Author
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Message
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Dorothythul (11/27/2018) Some lip sync assets do not have a bone feature and only use blendshapes. The one i use specifically. And its actually a game to create animations inside VR so i can't just switch to a different one. Daz and mixamo characters use blendshapes so i thought it was normal. Especially since there is the "Game base" option for export. I bought CC3 for 1 reason and ill be very disappointed if im unable to even use it. i thought this was a bug so I put a support ticket in a while back when i had the trial and never got a response. If i would have known i would not have bought it. I did find a temporary work around by creating a new blendshape on the teeth in blender but its time consuming and doing it to every character will not work in the long run.
I really hope your team can just include the teeth like all the others 3d characters out there. Here is the type of animation i make. CC3 characters would look so much better.Hi Dorothythul,
About your request in real-time lip-sync with blendshapes in Unity, we now have a workaround. I'm not sure if you have iClone, if yes, we made a video to explain how to use iClone to create the mouth-open slider, and still be able to use the Auto-Setup script in Unity to accelerate the character implementation. Please read the description first before watching this video.
Please let us know if it works, thanks.
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Dorothy Jean
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Dorothy Jean
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 266,
Visits: 1.1K
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I do not have iclone. It's funny though because i really wanted it a year ago only so i could use character creator and export to unity, but that was like $600 + . I even asked support if they could just sell CC with an export option at a lower cost.... they finally did. Haha! But i still can't use it as much as i would like without spending hours getting the mouth working just right. Please put in a unity work around!
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Dorothythul (12/28/2018) I do not have iclone. It's funny though because i really wanted it a year ago only so i could use character creator and export to unity, but that was like $600 + . I even asked support if they could just sell CC with an export option at a lower cost.... they finally did. Haha! But i still can't use it as much as i would like without spending hours getting the mouth working just right. Please put in a unity work around!I just sent you a private message, please check your mailbox.
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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Hi Miranda, the Unreal plugin looks very cool. Is it actually available for trial, or was that just a testing video preview? THX!
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: 16 hours ago
Posts: 3.2K,
Visits: 29.1K
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Hi Miranda ,
If you can figure out also to export and import in UDK the softcloth baked animation from Iclone because I didn't find a way.
Thank you
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Renaissance Man Studios
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Renaissance Man Studios
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 93,
Visits: 526
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Does Softcloft transfer over into Unreal when you use this process? Thanks RMS
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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TonyDPrime (12/28/2018) Hi Miranda, the Unreal plugin looks very cool. Is it actually available for trial, or was that just a testing video preview? THX!
Hi Tony, the plugin Beta 1.0 will be available this Friday or early next week.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Marc and RMS, No, soft cloth is not included in this Plugin. The physics system every program uses is different, so we are unable to find a way to directly transfer the physics data from iClone/CC to Unity & Unreal. You still have to do some manual works after importing characters:
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chadfranklin47
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chadfranklin47
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 125
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Hello, I see that other people are having the problem I am having with Lip Sync and blendshapes. I was surprised to see that "Dislocation of the teeth and tongue upon application of the CC3 Base Male Head / Body or Female Head / Body morph slider" had been fixed in the release notes, but I guess that was only for inside CC3. I am not sure of the difficulties in achieving a good result but am sure it is possible. I see you were communicating with Dorothythul via private messages. Have you come to any solution?
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: 16 hours ago
Posts: 3.2K,
Visits: 29.1K
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Thank you Miranda.
Happy new year !
Marc T
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