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"Character Auto Rigging" in cc3 . HOW IT WILL WORKS!!!!???

Posted By wildstar 2 Years Ago
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"Character Auto Rigging" in cc3 . HOW IT WILL WORKS!!!!???

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Kelleytoons
Kelleytoons
Posted 2 Years Ago
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larryjbiz (9/12/2018)
So if you bring a clothed genesis character for instance. Will the clothes be recognized as cloth...or it be converted as part of the avatar.

Thanks


They will be recognized as separate cloth items (or even hair, shoes and gloves, as is appropriate).





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larryjbiz
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Cool...thanks for reply KellyT
Peter (RL)
Peter (RL)
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wildstar (9/11/2018)
so "character auto rigging" means genesis auto rigging ? or it works with custom characters i will create on blender/3dmax/cinema4d etc ?


Unfortunately you can't use the Transformer feature to import custom characters you have created yourself in Blender. 3DS Max etc. Only characters there is a import profile for will import. This is currently Daz Genesis, Victoria 4, Michael 4 or Hivewire figures.


                                                                

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Peter (RL)
Peter (RL)
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wildstar (9/11/2018)
my point is, will I be able to continue exporting and importing CC bases as I currently do with my CC2? objs to create morphs and assets like clothing? using the old method? "riging clothes using weight transfer in 3d max and importing the fbx back to create various clothes?" if not
ok i buy it then ,but its not fair 


Yes you can continue to import and export OBJ's to create morphs just as you can do now in CC2. You can also import clothing in OBJ format and quickly apply it to your character using the transfer skin weights feature.


                                                                

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Peter (RL)
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larryjbiz (9/12/2018)
So if you bring a clothed genesis character for instance. Will the clothes be recognized as cloth...or it be converted as part of the avatar.

Thanks


As KT already answered, clothing will be automatically recognised and will be separate from the avatar. The clothing can also be saved separately from the avatar and applied to other avatars.


                                                                

Peter
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