If you have ANY DAZ avatar, clothing or hair that doesn't work


https://forum.reallusion.com/Topic392910.aspx
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By Kelleytoons - 3 Years Ago
Yeah, this is pretty easy to fix (and it does happen).  Let me see if I made a video about it first, though (someone has this same issue fairly recently and I thought I might have made a video...)

Aha, this old man DID remember.  This is most likely your issue (if not, let me know and I'll test this particular hair out).


By Kelleytoons - 3 Years Ago
Hey, I WANT to be around forever... but Father Time is undefeated.  But thanks for caring.

(I'm trying to do my best.  I'm two months out of my knee surgery, and today at tennis I felt around 1,000 years old.  Sigh.  But at least I was playing and, for the most part, winning.  But now I hurt).
By Kelleytoons - 3 Years Ago
Well, as I said, I don't have this yet but if the outfit is designed as one piece and you want to use just parts of it then you will have to do some work no matter what.  If it were me I'd just take it into Blender and remove all but the shoes and reimport them as accessory and then change into shoes.  That ought to do it but, again, without it in hand I can't say for sure.

In general what you see is what you get -- buying a jumpsuit I wouldn't expect to get just shoes out of it without some work on my part.
By theschemer - 3 Years Ago
I found these that might help:
https://marketplace.reallusion.com/agegen-sparse-hair-pack

By shadybearbklyn - 2 Years Ago
Thanks Mike. I imported it and then changed it to hair which caused the problem. 
By shadybearbklyn - 2 Years Ago
Thanks Mike. That was the problem. I've never seen that before. 
By Kelleytoons - 2 Years Ago
No, I wasn't complaining about needing a skirt, only that I don't understand men needing to wear one.  The Daz outfit comes with a very fine men's skirt <g>.
By Kelleytoons - 2 Years Ago
As you surmise, the hair is the problem.  The figure itself comes in fine (although, as we have been discussing here and elsewhere, HD details won't transfer over) but without the hair it isn't really all that convincing.  There is no real substitute for it (there is a Popcorn FX that is... interesting) and overall I wouldn't recommend.  If you want to see how it will look I can bring it over and create an image for you, but it will be disappointing.
By Hans Vinci - 2 Years Ago
Thank you very much, just for knowing that it is possible, it helps a lot
By Kelleytoons - 2 Years Ago
Hair this long is always going to be an issue -- it's much like capes (which we've discussed, even on this thread).  Your luck will largely depend on how the hair is designed and how good you are with weight maps/collision shapes/etc.

What I would suggest is this -- start with MUCH shorter hair until you get to be an expert.  Using this hair would require at least someone well versed in iClone (say at least six months -- I know *I* wouldn't try it and I've been doing iClone for years).
By Kelleytoons - 2 Years Ago
What I'm suggesting is you delete the eyes that come over and use CC3 eyes.  You will need to use morphs on them to get them to fit and it's a long process.  I can show a video that would help but I'm not going to take the time to get them perfect because I don't have the time right now.  And you need the more advanced morphs sold by RL to make it easy.
By Bobbydata - 2 Years Ago
If it looks nice without Iray, it's good for me.

80K polys is not a problem, it's 100m X 100M, so, a big surface, nice for the close part of the scene, I'll use something else for long distance
By Camonra - Last Year
Sorry I missed that.  This is the Post-Apocalyptic outfit. https://www.daz3d.com/post-apocalyptic-outfit-for-genesis-3-female-s

By Camonra - Last Year
Kelleytoons, I reimported the model with the A-Pose DAZ resource file and it gives me this.
https://forum.reallusion.com/uploads/images/a81b55ab-ff51-4165-989c-8be1.png
By Camonra - Last Year
Opened DAZ, loaded G3F and left default pose, loaded Apocalyptic wearable, Exported FBX from DAZ, Imported CC3+ Basic with Transformer.
Interesting...leave out the "DAZ Resource File - G3F A Pose" for making the CC3+ character and it works fine.
https://forum.reallusion.com/uploads/images/6b967641-43c8-44e7-ae03-1b5d.png
By Camonra - 3 Years Ago
Thanks for the offer to help.  I'm having a weird issue with bridging polygons, sometimes on import, sometimes on resize in Character Creator. When I bring the Character back into iClone, the boots and thighs having these weird polygons.https://forum.reallusion.com/uploads/images/60526d8c-409f-4522-931d-2672.png

Is there an easy way to "break" this bond?  Can it be avoided altogether?
By emanicus - 3 Years Ago
Hi Kelleytoons, I have Psionne in DAZ3 which is a G8 figure that comes with a suit. They transfer incorrectly on first try in CC3 but running collision fixes everything beside the suit arms and the suit feet. Attached here is what I get. Do you know how it can be fixed? Thank you, e.
https://forum.reallusion.com/uploads/images/94b36ab4-1884-4d30-9cbf-7f8a.jpg
By emanicus - 3 Years Ago
WOW!!! It is a HOT MESS man!!! First of all... THANK YOU SO MUCH  for taking the time and go through endless attempts to get it to work... This Psionne was going to be an AI to a team of "soldiers"... she was appropriate for the theme of my animation but before you spend more time creating a video for me, give me some time to see if I can find an alternative to Psionne. Attached below would have been what she would have looked like makeup and all... I like your idea to cut the suite and actually bring it back in separately as OBJ... that is clever. I noticed things were though from the beginning when I noticed you can't T pose it unless you T pose the figure first and then dress it with the suite but I didn't expect this nightmare... LOL... If I contact the artist creator, what should I ask?  If she aware of this issue or if there is a reason for the suite bones wrong alignment? It is worth to ask... nothing to lose... please, let me know what you would ask her. Thank you so much KT!!! Waiting for your reply...https://forum.reallusion.com/uploads/images/38b65aa1-404f-4cf3-b255-7ad5.jpg 
By Kelleytoons - 3 Years Ago
By Kelleytoons - 3 Years Ago
TonyDPrime (4/4/2019)
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.




Detached brows do come in just fine, Tony.  They don't deform the way a regular brow would, but that's a morph issue, not an import one (and, honestly, I hate the look of them anyway and never use them).

By emanicus - 3 Years Ago
wendyluvscatz (4/4/2019)
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.

Thank you SOOO MUCH Wendy for helping us to resolve this case...
By emanicus - 3 Years Ago
Hi KT, since you know so much I better ask you even if this question is related to DAZ but outside Characters discussion. Do you know or can you point me to resources (if available) on how to transfer a hdri from DAZ to iClone? I found a Russian web site with beautiful HDRI for IC but it says buy them at your own risk they are "illegal"... LOL so I dont want to risk they blow in my face... What I am looking for is something similar to attached... Fantasy skies... Thank you!!!!

https://forum.reallusion.com/uploads/images/979e34c6-9447-4c49-87a4-0a33.jpg
By ultimativity - 3 Years Ago
Thank you for the offer of help.  I have applied goatee and beard  from this Daz product https://www.daz3d.com/whiskers-for-genesis-3-male-s, to GM3.  3DExchange crashes when I attempt to load my G3M.fbx file.  I export as a 2011 Binary.  

The infuriating fact is that when I had CC3 pipeline, this same product imported fine and even behaved as hair.

Any suggestions or assistance and I would be immensely grateful.

Nathan
By Kelleytoons - 3 Years Ago
If it was the skin textures then you probably weren't using the Advanced selection.  If it was clothing then it may have been an earlier version of CC3 (later versions import more of the textures correctly).

But I'd have to know more specifically about exactly what Gen character and/or clothing you were trying -- it ought to come into CC3 looking as good as it does in Daz (other than the obvious things that iClone can't do, like SSS).
By Kelleytoons - 3 Years Ago
I have no idea if it works with 2.8 or not, but that's not really the point.  My Blender routine here only consolidates the maps and while it's useful to figure out what's missing, it still won't construct the ini file properly.  THAT you need to do manually, and you have all the tools needed to do it (you can track those textures down yourself inside of Daz).

You can also load a normals and roughness map from other CC3 figures, if you want.  So that's another way to go.
By Scyra - 3 Years Ago
George is a hot mess. Can anything be done?

https://forum.reallusion.com/uploads/images/dd411a09-dc02-47d3-a9c2-0200.jpg

For a moment I feared I would not be able to make fat men with CC3, but that is not the case. The Essential Morphs work very well with some manual smoothing (please forgive me for this...)

https://forum.reallusion.com/uploads/images/ce282ee2-ed51-49ef-88aa-ef9d.jpg
By toystorylab - 3 Years Ago
https://forum.reallusion.com/uploads/images/7b21bee9-8220-4024-8076-dfd7.png
By toystorylab - 3 Years Ago
Thanx for helping tips...
Those buttons do not enter as cloth but accessory, enter all over the place and are placed far away from the coat.
So, conforming is not the problem...

https://forum.reallusion.com/uploads/images/1926ce11-2ea0-4b79-86ac-de98.png

Is it "normal" they are spread that way? In DAZ everything is fine.

https://forum.reallusion.com/uploads/images/61d543f7-02ec-470e-84d3-48c2.png

So, when i tell transformer they are cloth, i can't move them to where they should be...
I made a double row of those 5, attached as described above.
I am satisfied now and the floating is minimal.
I shortened the coat with opacity cause i could not prevent it from penetrating pants...



Tomorrow i will check if i can make them cloth after putting them where they should be.
And if that makes them float less...


By toystorylab - 3 Years Ago
Yo, mike...
As I still didn't start with Blender for Dummies, that's no option for me Blush
Using them all and having the top ones and the bottom ones right must be difficult in bendy positions.
But the idea sounds reasonable... Thanx for checking! Wink

By Kelleytoons - 3 Years Ago
Oh, I know perfectly well what you mean.  I struggled for many years trying to use Blender when folks would recommend it.  Everytime I installed it I then uninstalled it after trying it.  But then I put Sensei on and, while it's not *great*, it's at least usable.  (And in many ways it's far more comfortable to me than Daz).

I haven't tried the new Blender -- don't know if they've changed the interface at all but people rave about the rest of it.
By TonyDPrime - 3 Years Ago
Kelleytoons (7/21/2019)
Well, you need to have an understanding of what is happening.  There is no such thing as a "Daz eye" or "Daz teeth", for example.  There isn't even a "Daz character".  All we can ever do, when we use Transformer, is remap the Daz avatars to the CC3 ones.

This remapping just alters the verts to match, but the resultant change is still a CC3 avatar -- if it wasn't then the clothing wouldn't work, nor would you be able to reload it back into CC3 to do anything (like from iClone).

With that in mind any eye you've morphed is still just a CC3 eye, changed to whatever degree it was altered by the morph.  If you apply the morph at 100% it will be the full transformation, but any smaller amount will take it back closer and closer to the default CC3 one (from which you applied the morph).

Your shouldn't, as a rule, have a problem with the eyes and teeth changing wrongly and if you do it's likely you didn't use a base morph in the first place.  But I realize there are exceptions (early on Transformer had a terrible time with Gen 3 females, IIRC, not transforming the eyes and teeth correctly).  If you give me a specific example you're having trouble with I can check it out.


YES...I have one for you then - 3D Universe Paige!

The eyes and teeth get warped up upon applying the morph, as you would have created in the video. 
Now, in theory this shouldn't be, right?...but this, as you said, would be one of those exceptions. 
And these are what I am talking about.  Because it is easy to call something that falls outside of the paradigm an 'exception'.  But I call it, rather, 'the original paradigm is good, only up to a point, because it is by rule imperfect'.

So...in case of 3DU Paige transformed into CC3, this can be remedied by first saving a custom Daz Paige Eye/Teeth when avatar is brought in initially. 
Then, after we create the morph via .iAvatar (as you did in video), and we get pop-out when we apply that morph to a CC3 character, we can then apply our saved Daz Paige Eye/Teeth to correct the issue.

But - what happens if you only apply 1/2 the morph - 50% - then, you can apply or not depending on what works better...however, it will not be 'perfectly morphed'. 
And, the reason even in the first place why you then need to trial both, is that you cannot create an exclusive Daz Paige Eye Morph, unless it first existed in Daz, I guess, right? 
Like, if you could create a morph for eye, and then one for body, out of Daz, separately and independently, then using just morphs it could work I guess, right, otherwise the 50% morph means imperfection, despite that the rest of the body got morphed perfectly.
By TonyDPrime - 3 Years Ago
vidi (7/22/2019)
For eyes and theeths all what you need to do is, use the edith Mesh menue >  use select as Element . Move all it in the right Position and then use the auto position in the adjust face bone menue .
Save this as iAvatar and create a new morphslider,  source is default and target is iAvatar . The theeth and the Eye will now move in every state of slider correcly 


Hi Vidi, thanks for this workaround.  I appreciate you showing how this can be arranged.
What do you think it is about the Paige morph, for example, that over-stresses the CC3 morph creator from working correctly all by itself...   
Like, the mouth is too big, or the face-shape ratio exceeds some shape threshold maybe that CC3 has?
By vidi - 3 Years Ago
What do you think it is about the Paige morph, for example, that over-stresses the CC3 morph creator from working correctly all by itself...   
Like, the mouth is too big, or the face-shape ratio exceeds some shape threshold maybe that CC3 has?

Eyes and Teeth are separately
and independently from the main Body Mesh. But you have all the tools in CCto make it perfect . There is nothing broken, then CC3  is the only Programm on this earth that retopolize a DAZ Figure shape in to another mesh with only a  fingertip. Actually it is a revolution and not a defect.  Cool
By Kelleytoons - 3 Years Ago
You're not using Transformer, are you?  Transformer doesn't need those profiles and should correctly import that figure just fine.
By Purpl3Pix - 3 Years Ago
sorry about that.
By Kelleytoons - 3 Years Ago
Can you provide a link to the Daz page where that plugin is sold?
By Kelleytoons - 3 Years Ago
Just be aware that fibermesh does not work at all well in CC3 (nor does it look very well).
By Kelleytoons - 3 Years Ago
Is it anything like this?


By shadybearbklyn - 3 Years Ago
I tried that, but I wasn't able to get it to work correctly. 
By Kelleytoons - 3 Years Ago
anthony_054844 (12/3/2019)
Hi Mike,
Do you know if DAZ's Trading Floor Outfit for Genesis 3 Male imports easily to CC3?


Seems fine.  Here I imported and put standard pose on my favorite standard avatar in CC3, Kevin.  And I brought it over with all the morphs, so you can open and adjust the jacket in various ways (you can do this with the tie and shirt as well, but although I have those morphs in CC3 I didn't play around any with them).

https://forum.reallusion.com/uploads/images/1c749716-d7a0-4391-9b83-70a3.png

https://forum.reallusion.com/uploads/images/8455cae4-0d6b-4551-b9ea-765f.png
By ryobg - 3 Years Ago
Hello!

Not sure this is the best place, but I'm interested in using horns for my character (e.g. https://www.daz3d.com/universal-horns-for-genesis-8-males). What I'm mostly interested tho is to be able to morph them later in UE. I somehow hightly doubt this will be possible.

But even if I want to make them directly in CC, I think it won't be possible as adding such feature would cause different topology and stretching, not to mention the textures needs to be paint over to match. So probably I will need to create separate meshes and somehow glue them to the different head morphs. Can't wrap my head around it, lol. Thanks for any advices.

Thanks!
By ryobg - 3 Years Ago
No, problem. What you have said might do it. I mean, CC3 can export compatible UE meshes. So if these horns can be imported, this likely would mean that they can be exported too. I guess I will have to bite the bullet and try. Thank you really!
By Kelleytoons - 2 Years Ago
By shadybearbklyn - 2 Years Ago
Hey Mike,
I'm having a problem with Psycho Ginger's dForce Hamptons Summer Outfit for Genesis 8. I've attached a photo of what it looks like once it's imported via Transformer into CC3.https://forum.reallusion.com/uploads/images/e54853e8-d89a-4bac-80ce-25f8.png
By Kelleytoons - 2 Years Ago
You don't mean "Original" you mean "Default"?

That might help.  I guess I can try this outfit.  In general, though, I kind of hate Renderosity stuff.  But perhaps after I do my exercises this morning I'll see what happens here.
By Kelleytoons - 2 Years Ago
Right, the fur will not translate.

That said, the cat itself doesn't look bad even without it:
https://forum.reallusion.com/uploads/images/aa580fdf-8d77-4a20-b801-f046.png



https://forum.reallusion.com/uploads/images/4c21c7ba-bca4-4f15-a67b-d887.png

https://forum.reallusion.com/uploads/images/39adc5b7-1485-4ffe-9bdb-f1aa.png


And this is the cat that you can have talk as well:


By tripfreak - 2 Years Ago
You don't have to buy it - the cat comes free with iClone 7 as a LiveProp together with a dog:
https://forum.reallusion.com/uploads/images/f21c3d94-23f3-4c34-9874-3dd1.jpg

They've got only texture, so you can make furballs of them with a suitable texture in the Displacement channel:
https://forum.reallusion.com/uploads/images/90766ab8-66a8-4df6-abef-8e38.jpg

With the DAZ cat there are of course better options:
https://forum.reallusion.com/uploads/images/d266f92c-78c7-4530-99c7-6380.jpg

And btw, our Wendyluvscatz made very famous Cat videos on Youtube about this theme:

By mrl - 2 Weeks Ago
Hi! I’m having an issue with the armpits on this spacesuit (using CC4 but tried CC3 as well). It’s “Universe Explorer for Genesis 8 Male”. It imports mostly fine, but I’m having an issue with the armpits:

https://forum.reallusion.com/uploads/images/6a741798-c1e2-41a5-b225-6264.jpg

I don’t have the best understanding of skin weights, but I did watch a few tutorials and try smoothing some things out there as well as with the mesh, but it didn’t seem to help.

Any suggestions on how to get it working?

Thanks!

By chris_466129 - 2 Years Ago
Thought I would add this here for anyone having trouble bringing in a waist to thigh gun holster from Daz to CC3. It's actually really simple, but had me hung up for a couple of hours fighting it as an accessory trying to convert to clothing in CC3 with transferring weights, which doesn't work for this kind of item. Here's the solution:
 
Bring in a Daz Gen 8 character with only the holster attached and nothing else.
On import, set the layer to a high number (like 4 or 5).
Click the item in the scene, add to custom as pants.
Load your character that you want to attach the holster to.
Add the "pants" which is really the holster. 
Adds and moves perfectly.
By Kelleytoons - 2 Years Ago
Yeah, I just put on a simple physics map (you need to put it on ALL the hair except for the skullcap) and it worked fine. 


By gicag14102 - 2 Years Ago
https://www.forender.com/market/outfit/product/1853-cat-woman-jb-for-g8f.html
How can I fit these boots in CC3 and when use boot morph option, it cut legs out. I can't manage to fix leg up and also, finger nails slightly twisted? 

By Kelleytoons - 2 Years Ago
Here's the rule of thumb for ANY hair (Daz or not).

First of all, it needs to be polygonal. Daz hair which is not will almost always tell you so, although looking at the pre-vis photos of it without any shading also gives a clue.  Your first one, the "Stranded Whiskers" is fibermesh hair and this will not work well in CC3/iClone (you can use *some* fibermesh hair but it's a PITA and will never be as good looking as it is in Daz).

The third one, Ashlan Beard, is also fibermesh.  It's trickier to tell since it doesn't say it is, but that's why you have me <g>.  So it also will not work.

Odin hair IS polygonal -- look at the very last photo in the Daz page and you can see it.  It works well although it's a bit intensive in terms of polys.  Here's the beard in CC3:

https://forum.reallusion.com/uploads/images/2f7441d3-d3a1-40ce-9df6-d907.png




By sungod - 2 Years Ago
sungod (7/13/2020)
@Kellytoons
Can you suggest any good Hair for Male formal looking.

I have most of the ones from reallusion store but I am looking for something Equivalent to SWAM hairs.
I made mistake of not asking your opinion and bought a male DAZ hair which I had to eventually refund due to issues.
I will try to find again but if you have any which works great will be deeply appreciated.

Regards
Sun

Maybe this one will work in CC3
https://www.daz3d.com/lennie-hair-for-genesis-3-and-genesis-8-males  All the best for speedy recovery.


By Kelleytoons - 2 Years Ago
As I said above, avoid any hair that has dForce in it (they just don't work well in CC3).

Lennie hair is okay, but very "heavy" hair (it's nearly 1 million polys).  You can reduce the polys, but in general this is a losing proposition (you're using chasing your tail.  If the hair needs that reduction it then won't look very good.  And vice versa).

https://forum.reallusion.com/uploads/images/e655d709-f73e-4c4e-be05-2ab7.png

The short fade hair is a combination of poly and fiber.  The poly part looks okay, but the fiber "short" part of the equation doesn't look good (looks like someone didn't shave very well).  Again, stay away from fibermesh stuff.

https://forum.reallusion.com/uploads/images/a02addec-3b0d-4376-8280-195d.png
By larryjbiz - 3 Years Ago
Yes its daz beards
I'll  post a couple of pics.  As a slight work around.. I've just used the shorter beards than stretched them.. But it ruins the natural look. 

Thanks
By larryjbiz - 3 Years Ago
So it appears that by rotating the beard away from the neck and using weight mapping option "other" fixed my problem.
If you tilt the head and use another mapping option like "default"..it pushes the lower portions of the beard toward the jaw.

See Below using "Default" weight mapping

https://forum.reallusion.com/uploads/images/fbeb27f5-10dc-4d0a-b93d-b8cd.jpg


https://forum.reallusion.com/uploads/images/4ce3530f-fdc4-4ccf-a597-dd7d.jpg
By Kelleytoons - 3 Years Ago
Yeah, still looks like crap (no offense -- fibermesh hair always looks like... fiber and not hair).

But might be a good look for Toons (so there is always that).
By JaffaDave - 3 Years Ago
Has anyone tried to import the Daz3D scarecrow using the transformer, It loads into CC but all the detail is missing. Everything is flat. I increased the bump textures to 100% but it's nothing like the Daz version after import.

By toystorylab - 3 Years Ago
iClone...

https://forum.reallusion.com/uploads/images/defe3f9e-7004-4fb0-b5dc-b502.jpg

https://forum.reallusion.com/uploads/images/dada2502-b962-4ce4-8a8f-a2ce.jpg

https://forum.reallusion.com/uploads/images/b45c4cba-4945-43e8-af3a-f203.jpg

https://forum.reallusion.com/uploads/images/ad2259e6-c30e-4029-82da-6e14.jpg

I simply used the bump Maps from DAZ, not correct but slightly better...
By toystorylab - 3 Years Ago
Kelleytoons (10/20/2019)
First make sure you're using the latest version of CC3 (3.11.2102.1).
What is the exact path for your textures?  Show me.


I have the latest CC3 version...
Here is my directory:

https://forum.reallusion.com/uploads/images/c80bbf2d-383b-4d4f-aad0-c03e.png

Tried it again, but i still get those white bump maps Pinch

By JaffaDave - 3 Years Ago
Kelleytoons (10/20/2019)
Then that's just weird then.  I really have no idea what's going on with your setup.

Let's see what the OP has to say when he tries this (we might spot a trend).

Hi Mike,

Thanks for your .ini file. It certainly helped to get the figure in with correct textures. I must remember to use a custom file in future and force those textures in. With a bit of tweaking I'm a little closer to what i need. I still think there are issues with the transformer. The new skin texturing and wrinkle system can't come quick enough.
https://forum.reallusion.com/uploads/images/3f8e84f6-93cf-43c0-88b9-9384.jpg
By Chase MT - 3 Years Ago
Kelleytoons, I recall watching one of your videos on Daz to CC3 error "Failed to load character: no suitable setup profile found.  Click "More" to check the compatibility list" but I just can't seem to find it now.  

I"m having trouble importing using the "Transformer" tool to import Daz Hotaru for Sakura 8 model over to CC3.  I have tried the "Geometry Editor / Show All Polygons" and "Geometry Assignment / Set Auto-Hide Faces for attachment" but no success. 

I appreciate the help if you have time.

Thanks in advance.
By Scyra - 3 Years Ago
I see. I am more or less wondering if it is just on my end, so we'll see tomorrow—thanks!
By Kelleytoons - 3 Years Ago
One more thing you might try (I did it after I fooled around some more with that hair) is adjust the default makes brightness on the two "Bangs" (those are the ones covering the front of the head and perhaps the most troublesome with it comes to thickness).

If you select both of them and go to the alpha and just the brightness on it by around 10+ or so you'll see it covers the head better.  You can also load in those other maps I mention above, but it seems like it's just these two hair pieces that need playing around with.
By facr73 - 3 Years Ago
Thanks Mikey.

Some dresses/skirts are a PITA to bring over CC3.
By Kelleytoons - 3 Years Ago
Fit is where the tools inside of Edit Mesh are your best friends.  Learn to use the push/pull/smooth tools to get the exact fit you need for any clothing on a particular figure.

You can, if you are adventurous, mess around with the weights as well, but it's pretty easy to fit things using those tools I mention above.  With practice you can get things looking great no matter what avatar you are using.

(BTW, it always helps to export clothing on a very base Gen figure, one without ANY morphs on it.  Make sure your figure is thus in Daz and it will go a long ways towards fitting properly once it's brought in via transformer).
By facr73 - 2 Years Ago
Hi Mike.

Thanks for this thread and for your great help.

Do you have this Outfit https://www.daz3d.com/regal-protector-for-genesis-8-males?
I got it but I 'm having trouble bring it to CC3, specially the cape. If you have it did you bring it to CC3. My problem is choosing the best skin weight option. 

Thanks!
By Rampa - 2 Years Ago
Use the pose tool (Cntrl+N) to pose the character into the clothing. Then transfer the skin weights.
By PIO C - 2 Years Ago
Hi Kelly
Can you confirm if Toon Generations Genesis 8 Avata will export into CC3?
I have been trying to follow tutorials to unhide the feet and cant get them to unhide. I dont have a text editor to edit the Closed shoe dsf file as described in the tutorial. I can apply the correct T pose but cant find away that will unhide the feet.

Cheers

Ricky. 

Update: I finally watched the right video and found the correct procedure, sorry for any confusion.
By PIO C - 2 Years Ago
Hi Kelley
I have a issue when I am importing Toon generations G8 from Daz3D.

The options when importing Avatar only give me the choice of Hair or Accessory, not shoes or cloth. As a result the shoes come is as one object and not assigned to feet, neither are the clothes. When I pose the avatar the clothes do not conform. 

Apologies if you have a video explaining this problem, a link to the answer would be great help...

P.S Im new to this stuff.https://forum.reallusion.com/uploads/images/43ac2578-89c4-48d6-a497-dbaf.jpg
By 777ideas - 2 Years Ago
Hi Mike Kelley
Quick question on the next models. Let me know which are good to export into CC3 and iClone with their hairs
Thank you so much!

https://www.daz3d.com/asher-hd-for-genesis-8-male

https://www.daz3d.com/kai-for-jonathan-8

https://www.daz3d.com/theo-hd-for-michael-8

https://www.daz3d.com/bruno-hd-for-michael-8




By Kelleytoons - 2 Years Ago
There are lots of nice hair out there, both from RL and from Daz.  And if you can't find what you want, it's easy to create your own (I have a number of tutorials on this process).  Indeed, if that is something you require (very particular hair styles) then by all means learn how to do it yourself.
By Kelleytoons - 2 Years Ago
Yeah, as a very general rule I have found little luck with any dForce rigged Daz hair and advise folks to stay away from buying it.

If I have time I'll take a look but I suspect that will be the problem.  In the future if there is any Daz hair (or any object, really) that you have a question about, ask me BEFORE buying and I'll tell you if it will work in CC3 or not.
By ultimativity - Last Year
Mike, thanks so much for this thread.  I purchased a BioHazard suit for G8M & F. The suit includes several components.  
I have CC3 Pipeline. However, when I attempt to import through Transformer a G8M wearing just the suit and boots, I receive the failed to find a profile error in CC3.
 https://forum.reallusion.com/uploads/images/1751b810-b7dd-406e-8848-b231.png
By Kelleytoons - 4 Months Ago
Yeah, that figure is all kinds of screwed up - I don't know what it is, but it ain't either a Gen 8 or a Gen 8.1 figure (all you have to do is look at the UVs - it doesn't use either the Gen 8 or 8.1 maps).

I'd contact the dev and ask him what's wrong.
By dovletka - Last Year
Are these correct export settings?
By dovletka - Last Year
Hi,

Thank you so much for such a quick response! Please see if link works https://www.daz3d.com/nail-system-for-genesis-3-and-8-female-s
Essentially, the Nail System is a figure. 
I will try your workflow and see if it works. 
By Nicole-PandorasBox - 3 Years Ago
Update for anyone else who encounters this: I'd ended up with grayscale bump maps in the wrong channel. When I deleted them, he resolved back to not scary...:-)
Ok, so not the morphs. I just watched your Small Pixie video, and tried bringing him in without the textures like you did the Pixie, and he came in fine. So it's a texture issue. 

I shall troubleshoot more. Thank you for all your videos--they are amazing!
By Kelleytoons - 3 Years Ago
I don't think it matters much, Tony.  As a rule I bring in all my characters nude, saving the morphs out that I want or saving them as full characters.  I bring in clothing on just a default Gen whatever (usually 8, but sometimes 3 -- I almost NEVER use anything else) and either save the entire character/outfit (for loading at once onto someone) or individual pieces.

In terms of fit you will still need to use tools in CC3 from time to time to get clothing to fit no matter what, even if it's on the Daz character you brought in (because Daz uses a whole different fitting approach).

I think everyone needs to find the right workflow for them.  
By Kelleytoons - 3 Years Ago
No, it does not.

The description should give you a clue.  "The rigging is based on Genesis 8 Male figure".  Which means it is NOT a Gen figure, but has the same rigging.  Inside of Daz this allows you to use Daz clothing, but it cannot be brought into CC3 (which would require a morphed figure which this is not).
By Rampa - 3 Years Ago
So I figured you could import the skeleton as clothing. I had mostly success using Michael 4 and his matching skeleton.
Michael 4 is free right now.
https://www.daz3d.com/m4-hero-pro-pack
The skeleton is super cheap.
https://www.daz3d.com/skeleton-dungeon

https://forum.reallusion.com/uploads/images/2fa9ee12-0d89-42d5-babe-c0ba.jpg
By Rampa - 3 Years Ago
I was kind of shooting in the dark, but eventually got it to work. Sounds like Tripfreak has the better method using the "Fit To".

I just put both M4 and the M4 skeleton in the same T-pose and then dragged-and-dropped the skeleton on top of the character in the DAZ scene manager. I had no idea it would attach it. But I had some issues with the fingers, and ended up converting the skeleton back to an accessory in CC3P and posing the character's fingers to match it. Then I transferred skin weights to the skeleton again. Had the fingers been done right, that re-accessorising step would have been un-needed.

But do find the best method and post tutorials. It's a very useful method, especially once perfected. Smile

EDIT:
The "Fit To" is giving me terrible results! Sad
YMMV depending on what models are being used. But the way I did it was perfect except for needing to repose the fingers. I used the pose panel with the mirror option checked.

When I re-rigged, I used the "Other" setting, but might be worth testing some of the others. Some of the clothing presets ignore hands and feet. Presets are actually rigged form fitting clothing that you are transferring the weights from, not the body itself. You can even make your own if you want.
By 4u2ges - 3 Years Ago
@Rampa Try "Zero Figure" before fitting skeleton. See if that would make a difference.
By 4u2ges - 3 Years Ago
You guys made me buy one of those lol...

https://forum.reallusion.com/uploads/images/9c9042b4-1893-4ac6-8651-69f5.jpg

By Kelleytoons - 3 Years Ago
I never use V4 (seldom use M4).  But is there a particular character you'd like me to try?
By TonyDPrime - 3 Years Ago
Hey Mike, I actually have another one for you today-
I have found some Daz Gen 2,3,8 hairs refuse to transfer in the properly-exported Daz-morphs, when brought into CC3 as 'Hair', but if I leave as 'Cloth', they come in with morphs.

Do you see any usage issues with such workaround, leaving a hair as 'cloth'?
(I guess I could mention hairs with this issue in an FBT as well.)
By Zkeko - 3 Years Ago
Hi there, 
I am sorry Kelleytoones if this isn't the right tread for my comment. 
Its the famous "jaw mapping issue" that Im facing. The one in 3dxchange with DAZ Genesis 3 model (or any other model when imported with facial animation on it).
Working on a important stage of my project in which I want to import some different models into Iclone to continue working on their animations.  Because they contain dialog (facial mocap animation) I realized that only way for me to do that was using available pz2 output file, first to export it to DAZ G3 model, and then back to Iclone, where I can easely copy/paste animation from one character to another. 

Placing pz2 on Genesis 3 character in DAZ (4.11 beta, as well as 4.10) was ok, (Genesis3_Male_iCloneFaceKey.duf updated). G3 is "talking" fine in DAZ, fbx 2011 binary export went fine. Now, in 3dxchange, while opening, if I press "Ok" 3 times a row, I got DAZ G3 character who is moving head, but no mouth opening. On pressing convert to non standard I am in custom profile window, with the warning ("Jaw is not mapped etc..."). Fallowing tutorial on mapping I mapped all jaw and other face bones, but result is the same (nothing changed). 

Now, lets go back again to place the exported fbx G3 inside the 3dxchange window, this time on first question window if we  say "No" import is quick and here we have non/converted DAZ model with talking ability (mouth is opening, animation is exact), but hey, I can export that model for Iclone only as a prop, not as an avatar, of course (and with prop I don't have face puppet and other facial tuning tools I desperately need), so there is no use for that. So, what is left, I can only try to make it non/standard , but hey... it doesn't work, all profiles are grayed out and Im back where I was...NOWHERE!

Obviously, DAZ export is non questionable, (proof for that is secondly mentioned "no" import) . Problem is initiate at the exact moment when 3dxchange is making automatic bone structure conversion  (when we press 3 times "yes" ). At that point 3dxchange is missing jaw and other face bone elements which are present in a DAZ bone structure (visually available from the 3dxchange left column). As I found out from all forum treats this problem is GLOBAL and present for several years now / still not fixed. We simply cant call this a "bug". It is too serious malfunction of this not so cheap piece of software. Unfortunately for me (and  as we can see for great number of other Reallusion customers), this is the "stop and do something else in your life" situation.

Now, if you still think that it is only DAZ problem, I dare anyone to try any third party facial mocap on any model you like (I tried several models), even on any Reallusion character. For any model workflow you are facing 3dxchange anyway, and you will be trapped in the same obstacle.  
So... BIG FACT / there is no Facial Mocap possibility at all, with any 3d model (without using Reallusion  Faceware or so) at this point!
I hope I didn't missed some already fixed or answered question with this one. I didn't want to put it in the feedback tracker, because  this seems to me the more "live" discussion method.

Thanks

Intel Core i9-7920X 2.90 gigahertz
Intel Optane+1.8TBSSD
64 GB RAM
NVIDIA GeForce GTX 1080 Ti  11GB
Windows 10 Home (x64), Iclone 7, 3DXchange pipeline 7
.
By circleme2011 - 3 Years Ago
Hi Kelley, 
I am a new to Reallusion. I bought a Daz3D outfit with robes, turban, and uploaded them all in CC. On default position, the character and the clothes look fine, but when I tried to pose it, the robe or wardrobe went crazy. I tried to follow some tutorials in youtube and fixed the problem, but nothing works so far. 
Please help. I really need to use the character's outfit for my video. https://forum.reallusion.com/uploads/images/8106e103-aac2-4454-b49d-f4d1.jpg
By animagic - 3 Years Ago
EvilGenius, in CC you can hide parts of the mesh, so I think you could hide the head, and most of the body and just leave the arm and the hand.

So I tried this and it works.

In CC, you would delete the eyes and the teeth and remove any clothing.

You then select Edit Mesh and highlight the part of the body that's not the arm and hand. When selecting you'll want to turn off "Ignore Backfaces". When done, select Hide, which will hide the selected mesh.

For the arm texture, you need to select double-sided. The arm is hollow and not capped. A small cylinder attached to the upper arm may work.

You can now save this as character and use in iClone.
By circleme2011 - 3 Years Ago
Thank you for your response. Here is the link from Daz3D:
https://www.daz3d.com/dforce-wise-wizard-hd-clothes-for-genesis-8-males

Sorry for posting twice. I didn't realize the first posting went through. 
By Kelleytoons - 3 Years Ago
Okay, played with this and the fur is INCREDIBLY detailed -- it will crash CC3 (as it should -- it's a bit like fibermesh, which I strongly recommend not using).

To get it in (if you want to try) export the fur (and fur only -- hide the body) as an OBJ and bring in as an accessory on the figure.  I crashed CC3 several times but finally managed to get it in (I couldn't even get Decimator to work on the fur prior).

As a very general rule there ain't no such thing as a free lunch.  We don't have fur in CC3/iClone for good reason.  The best you can do is fake it with normals/displacement/roughness maps.
By lundon - 2 Years Ago
Hey Mike, do you happen to know if the 3D Universe Toon Generations characters can be successfully imported into iClone, (presumably using 3DX)?
By Kelleytoons - 2 Years Ago
Well, I don't see that when I bring it in as described.  You might have to create a video showing exactly what you are doing, (and showing all the various details you end up with in CC3) or at least write in very careful and precise ways the exact steps you are following.  But for me it works just fine.
By mrl - 2 Years Ago

Thanks for the reply, Mike. Very helpful. You mentioned: “bring it into a 3D program, say Blender,, and then merge the fur with the body mesh and THEN bring the whole thing in using 3DXChange”

I think I’d like to try that route, as I have 3DXChange and would be fine with just importing directly into Iclone. Would you have any suggestions on where I could look to learn more about exactly how to go about this?

By facr73 - 2 Years Ago
I forgot to mention that the shawl in this model is not the headpiece it's the «cape». The head piece is the headdress.

Bring from DAZ...
https://forum.reallusion.com/uploads/images/15a205b5-cf9f-40c2-95b0-c4f5.png

This is what happens...
https://forum.reallusion.com/uploads/images/0a6c8e05-48fe-4617-bb82-cd00.png

By 4u2ges - 2 Years Ago
Capes are a pain. But it can be done. Here are my few cents.

I do not know what DAZ mesh looks like, but it should not be too dense (< 2000 - 3000 polygons).
Regardless how it was weighted, CC will not do it right. Custom paint in Blender might require.
But it is not worth the effort to weight paint mesh under arms so that cape accurately drapes when she lowers them.
What cape is all about, is right physics weight map and physics settings.
This is an improvised cape simulated in Blender.

Weights/Mesh

https://forum.reallusion.com/uploads/images/78584b48-7039-4a88-81f2-40b5.jpg

Physics map with UV overlay for reference

https://forum.reallusion.com/uploads/images/6f7af975-db22-4d67-8ff8-b69b.jpg


Physics settings

https://forum.reallusion.com/uploads/images/2043287a-7a77-4d09-9e72-7aa4.jpg

I am about 90% satisfied with the result




Note: scrabbling timeline still produce this though...

https://forum.reallusion.com/uploads/images/c1adc32c-8e7a-411d-bf2a-0c1d.jpg


By ultimativity - 2 Years Ago
Hello Mike,
When importing a DAZ G3F into CC3 using transformer, is the import a CC3 level character or simply a CC1 character?  Does the imported G3F need to be converted from CC1 to CC3?

Thanks
By Kelleytoons - 5 Months Ago
The short story is you can't - when you get any non-poly hair small enough in size it looks like shit.

Stick with no Gforce or Fibermesh hair from Daz - if you ever have a question, just ask me here first and I'll tell you how well it will work.
By Kelleytoons - 2 Years Ago
I have a video tutorial on making the Classic Taper into a balding hairstyle.  I also have tutorials on making your own hair and making receding hairlines is pretty easy with that (I would highly recommend at least trying to make your own hair, as it's very liberating).  Making sparse hair yourself is pretty easy -- it's more luxurious hair that takes some real talent.
By shadybearbklyn - 2 Years Ago
Hey Mike. I’m having an issue with the Guillamane hair. I can import it into CC3, but it’s over one million polys. When I try to reduce the polygons it gets stuck at 43% every time.
By Kelleytoons - 2 Years Ago
Yeah, I can't help you with exporting, only with importing stuff from Daz to CC3.

You might want to post your message as a separate topic in the forums.
By Ink to Inc - 2 Years Ago
It must be a sign, our character that you just helped us fix up is called Julie. Have a pleasant day.
By andi-swiss - 3 Months Ago
Dear Mike

I have read the whole post and a lot more. And I know, my question is not conform with your offer; it`s not an avatar, clothing or hair. But I`m pretty sure that – if somebody can – you would be the one who can solve the problem or let me know that it is impossible.
I tried to import jewelry to CC3 with the goal to export it even further to UE4. Here`s the object I tried to import: https://www.daz3d.com/jw-jewelry-for-genesis-81-female
And the picture below shows the result I achieved. The problem is certainly obvious: There are no diamonds but gypsum.

It would be a pleasure to hear your opinion on this.

Thanks

Andihttps://forum.reallusion.com/uploads/images/ced7c080-b56c-481c-b2e1-b615.jpg
By dovletka - Last Year
Sorry for not getting back to you late about this. That's a very detailed tutorial you made.  I really appreciate the time and effort you spent. Alas, I get the same good ol' error. You seem to be using a slightly more advanced version of CC3. My CC3 Pipeline doesn't give me import options under Transformer, it opens the directory under which the exported files was saved. .I only manage to get it into CC3 when I apply another G3F in DAZ before exporting. In that case I get nail system into the scene but off and and unmanageable  There seems to either a step missing when exporting or my version of CC3 is not capable of doing it.
By mtakerkart - Last Year
Hi Mike ,

Can you point me out a tutorial from your channel ( "Exporting DAZ clothing Morphs into CC3 doesn't works in my case)
For this item ?
https://www.daz3d.com/bio-squad-blaster

There are 2 sliders

 to open the Blasters :
https://forum.reallusion.com/uploads/images/3559a3ff-b734-4f3b-8433-f9b5.jpg

As you can see there a bunch of morphs that doesn't works :
https://forum.reallusion.com/uploads/images/40e1142d-1569-4d60-8587-eae0.jpg

There are some artifact on the mesh :
https://forum.reallusion.com/uploads/images/ad852e21-2e8b-4fe0-a7af-f004.jpg
By Kelleytoons - 2 Months Ago
As a very general rule anytime you have a flowing skirt like this you are importing from Daz (or, I guess, anywhere) you need to bring it in as an accessory and then weight it yourself by applying Transfer Skin Weights as a skirt.

https://forum.reallusion.com/uploads/images/9ff9795b-1dc1-432d-a85f-ab8e.jpg

To do this properly, you'll need to first edit the pose so it fits the skirt/dress properly -- first pose it using the Open_UE4 pose (which will get you most of the way there) and then adjust the upper and lower arms symmetrically slightly to fit (in this case you'll also need to unlock the feet and adjust the thighs so the legs also fit properly.  

When you are finished you then transfer the weights and you are halfway there.  Now, as with any skirt, you'll need to apply the PHYSICS weights.  These unfortunately named weights are what causes material to flow due to the movement of gravity as well as the limbs (unlike the material weights, which move as the limbs move).  Otherwise when you pose the character the legs will push through:

https://forum.reallusion.com/uploads/images/cd1f9d77-b174-4977-be01-9915.jpg

Once you are done adjusting the physics maps for the skirt (in this case easy-peasy as it's just a gradient) you can bring the girl into iClone and she will then walk properly:

https://forum.reallusion.com/uploads/images/c88c3d29-c66c-4adb-9453-8b9c.png

If there is any part of this you don't understand or can't do easily let me know - I was able to do the whole thing in less time than it took to type this message (around 5 minutes starting from Daz export to iClone render).
By 4u2ges - 2 days ago
I used TPose like she wanted....what'd I do wrong?                               

Nothing really...
Transformer in CC4 is a hot mess. Use CC3 if you still have it around.
By 4u2ges - 2 days ago
Thanks again for the advice 4u2ges!                               

No problem, Tony
My CC3 says hello to your CC3.... CC4 is crying in the corner out of desperation... Crying
By Revmagi - Last Month
Hello, 

       Thank you so much for your time on the explanation of how to work with these associations with bones and weights and physics. I have a ton to learn. I am trying to move from 2D to 2D and I like what CC has to offer of Daz3D.  I have now invested in CC3/4, iClone 7/8, Substance Painter as as of today Marvelous Designer. I have a grand project in the plans for the next year, which I believe may take longer... LOL... as I need to learn ALL of the programs to that I can perfect my pipeline flow to eventually get to what I want.  You am sure this is small potatoes for you, but I appreciate your kindness and help in my road to learning. I will check out all of the tutorials to help me understand more of what you have shared here. Thank you very much. 
 
By Kelleytoons - 3 Years Ago
Just for others' benefit -- yep, this was the issue with this hair, which comes in as cloth.  It should be left that way, converted to an accessory, and THEN apply the hair skin weights to it (turning it to hair).  After that all is well.

However, this hair is VERY polygon intensive (makes almost 2 million with the default CC3 male).  Unless you need extreme closeups with this hair I'd STRONGLY recommend optimizing it with the polygon reduction (using recommended settings got the entire figure down under 80k -- I suspect you could even reduce it by, say, 30% and have it looking just fine even up close).
By toystorylab - 3 Years Ago
I already had this once with "Pierrette" from DAZ, but she is a quite old character,
so i thought, so what and i simply made the shoepart invisible, gave her new footware...
https://www.daz3d.com/pierrette

https://forum.reallusion.com/uploads/images/57b573d6-01f0-40f6-860b-71c7.png

BUT now i got the same problem with a new model
https://www.daz3d.com/3rfd-suit-for-genesis-8-female
I found the shoes cool so i went for it...
Everything is packed into the suit, no possibility to unparent shoes Pinch

https://forum.reallusion.com/uploads/images/de6cf2bc-0668-446d-a7be-4535.gif

By theschemer - 3 Years Ago
Mike,
  I always have the most trouble finding hair for my photo conversions. Everybody I know has hair that is short and balding etc and I can never find what I need. Do you happen to have the Ricardo hair from DAZ? I bought it and although I can import it into CC3 it doesn't look the same. Here is the link:
https://www.daz3d.com/riccardo-hair-for-genesis-3-male-s
Thanks,
TS
By Kelleytoons - 3 Years Ago
Yes, VMH is Vintage Male Hair.

Those "hairs" in the marketplace don't look to be anything other than a textured skullcap, which really is something you could easily do yourself using the Daz products you already have.  Although -- that gives me an idea about that.  I need to take the time but it's possible that those Daz skullcaps (some of which are very nice) could be easily altered in Blender.
By Kelleytoons - 2 Years Ago
The problem with bringing it in as cloth and changing to hair is that the weights will sometimes screw with how it lays on the figure.  Hair weighting sometimes needs to be applied at the very beginning to avoid this (there isn't any good way I know to get around this -- you *can* bring hair in as an accessory, which is how to do it if you aren't using transformer, and then re-weight it as hair, and this will work because an accessory doesn't get any weighting applied to it so no problem).

Sometimes I forget myself but I can usually tell when that happens and then I just reimport.
By Kelleytoons - 2 Years Ago
The cape is actually pretty easy.  Remember that in these circumstances it's all about the weight map, NOT the cloth weighting (I know that sounds confusing and it's too bad they didn't have two separate terms).  For the cape you can use the cloak weight, but if you paint a decent physics map (I did mine in about 10 seconds) the cape moves beautifully on the figure.

Now -- I didn't see how his "skirt" (sigh -- male skirt) would work with a physics map, but I did weight it as a dress and it seemed to be okay without such a map.  But perhaps in concert it will be an issue.  If you need to see what I've done with this I'll be glad to make a short tutorial.
By Haratio - 2 Years Ago
LOL, I am with you. I was just mentioning the Kilt because it is like 3.75 to buy and it doesn't need weight mapped in CC or iClone. It was more for the person asking you the questions as a possible alternative. LOL I know you are like me. Old and a mans man.
By Kelleytoons - 2 Years Ago
I have a couple of Forender models, but I really can't advise the way I can on Daz stuff (I have around 95% of all Daz stuff that isn't "new" -- I wait two or three months before getting things).
By Kelleytoons - 2 Years Ago
Learn how to create physics maps (I have some tutorials on my channel) and if you get stuck just message me either here or email me (link on my channel) and I'll be glad to help further.
By chrisserketbeta - 2 Years Ago
I understand.
Is there a weight map tutorial for hair even in blender?
It's just that I searched the forum and I only saw some weight map tutorials for clothes, and I don't know if the same logic would apply to hair.
Greetings.
By chrisserketbeta - 2 Years Ago
I understand, with good reason to use the ones that come by default it was impossible for them to look almost perfect.
I also tried eliminating them and putting the default ones, but the girl looks very demonic.
https://forum.reallusion.com/uploads/images/49331283-1e37-4e3c-8b05-3d04.jpg
https://forum.reallusion.com/uploads/images/ac8efcf1-5d45-4999-bae8-ee70.jpg
I would really appreciate a tutorial on this, because there is nowhere, even if they don't fit perfectly, as that can be understood.
Thank you very much for the reply.
Greetings.
By fotsch - 2 Years Ago
Hello,

Thanks for creating all your informative videos. They have been extremely helpful for a noob like me. 

I bought this cyborg from DAZ and have been trying to get it into CC. If I just export the fbx normally and try to import through Transformer....I get an error saying No Suitable Setup Profile found.  I tried following various videos about revealing any hidden polygons but I am pretty sure the issue is all these extra bones scattered around the skeleton. 

I tried just adding in the genesis 8 figure along with the cyborg and then exporting. I was able to hide the base mesh in CC and then also in iClone....add my own animation and everything seemed to be golden.  But then when I export into UE4...both meshes are revealed again. Maybe there is some way I can continue to hide just base mesh in UE4...but is this the only way? Maybe you can think of a smarter way? Or is this character too far from the base to make it work in CC?

https://forum.reallusion.com/uploads/images/799b1c4f-c331-4623-a248-33db.pnghttps://forum.reallusion.com/uploads/images/eae6459d-dc5e-424d-ad89-fd1e.png
By Kelleytoons - Last Year
I don't have any trouble with that outfit.  When you brought it in using Transformer, did you select CC3+?  And did you make sure the arm stuff was selected as gloves and the feet as shoes?  (This happens automatically - I didn't have to change any settings).

I can make a video showing you but it was really as straightforward as it gets (the one and only thing I did was use a bit of conforming on various parts, but this is something you always need to do after you bring it in via Transformer).

https://forum.reallusion.com/uploads/images/ba59bd34-56df-4341-8bc9-84c2.jpg



https://forum.reallusion.com/uploads/images/06ab7e41-fe77-44c3-97a6-fda8.jpg
By Camonra - Last Year
That G3 model has been morphed by the "Summer" actor settings.  I'll try replacing the model with the stock G3F.
By Camonra - Last Year
Thanks for your patience, KelleyToons.
Success.
By Kelleytoons - 3 Years Ago
By Kelleytoons - 3 Years Ago
I'm going to guess this can be solved similar to the video I did showing how to do the cybernetic arms (available on my channel).  But I have that suit so I'll take a closer look.
By emanicus - 3 Years Ago
OK Now we have a consistent issue when we convert DAZ3D "GEO SHELLS", this is a different product and a different artist (product = SOF-1A for G8 and G3) and both behave exactly the same and 1 thing I saw they have in common is this fact that the suit (called shell) is defined as "geo shell" in DAZ. Differently from previous shell, this one come through CC3 as "cloth" so maybe there is a way to fix it? I opened a can of worms with these robots females but if we give up then we stop the future from happening... LOL... Should we contact Reallusion or let them know? Can we get their attention on this matter? Please, let me know your thoughts... THANKS!!!
https://forum.reallusion.com/uploads/images/8c42d0e3-6454-4398-96d0-82a4.jpg
By wendyluvscatz - 3 Years Ago
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.
By TonyDPrime - 3 Years Ago
Kelleytoons (4/4/2019)
TonyDPrime (4/4/2019)
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.




Detached brows do come in just fine, Tony.  They don't deform the way a regular brow would, but that's a morph issue, not an import one (and, honestly, I hate the look of them anyway and never use them).



See!??  It's actually so Gotcha-Primavera that it is BOTH an import issue, and not an import issue, at the same time!
By Chase MT - 3 Years Ago
Kellytoons,

I'm transferring the Desiree Top for Gen2 and the neck brace is breaking.  Am I transferring it wrong?  I export is as an .obj file from Daz and then on CC3 I go to "Create / Accessory" to bring up the Desiree Top.  See photo.
https://forum.reallusion.com/uploads/images/3b65643f-0528-4944-a7e3-52d1.png
By Kelleytoons - 3 Years Ago
An HDRI is just a particular type of image file, and iClone can use these as IBL images, for example (so you can both light your scene as well as have them as your sky).  I wouldn't think those files would be any problem but if you are at all unsure you can either buy them from Daz (which has a lot of nice HDRI images) or get some from the very many free places on the web (if you do a search of these forums you'll find someone who has posted at least a link or two -- let me see if I have one...)

Here's one:  https://hdrihaven.com/hdris/category/?c=all
By Kelleytoons - 3 Years Ago
Nathan,

This thread is only for Daz Studio and CC3's Transformer (hence posted in this forum).  I really can't help much with any characters, clothing or hair imported through 3DX.

But if you have CC3/Pipeline why aren't you using that for this?  Why are you even bothering with 3DX?
By JaffaDave - 3 Years Ago
OK I have a good one for you. The Daz avatar is Evil Clown (G8). It looks great in Daz3D. Import using CC3 and the mesh comes in OK but the face detail is missing, the textures look washed out and it generally look really bad. I've tried every method to get it looking good.

Top Image is Daz Render bottom CCC3

https://forum.reallusion.com/uploads/images/15687f9e-9b72-4b8f-a5a9-2bbf.png
https://forum.reallusion.com/uploads/images/83a24c71-bc9e-4546-b5dd-88ff.png
By ultimativity - 3 Years Ago
The video is immensely helpful. Thanks for posting.

Nathan
By Kelleytoons - 3 Years Ago
Yeah, I'm not a big fan of whoever did the sculpting for George -- his head/neck (both in concert) work to be very odd when he's naked (dressed he's not too bad, particularly if you have some high collar stuff and adjust the neck length/width).

His skin texture is nice, though -- you didn't bring it in but I would advise you do that and apply it to the fat morphs you have otherwise.  Skin texture alone is most likely worth the price of him.

https://forum.reallusion.com/uploads/images/f8b1bb63-a1ff-47df-b128-b175.png
By toystorylab - 3 Years Ago
Is there a workaround for buttons??
Normally i simply delete them...
In this case:
https://www.daz3d.com/the-count-outfit-for-genesis-8-males

https://forum.reallusion.com/uploads/images/9a54929a-ec98-4f0e-8eac-6263.png

it would be cool to keep them...
They come in totally weird/misplaced.
You can rearrange them but not attach on the coat.
So a soon avatar moves, they float...
I used only 5 and attached both lowest to the hip,
the one in the middle to the waist and both upper to spine01...

https://forum.reallusion.com/uploads/images/d2796e67-793f-4241-9bea-792e.png

It works. But it would be cool to use them all...
So i  "printed" them on the coat with Photoshop...

https://forum.reallusion.com/uploads/images/47c7fb50-43df-47f2-898a-09f7.png

Cooler would be the real buttons and a nice gold PBR...
Any thoughts?
By Scyra - 3 Years Ago
Yeah, you just have to convert them from cloth to accessory to move them around, then back to cloth again when they are where you want them. Quite simple, works great.
By Scyra - 3 Years Ago
This Reallusion tutorial is goes over this exact problem with buttons. It is excellent material and I highly recommend watching the previous one as well (Fixing Visual Defects Part 2).
By toystorylab - 3 Years Ago
Kelleytoons (7/20/2019)
But then I put Sensei on and, while it's not *great*, it's at least usable.

Damn, one day i will HAVE TO give this a try Pinch

By Kelleytoons - 3 Years Ago
I still think you're trying to compare apples to oranges here.

Trying to apply Paige's morph to, let's say, something else that already has a morph can work more or less successfully depending on the morphs involved.  In the case of the default CC3 (assuming you did it right) it will work perfectly.  In the case of something that, say, already has a much smaller/lower mouth, the teeth may come through.  But that's not unique to Daz morphs -- you can apply multiple RL morphs that do the same thing (not as frequently because the RL morphs are, by and large, not as extreme).

I don't know how you'd want it any other way.  Your workaround is to reduce the teeth (let's say) but that isn't a "scientific" way of doing it (in reality you'd want to remove the mouth reductions of the morphs previously applied to the CC3 base before you applied Paige's head), it just happens to work.  It won't work in all cases and there's no real method that could.

Or another way of putting it -- there are literally millions of morph combinations that can be applied to the CC3 character and not all of them will be good -- the more extreme they are, the more likely they will not combine well.  But, frankly, you shouldn't be trying to combine Paige (once character) with another -- that's not really very good character design.  In actual practice animations use specific morphs (so if you like Paige's small head, use THAT as a morph instead of the entire thing -- Paige is designed not to be morphed, just as nearly every other RL character supplied is designed that way).

Hopefully I've made myself clear -- I understand this topic may confuse folks who haven't done this stuff for a living.
By Kelleytoons - 3 Years Ago
You're still missing the point, Tony.

The Paige morph does exactly what it should do, but because the head is so extremely small it causes issues with the teeth which, as Vidi says, you can fix.  IF the morph process was designed to morph BOTH the teeth and head at the same time this wouldn't be an issue but it isn't, the teeth are a separate thing because RL wanted you to be able to have morphable teeth (whether this is a good decision or not isn't the point here -- it is what it is).  So you accept that as a limitation and move on.

Again, the exact same thing is true whether you bring in a Daz morph or not -- I have Tokomotion morphs that I cannot apply in combination with others or I get the same problem.  It's a limitation of the RL system.  If THAT'S what you want to argue, that the morphing in CC3 is "broken" or somehow should work differently then it belongs in its own separate thread.  But it has absolutely nothing to do with Transformer.
By TonyDPrime - 3 Years Ago
vidi (7/22/2019)
What do you think it is about the Paige morph, for example, that over-stresses the CC3 morph creator from working correctly all by itself...   
Like, the mouth is too big, or the face-shape ratio exceeds some shape threshold maybe that CC3 has?

Eyes and Teeth are separately
and independently from the main Body Mesh. But you have all the tools in CCto make it perfect . There is nothing broken, then CC3  is the only Programm on this earth that retopolize a DAZ Figure shape in to another mesh with only a  fingertip. Actually it is a revolution and not a defect.  Cool


Sentiments agreed!  Thanks again Vidi!
By DavidinLA - 3 Years Ago
Hi again, I just realized the eyebrows are already like that in Daz. I'll have to figure out why and try again.

Edit update: the hair that I was using was doing that to the eyebrows in Daz which I'll figure out over there. So it's not a CC problem.

Thanks.
By Cary B - 3 Years Ago
Mike, I have done most of my Daz conversions with 3dexchange, but I now want to take advantage of some of the CC3 capabilities.  The problem is, I cannot get certain types of high heels to import properly in CC3.  I have tried following one of your posts which advised attaching the shoes in Daz but not adjusting the avatar foot pose within Daz before the export. I just left the avatar in the T-pose. Then I tried adjusting the shoes in CC3. The problem is that the base of the shoe came in deformed. I could adjust it to fit the foot, but the shoe toe was bent upward. Here's a link to the shoes I was trying to use:

https://www.daz3d.com/pumps-3-for-genesis-3-female-s

Is there something I am missing? 




By rosuckmedia - 3 Years Ago
@Kelleytoons,
Hello,
No I didn't find the Daz Hair plugin in the Daz Shop,
That's why I asked.
But I can give you the link for the Tutiral. Tutorial Daz Hair Plugin
Greeting rosuckmedia Smile
By vidi - 3 Years Ago
Thanks a lot, but your answer won't help me now.
How do I start the tool?

Create > new strand based hair 
By facr73 - 3 Years Ago
Hi,

I've got the https://www.daz3d.com/vista-dress-for-genesis-2-female-s and vista dress casuals but I have some issues bringing the Dress to CC3 (I have a lot of issues with skirts and dresses). My problem is the skin weighting between the legs. I've tried bringing as Cloth/Dress or Cloth/Original but never with good results. I also spent a lot of time trying to correct the skin weights/Mesh. Does anyone has that dress and know how to correctly import to CC3?

Thanks!
By Rampa - 3 Years Ago
@facr73

Before trying to pose the dress, you could reduce the polys using the poly reduction in the modify panel. One you drop it down significantly, then transfer the skin weights again. You do want to use the dress setting.

It may work even better to import the dress as an accessory first, reduce it, then transfer skin weights.
By shadybearbklyn - 3 Years Ago
Thanks Mike.
By Kelleytoons - 3 Years Ago
I think your basic problem is your lack of understanding of how Daz and CC3 work together (or even how things work in Daz).

Those horns are not part of the anatomy.  They are best thought of as props, the same way a gun or handbag would be.  They only attach to the character just the way, in CC3, an accessory does.  And that is how you would bring them into CC3, as an accessory (I have the female horn package and have used them on both male and female characters -- the beauty of CC3 is that anything for a female will fit the male and vice versa).

I'm not sure what "morphs" you have in mind, or how you intend to make them, but at least bringing them into CC3 is no issue (and, as accessories, you can mod them outside in any program you want and still reimport them).
By AncientWire - 2 Years Ago
Hi Mike.
Thank you for all of the information you have shared that has made DAZ to Reallusion so much easier.
I am having a problem with Cutie Hair   https://www.daz3d.com/cutie-hair-for-genesis-3-and-8-females
It wants to come in as cloth.  If I let it, part of the mesh at the bottom of the tails shoots out to the outside.  In the image below, the left tail is shooting off to the left, I smoothed out the right tail to see what would happen.  If I have Transformer import as hair, the bottom of the tails looks correct.
If I have Transformer import as Hair, or if I import as cloth and convert to hair, or change to accessory and then to hair, Transfer Skin Weights links the long pony tails to her back, waist, pelvis, etc, even one time to her calf and her eyes.
I thought, no problem, I will just erase the skin weights and all will be fine.
Well, I couldn't erase all of the skin weights for each bone.  I just couldn't get in to all of the nooks and crannies of the weight map for each of the 20 or so bones it was mapped to.  I went through about 4 hours of trying to do that (ok, I was really bored!) and the mesh would shoot off into different directions, then move back, and do all kinds of crazy stuff. 
So two questions.  Can this hair work?  And is there a way to just clear the weight map for a bone?  I had a dress with problems as well, and I think just clearing the weight map that is incorrect would help.
I gave the Cutie Hair some pretty decent hair physics weight maps, but the stretching because of the skin weights makes it unuseable. 
Thanks for all your help!
https://forum.reallusion.com/uploads/images/f532fe26-79fa-4341-bc4b-c8a9.png
By AncientWire - 2 Years Ago
Thank you!
Bringing Cutie Hair in as an Accessory, weighting to Other, and making my physics weights barely have enough black to hold it to her head really helped.  There is still a bit of craziness on her shoulders, but it is usable now. 
woot!

By shadybearbklyn - 2 Years Ago
Hey Mike,
I'm having a problem with Psycho Ginger's dForce Hamptons Summer Outfit for Genesis 8. I've attached a photo of what it looks like once it's imported via Transformer into CC3.https://forum.reallusion.com/uploads/images/e54853e8-d89a-4bac-80ce-25f8.png
By Kelleytoons - 2 Years Ago
Nah, it's kind of as I suspected.

Look, the issue here is that there is a seam directly between the legs, which isn't a real issue EXCEPT when your UVs are across that seam AND you are using textures that make it apparent.  Now, factr is somewhat correct in that you can try editing the weight maps to avoid this kind of distortion but it's almost impossible to get it right (because you need SOME kind of stretching to occur along that seam and so the pattern WILL be distorted -- no way you could possibly have it otherwise).

Patterns like these are just something you need to avoid between the legs when you are using a dress or skirt.  Think of a checkerboard pattern in a very tight material -- you stretch it and what happens?  It distorts.  And that's in Real Life.  Same thing happening here.  You can hide it somewhat with wrinkles and darts, but in the case of a very tight item like this you can't disguise it much (so use a non-patterned material here).
By mrl - 2 Years Ago
This is awesome, Mike! Thank you! This will work perfectly for my needs even without the fur.
By mrl - 2 Years Ago
This is great! I didn't even know those options and props were there (and I've been using iclone for years!)

I like the DAZ cat (and I already bought it), but seeing as how the Liveprops Iclone cat comes pre-built with animations, I think that's going to be pretty hard to beat!

Thank you!
By mrl - 2 Years Ago
Wonderful - and simple. Thank you!

One more question. In regards to bringing in DAZ props and environments: I've recently been purchasing various environments and props from the store that have various materials options, but if I update the materials selections and bring them into 3DXchange, they're still displaying the default materials selections. Is there any way to bake in the new materials selections when I export them from DAZ?

Thanks again.
By Ink to Inc - 2 Years Ago
Hi Mike.

I've watched a few of your videos and they are incredibly helpful.

I have the Elsinore hair for Genesis 8 and I have a problem with it sticking to the shoulder when I move my characters head.

I'm sure it's user error on my part. Can you offer some insight on how to fix this?

Cheers
https://forum.reallusion.com/uploads/images/55fad9f0-017a-4e40-8517-ad1a.jpg
By Ink to Inc - 2 Years Ago
Cheers Mike. You done a stellar job with this. Of course I missed the weight map before I set it to an accessory.

If we cross paths, I owe you a drink.

P.S. That's a lovely kitten purr.

https://forum.reallusion.com/uploads/images/391f92ff-6e9f-4df2-8c71-8a5a.jpghttps://forum.reallusion.com/uploads/images/184a9e52-f88b-48d3-82e1-84fc.jpg
By Kelleytoons - 2 Years Ago
Sorry, I don't do Forender models.

As a general rule when you put boots on legs and then can't import due to leg issues you can solve by dragging over ANOTHER Gen 8 of the same type and exporting both along with the accessory.  Then do not import the second figure.  I've done a few tutorials on this process you can find on my channel.  
By 777ideas - 2 Years Ago
Wow! Thanks a lot about your help!!! I really appreciate!
If you don't mind I have one more question about long rope exporting from DAZ to iClone, because bottom part of it moving in fancy way.
Here is video on that
https://www.youtube.com/watch?v=i8mMo32D9qA

Sorry again about for so many questions and thank you again!
By Kelleytoons - 2 Years Ago
sungod (7/13/2020)
@Kellytoons
Can you suggest any good Hair for Male formal looking.

I have most of the ones from reallusion store but I am looking for something Equivalent to SWAM hairs.
I made mistake of not asking your opinion and bought a male DAZ hair which I had to eventually refund due to issues.
I will try to find again but if you have any which works great will be deeply appreciated.

Regards
Sun


You may need to be more specific -- there is a LOT of Daz hair which will work (and a lot which doesn't) and while I can advise you if something specific will or won't there are SO many styles it's hard to know what you are looking for.  If you have an image of something you are seeking I might be able to find something equivalent.

By larryjbiz - 3 Years Ago
Here is an example.  A lot of times when I go into skin weights to adjust. It hangs up or crashes. Maybe the poly count.
When I have been able to mess around..locating the bone bone I need to 0 the the weights become an issue.
I haven't got a handle on the manual weight mapping.
The beard is from Genesis M5Beards
Thanks

https://forum.reallusion.com/uploads/images/939f0e15-98a1-44ab-9006-bbd2.jpg

https://forum.reallusion.com/uploads/images/10498941-46a6-4f79-a145-5693.jpg



By Kelleytoons - 3 Years Ago
Yeah, I'd still stay away from fibermesh hair (for one thing, it looks like crap :>Wink.
By larryjbiz - 3 Years Ago
Lol... No offense taken.. 

Appreciate the input
By Kelleytoons - 3 Years Ago
You're using Advanced, right?  And checkmarked the "Map facial textures"?  You might try importing at 4K (by default it comes in a 1k).

I'm using the Scarecrow and it looks fine to me (it's even part of my Halloween animation I'm doing).  Remember that trying to compare to Daz renders is a lost cause (the two are VERY different systems).  If all the textures are there it's likely it's just a lighting/render issue.
By Kelleytoons - 3 Years Ago
Ah, okay, sorry -- I should have gone back and looked at this (I'm SO busy right now).

Okay, the Scarecrow needs a custom ini file to work properly, as it will not gather the textures correctly even with Advanced.  Because I'm SUCH a nice guy I'm providing that file in this post.  Note that you will still need to provide the folder the textures are located in (for everyone it's different but the last piece will be Runtime/textures/RawArt/G8MScarecrow).

You'll also want to bump up the bump files to 100 (they come in at 10).

And then you'll get this:

https://forum.reallusion.com/uploads/images/67298088-e6e7-4645-b057-cc73.png

Note that you can't simply drag and drop those textures from that folder -- they won't be correct.  Plus you have transparency textures in there as well, which add more detail.

Crap, can't upload .ini files here.  Sigh.  Okay, so it will be a zip file (SO stupid).




By Kelleytoons - 3 Years Ago
I know that's your directory -- what I mean is, show me the screenshot of where you entered that into CC3 (you may have entered it wrong).
By Kelleytoons - 3 Years Ago
Glad it worked for you, although that begs the question as to why it doesn't work for TSL.  Maybe he can provide a video showing the exact things he's doing from Daz start to finish and we can figure it out.

You don't always need to use an .ini file -- MOST of the time you shouldn't have to.  But if you don't see the textures then you do have that tool at your disposal.

In related news I actually found a Daz avatar that even the .ini file couldn't work on.  Really, really weird, but I found a very elaborate workaround so at least I was able to get the textures in (don't ask -- if you never need to do it you don't need to know :>Wink.
By Kelleytoons - 3 Years Ago
The easy way to get something to ALWAYS work is to just bring another standard Daz avatar into the scene using the same type as the one you're having trouble with.  However, this approach really works best with clothing and/or difficult accessories.

With a nude figure it becomes a bit more complicated but I suspect in the case of Hotura it's the same as it is with Sakura (or whatever the heck these names are -- the eyes are the problem. Delete them and you should be okay.

Then, of course, you'll have no eyes so you'll need to adjust the ones CC3 can supply.  It can be done, not perfectly, but it will work.  CC3 really isn't set up to work well with Anime characters but you can get something acceptable.


By ultimativity - 3 Years Ago
Hello, thanks in advance for your assistance.  My problem is hair imported with a G3F character from DAZ is not displaying well in CC3 or in Iclone 7.  I have attached screens of my workflow.  I would welcome any advice for making the hair look fuller, without gaps, like it displays in Daz 4.

Thanks,  Nathan
Nahtan

https://forum.reallusion.com/uploads/images/38c2cd79-7ac9-4e3a-90f0-cf73.jpg
By ultimativity - 3 Years Ago
Great., I will try that. I was going to go into gimp and full around with the original office but if I can use a slider to achieve the same effect it’s worth a try.
By facr73 - 3 Years Ago
Hi.

I have another question. I have a shirt that the buttons are separated meshes. How do you solve this? Correct in DAZ, export the buttons and the shirt and join in blender or other software or is any way to do this in CC3?

Thanks.
By friday2sense - 2 Years Ago
Hi all, this regards the dForce H&C Mandarin Collar Outfit (https://www.daz3d.com/dforce-hc-mandarin-collar-shirt-outfit-for-genesis-8-males)
This concerns one issue (there are others) - in Daz the shirts render with normal opacity, although in the working viewport they are semitransparent. I import via Transformer using the Advanced option.
In CC3 view and renders, the shirt is semi-transparent - the pants waistband and the outlines of the G8 male body are visible - it looks diaphanous.
I know from this thread that CC3 isn't crazy about dforce cloth, but this is the only problem I have found with the shirt.
Can you point me in the right direction to resolve this?
Thanks!
By Kelleytoons - 2 Years Ago
facr73 (3/28/2020)
Kelleytoons (3/28/2020)
The cape is actually pretty easy.  Remember that in these circumstances it's all about the weight map, NOT the cloth weighting (I know that sounds confusing and it's too bad they didn't have two separate terms).  For the cape you can use the cloak weight, but if you paint a decent physics map (I did mine in about 10 seconds) the cape moves beautifully on the figure.

Now -- I didn't see how his "skirt" (sigh -- male skirt) would work with a physics map, but I did weight it as a dress and it seemed to be okay without such a map.  But perhaps in concert it will be an issue.  If you need to see what I've done with this I'll be glad to make a short tutorial.


Hi Mike.
Thanks. I've tried the cloak too. If you don't mind to show how you did the cloth weighting it would be great.:-)

facr



By Kelleytoons - 2 Years Ago
You don't need to do what Rampa suggests.  Just use the t-pose (supplied by RL with CC3) to pose your Gen 8 male and THEN apply the outfit.  Export and when you use transformer he will come in properly:

https://forum.reallusion.com/uploads/images/d3fd0610-d881-4e92-9975-3810.png
By Kelleytoons - 2 Years Ago
Here's a trick whenever you have things which get hidden like this -- just drag and drop ANOTHER avatar into the project.  What will happen is that when you import via Transformer it will see one of them as an "accessory" (which you can just uncheck and not even import).  I think I have a tutorial on this -- let me look:


By Kelleytoons - 2 Years Ago
I'm not having that problem, so you might want to describe (or shot a video) showing the problem.

Now, you can always take an accessory and reweight it as any particular item you want, but in the case of the TG Gen 8 you shouldn't have to do this as they are correctly recognized.  So it might be the way you are bringing them in.  You DID put two of the characters in there, right?  And only put the clothing on one of them, and when it came in you unchecked the other figure?  (That should just bring the clothing in separately).
By Kelleytoons - 2 Years Ago
General comments first.

HD characters will not import into CC with those HD details.  They will come in "smoothed out" so don't be disappointed if you lose a lot.  The new SkinGen will allow you to get *some* detail back with combining normals maps, but the modeling details will never be translated.  As a very general rule I don't use any HD models from Daz unless they are so extreme (like a Boar man) losing detail won't be a problem.

And we always mention (but worth mentioning again) that fibermesh hair is a Bad Idea -- doesn't animate well, doesn't look well.  I would stay away from anything with eyebrows made of it.

So -- pass on all four of these, due to fibermesh eyebrows/beard and HD details which will be lost.  Honestly, with Headshot you can create a lot better characters yourself directly inside of CC3.
By 777ideas - 2 Years Ago
We have problems with exporting hair + beard from DAZ studio to CC3.
here is video with the issue which we have
Can you kindly help us with this issue?
Thanks!

https://www.youtube.com/watch?v=iTO5mjAYpA8
By Bobbydata - 2 Years Ago
Ok, thank you Mike, so, I will look if I can find an other model on other generations then.
By Kelleytoons - Last Year
Right.  The usual workaround (which I'm almost 100% will work for this) is to load in ANOTHER Gen 8 male in the same scene.  What's happening is that suit is turning off part of the mesh (we would say "hiding the faces" in Reallusion) so it doesn't look like a proper figure to bring in.  By loading up another figure (which will take the same exact stance) you fool CC3 and then you just uncheck that first figure upon import.

If this doesn't work or you can't figure it out let me know and I'll make a video using this particular costume.
By fsilva - 4 Months Ago
KT,
Thanks!
Kind regards,
Frank
By dovletka - Last Year
I didn't get to the point of coloring. In my case only exporting with the second G3F figure helps to at least get them into CC3, but they are still way off and not attached to the fingers. This time is didn't even use the custome figure and clothing, just used default G3F and applied the Nail System. See the result...
By Kelleytoons - Last Year
Actually in the meantime I did find that system.  But it worked for me without importing another figure.

It's a bit tricky, though.  First of all, I used the Genesis 3 female (might as well -- loads faster and CC3 will convert anyway).  Applied the nails and exported.  CC3+ Transformer input worked fine without seeing a problem.  Note that it will also show a Geo-shell - you can uncheck this as all you want is the nail system.  But change the nail system to "Hair" (trust me, you will just need to do this).

Now import and then select the nail system and convert to accessory and THEN finally weight it as gloves.  Whew.  A lot of steps but now you will have nails that will work.  However, a couple of caveats:

1) You might want to get rid of the nails that are the default on the figure.  You can't delete them, but you CAN change the shading type to PBR and then turn opacity down to 0.  This helps a tiney bit.
2) All the nails have separate maps - that's okay if you really want separate maps for each finger, but if not (like most women like all their nails to be the same) just select all the textures and comine to one.
3) You can load in the various transparency maps into the opacity slot - you'll find those in Runtime/Textures?Nikisatez/NailSystemTex.  Note that if you want to color those nails the best way is to edit the maps yourself.  Trying to use the "system" inside of Daz is unlikely to be transferred properly given how complicated these nails are setup.

If none or some of this is not making sense let me know and I'll make a video tutorial.
By Nicole-PandorasBox - 3 Years Ago
New, more concrete problem: Daz hair...It comes into CC3 fine, via Transformer. Looks great. When I send him to iClone, however it is not...great. The hair is actually two put together: Pure Hair Sleek for Genesis, and Colin hair for Genesis 3 (with the man-bun hidden)https://forum.reallusion.com/uploads/images/cf0589c8-d36e-456e-9059-a8b2.jpg, on a Gen3 Male. (There just aren't any good low man-ponies out there, so this combo was the best I could come up with). I can even get it to not be all white like that, but then only parts of it show and he looks like a cat with mange.

I attached images that show the problem. Any ideas? Thank you for any help you can provide!
By Nicole-PandorasBox - 3 Years Ago
So I followed the directions in Kellytoons' amazing video, bringing one hair in as hair and the other as cloth (separately). Then I fiddled with the textures, and even weighted the pony (still fiddling with that) to get them right, and, ta-da! Here it is! Thank you, thank you, thank you!https://forum.reallusion.com/uploads/images/097beffd-0c8b-4e4c-99f9-e7f5.png
By toystorylab - 3 Years Ago
Hey Mike,
though it's not what i wished to hear Pinch; thanx for quick reply! Wink

By toystorylab - 3 Years Ago
Rampa (5/26/2019)
So I figured you could import the skeleton as clothing.

Hey Rampa, as i already own that skeleton, i would give it a try...
Before i do silly things, import "as clothing", how did you do that?

By toystorylab - 3 Years Ago
I used "Fit To", worked fine (Fit to M4 base character)...



Will try Rampas Method in the next days...
By Kelleytoons - 3 Years Ago
Good call, Mr. G.

You still need to know what the figure was intended to be rigged for, but this does help with, say, Mr. Scallywags (a figure not intended to perfectly match any particular figure exactly, although it says it will use "a lot" of Gen 3 poses).  If you try and fit without this knowledge it won't work (unless you just happen to get lucky).   But if you use the Gen 3 figure fitting after zeroing out the Gen 8 male (and the Skeleton -- I don't know if you have to do both but I did) it will fit just fine.

There apparently is an art to this, so it's not *exactly* a science, but based on the four or five skeletons I've tried it on it will work, and you can use almost any Gen figure for the base.  Why is this important?  Because if your intention is to fit clothes to the skeleton (the only real reason to go this route -- otherwise just bring it in via 3DX as a non-standard character and it will work just fine) then you want to FIRST make the figure as thin as possible (not afterwards, or the skeleton itself will get thinner, either in Daz or in CC3).  So if you happen to have some thin morphs (I used Floyd plus the basic Thin which made the figure look like something from a concentration camp) the skeleton then almost matches the surface of the figure, which means clothes fit almost perfectly and don't look like they are hovering above.

I'm going to make a video for my channel on all of this but it's a good catch by everyone here.
By Kelleytoons - 3 Years Ago
The skeleton.  I hope.  (Because if you paid money for that girl, say, on the street, I will not sleep tonight).
By TonyDPrime - 3 Years Ago
Kelleytoons (5/27/2019)
I never use V4 (seldom use M4).  But is there a particular character you'd like me to try?


Hi Mike, thank you for asking.  It's not really a major one, just I have old scene characters that I would like to bring into iClone and I find I have to remap them from V4 onto V4.2 in Daz.
I noticed in the tutorials RL has they are using V4.2, maybe it i because the later "4.2" version that had more morph abilities and bone mapping., vs the original "4.0"

If I was to pick a character I am interested in, it would be the original stock out-of-box Poser-Daz V4 default. 
Not the V4.2 base, but the flat-original V4 base.  I have both in Daz.
Because I am wondering if there's something amiss, like as in the base original V4 should actually work upon import to CC3.

-Tony
By Kelleytoons - 3 Years Ago
I've talked about leaving or changing hair to cloth in a lot of my tutorials -- nothing wrong with it (and the only way you can have more than one hairstyle at the same time).  I'm wondering if you brought them in as cloth and then weighted them as hair whether they would lose their morphs, though?  If not, you could do that.

The only possible downside is twofold -- you will need to remember where they are (they can't be stored in the hair folder) as well as get no auto replace if you do put another hairstyle on.  For those two reasons, though, I would make an effort to convert them back to hair if I could.
By Kelleytoons - 3 Years Ago
Well, there's a lot to unpack here.

First, this is in the Character Creator forum, specifically in the part of CC3 that contains Transformer, which imports models from Daz (all Genesis figures, M4 and V4, and Hivewire avatars).  So in that regard it's outside the scope of this forum, not to mention this thread.  What I would suggest is that you try Transformer (assuming your models you are attempting to use fall into that category -- you say G3 so I assume you mean Genesis 3).

Secondly, this only talks about the importing of such models into CC3 (and then for their subsequent use in iClone).  You seem to be talking about importing or using animation created outside of the iClone process and, again WAY outside this forum and thread.

I will say, in general, the iClone universe was never meant to import animations other than those body motions which fit the BVH avatar standard.  It has never said or implied it would ever do facial animations, and since it uses a morph based approach to facial animation it really isn't possible anyway.  If that's what you are pursuing I'd advise you to give up.

But if you want to continue this discussion feel free to start it in the appropriate forum (I would suggest the 3DXChange forum, since that is what you are using).  For the purposes of bringing in Daz characters to the iClone world, 3DX is pretty much obsolete, though.
By Kelleytoons - 3 Years Ago
You most likely need to apply some weight maps but if you provide a link to the Daz site for this clothing (so I know exactly what outfit it is) I can help you further.
By EvilGenius - 3 Years Ago
Kelleytoons (10/31/2019)
You can do this fairly easily if you don't need to see the end of the arm (which is to say you don't need to see that it is hollow).

If that's the case, just turn all the textures on the avatar EXCEPT for the arms to 0 opacity.  Then you have the arms.  Now -- if you have need of only ONE of those arms you will need to do a bit more work.  In that case you'll need to create an opacity map that hides the arm you don't want.

If none of that makes sense (even after reading the manual) I'd be glad to make a video or I'm sure others here might help.

Now -- if you need to see the ends of the arms then you need some kind of "stopper" (think of it like a cork).  Daz actually makes those, for those folks who want amputated arms (and I used one in my Halloween zombie video which you might check out).  You can use them and change the texture so it isn't blood red.  But it's a bit more complicated and if you need that I can walk you through that as well.


Thanks for the response.  I have thought about that but it wont work for my situation.  I make Snapchat AR lenses and the overall project file has to be under 4mb.  If I add an entire character it will bring the filesize up.  I thought about a 2D arm and hand but that wouldnt look right bringing in a 3d object into the scene.

EXAMPLE OF ONE OF MY SNAPCHAT LENSES:
https://forum.reallusion.com/uploads/images/6de4766f-b5c2-4acb-8c4c-afd9.jpg
 
By Kelleytoons - 3 Years Ago
Okay, you won't get this to work properly.

In general, dForce cloth doesn't work well inside of CC3, and my suggestion is to avoid anything with it.  Sometimes you can create a good weight map for it, and it *might* have been possible in this case, but that costume is a hot mess -- the creator (whom I tend to stay away from) has divided it up into so many zones that even bringing it into 3DCoat to try and weight it properly was a disaster (in general you need a piece of clothing to have a single UV across it to make it possible to paint the map properly -- this one is split into many different UVs none of which share any commonality.  I gave it a shot but it eventually crashed 3DCoat which is NOT a good sign).

If you are good at modeling and other such you might be able to reconstruct the UV in 3DCoat -- if it can be done anywhere it has to be there --  but it's WAY above my pay grade.  Even the interior tunic has so many different UVs you'd be lucky to get it functioning properly.  My advice is to use another costume.
By Grumpsalot - 3 Years Ago
Thanks Kelley,

That's the biggest problem with these type of meshes. I have a fairly old but beefy computer set up and even just bringing in something as small as Thorns beard will produce a noticeable lag in CC3. The gorilla hair suit I made was workable in Poser but barely. Maybe fbx to Zbrush to use the decimator there? I made the gorilla suit years ago and never got around to even trying decimation. Yup. Fibermesh is a pain to work with. Definitely not animation friendly or even single shot friendly. 
By Kelleytoons - 2 Years Ago
If you are talking about Toon Generations 2 (based on Gen 3 characters -- so a *bit* confusing) they will come in via Transformer just fine.
https://www.daz3d.com/toon-generations-2-essentials-for-genesis-3

The current "Toon Generations" is based on the Gen 8 figure:
https://www.daz3d.com/toon-generations-essentials-for-genesis-8-males

Again, they come in via Transformer and work just fine.

You could try the earlier generations but I wouldn't recommend them (stick with CC3 compatible and you can then use all the clothing and accessories just fine).
By Kelleytoons - 2 Years Ago
You might want to show me each of the materials as they end up in CC3 for the hair -- all the maps (you might need screen shots for each one).
By Kelleytoons - 2 Years Ago
I spent an hour or two on this but I'm no closer to having any answers (for one thing I'm hardly a Blender nor Daz expert).

I think at this point my advice would be to try the Blender Hair tool (I have many tutorials for it on my channel).  We know it works, and it generates hair fantastically, and there are even some fur tutorials for it out there.  I did a very preliminary test to see what would happen with body hair and it seemed to be fine, although there will be a lot of tuning the parameters to get it right.  If you go this route and buy the plugin (it's less than $40) let me know and I'll see if I can make a tutorial on doing body fur.


By Kelleytoons - 2 Years Ago
In this case, you should try bringing it in unweighted.  Then once inside try weighting it as a cape and see if it helps.

But I'll give you a clue -- probably not doable.  These things are usually poorly constructed (generally overall body coverings).  You CAN make them properly, but most Daz Devs don't.  Just always let me know what you are going to buy from Daz and I can tell you in advance how well it will work and whether it's worth buying (some good robes exist out there).
By facr73 - 2 Years Ago
Hi, thanks.

That's what I'm looking for.
I will try your suggestions and see if I can do it.

Reallusion CC3 should have something to aid these kind of clothes. Or even make a tutorial on how to do it.

Thanks again. 
facr

te]4u2ges (5/11/2020)
Capes are a pain. But it can be done. Here are my few cents.


I do not know what DAZ mesh looks like, but it should not be too dense (< 2000 - 3000 polygons). 
Regardless how it was weighted, CC will not do it right. Custom paint in Blender might require.
But it is not worth the effort to weight paint mesh under arms so that cape accurately drapes when she lowers them.
What cape is all about, is right physics weight map and physics settings.
This is an improvised cape simulated in Blender.
By Revmagi - Last Month
Hello, 

         Thank you for your thread and any help you can provide. I have the dForce Fiesta Dress : https://www.daz3d.com/dforce-fiesta-dress-for-genesis-8-and-81-females. It has a few sliders to customize the dress, and it works well with the weighted fabric in Daz, but upon importing to CC3/4 and either CC3 or CC3+ characters with A or T-pose the dress goes crazy when the body is moved. I see there is rigging in the dress for the folds and some are tied to the thighs. This is apparent when you animate the world, The dress moves as if it were pants, with the legs in huge swings. I have spent almost a month trying to figure out how to restructure the dress to be connected to the waist or Hip and not move with the legs. I would be happy to achieve that much.. having a little physics which allows it to sway from side to side with her hip movement would be icing on the cake. Again, thank you for ANY help. 

 
By GamesAlchemist - 5 Months Ago
Thank you very much for the response and offer. It's such a shame as I had some awesome hair that looked perfect on the characters and now I have to swap it out Sad O well you live and learn.
Thanks again
By shadybearbklyn - 2 Years Ago
Thanks Mike. I remember checking those out a while ago. It might be time to dive in.
By Kelleytoons - 2 Years Ago
Is that misspelled?  I can't find any hair named that on the Daz site (a direct link there would be helpful).
By shadybearbklyn - 2 Years Ago
Hey Mike. The issue I'm having with this particular hair is the strange breaks in the hair. I'm having a hard time figuring out what's causing this.https://forum.reallusion.com/uploads/images/3de24dca-aec2-47a3-92d9-c3a6.png
By Bobbydata - 2 Years Ago
Hello Mike,

I bought this https://www.daz3d.com/hippie-chick-outfit-for-genesis-2-female-s

on Tpose it's ok, but with other poses, same with not too much modifications very fast there are a lot of distortions and defaults as you can see on this pic

https://forum.reallusion.com/uploads/images/ab2d16bd-4c0b-43ee-9085-bf00.jpgj
Can be great if you have some tips to get it better.
By Kelleytoons - 3 Months Ago
I assume what you are asking is why the jewels don't look like jewels and that really has nothing to do with Daz or even CC3 per se.  That's a matter of understanding the shaders involved.  In order to get them to look more jewel-like you need to play around with those settings (and even decide whether PBR is the right shader for you).

However, if you're going to export to another program it won't pay to spend TOO much time on this problem, as it's really the other program where the shaders need to be adjusted.  I have zero knowledge of programs outside of RL's universe, but I'm sure there are folks on the Unreal Forum that can help you (or perhaps the Unreal section here).  Learning how to use shaders in your renderer is one of the skills ever animator needs at least a passing acquaintance and familiarity with.
By Kelleytoons - Last Year
Make sure you have the latest version - go to the Reallusion Hub and just check for updates (updates are free).

I'm using 3.43.4315.1
By Kelleytoons - Last Year
Yeah, not so sure you can use this (but it's not for the reasons you're showing).

The morphs work fine - make sure you export them from Daz properly - and you can get rid of that seam by importing as an accessory rather than clothing (which you should do for most things which involve the arms/upper body in any way - you can always reweight as cloth once they are in).

But THERE is the problem.  As an accessory it won't conform properly when you pose the figure.  But as clothing the upper pieces will conform (and distort).  Now, you SHOULD be able to make those rigid but, honestly, I've never gotten that part of the Conform rollout to work properly (I suspect it's been broken a long time and folks just don't know it).  So you're in a conundrum of what to do with this... um, thing.

But it's at least impressive looking:

https://forum.reallusion.com/uploads/images/426d73ad-581e-441d-977d-70a5.jpg
By thebiz.movies - 2 Months Ago
Hey Mike,
I played with the weights but haven't been happy with the results as that seam in the front isn't looking good (looks great in your results).  Ill play with it some more today (re-import as an accessory as you said).  Ill report on my success if there is any.  Thanks!

EDIT: Ok, added it in as an accessory as suggested and things look a lot smoother.

One (actually two) other question about this dress (Im having problems with another dress, but one dress at a time), does the collar and wrist lace seem blurry to you or is that something I've screwed up? 

Also, the hose that comes with the outfit goes on fine until I use the high heel adjustment tool and then its all screwed up.  Any advice on using hosiery with high heels? 
By jeff.davies - 2 days ago
mrl (6/10/2022)
Hi! I’m having an issue with the armpits on this spacesuit (using CC4 but tried CC3 as well). It’s “Universe Explorer for Genesis 8 Male”. It imports mostly fine, but I’m having an issue with the armpits

It looks to me that if the weight painting is not the issue, then the mesh itself may be a problem. With the character at rest, you can see what appears to be a single vertex stuck to the arm. Its likely a weight paint issue, but you never know!
By jason.delatorre - 3 Years Ago
Got a weird hair issue. 

First off, I have pipeline edition so I have CC3 pipeline, 3DX and IClone pipeline.

I am using transformer to bring in the character and the hair is attached to the character. The hair in question is the Short Curls G8M hair.ttps://www.daz3d.com/short-curls-hair-for-genesis-3-and-8

So when I bring it in with transformer, I don't have any issues at all. It comes in fine into CC3.
https://forum.reallusion.com/uploads/images/06296401-7cc5-473c-ab0f-eb3a.png
However, when I export from CC3 to IClone...this happens...
https://forum.reallusion.com/uploads/images/2c83a122-e877-46ce-8d7d-2b89.png

THEN, even more curiously, if I switch modes from High to Minimal, then the hair disappears!
https://forum.reallusion.com/uploads/images/4dc8173c-3fdf-452f-bd0a-0fa4.png

Switch back to high mode..and it's gone...but it's shadow remains!
https://forum.reallusion.com/uploads/images/d9490a7a-2574-41ef-ba4f-dc8d.png
By TonyDPrime - 3 Years Ago
Kelleytoons (7/22/2019)
Yeah, I'm not sure how brows (or, for that matter, mustaches that actually conform to lip movements) are ever going to work -- the technology is just completely different (with iClone using morphs and Daz using bones for facial animation).  I don't think it's too big an issue when it comes to fibermesh (which I kind of hate the look of) but it would be nice if we could get even polygon hair to conform (for, say, mustaches).

Then again folks are always making breakthroughs so who knows what's in store for the future?  I know *I* won't live long enough to see much of it, but you young people will have a lot of fun.


Please don't say that!!  We want you here with us in the forums forever!!
(Or, is that actually a Hell you would rather avoid  Tongue)...


By toystorylab - 3 Years Ago
Hm, the problem is, the "suit" is one single mesh, including the shoes...
I tried transforming it twice, once as shoes, once as suit.
Everything went well, got the suit nicely hidden, keeping a nice pair of shoes, saved as shoes.
Reapplied, all the hidden parts are not hidden anymore Pinch
So, i will get it working to make her walk in the suit with the shoes,
but i won't be able to reuse this on other characters, unless i do the accurate "hide mesh" again and again...

https://forum.reallusion.com/uploads/images/911aa4fe-96cd-4fdc-98b9-265f.png

NOTE
- All sliders are "overridable" (+100), adjust high heels not, that's sad.
- Why does the scroll wheel to navigate to something behaves different to iClone?
   It would be cool if it takes the direction of your cursor, as in iClone, but it goes straightforward. Uncool...











By theschemer - 3 Years Ago
Thanks Mike. Well, at least I know I am not the only one that struggles with this. Most of the time I just make the thinning half-bald guys completely bald. Smile I will hunt down all of those suggested hairs from your list from DAZ and see if I can use any to help with my problems. Thanks for taking the time to make that list and I will be looking forward to what you come up using that software Rampa posted.
TS

edit: Where do I find the VMH Hair? Is it this one? https://www.daz3d.com/vintage-male-hair-for-genesis-3-and-8-males
By Kelleytoons - 2 Years Ago
I can't find an "Any Age Bob" but there is a "Various Age Bob" and it works fine for me.

It tries to come in as cloth using Transformer, but just change it at the first screen (do NOT import as cloth and then change to hair, as this won't work well).  But with either the default PBR or the Human Hair Shader it looks fine (do NOT apply the Hair shader to the cap, though, or you will have issues).

Also, while on the subject of different parts, note there are some parts to the hair that do NOT have opacity maps.  Thus even though the hair uses the same base diffuse on all parts, you can't just apply the same hair to all of them (or some parts will not have the right opacity).  This is typical of OOT hair -- she uses a ton of different opacity maps for each hair style and each piece should NOT be combined into one material.

https://forum.reallusion.com/uploads/images/d7371b31-8b14-4fde-bb01-4d45.png

https://forum.reallusion.com/uploads/images/0392c183-760e-4d83-a0bd-46c5.png
By Kelleytoons - 2 Years Ago
Can you provide a direct link on the Daz store to this item?  There are a TON of things that fit that "Gentlemen" category.
By Haratio - 2 Years Ago
There is a Kilt in the Reallusion Market place Mike. I dont know if that helps any but I was almost going to use the woman's skirt and try to texture it as a Kilt, but there is actually one in there, It is textured in Red Scottish Large plaid. I imagine the textures could be altered to green if some one wanted it to be Irish.
By sungod - 2 Years Ago
Thank you  Kellytoons.
I hope new laptop is working fine for you and all the best for fast recovery.
By Kelleytoons - 2 Years Ago
Hair will work fine -- coat requires some work with the physics maps and honestly I didn't want to spend more than five minutes with this (mapping would be far easier with 3DCoat but that requires more effort than I wanted to put in).  But at least it shows this is possible (note: because I only spent five minutes I didn't adjust the actual posing -- this is a stock Heidi perform movement that intersects in places and should be adjusted).


By chrisserketbeta - 2 Years Ago
I am in a similar situation with this hair, only that importing as an accessory is not enough when it comes to putting poses like the one below.
Also, I am having serious problems with my pupils.
https://forum.reallusion.com/uploads/images/aea6ac8d-ff9f-4cf5-af67-618f.jpg
I do not know what to do. I've been with this for several days.
PS: The hair is Abigail Hair for Genesis 3 and 8 Female (s) and the base HOTARU for Sakura 8.
Greetings.
By chrisserketbeta - 2 Years Ago
I understand.
Thank you very much.
And about the eyes, what can be done?
Is that I followed the tutorial to the letter (from Sakura 8), in more extreme poses what I showed above happens.
Any recommendation would be greatly appreciated.
By Kelleytoons - 2 Years Ago
Bobbydata (10/2/2020)
Hello Mike,
It's a bit out of the subject of this thread but close, I'll be happy to buy this grass from Daz, do you think it will works on Iclone?
https://www.daz3d.com/instant-grass--photorealistic-grass-for-iray


I can look at it but since I don't have IRay for iClone I'm not sure how much I could tell if it will work for you or not.  IOW, I'll be glad to see if it renders okay using native iClone renderer, but if that isn't what you want I wouldn't even have a clue if IRay will work.

However, after a second look I would NOT recommend it (given how heavy it is: 80K polys per a grass is HUGE.  Much better off using Substance or if you need individual grass shapes use the Total Plants approach).

By Kelleytoons - Last Year
As always I need to know which outfit you are trying (a link to the Daz page is best, but even just the proper name will help).
By Camonra - Last Year
kelleytoons, are you dropping the G3 T-Pose or A-Pose DAZ resource settings on the model?
By Kelleytoons - Last Year
jmontgom (10/29/2021)
kelleytoons, are you dropping the G3 T-Pose or A-Pose DAZ resource settings on the model?


I never change the pose - I always just export using the default Daz pose and import without worrying.

I guess I can make a video going VERY slowly (so you can see if anything you're doing is different) but I'm not sure what it will show nor do I know of any reason you'd get those results.  The arm stuff looks like it isn't coming in as gloves, and the feet stuff looks like it isn't coming in as shoes.  What happens (perhaps a screen capture) when you get the screen that has the various pieces assigned?

https://forum.reallusion.com/uploads/images/c22871fa-49c3-40a1-9cb5-e724.png
By Kelleytoons - 3 Years Ago
Works fine with CC3 Pipeline:

https://forum.reallusion.com/uploads/images/fb53f87a-1ce5-4f21-8ac0-2221.png

Now, I did have to add a bit of physics to the bottom of the coat, as well as hide some of the underlying skin (but that is typical of most outfits).  Otherwise it was a completely straightforward import (took less than five minutes).

(And thanks for giving me some ideas -- I'm going to generate a bunch of these guys for my London street scene).
By Kelleytoons - 3 Years Ago
Okay, I got it working, but it's a royal PITA and I'm not so sure it's worth it (which is why I always suggest that if anyone is going to buy something from Daz they ought to ask me first).

Here's what you have to do (and I could make a video tutorial if you like, because it IS a hot mess): first export from Daz the suit only as an OBJ.  Bring into Blender and cut all but the arms off (you can follow this same process if you want the feet to bend accurately, but you can get away with just faking it).  Export the arms as an obj and bring into your CC3 as you have it now as an accessory.  You'll need to edit the mesh because the arms won't *quite* line up in the t-pose, but you can get them pretty close without a lot of effort.  Now hide the parts of the suit and almost all the body you don't need.  Voila!

https://forum.reallusion.com/uploads/images/389df4aa-b773-427f-9774-056c.png
By Kelleytoons - 3 Years Ago
Wendy, I love you.

Okay, so I SAID my knowledge of Daz was limited -- never knew this about GeoShells.  But armed with that information, in just a few minutes I was able to do this:

https://forum.reallusion.com/uploads/images/b5d3c11d-5bbe-4d10-92c3-5095.png

The beauty is we don't have to worry about overlaying textures or any other hard to do crap -- I just edited the ini file that allows you to load custom textures in using Transformer, and it brought in those Psionne suit textures as if they were skin.  Which combined with the Psionne suit (most of which I hid except for the head piece) makes a perfect fit (note: I didn't do the finger and toe nails, or even the bump and roughness maps, as this was just  quick test).

I think I can also automate this via Python as part of my old Blender routines -- I'll play with this in the evening.  In the meantime I may even make a quick tutorial, as this opens up a ton of GeoShells I have, up until now, just avoided using.

Thanks again, Wendy!
By Kelleytoons - 3 Years Ago
wendyluvscatz (4/4/2019)
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.


No, you missed the bottom line of my tutorial -- we don't do anything with the maps.  Transformer (which you don't have) just bakes them properly for us, no mess, no bother.  All I do in Blender is IDENTIFY the maps which need to be put in (and it will do that automagically).  So, one button press, and Geo-Shells are imported as CC3 figures.
By emanicus - 3 Years Ago
AMAZING VIDEO!!! Thank you it makes it so easy now!!!
By Kelleytoons - 3 Years Ago
I assume you mean the Desiree top by RainbowLight for Genesis 3 (I couldn't find any Desiree top for Gen 2).

If so, it works fine coming in through Transformer (note the title of this thread).  You really shouldn't be using OBJ for Daz clothing except under VERY special circumstances.  Transformer is meant to (and does) transfer nearly all Daz hair and clothing perfectly.  (This I did automatically without any adjustments at all).

https://forum.reallusion.com/uploads/images/de1059cc-4dc7-47df-b9ea-d1de.png
By emanicus - 3 Years Ago
emanicus (4/8/2019)
Kelleytoons (4/6/2019)
An HDRI is just a particular type of image file, and iClone can use these as IBL images, for example (so you can both light your scene as well as have them as your sky).  I wouldn't think those files would be any problem but if you are at all unsure you can either buy them from Daz (which has a lot of nice HDRI images) or get some from the very many free places on the web (if you do a search of these forums you'll find someone who has posted at least a link or two -- let me see if I have one...)

Here's one:  https://hdrihaven.com/hdris/category/?c=all


Thanks KT, I did check the links out and they have good stuff but I need more fantasy ones like the one above that I posted. Will keep searching... On another note, would you know why a character from CC3 (and NOT imported from DAZ) has just normal eyes but when I send it to IC or load her in my scene from IC the eyes are transparent and you can see the light from the back through them... Thanks again!!!
https://forum.reallusion.com/uploads/images/0d06d3e9-3a89-451c-9729-c007.jpg
https://forum.reallusion.com/uploads/images/22ec52ba-f554-4dc3-a7aa-1f17.jpg

NEVER MIND!!! I don't know why but the material of the eyes were "traditional" instead of PBR, once I changed them the eyes showed just fine... Thanks!
By ultimativity - 3 Years Ago
In answer to your question, I had CC3 Pipeline but was never able to get the G3M imports looking as good as the 3DX import of G3M.

Perhaps I was not importing correctly in CC3?
By JaffaDave - 3 Years Ago
Thanks for taking the time to create a video & explain why it imported wrong. Yes i'm a sick man for needing this clown Smile but it's for a very special animation i'm working on. I've tried to get you Blender add-on working but to this day it still won't work for me. All I get is empty folders and a blank ini file.
Does it work with blender 2.8?


By Kelleytoons - 3 Years Ago
Tell me which character and I'll research it.
By Kelleytoons - 3 Years Ago
I always tell people to just ask me before they buy.
By Rampa - 3 Years Ago
@ Toystorylab

Here you go! Smile
http://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/08_Cloth/Partial_Conforming.htm?Highlight=non%20conforming
By Kelleytoons - 3 Years Ago
I've always just stayed away from the coats that use buttons, but I was playing with this last night and found that it was fairly easy to get things right if you brought the coat into Blender as an OBJ, removed all BUT the buttons, joined them all together, and exported as just buttons (joining in Blender is as easy as just selecting all of them and pressing Ctrl-J, so the process took less than a minute).  Inside CC3 when I imported I didn't import the buttons but did bring in the button array as an accessory and converted to cloth.  With them converted that way they will more closely follow the coat as it moves (and don't distort).

The only real issue is adjusting them for that default t-position -- I need to play with this a bit, but here's the general idea:

https://forum.reallusion.com/uploads/images/1ce61aae-762e-4fb1-813f-3514.png
By Scyra - 3 Years Ago
I like your way too. I just can't...Blender...that interface...too horrible—*shudders.* I really appreciate Reallusion's barebones style. Maybe I'll give Blender's Sensei Format a try before I give up on it.
By Kelleytoons - 3 Years Ago
Well, you need to have an understanding of what is happening.  There is no such thing as a "Daz eye" or "Daz teeth", for example.  There isn't even a "Daz character".  All we can ever do, when we use Transformer, is remap the Daz avatars to the CC3 ones.

This remapping just alters the verts to match, but the resultant change is still a CC3 avatar -- if it wasn't then the clothing wouldn't work, nor would you be able to reload it back into CC3 to do anything (like from iClone).

With that in mind any eye you've morphed is still just a CC3 eye, changed to whatever degree it was altered by the morph.  If you apply the morph at 100% it will be the full transformation, but any smaller amount will take it back closer and closer to the default CC3 one (from which you applied the morph).

Your shouldn't, as a rule, have a problem with the eyes and teeth changing wrongly and if you do it's likely you didn't use a base morph in the first place.  But I realize there are exceptions (early on Transformer had a terrible time with Gen 3 females, IIRC, not transforming the eyes and teeth correctly).  If you give me a specific example you're having trouble with I can check it out.
By vidi - 3 Years Ago
For eyes and theeths all what you need to do is, use the edith Mesh menue >  use select as Element . Move all it in the right Position and then use the auto position in the adjust face bone menue .
Save this as iAvatar and create a new morphslider,  source is default and target is iAvatar . The theeth and the Eye will now move in every state of slider correcly 
By Kelleytoons - 3 Years Ago
Here's an example of applying two RL morphs to the base CC3 female:

https://forum.reallusion.com/uploads/images/e6cb54ec-beeb-4c54-8da9-7d90.png

If anyone wants to duplicate this is just Mei and Christy applied at 100%.  Now, it isn't as extreme as the Paige example, but Paige is a very extreme morph to begin with, whereas these are two fairly benign RL females.  What it demonstrates is there is no way to properly account for ALL the various morph combinations you could create, at least with the teeth being a separate morph.  Again, that's an RL design decision and not something I can argue either for or against.

What it teaches you (along with a similar thread here about bringing in the Daz monstrosities) is that there are limitations to all morphs that just need to be accepted.  Applying a morph at less than 100% often will solve many of those issues, but now always (in the other thread it was exporting from Daz at 50% that helped a great deal... but then you lose a lot of the original morph).

These are edge cases, though, and *most* folks shouldn't run into problems as long as they don't need or use extreme examples.  Programmers love to work with such cases because if they perform properly then lesser ones will almost certainly work, but I just can't see how RL could account for all of these (again, with the teeth being separate).
By DavidinLA - 3 Years Ago
Hello, does anyone know the fix for this issue I'm having with Aaron for Genesis Young Teen Justin. I didn't see a texture profile available.

https://forum.reallusion.com/uploads/images/2cf466dd-2bf4-4473-a9c8-fe91.png
https://forum.reallusion.com/uploads/images/7ba61694-188e-4052-b07d-ca06.png
By Kelleytoons - 3 Years Ago
As I said in your other thread (as a rule you don't need to post more than once for the same problem, as we see ALL the posts).
By rosuckmedia - 3 Years Ago
Hello, everyone,
I saw a tutorial of Daz Hai Plugin yesterday.
Anybody's had any experience with that?
How about the export to Chracter Creator 3,
and what about the quality?And there is already a tutorial here in the forum.
Greetings rosuckmedia. Smile
By rosuckmedia - 3 Years Ago
Hi, Vidi,
Thanks a lot, but your answer won't help me now.
How do I start the tool?
Greeting rosuckmedia Smile
By shadybearbklyn - 3 Years Ago
Hey Mike,
I've been able to import a number of DAZ assets with no issue. When I've had problems I've added an additional character as per your suggestion and it's worked well. I'm having a problem with the DForce DSO outfit. When I import it there is a stretching between the legs in the crotch area. No matter what I do I can't get rid of it. Any suggestions?
By shadybearbklyn - 3 Years Ago
I tried that, but I wasn't able to get it to work correctly. 
By shadybearbklyn - 3 Years Ago
Hi Mike,
Do you know if DAZ's Trading Floor Outfit for Genesis 3 Male imports easily to CC3?
By Kelleytoons - 3 Years Ago
Yeah, as a very general rule I would stay away from any DForce hair (I have not found it to work very well even when you can bring it over).
By Kelleytoons - 3 Years Ago
Ah, okay then we are out of my pay grade (I know nothing about UE).

Inside of iClone you could do this -- you could weight them as, say, hair and then when you applied a head morph they would change to match (more or less -- you might have to adjust them further but as hair you can do this).  If I had to do this in, say, Max I'd create two separate figures and then just do a cross dissolve between them but, as I said, I'm WAY outta my depth here.

Perhaps asking on the UE forums you'd get some answers that would be helpful.
By AncientWire - 2 Years Ago
Subdivision is new to me. I tried it in DAZ and it said I didn't have a mesh selected (I had the hair selected). 
I used an adult model this time instead of a child - hopefully that will remove the pelvis from the weight mapping. (It did remove the pelvis and waist, but left spine, upper arm, and several more)
Transformer wanted cloth, but I chose accessory.
I used Polygon Reduction and let it choose.  I deleted the one with more faces, leaving the reduced one. 
Transfer Skin Weights - Other turns the hair into cloth and it has the distorted stretching.
I undid that back to accessory, then chose Transfer Skin Weights - Hair, which resulted in the same distorted stretching.
I set up to record what I did in Camtasia, but forgot to hit the record button Sad
Is there a way to just clear the weights from a bone other than using the paintbrush?
Thanks!

https://forum.reallusion.com/uploads/images/b7506f53-ef56-4f25-bbc5-2d39.png
https://forum.reallusion.com/uploads/images/9aefb4dc-18dd-4e82-91a8-2149.png

https://forum.reallusion.com/uploads/images/81dbb213-889f-44e1-8a90-07aa.png

By Kelleytoons - 2 Years Ago
So -- this is a bit of a weird one.  The only real problem is that all the diffuse maps are coming in at less than 100%.  Just bump them up to 100% and all will be well.  (The bump/normal maps are also off -- adjust any normals to 100%, and any bump to around 30).

However -- it does beg the question as to why.  Remember -- I'm no Daz expert (I'm so far from one it isn't funny).  My thinking is that somehow in Daz these are adjusted weirdly, because I've never seen this before (really -- and I have thousands of Daz items.  Never even seen this once).  Usually when textures are wonky it's because they are named wrong, but here the textures ARE coming in, just not at 100%.  So I don't know but at least you can fix this easily.


By facr73 - 2 Years Ago
That thing always happens to me even with DAZ Clothes. The problem  occurs when I use Dress as the Skin Weight Option. 
To solve some of those problems I choose Original and then I try to reweight the cloth.

facr
By mrl - 2 Years Ago
I'm looking for a posable house cat for a project and I'm considering this one from the DAZ store:

https://www.daz3d.com/daz-house-cat-with-dforce-hair

In the past I've had issues with body hair and fur not translating into iclone. Any thoughts on whether I'd have the same issues trying to import this model?

Thanks!
By mrl - 2 Years Ago
This is great! A couple questions:

You mentioned this is an iclone cat? Would you have a link to where I could purchase it?

Also, I'm not very knowlegeable on displacement maps, but based on what you're showing me, it seems like I should be. Is there anywhere you could suggest I look to learn the process you used for the cat?

Thanks!

By 4u2ges - Last Month
You have to acquire some skills in weight painting and physics for this project.
There are probably plenty of tutorials on RL channel and Mike has some.
But I made this brief one right to the point on how to weight paint this particular dress/skirt and then I shared my physics settings in iClone for it.
B/W physics gradient maps would certainly be different for your dress and would depend on the UV map. Look at the Mikes youtube channel, I think he has some tutorial on physics weight maps.
I also made this huge collision shape sphere for the hip and moved it down so that bottom of the skirt stay in place and does not fold much.



By mrl - 2 Years Ago
A wealth of information as always, Mr. Kelley. Thank you!
By Ink to Inc - 2 Years Ago
Thanks, Mike, for your quick response. I found the video you posted on weighting the hair as an accessory and then transferring the skin weights to 'other' and have tried that. I'm a rookie so it could be that I'm missing something really simple in the process. The physics maps may be what are escaping me?

Thanks again for the help you provide. It is appreciated.
By mrl - 2 Years Ago
That's disappointing, but exactly what I suspected. I'll forego this one for now... thank you for saving me the time and money.

Here's a thought.... if I really wanted to use an asset from the DAZ store that just wont transfer into the reallusion ecosystem successfully - could I animate on a different character in iclone then transfer those animations to DAZ and render my scene there?
By 777ideas - 2 Years Ago
Ok how about the next assets to buy in Daz store for CC3 Thank you!
https://www.daz3d.com/stranded-whiskers-for-genesis-8-males
https://www.daz3d.com/odin-hair--beard-for-genesis-8-males
https://www.daz3d.com/ashan-beard-for-genesis-8-male

By Kelleytoons - 2 Years Ago
777ideas (7/13/2020)
Wow! Thanks a lot about your help!!! I really appreciate!
If you don't mind I have one more question about long rope exporting from DAZ to iClone, because bottom part of it moving in fancy way.
Here is video on that
https://www.youtube.com/watch?v=i8mMo32D9qA

Sorry again about for so many questions and thank you again!


If you mean "robe" instead of "rope" the problem is that, as you note, it's weighted as pants.  You need to weight that as a skirt, so just take that particular clothing item, reweight it as a skirt or dress, and it should solve nearly all the problems (you still may need to apply some physics weight mapping to that to get it perfect, but I have a lot of tutorials on that process and it's difficult to describe them all here, particularly since my time on my desk is limited due to my surgical recovery -- hopefully tomorrow I'll have my laptop but in the meantime I try and steal a few minutes here and there).
By sungod - 2 Years Ago
Kelleytoons (7/13/2020)
sungod (7/13/2020)
@Kellytoons
Can you suggest any good Hair for Male formal looking.

I have most of the ones from reallusion store but I am looking for something Equivalent to SWAM hairs.
I made mistake of not asking your opinion and bought a male DAZ hair which I had to eventually refund due to issues.
I will try to find again but if you have any which works great will be deeply appreciated.

Regards
Sun


You may need to be more specific -- there is a LOT of Daz hair which will work (and a lot which doesn't) and while I can advise you if something specific will or won't there are SO many styles it's hard to know what you are looking for.  If you have an image of something you are seeking I might be able to find something equivalent.


1)
https://www.daz3d.com/lennie-hair-for-genesis-3-and-genesis-8-males
or 
2)
https://www.daz3d.com/short-fade-hair-for-genesis-3-and-8-females-and-males

3) I had bought this https://www.daz3d.com/dforce-corporate-hair-for-genesis-8-male-and-females  with bad results.

By Kelleytoons - 3 Years Ago
Hmmm, never seen this.  Do you have a particular beard you're having trouble with (as the name of this thread talks about, should be something from Daz)?
By larryjbiz - 3 Years Ago
I was finally able to get one to work.
I have to step thru again to get the steps I used in order.  But I applied weight maps with the head tilted away from the neck...which I had done before, but did't work.

Some where in the order of the baking and tilting of the head before weight mapping..helped

https://forum.reallusion.com/uploads/images/19ca0f57-c4a8-4c40-958c-8990.jpg
https://forum.reallusion.com/uploads/images/a72acc11-7d91-4f66-a998-f205.jpghttps://forum.reallusion.com/uploads/images/52eab871-872c-47bd-b55e-53c7.jpg
By larryjbiz - 3 Years Ago
https://forum.reallusion.com/uploads/images/94b46092-6837-4876-8c4d-dd9a.jpg
By larryjbiz - 3 Years Ago
https://forum.reallusion.com/uploads/images/ff913966-1093-4e2f-a542-c50b.jpg
By JaffaDave - 3 Years Ago
iClone
https://forum.reallusion.com/uploads/images/e71272dd-f2a5-4242-b3ad-8898.png
By Kelleytoons - 3 Years Ago
First make sure you're using the latest version of CC3 (3.11.2102.1).

Now, I assume you did choose Advanced (we ALWAYS need to choose Advanced now -- there's absolutely no point in using Basic).  You checkmark "Bake Body Texture" and put my texture profile in, fine.  What is the exact path for your textures?  Show me.  Make sure it's in the Runtime directory and only the topmost directory (Rawart also has a lower directory inside of that so do NOT choose that).

You should absolutely NOT be getting what you are getting in those slots:

https://forum.reallusion.com/uploads/images/066ccd47-6468-4799-bb34-e24d.png


By Kelleytoons - 3 Years Ago
Then that's just weird then.  I really have no idea what's going on with your setup.

Let's see what the OP has to say when he tries this (we might spot a trend).
By Kelleytoons - 3 Years Ago
It's weird.  And, as I said above, I came across another weird issue with one.  I think these sorts of things are edge cases and therefore don't need a lot of dev time to fix, but it would be nice if it were a *bit* better.

But glad you seem to have it more or less sorted out.  
By Kelleytoons - 3 Years Ago
As a rule I don't reduce polygons -- I think I did it once just to see.  So I'm not sure how much help I can be, particularly since it's a CC3 issue rather than a Transformer issue (which is what I deal with in this thread).

But if I get the chance tomorrow I'll at least give it a try and see the crash.  I suspect you'll need to report it to RL.
By ultimativity - 3 Years Ago
Thanks so much for your response, Mike.
By Kelleytoons - 3 Years Ago
One of the ways you can help with dresses is to pose in Daz with the legs far apart (VERY far apart) -- btw, it doesn't matter how you pose in Daz, it will always come into CC3 using Transformer in a t-pose.  No worries -- the important thing is the weight will be set when in the right pose of Daz.

Something else that helps with any particular item of clothing is to find another item that is weighted correctly and use THAT item's weighting (you can select it via the weight list).  So if you have a dress that works that is very similar to what you are trying to bring in use that weight.

That dress is a hot mess -- in particular very hard to get the physics weight right (and the trim is a separate UV map).  If you are handy with Blender you could bring the dress in and then perhaps use 3DCoat to remap the UVs but... I wouldn't bother.  There are better dresses out there.
By shadybearbklyn - 3 Years Ago
I'm having an issue with a few jackets. When I use transformer, they import without any issues. I save each article of clothing, but when I put them on a CC3 character, the fit is off. I've included a few photos. The trench coat is H&C for Genesis Female 8 and the suit jacket is Trading Floor for Genesis Male 3.https://forum.reallusion.com/uploads/images/fba03e07-7f52-4dd2-a209-75b8.pnghttps://forum.reallusion.com/uploads/images/192c3de3-3ef3-44c7-b511-683d.pnghttps://forum.reallusion.com/uploads/images/5e9d7ff6-7ad1-43b0-9101-1262.pnghttps://forum.reallusion.com/uploads/images/b3e5a58b-53e5-40f9-80f1-4ca0.png
By friday2sense - 2 Years Ago
Thank you Mike, actually there are TWO opacity maps in the Daz texture files for each shirt color, and when I tried map -02, opacity looked much better in CC3.
Just FYI, I like the trousers but in CC3 I initially got terrible "crotch-webbing," which you have addressed in this thread. It was such a mess of vertices that weight-painting was hopeless.
So before exporting from Daz in the Transformer T-Pose, using basic G8 male, I made the legs as skinny as possible. This separated the two trouser legs in Daz, and the pants imported perfectly through Transformer.
Thanks again for all the great info in this thread!

By stfgamedev - 2 Years Ago
Hello! Could you help please. I saw many lessons and read all this theme from the begining. The similar was with cyberarms, but it wasnt clothes like this
https://forum.reallusion.com/uploads/images/71888c3b-9f6e-483f-b695-43e.jpeg

https://www.daz3d.com/dforce-morphing-fantasy-armor-genesis-8-male

It seems to make this for all upper body assets, I show only gloves and robe for example. 
There is a way to Transfer it in A pose and then use smooth sculp tool, long long confirm and other, but you still can`t get the best result. Is there any way to do it in a propper way?
By Kelleytoons - 2 Years Ago
By stfgamedev - 2 Years Ago
Thank you very much! 
My problem was in checkbox "Merge clothing into figure skeleton"... Sorry ) 
By Auroratrek - 5 days ago
Banging my head about this one: I'm trying to Transform a Daz M4 figure with a custom head morph that I bought as a "character" with morphs and textures into CC3. (I have CC4, but saw the warnings about that.)

The figure Transforms fine with the textures on it, but when I apply the head morph, it errors out and says it's an "unsupported" character. The morph doesn't utilize the Daz morphs++, and doesn't appear as a slider in the Morphs list. Is there a work around for this? The Character is Trystan by Raiya. 

https://forum.reallusion.com/uploads/images/ea95ac6a-b5f6-4d74-a75d-effd.png
By 777ideas - 2 Years Ago
Kelleytoons (7/19/2020)
General comments first.

So -- pass on all four of these, due to fibermesh eyebrows/beard and HD details which will be lost.  Honestly, with Headshot you can create a lot better characters yourself directly inside of CC3.


I agree on that, but we have problems with how to import from photos hairs? Pro mode is only making nice face in CC3. And how to do next with hair?
By 777ideas - 2 Years Ago
yes here it is direct link to that hair + beard
https://www.daz3d.com/volta-hair-and-beard-for-genesis-8

If you want I can send FBX or OBJ files from export as well. The problem is not only with beard which is looking terrible, but with hair as well. I don't know why but it doesn''t export full long hair in this situation. Any help will be appreciated
By gicag14102 - 2 Years Ago
Hey Mike, I finally figured out, you don't need to buy that for it, if you don't like. I exported as obj from daz then import as accessories, then hide mesh and setup as boot. This tricks works when transformer twisted mesh. 
By fsilva - 4 Months Ago
Hi Mike:
I've been having an issue with the Mick Character , Daz No. 80943. It says it's a GF8 compatible figure, but when I try to apply the G8MaleT_pose.duf, nothing happens. Any help with be greatly appreciated.
Thanks,
Frank
By dovletka - Last Year
Ok, I think I followed through what you suggested. The Nail System has imported but in a weird way (pls see the pic below). Additionally the corset has also changed it's shape and it is now off. All previous times everything exported just fine except the nails. I meant to ask you about the boots velvet shader not exporting, but I would like to focus on the nails this time.