Profile Picture

Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
1
...
4
5
6
7
8
...
58

Author
Message
mtscontrolcenter
mtscontrolcenter
Posted 2 Years Ago
View Quick Profile
New Member

New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)New Member (16 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1, Visits: 62
Hi there, I am having a problem with importing my cc4 character with modifications from Blender to CC4. I keep getting a no FBX key error. FBX key invalid. I even tried to see if the problem still exists without modifying and it still does. 
barca-8
barca-8
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 218, Visits: 700
Ok. Thank you.
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 569, Visits: 9.0K
The parameters in red don't have equivalent settings in CC4's materials and can't be exported back.

That said, I've since figured out how to set the Hue/Saturation/Brightness on material textures in CC4 so I can probably include them in the export now.
animagic
animagic
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.4K
I don't use the plugin, so this is a guess.

In case you use SkinGen in CC4, the settings of that will generate the skin materials, overriding any chages you have made in the actual textures themselves. If you want to adjust the skin color it is better to that in CC.

Victor will surely have a more complete answer.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

barca-8
barca-8
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 218, Visits: 700
Hello. I'm new to the plugin.

I'm able to export from CC4 to Blender using Plugins->Blender Pipeline->Export Character To Blender.
I import the character into Blender using CC Pipeline (tab) "Import Character"
I make a random change to the character's shirt and also change the character's skin color using Material Parameters->Adjust Parameters Hue and Saturation.
Changes are reflected in the character's appearance in Blender.

I return to CC4 and import the fbx exported from CC using Plugins->Blender Pipeline->Import Character from Blender.
The "import textures" checkbox is checked by default.
The import completes. The edit to the mesh is there but the character's skin color hasn't changed.
Any ideas on what I might have done wrong?

Thank you  (Incredible add-on, btw!!!)

https://forum.reallusion.com/uploads/images/5263f304-b994-4246-abdb-b9fb.jpghttps://forum.reallusion.com/uploads/images/270f2889-538a-4519-8de1-f566.jpg



alancruz
alancruz
Posted 2 Years Ago
View Quick Profile
New Member

New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 1, Visits: 48
Hello



I having been this trouble:
Im trying to import the altered character from Blender to CC4 using the plugins

================================================================
New character import, Fbx: G:/Drives compartilhados/Multiverso HD/WIP/Sicredi Ijuí/Modelos 3D/Douglas/Douglas_Back.fbx
 - Loading Json data: G:/Drives compartilhados/Multiverso HD/WIP/Sicredi Ijuí/Modelos 3D/Douglas\Douglas_Back.json
 - Json data successfully parsed!
Traceback (most recent call last):

  File "C:/Program Files/Reallusion/Character Creator 4/Bin64/OpenPlugin/CC4-Blender-Tools\importer.py", line 251, in import_fbx

    
objects = [avatars[0]]
IndexError
tuple index out of range
https://forum.reallusion.com/uploads/images/a55de390-9544-42e2-a27a-e29b.png
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 569, Visits: 9.0K
Leodegrance (1/11/2024)
The problem is there in both Eevee and Cycles (the render above is from cycles).

The three wrinkle diffuse textures are there and plugged into the Wrinkle Map Node group and all three are set to linear - flat - repeat - single image - sRGB - straight.

I also tried exporting the character from iClone using the plugin there and had the same result as I did using the same plug-in from CC4.  To clarify, I only exported the 'current pose' with facial expression.  Was just trying to export a test image for a mockup scene for an animation later.  However, I tried this with a couple of other characters with wrinkle expressions in a single pose, and didn't have the same issue.

I did another test with the same character in a full animation using the wrinkle test animation "functional inspection" from CC4 and that seemed to work.  Could it be that because I exported the FBX with 'current pose only' selected and not an animation be the cause of the problem? 


Current pose only really shouldn't make any difference.

That said, looking into this I've noticed a bug in exports from CC4, when exporting a character to the root folder of a drive, some of the texture paths are malformed in the json, so I've added some code to correct for this. I've also disabled the fbx importer image search option which was slowing it down and usually gets it wrong anyway.

Version 2.0.2

Not sure if this is related to your problem, but you never can tell with Blender.
Leodegrance
Leodegrance
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 72, Visits: 3.7K
The problem is there in both Eevee and Cycles (the render above is from cycles).

The three wrinkle diffuse textures are there and plugged into the Wrinkle Map Node group and all three are set to linear - flat - repeat - single image - sRGB - straight.

I also tried exporting the character from iClone using the plugin there and had the same result as I did using the same plug-in from CC4.  To clarify, I only exported the 'current pose' with facial expression.  Was just trying to export a test image for a mockup scene for an animation later.  However, I tried this with a couple of other characters with wrinkle expressions in a single pose, and didn't have the same issue.

I did another test with the same character in a full animation using the wrinkle test animation "functional inspection" from CC4 and that seemed to work.  Could it be that because I exported the FBX with 'current pose only' selected and not an animation be the cause of the problem? 
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 569, Visits: 9.0K
Leodegrance (1/11/2024)
Not sure if it's something to do with CC4, the Blender plug-in or a problem with this character's textures, but when I import the figure with wrinkles, it render's out like this.  I can't seem to trace what's wrong in the shader editor.  I do a basic rebuild of the shaders, but that removes the wrinkles completely, which is not what I'm after.  Anyone else run into this problem? 

FYI: Using the most recent version of the plug-in (2.01) in Blender 4.02.  I ran into the same problem with Blender version 3.67 as well...



Does it do it in Cycles and Eevee or just one of them?

Are the Wrinkle diffuse textures (Std_Skin_Head_Wrinkle_Diffuse1|2|3.jpg) present and plugged into the Wrinkle Map System group node in the Std_Skin_Head material?

If the textures are there: are they set to Linear / Flat / Repeat / Single Image / sRGB / Straight?

Leodegrance
Leodegrance
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)Veteran Member (706 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 72, Visits: 3.7K
Not sure if it's something to do with CC4, the Blender plug-in or a problem with this character's textures, but when I import the figure with wrinkles, it render's out like this.  I can't seem to trace what's wrong in the shader editor.  I do a basic rebuild of the shaders, but that removes the wrinkles completely, which is not what I'm after.  Anyone else run into this problem?  https://forum.reallusion.com/uploads/images/81994498-d867-4cc7-a436-14a8.pnghttps://forum.reallusion.com/uploads/images/e900d680-ab95-4256-880b-7a78.png

FYI: Using the most recent version of the plug-in (2.01) in Blender 4.02.  I ran into the same problem with Blender version 3.67 as well...


1
...
4
5
6
7
8
...
58



Reading This Topic