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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

Posted By Miranda (RL) 7 Years Ago
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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

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makeurmark
makeurmark
Posted 7 Years Ago
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Really enjoyed the webinar on this.
I use Unreal engine and would love to see a similar pipeline made available for Unreal.

Thanks
Miranda (RL)
Miranda (RL)
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Hi Jfrog,

We tried to follow your process to save FBX directly to Unity folder, but failed to duplicate the teeth issue.
Is this the process you described? 



Jfrog (12/11/2018)
Hi Miranda,

I made some more tests and I don't have the teeth issue anymore. Before, when exporting the CC3 character I was exporting directly in the unity asset folder who probably started working before my cc3 character was all exported. Exporting outside of the unity asset folder and coping the character to the CC3 character in the asset folder afterward (2 steps instead of one) seems to work great. I am really happy to have this script.  I still have a few material poke thru problems but I am expecting to receive the pipeline tutorials in 4 days, this should help understanding a few minor issues.     :)

After that I will look into the marvellous LOD export tutorial.

Thanks again for your help.




Jfrog
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Hi Miranda,

I made some more tests and I don't have the teeth issue anymore. Before, when exporting the CC3 character I was exporting directly in the unity asset folder who probably started working before my cc3 character was all exported. Exporting outside of the unity asset folder and coping the character to the CC3 character in the asset folder afterward (2 steps instead of one) seems to work great. I am really happy to have this script.  I still have a few material poke thru problems but I am expecting to receive the pipeline tutorials in 4 days, this should help understanding a few minor issues.     :)

After that I will look into the marvellous LOD export tutorial.

Thanks again for your help.




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Miranda (RL)
Miranda (RL)
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TonyDPrime (12/10/2018)
Hi!
I would like to make 2 suggestions for the Unreal Engine script when it comes:
(1) import of Camera animation / camera timeline stuff
(2) Hair - if it could get as close to iClone's rendering ability as possible...UE4 has limited abilities with the Transparency and Opacity strength and then applying a shine, or sheen, on top of that. 
If there was a way of having soft, but shiny, hair as part of the script....:)

Looking forward to it!


Hi Tony,

Thanks for your suggestion!
(1) We will fine tune the script for CC first. The auto-setup script for iClone is not planned yet, but we will take your suggestion into consideration.
(2) We will adopt Digital Human's Bust as the hair shader in Unreal Plug-in
Miranda (RL)
Miranda (RL)
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Hi everyone!

The third warm-up tutorial is about automatically setting up LOD characters in Unity.
  • 0:00~ : Export characters with different LOD from CC
  • 1:29~ : Check the exported files, drag the entire folder to Unity, and the LOD setup will be automatically processing
  • 2:08~ : Check if all LOD characters are well-set up

TonyDPrime
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Hi!
I would like to make 2 suggestions for the Unreal Engine script when it comes:
(1) import of Camera animation / camera timeline stuff
(2) Hair - if it could get as close to iClone's rendering ability as possible...UE4 has limited abilities with the Transparency and Opacity strength and then applying a shine, or sheen, on top of that. 
If there was a way of having soft, but shiny, hair as part of the script....:)

Looking forward to it!
Miranda (RL)
Miranda (RL)
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Jfrog (12/7/2018)
Thanks Miranda, your solution worked, Any solution for the strange teeth color mixture? 

Hi Jfrog,

We are unable to duplicate the issue, may you show us the material settings of the teeth, and provide us your CC3 project or Unity project? Thanks
https://forum.reallusion.com/uploads/images/b5f0c770-e267-4459-a178-436e.png
Jfrog
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Thanks Miranda, your solution worked, Any solution for the strange teeth color mixture? https://forum.reallusion.com/uploads/images/8458ffdb-66ef-47fd-81a4-736a.jpg

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Miranda (RL)
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Jfrog (12/6/2018)
Hi MIranda,

The script helps a lot.  I just have a few problem with white eyes. I don't remember how to fix these.   

Please help to check if it's caused by textures not being exported, or it's about settings issue.
If it's the latter, you can try
- Change the Rendering Mode of cornea to "Transparent"
- Adjust the Alpha value of Albedo to be zero
https://forum.reallusion.com/uploads/images/d38e34ce-da38-4202-a0b7-cf3f.png


Will Unity be able to import the faceware motion capture done in Iclone eventually? Is this a bug that need to be fixed or will it work in the next revision?I would like to animate in Iclone and export to unity to get the best of both world.

The beta script is specially designed for CC at this moment, so please export .rlMotion file from iClone first, and and then including the motion files along with CC character when exporting FBX from CC.

Thanks for your feedback!
Jfrog
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Hi MIranda,

The script helps a lot.  I just have a few problem with white eyes. I don't remember how to fix these.  
Will Unity be able to import the faceware motion capture done in Iclone eventually? Is this a bug that need to be fixed or will it work in the next revision?I would like to animate in Iclone and export to unity to get the best of both world. 

Stkoenig thanks for mentioning Lip-sync pro.
I haven't try Lipsync pro but If I understand correctly when you work in Lipsync pro, you have to start from scratch and redo the expression, it can not read faceware motions right? 




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