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Blender Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 4.8 stars based on 17 votes.
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Blender Auto Setup

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Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
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Version 1.3.6:
Some more updates to Rigify and some Physics updates.

Github:
Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog
1.3.6
  • Rigify
    • Finger roll alignment fixed. All fingers now have exactly the same local bend axis.
    • Disables all physics modifiers non-contributing armatures and meshes during retarget baking to speed it up a bit.
  • Physics:
    • Low poly (1/8th) Collision Body mesh created from decimating a copy of the Body mesh and removing the eyelashes.
      • Hair would easily get trapped in the eyelashes and a lower poly collision mesh should speed up the cloth simulation.
    • PhysX weight maps normalized, provides a more consistent and controllable simulation across different weight maps.
    • Tweaked some cloth simulation parameters.
    • Smart Hair meshes in particular should simulate better now.
  • Unity:
    • Added animation export options (Actions or Strips)
1.3.5
  • Fix to shape-key action name matching.

Round trip plug-in for CC4:
https://github.com/soupday/CC4-Blender-Tools-Plugin

There's still a couple of issues that need to be resolved:
  1. Unable to get physics components of Hair meshes, so hair physics cannot be re-instated at present. (Needs a python API update to do this)
  2. Collision shapes are not restored correctly when importing from Blender and need to be disabled and re-enabled in the Collision Shape editor.
Other than that, the Subsurface scattering, Tessellation and cloth physics should be restored correctly now, when importing back into CC4.

Edit: The round trip plugin also works with Non standard humanoid characters (at least it does with Coyote and T-rex)
Recommended that you Save the HIK profile of the character in the Modify > Characterization panel first, then reload the profile and activate the Human-IK on re-importing.

rosuckmedia
rosuckmedia
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Many Thanks Victor,
Here is a small test CC4 Face Expression Render Eevee
Greetings rosuckmedia

Victor.Soupday
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Smit_R (5/12/2022)
Well, the plug-in also works like a charm with CC4! :cool:


53% of original size (was 960x1280) - Click to enlarge



rosuckmedia (5/12/2022)
Many Thanks Victor,
Here is a small test CC4 Face Expression Render Eevee
Greetings rosuckmedia



Nice.
Here's yet another gurning face demo:


rosuckmedia
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Nice Victor👍
I edited my demo a bit with HDRI Maker
Greetings rosuckmedia
Mike Giggs
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Hey. The rigify controls work. basic and advanced with and without face rig.
But it doesn't work with a animated motion.
Is there a way to fix this?
https://youtu.be/6-yRyn5QNyE
AutoDidact
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Victor, for clarification, does the latest build still work with CC3 PIPELINE,
I UNDERSTAND that the development has to adapt to IC 8,so I don't want want to update to an incompatible version as I won't be moving to Iclone 8 .


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
53% of original size (was 960x1280) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Victor.Soupday
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Mike Giggs (5/13/2022)
Hey. The rigify controls work. basic and advanced with and without face rig.
But it doesn't work with a animated motion.
Is there a way to fix this?
https://youtu.be/6-yRyn5QNyE


That's because the rig is in FK mode. After previewing retargeted actions on the Rig it puts it in FK mode (Otherwise the IK overrides everything)
If you want the IK handles to work you have to set the IK->FK influence to 0, for each limb:

53% of original size (was 960x1280) - Click to enlargehttps://forum.reallusion.com/uploads/images/5f193a73-43de-46d4-8383-38d5.png
Victor.Soupday
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AutoDidact (5/13/2022)
Victor, for clarification, does the latest build still work with CC3 PIPELINE,
I UNDERSTAND that the development has to adapt to IC 8,so I don't want want to update to an incompatible version as I won't be moving to Iclone 8 .


Yes, it still works with CC3/iC7. That's not going to change.
Mike Giggs
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Thank you. Its working now,
AutoDidact
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Victor.Soupday (5/13/2022)
AutoDidact (5/13/2022)
Victor, for clarification, does the latest build still work with CC3 PIPELINE,
I UNDERSTAND that the development has to adapt to IC 8,so I don't want want to update to an incompatible version as I won't be moving to Iclone 8 .


Yes, it still works with CC3/iC7. That's not going to change.

Thank you!!


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
53% of original size (was 960x1280) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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