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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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AutoDidact
AutoDidact
Posted 4 Years Ago
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Thanks again victor👍






RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


jeff.davies
jeff.davies
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I do all of my animations in iClone and my final renders in Blender using Cycles. I use Victor's great plugin to make the import process easy. I do notice that the skins of my characters seem a bit plastic in the final render (RGB 16 color depth). I am not tweaking the skin textures at all after import. Perhaps I should? Does anyone have any tips for me that may help my character's skin look more realistic? Or is my issue more to do with the lighting? Here is a sample render:
https://forum.reallusion.com/uploads/images/13ee64a4-451b-47f8-b456-2bdc.png


- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
Victor.Soupday
Victor.Soupday
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The skin materials do look a bit basic.

Have the characters been material merged in CC3 at all?

What material type are they in Blender? i.e. what does the Material Parameters panel say the skin materials are?
(I seem to remember you using Basic materials for the eyes at some point? You may be inadvertently using Basic materials for everything.)

Also you can try out some of the lighting presets in the Scene panel to what your characters look like in different lighting conditions. (but try this in a new Blend file.) That should show you if it's your lighting set-up or not.
jeff.davies
jeff.davies
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Thanks Victor,
   Here is a screenshot of my character's Materials Panel. I also pressed the Rebuild Advanced Materials button
https://forum.reallusion.com/uploads/images/e790f897-3d71-4216-915b-e9db.png
And this is a shot of the skin shader with I think the most important details. I'm not sure if this is pertinent or not:
https://forum.reallusion.com/uploads/images/542d23a5-de02-43ac-896f-908d.png
If there are any other screenshots that would help, please let me know. I see some really incredible renders done with Blender and I'd love to be able to produce something alot more realistic.

- Jeff



- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
Victor.Soupday
Victor.Soupday
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Materials look right, with full textures.

So that leaves the lighting:
  • Lighting setup
  • Shading > World node setup
and Post Processing:
  • Color Management
  • Compositor
Leodegrance
Leodegrance
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Just updated the addon to 1.35 and did some tests with a few exported characters from CC3 with some new hairstyles that I recently purchased.  Looking really good.  Don't have any issues with it.  Just wanted to post this and send along my appreciation.  Thanks Victor!

https://forum.reallusion.com/uploads/images/30d6078f-4716-4f0f-b347-82ee.png
Blender 3.1.2
animagic
animagic
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Looks really good. Is that rendered with Eevee or Cycles?


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Leodegrance
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https://forum.reallusion.com/uploads/images/953de4fc-f6de-44cb-8601-9f2f.png

Rendered in Cycles.  Used the plug-in to rebuild the advanced materials and didn't really change the principal shading nodes, except for the textured wall (which is a texture I got from poliigon).  The lighting was imported, again via the plug-in from CC3, using the 'Studio Right' preset, brings in a base HDRI sky and three point lighting.  Had to adjust it for later renders, as some lights were blocked by the wall I added.  Still trying to wrap my brain around the auto-rig and animation aspect of all this.  I'm pretty much a Blender novice.  Created these 3 characters for a story.  It helps in the description when I have a physical picture of them available. (updated with most recent render above:  I used a subdivision surface modifier on the body of the woman and her shirt.  In the original, they were far too angular.)
jeff.davies
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Quick question Victor, have you done any testing of the plug in with Blender 3.2 beta yet? If not, i volunteer to help with this. 3.2 looks to have some important additions fer me so im motivated to help ensure your plug-in works in it!

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
Smit_R
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Well, the plug-in also works like a charm with CC4! :cool:



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