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Blender Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 4.8 stars based on 17 votes.
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Blender Auto Setup

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Victor.Soupday
Victor.Soupday
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tbennani091 (7/14/2024)
Hello, 
Thank you for the plugin, I have an issue with reimporting to CC/iC though with animation changes.
My steps are :
Exporting the character from CC4 with the Blender Plug-in with an animation on the character.
Importing to Blender with the Add-on. The animation works well.
Rigify the character with the plug-in and change the animation.
Exporting a motion.fbx with the "Export Motion" in the "Rigging & Animation" category with bone naming "CC Base" and "include T-pose" on.
Import external motion to CC4/iC on the initial character with Motion T-pose on and set to the motion.fbx.

I end up with the animation rotated to a 90° angle, which is not a major issue but the animation is also jittering.
Here is a walk animation reimported to CC/iC, the weird jump moment is the change I made to test the feature.
I would be very greatful to get a solution or a workaround.
Thank you.



Firstly don't export as CC Base. Export as Metarig.
(See the tool tips when hovering over the export options)

In addition: when importing external motions into CC4 from Rigify:
  • Uncheck select root bone.
  • Load the motion fbx into the T-pose. (which you are)
  • Load the .3dxProfile exported with the motion into the motion profile.
76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6927422b-e570-4116-942e-0cf5.jpg
tbennani091
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Hello, 
Thank you for the plugin, I have an issue with reimporting to CC/iC though with animation changes.
My steps are :
Exporting the character from CC4 with the Blender Plug-in with an animation on the character.
Importing to Blender with the Add-on. The animation works well.
Rigify the character with the plug-in and change the animation.
Exporting a motion.fbx with the "Export Motion" in the "Rigging & Animation" category with bone naming "CC Base" and "include T-pose" on.
Import external motion to CC4/iC on the initial character with Motion T-pose on and set to the motion.fbx.

I end up with the animation rotated to a 90° angle, which is not a major issue but the animation is also jittering.
Here is a walk animation reimported to CC/iC, the weird jump moment is the change I made to test the feature.
I would be very greatful to get a solution or a workaround.
Thank you.

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mikegris
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Thanks again, appreciate the info and patience. I jus sent a reply a minute ago letting you know I worked it out.
mikegris
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I was trying to load the folder and not the .zip. I had downloaded on my Mac and it automatically uncompressed and threw away the .zip. I transferred the uncompressed folder to PC... TMI but being stupid is easy.
I think I'll go hit myself in the head with a hammer a few times. Might be more fun....
Thanks again.  do wish there was more current documentation and tutorials, though.
Victor.Soupday
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It does say at the top of the Read-me in each repository where it is installed.

I've added some more info to the release pages:

Blender: Add-on releases.
CC4/iClone: Plug-in releases.

The release pages are the best place to get them from.
mikegris
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Thanks a lot for the reply. I've been using the plugins for a while they've always always worked great, however, for the life of me I can't figure out which file is the 'add on' or to tell you the truth, how I got the 2.0.9 add on into blender 4.0.
Victor.Soupday
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mikegris (6/16/2024)
Doesn't install into Blender 4.1 for me?


Make sure you're not trying to install the plug-in for CC4 and iClone8 into Blender.

The Plug-in is for CC4 and iClone.
The Add-on is for Blender.

I suspect there are you tube videos or tutorials telling people to install the Plug-in into Blender, which isn't going to work.
mikegris
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Doesn't install into Blender 4.1 for me?
mikegris
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Doesn't install into Blender 4.1 for me?
hohwproductions
hohwproductions
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I've just run into the same error with wrinkle maps, everything is up to date from the plugin to Blender. 

Was there a solve for this one? 

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