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TonyDPrime
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TonyDPrime
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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Hi Miranda, the Unreal plugin looks very cool. Is it actually available for trial, or was that just a testing video preview? THX!
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Dorothythul (12/28/2018) I do not have iclone. It's funny though because i really wanted it a year ago only so i could use character creator and export to unity, but that was like $600 + . I even asked support if they could just sell CC with an export option at a lower cost.... they finally did. Haha! But i still can't use it as much as i would like without spending hours getting the mouth working just right. Please put in a unity work around!I just sent you a private message, please check your mailbox. :)
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Dorothy Jean
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Dorothy Jean
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 266,
Visits: 1.1K
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I do not have iclone. It's funny though because i really wanted it a year ago only so i could use character creator and export to unity, but that was like $600 + . I even asked support if they could just sell CC with an export option at a lower cost.... they finally did. Haha! But i still can't use it as much as i would like without spending hours getting the mouth working just right. Please put in a unity work around!

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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Dorothythul (11/27/2018) Some lip sync assets do not have a bone feature and only use blendshapes. The one i use specifically. And its actually a game to create animations inside VR so i can't just switch to a different one. Daz and mixamo characters use blendshapes so i thought it was normal. Especially since there is the "Game base" option for export. I bought CC3 for 1 reason and ill be very disappointed if im unable to even use it. i thought this was a bug so I put a support ticket in a while back when i had the trial and never got a response. If i would have known i would not have bought it. I did find a temporary work around by creating a new blendshape on the teeth in blender but its time consuming and doing it to every character will not work in the long run.
I really hope your team can just include the teeth like all the others 3d characters out there. Here is the type of animation i make. CC3 characters would look so much better.Hi Dorothythul,
About your request in real-time lip-sync with blendshapes in Unity, we now have a workaround. I'm not sure if you have iClone, if yes, we made a video to explain how to use iClone to create the mouth-open slider, and still be able to use the Auto-Setup script in Unity to accelerate the character implementation. Please read the description first before watching this video.
Please let us know if it works, thanks.
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Jfrog (12/25/2018) Hi Miranda, Sorry for the delay. I am currently out of the country now and my internet access is too slow to play a movie. I will be happy to check this when I am back. Thank you for your support and Merry Christmas to you too!! No problem! Merry Christmas! :)
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Jfrog
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 702,
Visits: 4.7K
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We tried to follow your process to save FBX directly to Unity folder, but failed to duplicate the teeth issue.Is this the process you described? Hi Miranda, Sorry for the delay. I am currently out of the country now and my internet access is too slow to play a movie. I will be happy to check this when I am back. Thank you for your support and Merry Christmas to you too!!
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Thanks for getting back! We did the same test yesterday, and will include this in our auto-setup process.
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mtakerkart
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mtakerkart
Posted 8 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.2K,
Visits: 29.2K
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Ok seems to work with the 4.20 version and I enable "use TOAs Ref Pose" and "import morphs targets"
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mtakerkart
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mtakerkart
Posted 8 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.2K,
Visits: 29.2K
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Thank you Miranda ! If you can make a tutorial to export from Iclone with motion plus animation (facial mocap) because I have strange result in UDK.
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Merry Christmas everyone! The auto-setting plug-in & tutorial for Unreal is coming soon. Here is a sample video we recorded before for your reference. Since it's for early testing, the name and icon of plug-in are not the final one.- Temp name of the plug-in: RLPlugin
- Official name of the plug-in: CC Character Auto-Settings Plug-in, or CC Auto-Setup
Let's see how it works!
- 00:00 Copy the "RLPlugin" to UE4 plug-in folder.
- 00:30 Create a new project, or open a project in UE4.
- 00:48 Find the "RLPlugin" from the "Other" folder. Enable the plug-in, and click the "Restart Now" button to activate it.
- 01:15 Now you can find the plug-in on the toolbar.
- 01:25 Let's export a character from CC to do the test. Please be noted that, to avoid the inconsistency of bone axis when converting to humanoid, A-pose should be included as the first motion file when exporting from CC.
- 01:54 Import the CC character by drag-and-drop. Please check the "Use T0As Ref Pose" .
- 02:30 Start the auto-setting process by selecting the skeletal mesh and pressing the plug-in button.
- 02:49 All textures are well-assigned.
- 03:08 Character rig are set up properly.
- End: Shaders compiling completed.
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