When using a 360 head (whether the new 360 Head Maker or the Campus Hero ones, but 360 heads in general) with an Animation Motion, the head—no matter if I make it face in another direction using the Face Key Editor—does the animation if it was staring at the 4th wall instead of the other characters/whatever I was having them look at.
Even if I use the Face Puppet tool—while in the preview, it looks like the head will stay in the place I set it with the Face Key Editor—when it records the motions, the 360 head faces the 4th wall/camera/audience and makes the motions.
What am I doing wrong? I seem to be in the minority here since I keep running into issues barely anyone else talks about.