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[CC3 to Unity] Auto-Setup Script Download & Update History

Posted By Miranda (RL) 7 Years Ago
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[CC3 to Unity] Auto-Setup Script Download & Update History

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digitallywired
digitallywired
Posted 4 Years Ago
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I was wondering the same thing. It would be nice to know whether to continue to use Reallusion products, or whether it is time to look for something else.
jrlamar
jrlamar
Posted 4 Years Ago
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And so another month has passed since the last official response from Reallusion.
At this point, I have no real hope of this company following through on meaningful Unity support.
It's sad, really.
e1_scheer
e1_scheer
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Good to hear the export to Unity is being looked at and rather than just waiting for a top down solution, it would also
be good to have some consultation or feedback taken from users before planning or implementing some of these
features that have been suggested, asked for or waiting to be updated.  This approach can avoid a lot of frustration
further down the line.

When we do get an update (hopefully as part of the 3.4 release, I would like to raise the following point, which is 
part of the installation instructions :

***** Important Warning *****
Updates to or removal of Auto Setup will lose textures on all Character Creator / iClone characters.
Please reconfigure your material settings after updating Auto Setup.

Does this mean that when we update the auto setup script, that all characters that are part of that project need
to be manually reviewed and materials updated for them to stay as they were?

Thanks for any help or feedback !
digitallywired
digitallywired
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It would be nice to see something sooner than later--glad there is something more in the works, however.
Jfrog
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Thanks Peter.

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Sekker2k4
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Peter (RL) (2/15/2021)
Thank you all for the feedback. We do understand the frustration regarding updates.

We are urgently working on our plans for future Unity support and the update schedule for the Auto-Setup. As soon as this is finalised we will let you all know.


I am happy to read it! I hope the support will be beyond AutoSetup. Live Link etc would be useful. Take care and keep the good work.

deidrereaystudios
deidrereaystudios
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Honestly I agree with so much of what Cognos said. Unity is literally your last hope with devs. MetaHuman means there is literally zero need for CC3 for anyone using Unreal. None P.S. (it looks and will be amazing)).. So maybe time to focus a bit of attention on Unity customers before they are gone as well..
cognos
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What we need is an official statement regarding upcoming developments towards Unity game development - e.g. a game dev roadmap would be helpful. 
The importer is really the smallest problem here, as this importer works, FinalIK and Puppetmaster also work, even if the previous speaker says otherwise. 
- Missing bodymorphs are a problem.
- Limited number of dresses per export is a problem.
- Limited facial morphs in terms of emotions when combined with lip sync are a problem. 
- In addition, missing genitals and anus are also a problem, if you don't want Barbies running around in an adult action game, see Cyberpunk 2077 as a reference - we are living in 2021 and not in the Middle Ages. 

The problem with RL seems to be that they haven't yet realized that there is a huge paradigm shift happening in the game development industry right now. 
Large dev teams with hordes of developers and designers are no longer necessarily needed to create great games. Small teams, or professional developers/designers who work alone and buy useful assets when needed, like I do, are enough to create games that can stand comparison with AAA titles. And in such environments, flexibility and automation are in high demand. You don't have the time to deal with trivialities, bugs or missing features for days on end, just because the company's policy wants it that way.
Personally, I have already stopped development with CC3 for about 6 months, but also with DAZ, because there are simply too many unresolved issues and I don't want to waste time with trivial nonsense. Had designed some characters back then and just got annoyed, especially with missing features, poor documentation and fully useless but political restrictions. I buy my AAA robots from cgTrader in the meantime and continue with the actual development until CC or DAZ finally get their stuff together. Until then, I'll make do with my prototypes regarding CC. 

I'd rather focus on my code, state machines, game mechanics, environment and sound design, IK, raytracing, etc. for now - but I just don't want to be told anymore that this, that and the other can't be done because it might interfere with another business model of RL.
You should also take note that with MetaHuman you will lose all Unreal customers. Yes, ALL, this has already happened in principle, even if you haven't noticed it yet. So, you should take care of the Unity community as soon as possible, before you lose all game developers, if Unity should come around the corner with something similar. In my opinion, however, this won't happen anytime soon. 
deidrereaystudios
deidrereaystudios
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Thanks Peter. As i tried to state this really is all people need is to see something is being done because if not (there are other options be it they may not be as user friendly or nice as CC3)
jrlamar
jrlamar
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Wow, an official acknowledgement! And only after almost 4 months of legitimate customer complaints!

It’s a start.

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