Hello,
Thank you for the plugin, I have an issue with reimporting to CC/iC though with animation changes.
My steps are :
Exporting the character from CC4 with the Blender Plug-in with an animation on the character.
Importing to Blender with the Add-on. The animation works well.
Rigify the character with the plug-in and change the animation.
Exporting a motion.fbx with the "Export Motion" in the "Rigging & Animation" category with bone naming "CC Base" and "include T-pose" on.
Import external motion to CC4/iC on the initial character with Motion T-pose on and set to the motion.fbx.
I end up with the animation rotated to a 90° angle, which is not a major issue but the animation is also jittering.
Here is a walk animation reimported to CC/iC, the weird jump moment is the change I made to test the feature.
I would be very greatful to get a solution or a workaround.
Thank you.