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Dorothy Jean
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Dorothy Jean
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 266,
Visits: 1.1K
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Miranda (RL) (1/2/2019)
chadfranklin47 (1/2/2019) Thank you, Miranda. I also don't have iClone, but I don't think doing that 18-minute process for each character is feasible. Is it a one-time solution that can be applied to all characters and is it impossible to integrate into CC itself? Also, I guess the most important question is: Instead of working with iClone, why can't the teeth be connected to the blendshape as expected? Thanks for your understanding.Hi chadfranklin47, I totally understood. I will bring your feedback to team. Let me clarify one thing. I didn't mean to take 18-minute rework for every character, while this character can be saved as the base in CC. Every character created based on this character should have the accessible mouth/teeth/tongue morph. However, as I mentioned, it doesn't work on Dorothythul's side. We are still checking. Hello, miranda. I think it was my fault the iavatar didn't work I didn't know that the process created blendshapes on the teeth and i may have changed out the teeth. I did get the i clone trial and followed your tutorial and it worked. Only downside is i still need to combine the body, teeth, and tongue mesh in order to use all the blendshapes together. Then i use morphmixer unity asset to create the open mouth visemes. The process takes some time still so its not ideal.

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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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chadfranklin47 (1/2/2019) Thank you, Miranda. I also don't have iClone, but I don't think doing that 18-minute process for each character is feasible. Is it a one-time solution that can be applied to all characters and is it impossible to integrate into CC itself? Also, I guess the most important question is: Instead of working with iClone, why can't the teeth be connected to the blendshape as expected? Thanks for your understanding.Hi chadfranklin47, I totally understood. I will bring your feedback to team. Let me clarify one thing. I didn't mean to take 18-minute rework for every character, while this character can be saved as the base in CC. Every character created based on this character should have the accessible mouth/teeth/tongue morph. However, as I mentioned, it doesn't work on Dorothythul's side. We are still checking.
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chadfranklin47
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chadfranklin47
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 11,
Visits: 125
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Thank you, Miranda. I also don't have iClone, but I don't think doing that 18-minute process for each character is feasible. Is it a one-time solution that can be applied to all characters and is it impossible to integrate into CC itself? Also, I guess the most important question is: Instead of working with iClone, why can't the teeth be connected to the blendshape as expected? Thanks for your understanding.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Happy new year Marc, and everyone here! :) @chadfranklin47, It's the different issue actually. The fixed bug is about applying head & body sliders will incorrectly change the location of teeth and tongue in CC. I sent an iAvatar via private message to Dorothythul since Dorothythul doesn't have iClone to create one by following this video: https://forum.reallusion.com/FindPost399356.aspxHowever, it seems the iAvatar doesn't really work, our team is checking it now.
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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Thank you Miranda.
Happy new year !
Marc T
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chadfranklin47
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chadfranklin47
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 11,
Visits: 125
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Hello, I see that other people are having the problem I am having with Lip Sync and blendshapes. I was surprised to see that "Dislocation of the teeth and tongue upon application of the CC3 Base Male Head / Body or Female Head / Body morph slider" had been fixed in the release notes, but I guess that was only for inside CC3. I am not sure of the difficulties in achieving a good result but am sure it is possible. I see you were communicating with Dorothythul via private messages. Have you come to any solution?
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Marc and RMS, No, soft cloth is not included in this Plugin. The physics system every program uses is different, so we are unable to find a way to directly transfer the physics data from iClone/CC to Unity & Unreal. You still have to do some manual works after importing characters:
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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TonyDPrime (12/28/2018) Hi Miranda, the Unreal plugin looks very cool. Is it actually available for trial, or was that just a testing video preview? THX!
Hi Tony, the plugin Beta 1.0 will be available this Friday or early next week. :)
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Renaissance Man Studios
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Renaissance Man Studios
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 93,
Visits: 526
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Does Softcloft transfer over into Unreal when you use this process? Thanks RMS
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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Hi Miranda ,
If you can figure out also to export and import in UDK the softcloth baked animation from Iclone because I didn't find a way.
Thank you
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