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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

Posted By Miranda (RL) 8 Years Ago
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Upcoming Tutorials & Auto Assignment Script/Plugin for Unity & Unreal

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Dorothy Jean
Dorothy Jean
Posted 8 Years Ago
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stkoenig (12/4/2018)
Worst case, you could switch to LipSync Pro in Unity which does support blendshapes and bone animations in combination. Switching lip sync tools is probably the lesser evil compared to creating blendshapes in Blender or relying on teeth being added to blendshapes.
yeah,  i use lip sync pro when making games. But that is not what im doing with CC3 characters.  Im creating animations in VR using flipside Studio and they use a real time lip sync tool via microphone that does not support bone transform. I am working with them and request they implement it but not sure if its possible.  And i cannot change programs because its one of its kind.  See my previous post for an example video.






https://forum.reallusion.com/uploads/images/dbdccbe9-2417-45d2-b87d-7b31.jpg

stkoenig
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Worst case, you could switch to LipSync Pro in Unity which does support blendshapes and bone animations in combination. Switching lip sync tools is probably the lesser evil compared to creating blendshapes in Blender or relying on teeth being added to blendshapes.
Miranda (RL)
Miranda (RL)
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New updates!

Work-in-Process - Auto Update CC Character in Unity
  • 0:00~ : Check the current setting of CC character in Unity
  • 0:29~ : Change character clothes in CC
  • 1:20~ : Export the character in FBX format with the same file name as the original character's
  • 1:40~ : Copy the FBX file & textures to where the original character files located, and the replacing process will start automatically
  • 2:47~ : There you go, now the character is updated

Miranda (RL)
Miranda (RL)
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Hi everyone, 

The tutorial and script for Unity pipeline is available now.
Please let us know your experience, and leave the message under the link below.
https://forum.reallusion.com/396261/CC3-to-Unity-Importing-CC3-Base-Characters-to-Unity-Using-a-Script-for-Auto-Setup


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Dorothy Jean
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Thank you!



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Miranda (RL)
Miranda (RL)
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Dorothythul, many thanks for your information!
This request has been passed to the Dev Team, we will check what we can do to shorten your implementation time.

Dorothy Jean
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Some lip sync assets do not have a bone feature and only use blendshapes.  The one i use specifically. And its actually a game to create animations inside  VR so i can't just switch to a different  one.  Daz and mixamo characters use blendshapes so i thought it was normal.  Especially since there is the "Game base" option for export. I bought CC3 for 1 reason and ill be very disappointed if im unable to even use it. i thought this was a bug so I put a support ticket in a while back when i had the trial and never got a response. If i would have known i would not have bought it.    I did find a temporary work around by creating a new blendshape on the teeth in blender but its time consuming and doing it to every character will not work in the long run.

I really hope your team can just include the teeth like all the others 3d characters out there.  Here is the type of animation i make. CC3 characters would look so much better.



https://forum.reallusion.com/uploads/images/dbdccbe9-2417-45d2-b87d-7b31.jpg

Miranda (RL)
Miranda (RL)
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Dorothythul (11/26/2018)
What about the teeth issue and how they are not attached to the jaw? The open mouth blend shape does not move the teeth so the character will not work in any lip sync plugin inside of Unity. Please help!


We will suggest using "bone" to control the open of mouth and teeth, but it seems like some of you prefer using "morph" to control mouth and teeth. May I know the reason?
Thank you!
Miranda (RL)
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kmitchell.12catblackstudios (11/24/2018)
It would be beneficial to pack grey scale textures for optimization similar to how its done in Substance. They pack the grey scale textures together on each channel to save on texture memory: 

Substance Painter Texture
Colorspace
Unreal Material Channel
Base ColorsRGBBase Color
OcclusionRoughnessMetallic (Green Channel)LinearRoughess
OcclusionRoughnessMetallic (Blue Channel)LinearMetallic
OcclusionRoughnessMetallic (Red Channel)LinearAmbient Occlusion
NormalNormalNormal

https://support.allegorithmic.com/documentation/spdoc/unreal-engine-4-144998459.html




That's a good idea, we will study it first, and start the implementation.
Thank you Kevin!

Dorothy Jean
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What about the teeth issue and how they are not attached to the jaw? The open mouth blend shape does not move the teeth so the character will not work in any lip sync plugin inside of Unity. Please help!



https://forum.reallusion.com/uploads/images/dbdccbe9-2417-45d2-b87d-7b31.jpg


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