|
Author
|
Message
|
|
Miranda (RL)
|
Miranda (RL)
Posted 6 Years Ago
|
|
Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
No problem. :)
|
|
|
|
|
piotr.tracki
|
piotr.tracki
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 6 Years Ago
Posts: 2,
Visits: 48
|
Great news! Thank You Miranda
|
|
|
|
|
Miranda (RL)
|
Miranda (RL)
Posted 6 Years Ago
|
|
Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
piotr.tracki (8/17/2019) Just bought CC and found the problem with LOD-s and multi animators in Unity. This is unacceptable with complex Char Animator and probably not optimal solution. After reading forums I found the hint about importing LODs into 3D program and manually connectiong to one skeleton and then exporting it to Unity. But it could be faster to iterate and update models using this feature directly in CC. Can You give us some access to the development ver. of Character Creator to check if your automatic method is good? I am wondering if I should wait or start making it the hard way in Blender.
PiotrHello Piotr, The pipeline will be enhanced in CC 3.1, which will be launched the end of this month. You can find the sneak preview here: https://forum.reallusion.com/FindPost419159.aspxMiranda
|
|
|
|
|
piotr.tracki
|
piotr.tracki
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 6 Years Ago
Posts: 2,
Visits: 48
|
Just bought CC and found the problem with LOD-s and multi animators in Unity. This is unacceptable with complex Char Animator and probably not optimal solution. After reading forums I found the hint about importing LODs into 3D program and manually connectiong to one skeleton and then exporting it to Unity. But it could be faster to iterate and update models using this feature directly in CC. Can You give us some access to the development ver. of Character Creator to check if your automatic method is good? I am wondering if I should wait or start making it the hard way in Blender.
Piotr
|
|
|
|
|
Peter (RL)
|
Peter (RL)
Posted 6 Years Ago
|
|
Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
|
info_852952 (5/13/2019) Can anyone moderator give some insights as to where we are in the process?As Miranda mentioned previously the schedule is not yet confirmed. Once more is known Miranda will update the thread again. :)
Peter Forum Administrator www.reallusion.com
|
|
|
|
|
info_852952
|
info_852952
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 13,
Visits: 77
|
Can anyone moderator give some insights as to where we are in the process?
|
|
|
|
|
info_852952
|
info_852952
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 13,
Visits: 77
|
completely agree. We will need to get the LOD working to be able to add scripts to the character or npc.
Also HDRP need a decent hair shader for it to look good.
|
|
|
|
|
michael.pickering
|
michael.pickering
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 229
|
FWIW, I also tried InstaLOD combined with the Unity HDRP export and the result was rubbish. I'd also be interested in a fully working solution here!
|
|
|
|
|
info_852952
|
info_852952
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 13,
Visits: 77
|
:) i am sorry to bump this thread but it is really important for my game that the LOD works correctly.
|
|
|
|
|
info_852952
|
info_852952
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 13,
Visits: 77
|
Are there any news or a timeline as to when this feature will be available?
|
|
|
|