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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

Posted By Miranda (RL) 7 Years Ago
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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

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Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
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Last Active: 3 Years Ago
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Hi everyone,

We'd like to share with you what we have been working in the past weeks!

We all know that there are some manual works to do when importing CC characters to game engines, such as material shader assignment, character rig retargeting, LOD character settings, character replacing & importing, etc. For this, we write a script to make the tedious tasks processing automatically, which largely decreases developer's time in implementation.


Auto-Setup Tools Download & Update History
Features Coming Up (updated on Jan 31st, 2019)

Our ultimate goal is to make CC the go-to program for 3D character creation for Unity and Unreal.  Besides enhancing scripts and plugins, we plan to release some updates for CC3 that include the following enhancements: 
  • Unity & Unreal: Export of LODs are all embedded into one FBX file.  Therefore, only one skeleton is needed to control all of the LOD meshes simultaneously within the engine.
  • Unity
    • A specialized hair shader is provided to overcome the unsightliness of the standard cutoff transparency shader.
    • For HDRP Rendering Pipeline only: skin material will be supplemented with a Detail Map along with proper subsurface scattering (SSS) settings.  We will also auto-configure eye and hair shader parameters when they are released for HDRP rendering in the near future.
  • Unreal
    • Customized Unreal Digital Humans shaders for hair, eyes, tongue, teeth, and skin.  The skin will come with two shaders:
      • HQ skin shader (high quality): using Unreal Digital Human as a base, we adjust the settings to up the ante on visual quality.
      • LW skin shader (lightweight): based on the shaders from Epic Game's Paragon, we leverage their highly optimize skin shader without compromising visual quality

--
Features Warm-up (outdated; official tutorial is released)

[Unity]
Auto Unity Shader Assignment, Humanoid Rig for Mecanim

  • 0:00~ : To make the auto assignment process works
    • Create a “Edit” folder in the Unity project
    • Drag in the auto conversion script to the “Edit” folder
    • Create a “rlPostprocess” folder where you place the FBX and texture files exported from Character Creator
  • 0:41~ : Check the shaders
    • All the materials shaders are automatically assigned
    • All textures are assigned as linear instead of sRGB
    • Metallic and roughness settings are done
  • 1:17~ : Check the rig & animation
    • The character is fully converted from Generic to Humanoid base, and root bones are in proper constraint
    • Automatically turn on the loop option if the motion file name contains “loop” string
  • 1:50~ : The Mecanim animator is assigned to the character, and the character is ready to animate 
  • 2:20~ : There you go, now the character fully works in Unity

[Unity] Auto Update CC Character in Unity
  • 0:00~ : Check the current setting of CC character in Unity
  • 0:29~ : Change character clothes in CC
  • 1:20~ : Export the character in FBX format with the same file name as the original character's
  • 1:40~ : Copy the FBX file & textures to where the original character files located, and the replacing process will start automatically
  • 2:47~ : There you go, now the character is updated

[Unity] Auto LOD Setup in Unity 
  • 0:00~ : Export characters with different LOD from CC
  • 1:29~ : Check the exported files, drag the entire folder to Unity, and the LOD setup will be automatically processing
  • 2:08~ : Check if all LOD characters are well-set up

[Unreal] Auto Shader Assignment, Animation Retargeting
  • 00:00 Copy the "RLPlugin" to UE4 plug-in folder.
  • 00:30 Create a new project, or open a project in UE4.
  • 00:48 Find the "RLPlugin" from the "Other" folder. Enable the plug-in, and click the "Restart Now" button to activate it.
  • 01:15 Now you can find the plug-in on the toolbar.
  • 01:25 Let's export a character from CC to do the test. Please be noted that, to avoid the inconsistency of bone axis when converting to humanoid, A-pose should be included as the first motion file when exporting from CC.
  • 01:54 Import the CC character by drag-and-drop. Please check the "Use T0As Ref Pose" .
  • 02:30 Start the auto-setting process by selecting the skeletal mesh and pressing the plug-in button.
  • 02:49 All textures are well-assigned.
  • 03:08 Character rig are set up properly.
  • End: Shaders compiling completed.


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Forum Post Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal By Miranda (RL) ( 7 Years Ago )
Forum Post It would be beneficial to pack grey scale textures for optimization... By kmitchell.12catblackstudios ( 7 Years Ago )
Forum Post Hi Miranda, This is great! The script will improve the workflow... By Jfrog ( 7 Years Ago )
Forum Post [quote][b]kmitchell.12catblackstudios (11/24/2018)[/b][hr]It would be... By Miranda (RL) ( 7 Years Ago )
Forum Post Great update look forward to the unreal Plugin , will save lots of... By rogyru ( 7 Years Ago )
Forum Post What about the teeth issue and how they are not attached to the jaw?... By Dorothy Jean ( 7 Years Ago )
Forum Post [quote][b]Dorothythul (11/26/2018)[/b][hr]What about the teeth issue... By Miranda (RL) ( 7 Years Ago )
Forum Post Some lip sync assets do not have a bone feature and only use... By Dorothy Jean ( 7 Years Ago )
Forum Post Dorothythul, many thanks for your information! This request has been... By Miranda (RL) ( 7 Years Ago )
Forum Post Thank you! By Dorothy Jean ( 7 Years Ago )
Forum Post Hi everyone, The tutorial and script for Unity pipeline is available... By Miranda (RL) ( 7 Years Ago )
Forum Post New updates! Work-in-Process - Auto Update CC Character in... By Miranda (RL) ( 7 Years Ago )
Forum Post Worst case, you could switch to LipSync Pro in Unity which does... By stkoenig ( 7 Years Ago )
Forum Post [quote][b]stkoenig (12/4/2018)[/b][hr]Worst case, you could switch to... By Dorothy Jean ( 7 Years Ago )
Forum Post Hi MIranda, The script helps a lot. I just have a few problem with... By Jfrog ( 7 Years Ago )
Forum Post [quote][b]Jfrog (12/6/2018)[/b][hr]Hi MIranda, The script helps a... By Miranda (RL) ( 7 Years Ago )
Forum Post Thanks Miranda, your solution worked, Any solution for the strange... By Jfrog ( 7 Years Ago )
Forum Post [quote][b]Jfrog (12/7/2018)[/b][hr]Thanks Miranda, your solution... By Miranda (RL) ( 7 Years Ago )
Forum Post Hi! I would like to make 2 suggestions for the Unreal Engine script... By TonyDPrime ( 7 Years Ago )
Forum Post Hi everyone! The third warm-up tutorial is about automatically... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (12/10/2018)[/b][hr]Hi! I would like to make 2... By Miranda (RL) ( 7 Years Ago )
Forum Post Hi Miranda, I made some more tests and I don't have the teeth issue... By Jfrog ( 7 Years Ago )
Forum Post Hi Jfrog, We tried to follow your process to save FBX directly to... By Miranda (RL) ( 7 Years Ago )
Forum Post Really enjoyed the webinar on this. I use Unreal engine and would love... By makeurmark ( 7 Years Ago )
Forum Post Merry Christmas everyone! The auto-setting plug-in & tutorial for... By Miranda (RL) ( 7 Years Ago )
Forum Post Thank you Miranda ! If you can make a tutorial to export from Iclone... By mtakerkart ( 7 Years Ago )
Forum Post Ok seems to work with the 4.20 version and I enable "use TOAs Ref... By mtakerkart ( 7 Years Ago )
Forum Post Thanks for getting back! We did the same test yesterday, and will... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote]We tried to follow your process to save FBX directly to Unity... By Jfrog ( 7 Years Ago )
Forum Post [quote][b]Jfrog (12/25/2018)[/b] Hi Miranda, Sorry for the delay. I am... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Dorothythul (11/27/2018)[/b][hr]Some lip sync assets do not... By Miranda (RL) ( 7 Years Ago )
Forum Post I do not have iclone. It's funny though because i really wanted it a... By Dorothy Jean ( 7 Years Ago )
Forum Post [quote][b]Dorothythul (12/28/2018)[/b][hr]I do not have iclone. It's... By Miranda (RL) ( 7 Years Ago )
Forum Post Hi Miranda, the Unreal plugin looks very cool. Is it actually... By TonyDPrime ( 7 Years Ago )
Forum Post Hi Miranda , If you can figure out also to export and import in UDK... By mtakerkart ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (12/28/2018)[/b][hr]Hi Miranda, the Unreal plugin... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (12/31/2018)[/b][hr][quote][b]TonyDPrime... By Miranda (RL) ( 6 Years Ago )
Forum Post [quote][b]Miranda (RL) (1/4/2019)[/b][hr][quote][b]Miranda (RL)... By Ellessarr ( 6 Years Ago )
Forum Post [quote][b]Ellessarr (1/14/2019)[/b] hello i know which probably i'm... By Miranda (RL) ( 6 Years Ago )
Forum Post Hello Miranda, any update on the teeth blendshapes? By chadfranklin47 ( 6 Years Ago )
Forum Post [quote][b]chadfranklin47 (1/15/2019)[/b][hr]Hello Miranda, any update... By Miranda (RL) ( 6 Years Ago )
Forum Post No problem, thanks for the update. Will be waiting though. :) By chadfranklin47 ( 6 Years Ago )
Forum Post [quote][b]Miranda (RL) (1/15/2019)[/b][hr][quote][b]Ellessarr... By Ellessarr ( 6 Years Ago )
Forum Post [quote][b]Ellessarr (1/15/2019)[/b] wow really thanks, any chance for... By Miranda (RL) ( 6 Years Ago )
Forum Post Hello, I see that other people are having the problem I am having with... By chadfranklin47 ( 7 Years Ago )
Forum Post Does Softcloft transfer over into Unreal when you use this process?... By Renaissance Man Studios ( 7 Years Ago )
Forum Post Hi Marc and RMS, No, soft cloth is not included in this Plugin. The... By Miranda (RL) ( 7 Years Ago )
Forum Post Thank you Miranda. Happy new year ! Marc T By mtakerkart ( 7 Years Ago )
Forum Post Happy new year Marc, and everyone here! :) @chadfranklin47, It's the... By Miranda (RL) ( 6 Years Ago )
Forum Post Thank you, Miranda. I also don't have iClone, but I don't think doing... By chadfranklin47 ( 6 Years Ago )
Forum Post [quote][b]chadfranklin47 (1/2/2019)[/b][hr]Thank you, Miranda. I also... By Miranda (RL) ( 6 Years Ago )
Forum Post [quote][b]Miranda (RL) (1/2/2019)[/b][hr][quote][b]chadfranklin47... By Dorothy Jean ( 6 Years Ago )
Forum Post please I need a developer to create a plugin for volumentric light... By bennydee ( 6 Years Ago )
Forum Post [quote][b]Miranda (RL) (11/24/2018)[/b][hr]Hi everyone, Our ultimate... By unit23 ( 6 Years Ago )
Forum Post [quote][b]roboter (2/12/2019)[/b][hr][quote][b]Miranda (RL)... By Miranda (RL) ( 6 Years Ago )
Forum Post Hi everyone, I'd like to share with you what we are working on now!... By Miranda (RL) ( 6 Years Ago )
Forum Post This is awesome! Thank you for the update Miranda. :) By Jfrog ( 6 Years Ago )
Forum Post Is this already finished? Unity & Unreal: Export of LODs are all... By davidaranzabal ( 6 Years Ago )
Forum Post [quote][b]davidaranzabal (3/27/2019)[/b][hr] Is this already finished?... By Miranda (RL) ( 6 Years Ago )
Forum Post [quote]Our ultimate goal is to make CC the go-to program for 3D... By Jfrog ( 6 Years Ago )
Forum Post [quote][b]Jfrog (4/1/2019)[/b][hr] I Read that the new Cartoon... By Miranda (RL) ( 6 Years Ago )
Forum Post Great! Thank you Miranda. :) By Jfrog ( 6 Years Ago )
Forum Post Are there any plans to separate the hair material from the main merged... By adhdchris ( 6 Years Ago )
Forum Post I'm also having an issue with this. Whenever I do anything that... By chris.watson.t2 ( 6 Years Ago )
Forum Post Are there any news or a timeline as to when this feature will be... By info_852952 ( 6 Years Ago )
Forum Post :) i am sorry to bump this thread but it is really important for my... By info_852952 ( 6 Years Ago )
Forum Post FWIW, I also tried InstaLOD combined with the Unity HDRP export and... By michael.pickering ( 6 Years Ago )
Forum Post completely agree. We will need to get the LOD working to be able to... By info_852952 ( 6 Years Ago )
Forum Post Can anyone moderator give some insights as to where we are in the... By info_852952 ( 6 Years Ago )
Forum Post [quote][b]info_852952 (5/13/2019)[/b][hr]Can anyone moderator give... By Peter (RL) ( 6 Years Ago )
Forum Post Just bought CC and found the problem with LOD-s and multi animators in... By piotr.tracki ( 6 Years Ago )
Forum Post [quote][b]piotr.tracki (8/17/2019)[/b][hr]Just bought CC and found the... By Miranda (RL) ( 6 Years Ago )
Forum Post Great news! Thank You Miranda By piotr.tracki ( 6 Years Ago )
Forum Post No problem. :) By Miranda (RL) ( 6 Years Ago )



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