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[CC3 to Unity] Auto-Setup Script Download & Update History

Posted By Miranda (RL) Last Year
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[CC3 to Unity] Auto-Setup Script Download & Update History

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Miranda (RL)
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Special Notice & FAQ
Tutorials

https://www.reallusion.com/character-creator/tutorial.html#unity


Script Download & Update History

You can download the script from HERE.

Beta 2.0  (March 19th) - Compatible with CC3.04 or above
  • Added: Skin material will be supplemented with a Detail Map along with proper subsurface scattering (SSS) settings. (For HDRP Rendering Pipeline only)
    https://forum.reallusion.com/uploads/images/d179d9f4-5e5f-4cc7-a751-27a8.jpg
    https://forum.reallusion.com/uploads/images/790ce965-c9de-4703-b136-b7bc.jpg

  • Added: Assign the equivalent UE materials based on what was deployed in CC3:
    • Traditional -> Specular
    • PBR -> MatellicAlpha, Roughness, Matellic
  • Fixed: Auto-processing checkbox is not recording its unchecked/disabled status. (Related issue)
  • Fixed: Automatically change the Color Space of project to be Linear after auto processing. (Related issue) -- we shall recommend users to choose Linear colorspace, instead of forcing them to do
Beta 1.3 (Feb. 19th, 2019) - Compatible with CC3.03 or above Beta 1.2 (Jan. 7th, 2019) - Compatible with CC3.03 or above
  • Fixed: Textures not belong to CC_Assets are relocated and moved unexpectedly. (Related issue)
Beta 1.1 (Dec. 24th, 2018) - Compatible with CC3.03 or above
  • Added: HDRP and LWRP auto-settings script.
    https://forum.reallusion.com/uploads/images/1f10bd2d-32c4-4641-ae20-3111.png

  • Fixed: Cornea became white after performing auto-setup. (Related issue)
    *Solution: When there is no diffuse map on the cornea, the Auto-Setting script will change the rendering mode from opaque to transparent, and the opacity value will be properly applied. 
  • Enhanced: Automatically set up the rendering mode of hair to be "Fade" to have better visual quality.
Beta 1.0 (Nov. 30th, 2018)
  • Initial version


Welcome to share your experience with us, thank you Smile

--
More information of the upcoming updates will be revealed HERE.
Edited
3 Months Ago by Miranda (RL)
Dorothy Jean
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Well, this is exactly what i needed but it doesn't work for the fact that I have to export my CC3 character into Blender first in order to fix the teeth open issue and export from blender back into Unity so the materials don't assign. ****edit, was finally able to get everything working!!!
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Last Year by Dorothythul
Jfrog
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Thanks for the script and tutorial Miranda. I will try this a soon as I can.   

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Kareeem
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The script looks promising!
Does it also work with Game Base and combined textures?
I think i remember that there were always many duplicate textures with this method...does its not good to just drag the whole export folder in to unity.
manaland
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Hello Miranda, Tobias here from Descendent Studios, Austin TX.

The Workflow looks very promising. As we can see, the tutorial is being done inside the SDR(HD) Book of the Dead example scenery.
We would love to know about it a little more and hope you can help us to get some open questions answered.

- Is the importer script capable to check for the SRP(HD) pipeline and going to make use of the HD-Lit shaders?

- Is it possible to export from Character Creator 3 by only exporting the FBX with SRP(HD) ready textures and materials?

- 2018.3.0f1 (RC) came out today. We would kindly ask you if there's a schedule for upcoming script support.

Thank you for your time and support,

Tobias Löffler
Senior 3D Artist
Descendent Studios, Austin TX
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Last Year by manaland
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I followed the video and used the script to export a Game Base character with LOD from the CC trial version.

The prefab and materials were created but it looks like the textures are missing? (sorry, I'm new to 3d graphics).

Do I need to use the CC3 model or is it a problem with the trial version?
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export.jpg (134 views, 49.00 KB)
Dorothy Jean
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I followed the video and used the script to export a Game Base character with LOD from the CC trial version.

The prefab and materials were created but it looks like the textures are missing? (sorry, I'm new to 3d graphics).

Do I need to use the CC3 model or is it a problem with the trial version?
Attachments
 export.jpg (2 views, 49.00 KB)




Hey! I would love to help you. Would be easier to chat through discord. If you are interested you can find me in here: 
https://discord.gg/CkGjYN5
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Last Year by Dorothythul
Miranda (RL)
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Hi Kareeem and gregor.heinze,

There will be some tutorials coming up, such as Game Base export, and auto LOD setting.
The tutorial for Game Base export shall be ready this week, we will show you how it works. Please wait a moment.

Hi manaland,

I will check with Dev Team, and get back to you this week. Smile
Miranda (RL)
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Kareeem (12/7/2018)
The script looks promising!
Does it also work with Game Base and combined textures?
I think i remember that there were always many duplicate textures with this method...does its not good to just drag the whole export folder in to unity.


Hi Kareeem,
The tutorial for Game Base published. You can perform the auto process with the same script.

Miranda (RL)
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manaland (12/8/2018)

- Is the importer script capable to check for the SRP(HD) pipeline and going to make use of the HD-Lit shaders?
- Is it possible to export from Character Creator 3 by only exporting the FBX with SRP(HD) ready textures and materials?

Hi Tobias, 

Yes, we will update our script for support HDRP & LWRP late this month. A new tutorial will come along with this update.
In order to satisfy most use cases, we will not only exporting the FBX with HDRP-ready textures/materials.


- 2018.3.0f1 (RC) came out today. We would kindly ask you if there's a schedule for upcoming script support.


We are aware of this, and have been studying the updates.
However, RC version is still not stable enough, we won't release the updated script before its official version.




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