Profile Picture

Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

Posted By Miranda (RL) 7 Years Ago
You don't have permission to rate!
1
...
2
3
4
5
6
...
8

Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

Author
Message
Dorothy Jean
Dorothy Jean
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 266, Visits: 1.1K
Miranda (RL) (1/2/2019)
chadfranklin47 (1/2/2019)
Thank you, Miranda. I also don't have iClone, but I don't think doing that 18-minute process for each character is feasible. Is it a one-time solution that can be applied to all characters and is it impossible to integrate into CC itself? Also, I guess the most important question is: Instead of working with iClone, why can't the teeth be connected to the blendshape as expected? Thanks for your understanding.

Hi chadfranklin47, 
I totally understood. I will bring your feedback to team.
Let me clarify one thing. I didn't mean to take 18-minute rework for every character, while this character can be saved as the base in CC. Every character created based on this character should have the accessible mouth/teeth/tongue morph. However, as I mentioned, it doesn't work on Dorothythul's side. We are still checking.



Hello,  miranda.   I think it was my fault the iavatar didn't work
 I didn't know that the process created blendshapes on the teeth and i may have  changed out the teeth. I did get the i clone  trial and followed your tutorial and it worked.  Only downside is i still need to combine the body,  teeth,  and tongue mesh in order to use all the blendshapes together.  Then i use morphmixer unity asset to create the open mouth visemes.  The process takes some time still so its not ideal. 

 
  





https://forum.reallusion.com/uploads/images/dbdccbe9-2417-45d2-b87d-7b31.jpg

Miranda (RL)
Miranda (RL)
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
chadfranklin47 (1/2/2019)
Thank you, Miranda. I also don't have iClone, but I don't think doing that 18-minute process for each character is feasible. Is it a one-time solution that can be applied to all characters and is it impossible to integrate into CC itself? Also, I guess the most important question is: Instead of working with iClone, why can't the teeth be connected to the blendshape as expected? Thanks for your understanding.

Hi chadfranklin47, 
I totally understood. I will bring your feedback to team.
Let me clarify one thing. I didn't mean to take 18-minute rework for every character, while this character can be saved as the base in CC. Every character created based on this character should have the accessible mouth/teeth/tongue morph. However, as I mentioned, it doesn't work on Dorothythul's side. We are still checking.
chadfranklin47
chadfranklin47
Posted 6 Years Ago
View Quick Profile
New Member

New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 11, Visits: 125
Thank you, Miranda. I also don't have iClone, but I don't think doing that 18-minute process for each character is feasible. Is it a one-time solution that can be applied to all characters and is it impossible to integrate into CC itself? Also, I guess the most important question is: Instead of working with iClone, why can't the teeth be connected to the blendshape as expected? Thanks for your understanding.
Miranda (RL)
Miranda (RL)
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
Happy new year Marc, and everyone here! :)

@chadfranklin47,

It's the different issue actually. The fixed bug is about applying head & body sliders will incorrectly change the location of teeth and tongue in CC.

I sent an iAvatar via private message to Dorothythul since Dorothythul doesn't have iClone to create one by following this video:
https://forum.reallusion.com/FindPost399356.aspx

However, it seems the iAvatar doesn't really work, our team is checking it now. 
mtakerkart
mtakerkart
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K, Visits: 29.2K
Thank you Miranda.

Happy new year !

Marc T
chadfranklin47
chadfranklin47
Posted 7 Years Ago
View Quick Profile
New Member

New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)New Member (44 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 11, Visits: 125
Hello, I see that other people are having the problem I am having with Lip Sync and blendshapes. I was surprised to see that "Dislocation of the teeth and tongue upon application of the CC3 Base Male Head / Body or Female Head / Body morph slider" had been fixed in the release notes, but I guess that was only for inside CC3. I am not sure of the difficulties in achieving a good result but am sure it is possible. I see you were communicating with Dorothythul via private messages. Have you come to any solution?
Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
Hi Marc and RMS,

No, soft cloth is not included in this Plugin.
The physics system every program uses is different, so we are unable to find a way to directly transfer the physics data from iClone/CC to Unity & Unreal. 
You still have to do some manual works after importing characters:
Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
TonyDPrime (12/28/2018)
Hi Miranda, the Unreal plugin looks very cool.  Is it actually available for trial, or was that just a testing video preview?
THX!


Hi Tony, the plugin Beta 1.0 will be available this Friday or early next week. :)
Renaissance Man Studios
Renaissance Man Studios
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 93, Visits: 526
Does Softcloft transfer over into Unreal when you use this process?
Thanks
RMS
mtakerkart
mtakerkart
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K, Visits: 29.2K
Hi Miranda ,

If you can figure out also to export and import in UDK the softcloth baked animation from Iclone because I didn't find a way.

Thank you

1
...
2
3
4
5
6
...
8



Reading This Topic