on shoulders while the rest of the head hair moves with the head.

Which seems great, right?!..
BUT-
No morphs show up in the morph animator for some strange reason, even though they, as Clith, showed up in CC3.

But other hairs and other cloths show up in iClobe’s morph animator animation section just fine.

So there is definitely something up with this hair!!

I wonder if it is the way it itself is rigged somehow.
By Kelleytoons - Last Year
Hmmm, never seen this.  Do you have a particular beard you're having trouble with (as the name of this thread talks about, should be something from Daz)?
By larryjbiz - Last Year
https://forum.reallusion.com/uploads/images/94b46092-6837-4876-8c4d-dd9a.jpg
By Rampa - Last Year
So I figured you could import the skeleton as clothing. I had mostly success using Michael 4 and his matching skeleton.
Michael 4 is free right now.
https://www.daz3d.com/m4-hero-pro-pack
The skeleton is super cheap.
https://www.daz3d.com/skeleton-dungeon

https://forum.reallusion.com/uploads/images/2fa9ee12-0d89-42d5-babe-c0ba.jpg
By 4u2ges - Last Year
@Rampa Try "Zero Figure" before fitting skeleton. See if that would make a difference.
By Kelleytoons - Last Year
I never use V4 (seldom use M4).  But is there a particular character you'd like me to try?
By toystorylab - Last Year
Kelleytoons (10/20/2019)
First make sure you're using the latest version of CC3 (3.11.2102.1).
What is the exact path for your textures?  Show me.


I have the latest CC3 version...
Here is my directory:

https://forum.reallusion.com/uploads/images/c80bbf2d-383b-4d4f-aad0-c03e.png

Tried it again, but i still get those white bump maps Pinch

By emanicus - Last Year
emanicus (4/8/2019)
Kelleytoons (4/6/2019)
An HDRI is just a particular type of image file, and iClone can use these as IBL images, for example (so you can both light your scene as well as have them as your sky).  I wouldn't think those files would be any problem but if you are at all unsure you can either buy them from Daz (which has a lot of nice HDRI images) or get some from the very many free places on the web (if you do a search of these forums you'll find someone who has posted at least a link or two -- let me see if I have one...)

Here's one:  https://hdrihaven.com/hdris/category/?c=all


Thanks KT, I did check the links out and they have good stuff but I need more fantasy ones like the one above that I posted. Will keep searching... On another note, would you know why a character from CC3 (and NOT imported from DAZ) has just normal eyes but when I send it to IC or load her in my scene from IC the eyes are transparent and you can see the light from the back through them... Thanks again!!!
https://forum.reallusion.com/uploads/images/0d06d3e9-3a89-451c-9729-c007.jpg
https://forum.reallusion.com/uploads/images/22ec52ba-f554-4dc3-a7aa-1f17.jpg

NEVER MIND!!! I don't know why but the material of the eyes were "traditional" instead of PBR, once I changed them the eyes showed just fine... Thanks!
By theschemer - Last Year
Thanks Mike. Well, at least I know I am not the only one that struggles with this. Most of the time I just make the thinning half-bald guys completely bald. Smile I will hunt down all of those suggested hairs from your list from DAZ and see if I can use any to help with my problems. Thanks for taking the time to make that list and I will be looking forward to what you come up using that software Rampa posted.
TS

edit: Where do I find the VMH Hair? Is it this one? https://www.daz3d.com/vintage-male-hair-for-genesis-3-and-8-males
By Scyra - Last Year
Yeah, you just have to convert them from cloth to accessory to move them around, then back to cloth again when they are where you want them. Quite simple, works great.
By toystorylab - Last Year
Kelleytoons (7/20/2019)
But then I put Sensei on and, while it's not *great*, it's at least usable.

Damn, one day i will HAVE TO give this a try Pinch

By HKC.Ent - Last Year
Ok.  I fixed my error.  What I did was resized it and that caused the breakage.  Without resizing it there is no breakage however it is a bit loose fitting.
Learning as I go.
By circleme2011 - Last Year
Hi Kelley, 
I am a new to Reallusion. I bought a Daz3D outfit with robes, turban, and uploaded them all in CC. On default position, the character and the clothes look fine, but when I tried to pose it, the robe or wardrobe went crazy. I tried to follow some tutorials in youtube and fixed the problem, but nothing works so far. 
Please help. I really need to use the character's outfit for my video. https://forum.reallusion.com/uploads/images/8106e103-aac2-4454-b49d-f4d1.jpg
By circleme2011 - Last Year
Thank you for your response. Here is the link from Daz3D:
https://www.daz3d.com/dforce-wise-wizard-hd-clothes-for-genesis-8-males

Sorry for posting twice. I didn't realize the first posting went through. 
By shadybearbklyn - Last Year
I tried that, but I wasn't able to get it to work correctly. 
By lundon - 3 Weeks Ago
Hey Mike, do you happen to know if the 3D Universe Toon Generations characters can be successfully imported into iClone, (presumably using 3DX)?
By Grumpsalot - Last Year
Thanks Kelley,

That's the biggest problem with these type of meshes. I have a fairly old but beefy computer set up and even just bringing in something as small as Thorns beard will produce a noticeable lag in CC3. The gorilla hair suit I made was workable in Poser but barely. Maybe fbx to Zbrush to use the decimator there? I made the gorilla suit years ago and never got around to even trying decimation. Yup. Fibermesh is a pain to work with. Definitely not animation friendly or even single shot friendly. 
By ultimativity - Last Year
Thanks so much for your response, Mike.
By Kelleytoons - Last Year
Wow, this suit is kind of a hot mess.

The problem is in Daz it's bound to the wrong bones, and I'm no Daz expert and can't figure out how to make this work any better.  Note that no matter what you do you'll have a problem since you won't be able to get the fingers to move properly unless you weight map this to gloves (but then the rest of the suit won't work).

You'll note that the suit comes in as an accessory, with no option to change (other than to hair, which is just another form of accessory).  So when you apply default cloth weights the bones are not bound correctly.  I honestly think this is a Daz issue and can't be resolved from the CC3 side (and, as I said, I don't know enough about Daz to know what to do about it --you could try contacting the suit author and see what she has to say).
By TonyDPrime - Last Year
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.


By Kelleytoons - Last Year
I have no idea if it works with 2.8 or not, but that's not really the point.  My Blender routine here only consolidates the maps and while it's useful to figure out what's missing, it still won't construct the ini file properly.  THAT you need to do manually, and you have all the tools needed to do it (you can track those textures down yourself inside of Daz).

You can also load a normals and roughness map from other CC3 figures, if you want.  So that's another way to go.
By TonyDPrime - Last Year
vidi (7/22/2019)
For eyes and theeths all what you need to do is, use the edith Mesh menue >  use select as Element . Move all it in the right Position and then use the auto position in the adjust face bone menue .
Save this as iAvatar and create a new morphslider,  source is default and target is iAvatar . The theeth and the Eye will now move in every state of slider correcly 


Hi Vidi, thanks for this workaround.  I appreciate you showing how this can be arranged.
What do you think it is about the Paige morph, for example, that over-stresses the CC3 morph creator from working correctly all by itself...   
Like, the mouth is too big, or the face-shape ratio exceeds some shape threshold maybe that CC3 has?
By TonyDPrime - Last Year
Kelleytoons (7/22/2019)
Yeah, I'm not sure how brows (or, for that matter, mustaches that actually conform to lip movements) are ever going to work -- the technology is just completely different (with iClone using morphs and Daz using bones for facial animation).  I don't think it's too big an issue when it comes to fibermesh (which I kind of hate the look of) but it would be nice if we could get even polygon hair to conform (for, say, mustaches).

Then again folks are always making breakthroughs so who knows what's in store for the future?  I know *I* won't live long enough to see much of it, but you young people will have a lot of fun.


Please don't say that!!  We want you here with us in the forums forever!!
(Or, is that actually a Hell you would rather avoid  Tongue)...


By rosuckmedia - Last Year
Hi, Vidi,
Thanks a lot, but your answer won't help me now.
How do I start the tool?
Greeting rosuckmedia Smile
By Kelleytoons - Last Year
Fit is where the tools inside of Edit Mesh are your best friends.  Learn to use the push/pull/smooth tools to get the exact fit you need for any clothing on a particular figure.

You can, if you are adventurous, mess around with the weights as well, but it's pretty easy to fit things using those tools I mention above.  With practice you can get things looking great no matter what avatar you are using.

(BTW, it always helps to export clothing on a very base Gen figure, one without ANY morphs on it.  Make sure your figure is thus in Daz and it will go a long ways towards fitting properly once it's brought in via transformer).