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If you have ANY DAZ avatar, clothing or hair that doesn't work

Posted By Kelleytoons 6 Years Ago
Rated 5 stars based on 2 votes.

If you have ANY DAZ avatar, clothing or hair that doesn't work

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emanicus
emanicus
Posted 5 Years Ago
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OK Now we have a consistent issue when we convert DAZ3D "GEO SHELLS", this is a different product and a different artist (product = SOF-1A for G8 and G3) and both behave exactly the same and 1 thing I saw they have in common is this fact that the suit (called shell) is defined as "geo shell" in DAZ. Differently from previous shell, this one come through CC3 as "cloth" so maybe there is a way to fix it? I opened a can of worms with these robots females but if we give up then we stop the future from happening... LOL... Should we contact Reallusion or let them know? Can we get their attention on this matter? Please, let me know your thoughts... THANKS!!!
https://forum.reallusion.com/uploads/images/8c42d0e3-6454-4398-96d0-82a4.jpg
wendyluvscatz
wendyluvscatz
Posted 5 Years Ago
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I am still on iC6 and CC2 but geoshells what I do is export an obj I then use Transfer utility on in DAZ studio and geometry editor to remove unneeded bits
also geoshells are basically textures on an offset mesh so you can just put those textures in layered image editor (LIE) under diffuse and use them on the base mesh.




Kelleytoons
Kelleytoons
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Wendy, I love you.

Okay, so I SAID my knowledge of Daz was limited -- never knew this about GeoShells.  But armed with that information, in just a few minutes I was able to do this:

https://forum.reallusion.com/uploads/images/b5d3c11d-5bbe-4d10-92c3-5095.png

The beauty is we don't have to worry about overlaying textures or any other hard to do crap -- I just edited the ini file that allows you to load custom textures in using Transformer, and it brought in those Psionne suit textures as if they were skin.  Which combined with the Psionne suit (most of which I hid except for the head piece) makes a perfect fit (note: I didn't do the finger and toe nails, or even the bump and roughness maps, as this was just  quick test).

I think I can also automate this via Python as part of my old Blender routines -- I'll play with this in the evening.  In the meantime I may even make a quick tutorial, as this opens up a ton of GeoShells I have, up until now, just avoided using.

Thanks again, Wendy!



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Mike "ex-genius" Kelley
Kelleytoons
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Mike "ex-genius" Kelley
wendyluvscatz
wendyluvscatz
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LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.




TonyDPrime
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KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.


Kelleytoons
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wendyluvscatz (4/4/2019)
LIE is not hard, it's just an image layering function in DAZ studio that creates temporary maps which will FBX export baked,  you can do the same thing in Gimp or photoshop or as you found, Blender.


No, you missed the bottom line of my tutorial -- we don't do anything with the maps.  Transformer (which you don't have) just bakes them properly for us, no mess, no bother.  All I do in Blender is IDENTIFY the maps which need to be put in (and it will do that automagically).  So, one button press, and Geo-Shells are imported as CC3 figures.




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Mike "ex-genius" Kelley
Kelleytoons
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TonyDPrime (4/4/2019)
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.




Detached brows do come in just fine, Tony.  They don't deform the way a regular brow would, but that's a morph issue, not an import one (and, honestly, I hate the look of them anyway and never use them).





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Mike "ex-genius" Kelley
TonyDPrime
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Kelleytoons (4/4/2019)
TonyDPrime (4/4/2019)
KT!!!
I got a gotcha-primavera for you!  

Actually, it came up a while back, don't know if it was ever addressed further -
the detached brow thing for some G8 figures. 

Ever come across needing this yet?  Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows.




Detached brows do come in just fine, Tony.  They don't deform the way a regular brow would, but that's a morph issue, not an import one (and, honestly, I hate the look of them anyway and never use them).



See!??  It's actually so Gotcha-Primavera that it is BOTH an import issue, and not an import issue, at the same time!
emanicus
emanicus
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Thank you so much Wendy, I understand now why Kelleytoons is in love with you... You guys have so much knowledge, I like to learn from you guys...



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