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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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In version 3.3, the workflow for ZBrush and Substance Painter is enhanced. With the UDIM layout option, there will be no normal seams issues. Here is the workflow for reference: - Step 1: Send CC3 Base+ Character to ZBrush via GoZ.
- Step 2: Sculpt character in ZBrush, and send the final shape back to CC via GoZ.
- Step 3: Export normal map (A) from ZBrush, and export mesh (B) from CC.
- Step 4: Paint textures in Substance Painter by using (A) & (B), and export all textures you need from Substance Painter.
- Step 5: Import textures to CC.
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