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Message
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thanhvt_615296
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thanhvt_615296
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 26,
Visits: 221
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hi i am having problem with physic in blender in iclone i have done physic perfectly but when i import into blender it gives above error 35% of original size (was 1438x947) - Click to enlarge 35% of original size (was 1438x947) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 4 Weeks Ago
Posts: 569,
Visits: 9.0K
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Ah, exploding hair syndrome. I've seen it a few times. It seems to be caused by loose vertices and zero length edges. I made a function to clean up problem meshes like this in the Physics Settings panel: Fix Degenerate Mesh. Select the hair (or anything else exploding like that) and press that button. It should remove a bunch of bad mesh data and make the physics work. 35% of original size (was 1438x947) - Click to enlarge
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thanhvt_615296
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thanhvt_615296
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 26,
Visits: 221
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i tried that function but it broke and completely different from what i do in iclone
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 4 Weeks Ago
Posts: 569,
Visits: 9.0K
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Version 1.4.0:
Github: Github Project Page - Releases Online Documentation: Documentation CC3 Plugin: CC3 Plugin Releases CC4 Plugin: CC4 Plugin Releases
Changelog: 1.4.0
- Physics JSON changes and additions export.
- Unity T-pose export fix.
- Body Collision Mesh fix.
- Unity export logic fixes.
- Resize weightmap function.
- Increment/decrement paint strenth weightmap buttons.
- Image path writeback fix.
1.3.9
- Full Json data generation added.
- Rigify Toe IK Stretch Fix for Blender 3.1+
- Convert to Non-standard function.
- Convert from Generic character to Reallusion material based non-standard character.
- Export baking fixes and default PBR export support added.
I Haven't posted an update for a while because with all the new features and changes with CC4/iC8 I am not entirely sure where everything is at. So I am going through and making reference videos demonstrating the various features, and fixing any problems that I encounter. It's slow going because I am kind of hopeless at making videos, but even with the few I've managed so far, I've found quite a lot to fix.
I realise it's not obvious what this add-on can really do, but I'm going to try and make some demonstration videos that show what it can do. Keep in mind these aren't going to be Blender tutorials as I really don't have the time to do that. But hopefully you can get the gist of it.
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thanhvt_615296
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thanhvt_615296
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 26,
Visits: 221
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Thank you very much for your contribution but I see the problem of hair and fabric blown up is still not fixed, hope you or someone else can fix this problem.
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rosuckmedia
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rosuckmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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@Victor, Thank you for the information and newTutorials 👍 Greetings rosuckmedia
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sunriser1116
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sunriser1116
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 424
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This add-on is amazing and I ALMOST have my CC4/IC8 character imported and rigged in Blender 3.2.1 for animation. However, there is one small issue I'm having with the character I'm importing when I apply the Quick Rigify action in this tool. I am using version 1.4.0 Import seems to be fine and assigns bones correctly, even for a ponytail hair accessory I have on this toon character. When I rotate the head bone, it moves the head and all the hair normally: 35% of original size (was 1438x947) - Click to enlarge After I apply the Quick Rigify and rotate the head on the rig, the ponytail hair accessory does NOT move with the head: 35% of original size (was 1438x947) - Click to enlarge I tried change the ponytail to an actual hair accessory and didn't seem to help. Admittedly, I'm not an expert on using Rigify. Is there a way to still get this to work in the tool or an easy way to do it in Rigify after the tool converts it? Thank you
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 4 Weeks Ago
Posts: 569,
Visits: 9.0K
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sunriser1116 (7/31/2022)
Import seems to be fine and assigns bones correctly, even for a ponytail hair accessory I have on this toon character. When I rotate the head bone, it moves the head and all the hair normally:
After I apply the Quick Rigify and rotate the head on the rig, the ponytail hair accessory does NOT move with the head:
Good timing, I've been working on a fix for this very problem, so I may as well release it now. Rigify basically rebuilds the skeleton, so any custom bones like accessories needed to be copied over as is and re-parented to the equivalent rigify bones. Try the latest release (1.4.1): https://github.com/soupday/cc_blender_tools/releasessee if that fixes your problem.
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sunriser1116
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sunriser1116
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 424
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You never cease to amaze! A quick response and a quick fix. Works perfect now. Thanks again!
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thanhvt_615296
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thanhvt_615296
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 26,
Visits: 221
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hello friend I just wanted to ask if there is a fix for the problem of blown hair in the future
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