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Message
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Mohab, davidaranzabal, and Alexxander,
Please be noted that this is a temporary solution before CC3 supports exporting one FBX with one skeleton & some LOD meshes. We will keep improving the functions to meet your needs.
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Alexxander
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Alexxander
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 22,
Visits: 610
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That's good news!
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davidaranzabal
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davidaranzabal
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5,
Visits: 39
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Miranda (RL) (12/18/2018) Hi Mohab, davidaranzabal, and Alexxander,
Please be noted that this is a temporary solution before CC3 supports exporting one FBX with one skeleton & some LOD meshes. We will keep improving the functions to meet your needs. One more thing, after importing the CC3 characters in Unity, they look great in the scene /prefab, but as soon as they have got any animation I get errors on the face, like the mouth totally open in one of them. I have tried to edit the min and max in the Unity editor rigging / muscles but nothing happens once I enter in play mode Any ideas?
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Alexxander
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Alexxander
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 22,
Visits: 610
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Clear mouth bone when u setup mecanim avatar in Unity3D.
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone, A new version of Auto-Settings Script is available to download now. You can download the script from: http://file.reallusion.com/CC_Character_Auto_Settings_Unity.zipThe release note of Beta 1.1: - Added: HDRP and LWRP auto-settings script. (Compatible with CC 3.03. The related tutorial will be released soon!)
76% of original size (was 665x19) - Click to enlarge
- Fixed: Cornea became white after performing auto-setup. (Related issue)
*Solution: When there is no diffuse map on the cornea, the Auto-Setting script will change the rendering mode from opaque to transparent, and the opacity value will be properly applied. - Enhanced: Automatically set up the rendering mode of hair to be "Fade" to have better visual quality.
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marc_655066
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marc_655066
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 32
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Hi, I tried exporting a character using the tutorial provided. I'm on Windows 10, Unity 2018.0.3f2 The hair looks too transparent. It's using the "fade" shader setting. Looks the same in game view. I'm using "Conforming hair, vol 2 - Long center part" Example of what I'm talking about: test imageThanks, M
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Marc, we will check it, and get back to you on Wednesday, thanks! marc_655066 (12/30/2018)
Hi, I tried exporting a character using the tutorial provided. I'm on Windows 10, Unity 2018.0.3f2 The hair looks too transparent. It's using the "fade" shader setting. Looks the same in game view. I'm using "Conforming hair, vol 2 - Long center part" Example of what I'm talking about: test imageThanks, M
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Marc, Due to the rendering mode of both hair and scalp are fade, there are some transparency sorting issues in the unity. Please change the rendering mode of scalp from fade to cutoff. marc_655066 (12/30/2018)
Hi, I tried exporting a character using the tutorial provided. I'm on Windows 10, Unity 2018.0.3f2 The hair looks too transparent. It's using the "fade" shader setting. Looks the same in game view. I'm using "Conforming hair, vol 2 - Long center part" Example of what I'm talking about: test imageThanks, M
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brent_114049
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brent_114049
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 29,
Visits: 151
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I struggled for a long time with making Reallusion character hair look good in Unity. Cutoff does usually look better than the weird transparency associated with Fade. The problem is, it just doesn't really look all that good either. I found that the only way to get good looking hair was to use a 3rd party shader specifically designed for hair. I am currently using a shader called "Hair Basic" that comes with the "Hair Shader" asset by TAEGC. There may be others as well, but this is the first one I tried. It looks WAY better and has controls to dial it in however you want - certain hairs require a little fiddling but I've always been able to get good results.
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Ryan Hayle
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Ryan Hayle
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 371
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Miranda (RL) (12/24/2018)
Hi everyone, A new version of Auto-Settings Script is available to download now.You can download the script from: http://file.reallusion.com/CC_Character_Auto_Settings_Unity.zipThe release note of Beta 1.1:- Added: HDRP and LWRP auto-settings script. (Compatible with CC 3.03. The related tutorial will be released soon!)
76% of original size (was 665x19) - Click to enlarge
- Fixed: Cornea became white after performing auto-setup. (Related issue)
*Solution: When there is no diffuse map on the cornea, the Auto-Setting script will change the rendering mode from opaque to transparent, and the opacity value will be properly applied. - Enhanced: Automatically set up the rendering mode of hair to be "Fade" to have better visual quality.
This CC_Character_Auto_Settings_Unity script is buggy, please fix it ASAP. When I use this script/plugin with any other Unity asset that I copy over or import from the store they become broken. This script/plugin is relocating/moving images that have nothing to do with the CC_Assets folder.
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