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vadim+2
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vadim+2
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 60,
Visits: 1.5K
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I might be missing something, but is there a dynamic wrinkles system in cc3.4 & iClone 7.9?
______________________________________________________________ Vadim Karpenko, Unreal Engine 4 developer.
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I just installed all 10 updates (in my case). Had a little problem installing Faceware Profile where installation was kept failing. But after a few tries it was finally installed correctly. Thank you RL for the latest release, very exciting! :w00t:
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Europafilms
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Europafilms
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 26,
Visits: 88
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Congratulations to the Dev Team on the addition of Smart Hair for CC3.4. One of the most difficult tasks imo, was to create hair realism for Character Creator and iClone and take Character building to the next level.The bonus is, a completely interactive system with small file sizes and dynamic style elements. Even Viking beards, wow, great advancement.
Europafilms - Creative Studio
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wires
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 5.7K,
Visits: 26.5K
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Thank you very much for this excellent collection of new and improved features, already downloaded and installed. :cool::smooooth::)
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Added: Set Default ProjectPrior to version 3.4, the custom start-up project path was hard to find, and impossible to reset the factory settings. Now, one can easily go to Preference > Project > Default Project to find the Default Project path, and change the Default Project via Content Manager > Set Default Project or Preference > Project > Choose Default Project. Moreover, one can click on the Reset to Default Project button to reset the default project to factory settings. *This function is also supported in iClone v7.9.
 Set Default Project and Reset Default Project in Content Manager  Set Default Project and Reset Default Project in Preference 
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Enhancement: Orbit Camera by Selected VerticesFor more convenient editing, users can now orbit camera by the selected vertices on the following functions. Edit Mesh (Version 3.4) Edit Mesh (Before version 3.4)
Conform (Version 3.4) Conform (Before version 3.4)
Skin Weights Editing (Version 3.4) Skin Weights Editing (Before version 3.4)
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Enhancement: Edit Facial panel New Features with ExpresionPlus blendshapesExpressionPlus (ExPlus) consists of a new set of advanced facial performance derived from human scans including tongue morphs, with 1:1 mapping to ARKit blendshapes, it can significantly improve facial mocap using iPhone, and gives more expressive options to Edit Facial (CC) and Face Key Editor (iClone). In addition, optimized visemes are included for Accurate Lipsync (AccuLips), giving CC3+ characters convincing facial talking animation. The Edit Facial function has been upgraded along with this change.  - Edit Facial Muscle panel now provides two additional expression sets: ExPlus and ExPlus-Tongue.
- Edit Facial Expression panel now provides 4 example sets of ExPlus.
- Every expression set in the Edit Facial panel now comes with the Default functionality with the ability to reset to factory settings.
- Edit Facial Modify panel has now expanded to 64 slots.
- New Sensitive and Mirror Selection option for Edit Facial.
Check this video for overview: UI Optimization From version 3.4, the Modify section on Edit Facial panel has become more user friendly.- A search function has been added with the ability to search for specific sliders based on key words.
- Sliders are now laid out in a single column rather than side by side, providing more room to adjust the sliders in a more precise manner with finer level of control.
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Sliders with Green Dots Signify the Presence of DRM ProtectionIn version 3.3, the folder structure of Reallusion-made morph sliders (e.g. Ultimate Morphs, Headshot Morph 1000+) in the Modify panel was re-organized to make paid sliders display along with embedded sliders, so users can easily drag sliders without the need to access to different product folders. This change caused some side effects because it blurred the line between embedded and paid sliders. Content developers might be accidentally using paid sliders when creating character morphs, so users who purchase their morph content require to pay extra if they don't own the paid sliders. (Ref. related post) Thanks for the feedback from Slayerazazel and others, we added a visual cue on all paid sliders in version 3.4. Sliders with green dots signify the presence of paid content with DRM protection.
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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UI Changes for the New Hair Creation Process
From version 3.4, to create hair or facial hair content, one should perform Create > Accessory to import external geometry, then go to Modify > Create Hair, Brows, Beard to transform the accessory to hair or facial hair. This step not only sets the model as a new piece of hair element, but also assigns skin weights to the vertices.  Therefore, adjustments inside the Transfer Skin Weight panel is no longer needed:
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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How to Make Your Existing CC3 Base+ Characters to Support the ExpressionPlus Blendshapes?ExpressionPlus (ExPlus) consists of a new set of advanced facial performance derived from human scans including tongue morphs, with 1:1 mapping to ARKit blendshapes, it can significantly improve facial mocap using iPhone, and gives more expressive options to Edit Facial (CC) and Face Key Editor (iClone). In addition, optimized visemes are included for Accurate Lipsync (AccuLips), giving CC3+ characters convincing facial talking animation. >> Know MoreYon can update the new facial system to your existing CC3+ Characters by applying "CC3plus" facial profile. >> Know More
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