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Custom character workflow

Posted By oliverwatson 2 Years Ago
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oliverwatson
oliverwatson
Posted 2 Years Ago
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I'd like to use Reallusion software (+Blender?) to create a 3D "talking wall" character (see reference images) and animate it with motion live. Can anyone suggest a workflow for this?

I've tried using the Blender CC3 plug-in to bring a CC3 character into Blender and sculpt its face into a wall shape, but it's virtually impossible to do without changing the face topology. I also tried modelling a face from scratch in Blender and rigging the eyes and mouth with Rigify, but preparing it in 3DXchange seems overly complicated because it's only a head rather than a full character. It seems like something that should be dead easy to do, but I can't figure out the right approach. Any suggestions? By the way, I'm a 3D character newbie, in case you hadn't already surmised.

https://forum.reallusion.com/uploads/images/a02f416d-0ce0-4e33-8320-35a4.png
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2 Years Ago by oliverwatson
vidi
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vidi
Posted 2 Years Ago
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CC3 is not for that kind of  character

3D xchange need a human skeleton to retarget  the iClone bones, but that do not mean all Bones needs a mesh

in Blender create you wall face and skin only the head bone and maybe the neck bone , the other bones are only for to get the green button in 3d xchange 

 in the expression editor in 3D xchange import all you facial morphs and assign,  so that you can use your own profile for the lipsync and facial feature in iClone. 


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liebe Grüße vidi




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2 Years Ago by vidi



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