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[Request] Expose Character Visemes As CC Morph Sliders (with Customization)

Posted By GOETZIWOOD STUDIOS 7 Years Ago
Rated 5 stars based on 2 votes.

[Request] Expose Character Visemes As CC Morph Sliders (with...

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GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
Posted 7 Years Ago
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I'm referencing Bellatrix post here:
Editing-CC-Avatar-VISEME-MOUTH-SHAPES

I believe it's a bit late to see this happening in CC v2.0 but it is really a necessity for us to have those 'hidden' visemes exposed into Character Creator so we can edit those directly from within CC, and possibly override those with custom morphs, so we can adapt visemes to our custom characters.

The way I see it is to have each viseme being exposed as a slider, with children morphs. Those children morphs would be selected by the user a bit like when 'packing sliders' for submission. Then the resulting viseme would be the combination of the values of those children morphs.

This way we could use custom morphs as well, aside those predefined ones.

On a side note, having the possibility to create arbitrary custom Morph sliders driving a list of arbitrary selected Morphs children would be a must (especially for pupet control later in iClone).

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
Posted 7 Years Ago
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And possibly having the equivalent of the 'Calibrate' feature but for voice would be great too so we could adjust our children morphs sliders hopefully in realtime.

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

freerange
freerange
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I believe this will happen more on the iClone side but it would be nice to setup in CC before sending to iClone. Hopefully the sliders are exposed and animatable in iClone and you can save custom blendshapes from keyframe poses.

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