09 - UDIM Texture Layout for ZBrush and Substance Painter Workflow


https://forum.reallusion.com/Topic451017.aspx
Print Topic | Close Window

By Miranda (RL) - 5 Years Ago
In version 3.3, the workflow for ZBrush and Substance Painter is enhanced. With the UDIM layout option, there will be no normal seams issues.

Here is the workflow for reference: 
  • Step 1: Send CC3 Base+ Character to ZBrush via GoZ.
  • Step 2: Sculpt character in ZBrush, and send the final shape back to CC via GoZ.
  • Step 3: Export normal map (A) from ZBrush, and export mesh (B) from CC.
  • Step 4: Paint textures in Substance Painter by using (A) & (B), and export all textures you need from Substance Painter.
  • Step 5: Import textures to CC.

https://forum.reallusion.com/uploads/images/8d5f4a04-f5b8-4bdd-905e-01ff.png

Image #1 - The settings of FBX Export in CC

When exporting FBX from CC, 
  • Select “Maya” as target preset for the appropriate OpenGL settings.
  • Click the setting icon to expand Advanced Setting. Disable the UDIM checkbox.
https://forum.reallusion.com/uploads/images/71f1bb3e-4bdc-4a1e-bfbb-eba5.png

Image #2 - New project settings in Substance Painter
  • Create a texture set per UDIM tile: unchecked
  • Normal map format: OpenGL
https://forum.reallusion.com/uploads/images/46b02d5f-8192-4e14-86d6-92d9.png

Image #3 - The settings of Multi Map Exporter in ZBrush
https://forum.reallusion.com/uploads/images/672aae5e-662d-4be6-ba23-1a8c.png

Image #4 - The settings in Substance Painter
https://forum.reallusion.com/uploads/images/dccde2b2-dc04-4e8d-aa13-c396.png

By vidi - 5 Years Ago
I have not tried yet, but Substance painter has add a new udim support option . do this has an effect Of this workflow too ?
By vidi - 5 Years Ago
I follow exactly the export and import setting , but in Pinter it is the same as before I can not paint across UV set 
Can you show how it work ? :doze:
By vidi - 5 Years Ago
BTW can you also post the VD Multi Map Exporter Setting in ZBrush ?


By vidi - 5 Years Ago
For me Substance Painter is absolutely unusable.
I have no Idea why the workflow here is needed 
I was in hope I can finally paint acrossing tiles.? 
I have no Idea why SP is so overrated .
Paint on multiple UV set seamless can 3D coad since years in easiest way .
By vidi - 5 Years Ago
Oookay I got it 
RL Maybe you make an additional Export Option to remove all the shader domains from face group Body , then we can use the new UDIM Option in Substance painter without a detour in other programs .
At the moment , To paint across tile,  we need delete the shade domains from Face Group Body. For that we need to jump  in another 3D programm to do. But it would nice go the directly way   
But, I'm happy it works finally and SP is an Option to paint on a CC Character seamless 
By vidi - 5 Years Ago
if enough interest to the workflow how paint across UDIM UV tiles  in substance painter , I can make a video. 
jump in and give a notice :)
By vidi - 5 Years Ago
Delete double posting 
By vidi - 5 Years Ago
But this is still for interest for me 
BTW can you also post the VD Multi Map Exporter Setting in ZBrush ,

, because  the multimap function in Zbrush is another story 
By vidi - 5 Years Ago
After I spend a weekend with the new UDIM UV Layout feature, 
it is great,  I had so much fun to work with. 
It makes so much easier to use zbrush and SubstancePainter for texturing.
It just to the right time hehre with the new paint across tiles feature released 
For me the best CC feature of the whole uptdates lol.
Now I can finally more enthusiasm for Substance Painter 
Thank you ! :cool:

By Miranda (RL) - 5 Years Ago
Hi vidi!

Long time no see! It's super great to see you again.  Hope you are doing well.
I just updated the flow image to prevent confusion. 
Please use the CC-generated FBX to Substance Painter.
https://forum.reallusion.com/uploads/images/2b98824a-9bd6-4263-afe0-97ae.png


vidi (7/25/2020)
Oookay I got it 
RL Maybe you make an additional Export Option to remove all the shader domains from face group Body , then we can use the new UDIM Option in Substance painter without a detour in other programs .
At the moment , To paint across tile,  we need delete the shade domains from Face Group Body. For that we need to jump  in another 3D programm to do. But it would nice go the directly way   
But, I'm happy it works finally and SP is an Option to paint on a CC Character seamless 


By vidi - 5 Years Ago
Hi Miranda,Thank you!:)

I have use the new CC+ fbx version, but for every surface it create its own tile set, therfore i have delete the surfaces and get thus all tiles in the uv view to paintable across.
the only downside is the generated maps have not more meaningful names. But is the only workflow that worked in this case for me. 

By justaviking - 5 Years Ago
vidi (7/25/2020)
if enough interest to the workflow how paint across UDIM UV tiles  in substance painter , I can make a video. 
jump in and give a notice :)


That would be wonderful.  :)
By Miranda (RL) - 5 Years Ago
vidi (7/25/2020)
BTW can you also post the VD Multi Map Exporter Setting in ZBrush ?

Hi vidi!
It's a bit late. Here you go. :)
https://forum.reallusion.com/uploads/images/abfd8c3d-ab81-40d8-9cf7-c442.png
By alex.catalyst - 5 Years Ago
It would be great to see the workflow from CC3 to Substance Painter (without ZBrush).

I just can't seem to work it out, or find a tutorial for something that I imagine should be quite simple.
By NevarrBlue - 5 Years Ago
vidi (7/25/2020)
if enough interest to the workflow how paint across UDIM UV tiles  in substance painter , I can make a video. 
jump in and give a notice :)

 
I would love a video on the workflow. Trying to get to painting my own characters using substance painter.
By vidi - 5 Years Ago
Oh Thank you !!!:)
I see this I just today.
That are very value information for me.  
By Miranda (RL) - 5 Years Ago
alex.catalyst (8/1/2020)
It would be great to see the workflow from CC3 to Substance Painter (without ZBrush).

I just can't seem to work it out, or find a tutorial for something that I imagine should be quite simple.


Hello,

A more efficient workflow for Substance Painter will be coming up in CC v3.31. Please wait for further announcement from us. :)


By dirtlux - 5 Years Ago
New CC to Substance Painter update? YES PLEASE! I'm new to the software and initial export/imports were pretty messy in Substance. 

Seeking a good work flow from CC3 to Substance so I can paint these beautiful characters!

<3<3<3 looking forward to learning more! @dirtlux
By Miranda (RL) - 5 Years Ago
dirtlux (8/22/2020)
New CC to Substance Painter update? YES PLEASE! I'm new to the software and initial export/imports were pretty messy in Substance. 

Seeking a good work flow from CC3 to Substance so I can paint these beautiful characters!

<3<3<3 looking forward to learning more! @dirtlux


Hi dirtlux,

Please find this post for more details. :)
https://forum.reallusion.com/456462/09-Substance-Painter-Workflow-New-in-CC-v331

By vidi - 5 Years Ago
Nice ! this is exactly what I want :)
By vidi - 5 Years Ago
Image #3 - The settings of Multi Map Exporter in ZBrush

When I use this Setting I get a non working NM
Has this changed in the meantime, or is this workflow still valid ?



By Miranda (RL) - 5 Years Ago
vidi (10/14/2020)
Image #3 - The settings of Multi Map Exporter in ZBrush

When I use this Setting I get a non working NM
Has this changed in the meantime, or is this workflow still valid ?


Hi vidi!
I'm not sure if I understand you correctly. May you elaborate more details like what you meant by not working?
We appreciate that if there are some images or video clips to show the steps and error. Thank you!
By mikahawkins - 5 Years Ago
There was another comment about not being able to paint across UV, I am facing the same difficulty. Any solutions?
By vidi - 5 Years Ago
I want try what you describe with the Multiexporter from Zbrush in your Post. The Normalmap is colorfull not blue. so not useful. I have exact these setting that you show in the screenshot

By cynsegura - 4 Years Ago
Thank you so much for your post!! You really help me.I was really struggling how to place the maps! Finally I got it! Thanks to your post!