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09 - UDIM Texture Layout for ZBrush and Substance Painter Workflow

Posted By Miranda (RL) 4 Years Ago
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09 - UDIM Texture Layout for ZBrush and Substance Painter Workflow

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Miranda (RL)
Miranda (RL)
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In version 3.3, the workflow for ZBrush and Substance Painter is enhanced. With the UDIM layout option, there will be no normal seams issues.

Here is the workflow for reference: 
  • Step 1: Send CC3 Base+ Character to ZBrush via GoZ.
  • Step 2: Sculpt character in ZBrush, and send the final shape back to CC via GoZ.
  • Step 3: Export normal map (A) from ZBrush, and export mesh (B) from CC.
  • Step 4: Paint textures in Substance Painter by using (A) & (B), and export all textures you need from Substance Painter.
  • Step 5: Import textures to CC.

https://forum.reallusion.com/uploads/images/8d5f4a04-f5b8-4bdd-905e-01ff.png

Image #1 - The settings of FBX Export in CC

When exporting FBX from CC, 
  • Select “Maya” as target preset for the appropriate OpenGL settings.
  • Click the setting icon to expand Advanced Setting. Disable the UDIM checkbox.
https://forum.reallusion.com/uploads/images/71f1bb3e-4bdc-4a1e-bfbb-eba5.png

Image #2 - New project settings in Substance Painter
  • Create a texture set per UDIM tile: unchecked
  • Normal map format: OpenGL
https://forum.reallusion.com/uploads/images/46b02d5f-8192-4e14-86d6-92d9.png

Image #3 - The settings of Multi Map Exporter in ZBrush
https://forum.reallusion.com/uploads/images/672aae5e-662d-4be6-ba23-1a8c.png

Image #4 - The settings in Substance Painter
https://forum.reallusion.com/uploads/images/dccde2b2-dc04-4e8d-aa13-c396.png

Edited
4 Years Ago by Miranda (RL)
vidi
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I have not tried yet, but Substance painter has add a new udim support option . do this has an effect Of this workflow too ?

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Edited
4 Years Ago by vidi
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I follow exactly the export and import setting , but in Pinter it is the same as before I can not paint across UV set 
Can you show how it work ? Doze


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BTW can you also post the VD Multi Map Exporter Setting in ZBrush ?




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For me Substance Painter is absolutely unusable.
I have no Idea why the workflow here is needed 
I was in hope I can finally paint acrossing tiles.? 
I have no Idea why SP is so overrated .
Paint on multiple UV set seamless can 3D coad since years in easiest way .


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Oookay I got it 
RL Maybe you make an additional Export Option to remove all the shader domains from face group Body , then we can use the new UDIM Option in Substance painter without a detour in other programs .
At the moment , To paint across tile,  we need delete the shade domains from Face Group Body. For that we need to jump  in another 3D programm to do. But it would nice go the directly way   
But, I'm happy it works finally and SP is an Option to paint on a CC Character seamless 


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4 Years Ago by vidi
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if enough interest to the workflow how paint across UDIM UV tiles  in substance painter , I can make a video. 
jump in and give a notice Smile


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Delete double posting 

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But this is still for interest for me 
BTW can you also post the VD Multi Map Exporter Setting in ZBrush ,

, because  the multimap function in Zbrush is another story 


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After I spend a weekend with the new UDIM UV Layout feature, 
it is great,  I had so much fun to work with. 
It makes so much easier to use zbrush and SubstancePainter for texturing.
It just to the right time hehre with the new paint across tiles feature released 
For me the best CC feature of the whole uptdates lol.
Now I can finally more enthusiasm for Substance Painter 
Thank you ! Cool



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