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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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cstrauss42a
cstrauss42a
Posted 4 Years Ago
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Can someone tell me if this blender pipeline will help with what I am doing. I am importing a Daz Character into blender, then I want to try to get that character into cc3 or iclone. Will this pipeline make that possible?
Victor.Soupday
Victor.Soupday
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Sculpt mask extract doesn't like the scaling on the armature.

You can reset the scaling on the armature with Object > Apply > Scale (or Ctrl-A > Scale) with the armature selected, but that will likely make it incompatible with the whole character being reimported back into CC3 (If that's what you aim to do).

If you want to do it none destructively to the original character armature then you could copy the armature and body mesh, reset the copy's armature scaling and work on that.



babyfoothero
babyfoothero
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Hello,
I am trying to follow a tutorial to build a cloth, usiing "sculpt / extract from mask"
But i have a problem :

cf this screenshot




Any idea ? I used the CC3 blender plugin to import the character, with default settings.
Thanks !

Sp3c1alk
Sp3c1alk
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I dont see either
Victor.Soupday
Victor.Soupday
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Sp3c1alk (1/31/2022)
So frustrated. I followed all instructions and cannot get this to work. The plugin will not show in blender or cc3.

When I export from cc3 as fbx and bring into blender, the model looks great abd I can edit it. When I load it back into cc3, the texture is brown and Shiney  the characters took instant steroids, they have cone eyelashes  and everything us ruined. 

Anyone have any solutions?


You say the plugins won't show in Blender or CC3.

Do you see this in Blender:

https://forum.reallusion.com/uploads/images/fb83caf5-a36a-47b7-86fe-fc23.jpg

and this menu in CC3?:

https://forum.reallusion.com/uploads/images/17a44d2f-efbc-491d-921a-4b87.jpg

It won't work without both.
Sp3c1alk
Sp3c1alk
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So frustrated. I followed all instructions and cannot get this to work. The plugin will not show in blender or cc3.

When I export from cc3 as fbx and bring into blender, the model looks great abd I can edit it. When I load it back into cc3, the texture is brown and Shiney  the characters took instant steroids, they have cone eyelashes  and everything us ruined. 

Anyone have any solutions?
m.schulte
m.schulte
Posted 4 Years Ago
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Hey.

i removed the eyes in cc3 and then re-added them. Then it works with 1.1.7. Dont know why....
But this looks like a bug in cc3 and not in the addon.

I thank you for the help anyway!

And I'm sorry if I caused you trouble.

Marcus.


m.schulte
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Hey.

My json is around 161KB.

What Eyes? The default from CC3. I dont use any third tools. Just Skin and Makeup. Do you want a file to check it?



Victor.Soupday
Victor.Soupday
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Had a feeling more would go wrong, because that first error should never have happened.

What eyes are you using in your character? Something about them is causing major problems.

Also, I've been getting some reports that CC3, for some people, is not exporting the JSON data properly, which then causes all sorts of strange problems. Have a look at the .json file exported by CC3 with the character: it should be at least 100Kb in size. If it's only around 1k and stops after 20 lines, that's your problem.

m.schulte
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Hi.

I tested version 1.1.7.

The import takes longer, but it fails again. Version 1.0.2 is working...

Python: Traceback (most recent call last):
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 702, in modal
    self.run_build(context)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 621, in run_build
    self.build_materials(context)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 569, in build_materials
    process_object(chr_cache, cache.object, objects_processed, chr_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 178, in process_object
    process_material(chr_cache, obj, mat, object_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 91, in process_material
    shaders.connect_eye_shader(obj, mat, object_json, mat_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\shaders.py", line 750, in connect_eye_shader
    apply_texture_matrix(nodes, links, group, cornea_mat, cornea_mat_cache, shader_name, cornea_json, obj)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\shaders.py", line 498, in apply_texture_matrix
    image = imageutils.find_material_image(mat, tex_type, tex_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\imageutils.py", line 157, in find_material_image
    image_file = find_image_file(chr_cache.import_dir, [cache.dir, chr_cache.import_main_tex_dir], mat, texture_type)
AttributeError: 'NoneType' object has no attribute 'import_dir'

location: <unknown location>:-1


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