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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

Posted By Miranda (RL) 8 Years Ago
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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

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TonyDPrime
TonyDPrime
Posted 8 Years Ago
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Hi Miranda, the Unreal plugin looks very cool.  Is it actually available for trial, or was that just a testing video preview?
THX!

Miranda (RL)
Miranda (RL)
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Dorothythul (12/28/2018)
I do not have iclone. It's funny though because i really wanted it a year ago only so i could use character creator and export to unity, but that was like $600 + .   I even asked support if they could just sell CC with an export option at a lower cost.... they finally did. Haha! But i still can't use it as much as i would like without spending hours getting the mouth working just right. Please put in a unity work around!

I just sent you a private message, please check your mailbox. :)
Dorothy Jean
Dorothy Jean
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I do not have iclone. It's funny though because i really wanted it a year ago only so i could use character creator and export to unity, but that was like $600 + .   I even asked support if they could just sell CC with an export option at a lower cost.... they finally did. Haha! But i still can't use it as much as i would like without spending hours getting the mouth working just right. Please put in a unity work around!



https://forum.reallusion.com/uploads/images/dbdccbe9-2417-45d2-b87d-7b31.jpg

Miranda (RL)
Miranda (RL)
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Dorothythul (11/27/2018)
Some lip sync assets do not have a bone feature and only use blendshapes.  The one i use specifically. And its actually a game to create animations inside  VR so i can't just switch to a different  one.  Daz and mixamo characters use blendshapes so i thought it was normal.  Especially since there is the "Game base" option for export. I bought CC3 for 1 reason and ill be very disappointed if im unable to even use it. i thought this was a bug so I put a support ticket in a while back when i had the trial and never got a response. If i would have known i would not have bought it.    I did find a temporary work around by creating a new blendshape on the teeth in blender but its time consuming and doing it to every character will not work in the long run.

I really hope your team can just include the teeth like all the others 3d characters out there.  Here is the type of animation i make. CC3 characters would look so much better.


Hi Dorothythul,

About your request in real-time lip-sync with blendshapes in Unity, we now have a workaround. I'm not sure if you have iClone, if yes, we made a video to explain how to use iClone to create the mouth-open slider, and still be able to use the Auto-Setup script in Unity to accelerate the character implementation.
Please read the description first before watching this video.


Please let us know if it works, thanks.
Miranda (RL)
Miranda (RL)
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Jfrog (12/25/2018)
Hi Miranda,
Sorry for the delay. I am currently out of the country now and my internet access is too slow to play a movie. I will be happy to check this when I am back. 
Thank you for your support and Merry Christmas to you too!!


No problem! Merry Christmas! :)
Jfrog
Jfrog
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We tried to follow your process to save FBX directly to Unity folder, but failed to duplicate the teeth issue.Is this the process you described?


Hi Miranda,

Sorry for the delay. I am currently out of the country now and my internet access is too slow to play a movie. I will be happy to check this when I am back. 

Thank you for your support and Merry Christmas to you too!!

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Miranda (RL)
Miranda (RL)
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Last Active: 4 Years Ago
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Thanks for getting back! We did the same test yesterday, and will include this in our auto-setup process.
mtakerkart
mtakerkart
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Ok seems to work with the 4.20 version and I enable "use TOAs Ref Pose" and "import morphs targets"



mtakerkart
mtakerkart
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Thank you Miranda !  If you can make a tutorial to export from Iclone with motion plus animation (facial mocap)
because I have strange result in UDK.


Miranda (RL)
Miranda (RL)
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Last Active: 4 Years Ago
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Merry Christmas everyone!

The auto-setting plug-in & tutorial for Unreal is coming soon.
Here is a sample video we recorded before for your reference. Since it's for early testing, the name and icon of plug-in are not the final one.
  • Temp name of the plug-in: RLPlugin
  • Official name of the plug-in: CC Character Auto-Settings Plug-in, or CC Auto-Setup
Let's see how it works!
  • 00:00 Copy the "RLPlugin" to UE4 plug-in folder.
  • 00:30 Create a new project, or open a project in UE4.
  • 00:48 Find the "RLPlugin" from the "Other" folder. Enable the plug-in, and click the "Restart Now" button to activate it.
  • 01:15 Now you can find the plug-in on the toolbar.
  • 01:25 Let's export a character from CC to do the test. Please be noted that, to avoid the inconsistency of bone axis when converting to humanoid, A-pose should be included as the first motion file when exporting from CC.
  • 01:54 Import the CC character by drag-and-drop. Please check the "Use T0As Ref Pose" .
  • 02:30 Start the auto-setting process by selecting the skeletal mesh and pressing the plug-in button.
  • 02:49 All textures are well-assigned.
  • 03:08 Character rig are set up properly.
  • End: Shaders compiling completed.


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