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Message
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 1.2K,
Visits: 5.1K
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this function in CC3 needs to be better explained, I am entitled to the free version of cc3 and the only function that is making me think of buying the pipeline version is this: "Character Auto Rigging" I did not see anything in the wip videos, please .. I think of buying the pipeline version today. just for this function, Miranda please explain how it will work, if it will work .. thanks
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6 Years Ago by
wildstar
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Yesterday
Posts: 23.1K,
Visits: 36.5K
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The process is very simple. You export your Daz Genesis / Victoria 4 / Michael 4 or Hivewire figure to FBX. This can be a clothed character or just the avatar itself. Then in CC3 Pipeline you press the "Transformer" button and choose your exported FBX. CC3 will then do all the conversion work automatically and you will end up with CC3 Base compatible version of your character. Here is an example of a Daz Genesis 8 character (Cora) converted and wearing CC Essentials clothing. All done in CC3 Pipeline.
Peter Forum Administrator www.reallusion.com
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 1.2K,
Visits: 5.1K
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so "character auto rigging" means genesis auto rigging ? or it works with custom characters i will create on blender/3dmax/cinema4d etc ?
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illusionLAB
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illusionLAB
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 393,
Visits: 4.8K
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Sounds more like "remeshing" and "retargeting" to me - especially as you're restricted to specific character libraries.
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 1.2K,
Visits: 5.1K
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my point is, will I be able to continue exporting and importing CC bases as I currently do with my CC2? objs to create morphs and assets like clothing? using the old method? "riging clothes using weight transfer in 3d max and importing the fbx back to create various clothes?" if not ok i buy it then ,but its not fair
Edited
6 Years Ago by
wildstar
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sonic7
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sonic7
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.7K,
Visits: 19.4K
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larryjbiz
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larryjbiz
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 342,
Visits: 6.2K
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So if you bring a clothed genesis character for instance. Will the clothes be recognized as cloth...or it be converted as part of the avatar.
Thanks
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sonic7
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sonic7
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.7K,
Visits: 19.4K
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I'm wondering if you'd bring them in 'together' or 'separate' ......
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 1.2K,
Visits: 5.1K
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i have a diferent workflow, i use 3dmax/mudbox for all my creations. if i want i can bring a genesis cloth for CC without nothing of that. btw i already see this tabble cc2 vs cc3. my doubt is if i can do all things i do in CC2 in CC3 no pipeline , just cause i dont have interest in any feature. just the "character autorigging" now i undestand is "genesis autoriging" my last creation for a client using my workflow https://www.facebook.com/athos.rojas/videos/1830159537100735/
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larryjbiz
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larryjbiz
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 342,
Visits: 6.2K
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Above peter said clothed or just avatar. I'm just wondering if I bring in the avatar clothed..will I be able to save the clothes as separate cloth items in my
Edited
6 Years Ago by
larryjbiz
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