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Message
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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CC v3.4 and iClone v7.9 new generation scalp / facial hair (Smart Hair) features the Smart Hair Shader, Component Design, and the ability to contort with the expressions of the face, and also conform perfectly to different face/head shapes. By installing Auto Setup v1.2, similar results in Unreal Engine to what one sees in Character Creator and iClone can be achieved. Here are some test results, known issues and relevant workaround solutions. Test Result76% of original size (was 665x19) - Click to enlarge Strand Color (Root/End) adjustment in Unreal Engine: Highlight Color adjustment in Unreal Engine : Specular Direction (Reflection) adjustment in Unreal Engine Know Issue Known Issue #1: Visual discrepancies with hair coloring.76% of original size (was 665x19) - Click to enlarge Known Issue #2: Scalp / facial hair opacity are not visually identical. Unreal has a tendency to look more "rough".
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LostBoys
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LostBoys
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 407
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I tried downloading Auto Setup v1.2 today and I didn't see the v1.2 folder in the list of folders downloaded. This is what I got: 76% of original size (was 665x19) - Click to enlarge
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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langer_336542
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langer_336542
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 6,
Visits: 129
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After spending nearly a day with trying to update to 1.2 I have to say that there seems to be an issue concerning Auto Setup Plugin:
I was using 1.11 before and in order to get 1.20 to work at all, I had to delete all the cache folders in the project root directory (Saved, Intermediate, DerivedDataCache). Before doing this it would not create material instances on import and create new materials for everything while not basing it on any master shader which looked quite terrible. After applying aforementioned fix, the shader instancing started working again, but now the linking of base color maps to the material instances does not work (except for the eyes). So I end up with a white character with normals, SSS and everything set up except for the base color maps. The maps themselves are getting imported properly but the texture slots in the shader instances are not activated nor filled with anything. So there seems to be a slight issue with the Auto Setup plugin, as when imported to Blender the base color maps link just fine.
Am I the only one experiencing this? Adding the basecolor maps by hand of course is doable, but not exactly within the definition of "Auto Setup" :)
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Strange , no problems here with CC_Setup 1.2.
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langer_336542
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langer_336542
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 6,
Visits: 129
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After some further digging CC 3.4 seems to be causing this issue. All files I exported with CC 3.3 work fine, all characters I export now won't link any textures from the fbm folder to the shader instances when imported.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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langer_336542
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langer_336542
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 6,
Visits: 129
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@Bassline303 I used version 1.2 and did everything exactly as with the old version of the plugin (Auto Setup 1.11 and CC 3.3).
I just found the solution to my issue: When exporting my characters, the Auto Setup Plugin only would work for me properly when I used the "Embed Textures" option in CC3.3 In CC 3.4 this option resulted in the textures not being linked correctly, so unticking "Embed Textures" was all there was to it.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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What are your material setting in the UE4 FBX Import ? I have it on "Make New Material" ... and Import Textures is ticked. Embed Textures is off in my CC3 FBX export settings... 76% of original size (was 665x19) - Click to enlarge 76% of original size (was 665x19) - Click to enlarge
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Jeasy
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Group: Forum Members
Last Active: Last Year
Posts: 178,
Visits: 2.4K
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I just tried to get Auto Setup 1.2 in a Film based project in Unreal Engine 4.26, It doesn't show up no matter what I do. Is this a known issue? Is there a work around? What am I doing wrong? Try creating a Film Virtual Production project and try getting Auto Setup to work in it and try to replicate the issue please. 76% of original size (was 665x19) - Click to enlarge
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