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Message
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 569,
Visits: 9.0K
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Version 1.3.6: Some more updates to Rigify and some Physics updates.
Github: Github Project Page - Releases Online Documentation: Documentation CC3 Plugin: CC3 Plugin Releases CC4 Plugin: CC4 Plugin Releases
Changelog 1.3.6- Rigify
- Finger roll alignment fixed. All fingers now have exactly the same local bend axis.
- Disables all physics modifiers non-contributing armatures and meshes during retarget baking to speed it up a bit.
- Physics:
- Low poly (1/8th) Collision Body mesh created from decimating a copy of the Body mesh and removing the eyelashes.
- Hair would easily get trapped in the eyelashes and a lower poly collision mesh should speed up the cloth simulation.
- PhysX weight maps normalized, provides a more consistent and controllable simulation across different weight maps.
- Tweaked some cloth simulation parameters.
- Smart Hair meshes in particular should simulate better now.
- Unity:
- Added animation export options (Actions or Strips)
1.3.5- Fix to shape-key action name matching.
Round trip plug-in for CC4: https://github.com/soupday/CC4-Blender-Tools-PluginThere's still a couple of issues that need to be resolved: - Unable to get physics components of Hair meshes, so hair physics cannot be re-instated at present. (Needs a python API update to do this)
- Collision shapes are not restored correctly when importing from Blender and need to be disabled and re-enabled in the Collision Shape editor.
Other than that, the Subsurface scattering, Tessellation and cloth physics should be restored correctly now, when importing back into CC4. Edit: The round trip plugin also works with Non standard humanoid characters (at least it does with Coyote and T-rex) Recommended that you Save the HIK profile of the character in the Modify > Characterization panel first, then reload the profile and activate the Human-IK on re-importing.
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rosuckmedia
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rosuckmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Many Thanks Victor, Here is a small test CC4 Face Expression Render Eevee Greetings rosuckmedia
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 569,
Visits: 9.0K
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rosuckmedia (5/12/2022) Many Thanks Victor, Here is a small test CC4 Face Expression Render Eevee Greetings rosuckmedia
Nice. Here's yet another gurning face demo:
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rosuckmedia
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rosuckmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Nice Victor👍 I edited my demo a bit with HDRI Maker Greetings rosuckmedia
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Mike Giggs
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Mike Giggs
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11,
Visits: 811
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Hey. The rigify controls work. basic and advanced with and without face rig. But it doesn't work with a animated motion. Is there a way to fix this? https://youtu.be/6-yRyn5QNyE
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AutoDidact
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AutoDidact
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 2.1K,
Visits: 13.6K
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Victor, for clarification, does the latest build still work with CC3 PIPELINE, I UNDERSTAND that the development has to adapt to IC 8,so I don't want want to update to an incompatible version as I won't be moving to Iclone 8 .
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 569,
Visits: 9.0K
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Mike Giggs (5/13/2022)
Hey. The rigify controls work. basic and advanced with and without face rig. But it doesn't work with a animated motion. Is there a way to fix this? https://youtu.be/6-yRyn5QNyE That's because the rig is in FK mode. After previewing retargeted actions on the Rig it puts it in FK mode (Otherwise the IK overrides everything) If you want the IK handles to work you have to set the IK->FK influence to 0, for each limb: 53% of original size (was 960x1280) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 569,
Visits: 9.0K
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AutoDidact (5/13/2022) Victor, for clarification, does the latest build still work with CC3 PIPELINE, I UNDERSTAND that the development has to adapt to IC 8,so I don't want want to update to an incompatible version as I won't be moving to Iclone 8 .Yes, it still works with CC3/iC7. That's not going to change.
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Mike Giggs
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Mike Giggs
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11,
Visits: 811
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Thank you. Its working now,
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AutoDidact
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AutoDidact
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 2.1K,
Visits: 13.6K
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Victor.Soupday (5/13/2022)
AutoDidact (5/13/2022) Victor, for clarification, does the latest build still work with CC3 PIPELINE, I UNDERSTAND that the development has to adapt to IC 8,so I don't want want to update to an incompatible version as I won't be moving to Iclone 8 .Yes, it still works with CC3/iC7. That's not going to change. Thank you!!
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