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Message
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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@Miranda(RL) Thanks for the Information. Greetings rosuckmedia:)
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wires
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Group: Forum Members
Last Active: Last Month
Posts: 5.7K,
Visits: 26.5K
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Thank you Miranda. :):cool:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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iFlem
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 6,
Visits: 43
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Miranda (RL) (4/2/2021) Hi everyone,
Good news! Four hairstyles have been updated to support physics. For anyone who purchased the Prime Hairstyles, please update the content from Smart Gallery.
Hi Miranda, Those look great, is there any plans to add weight maps to the long hair assets in the future? I've tried to do it myself but it turns out I'm very bad at it :hehe:
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alexlebronanimations
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alexlebronanimations
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 7,
Visits: 208
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When will the others be updated?
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi iFlem and alexlebronanimations,
iFlem, did you mean cute braid long hair? I'm afraid that the rest of hairstyles couldn't be updated. Cute braid long hair is set to skin with shoulders. Although it couldn't be swayed, it won't look weird.
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iFlem
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 6,
Visits: 43
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Hi Miranda, Yeah those were the ones I was referring to, specifically for an unreal export. They are completely static in unreal and without physics they look wrong on a foreground character. Even the ponytail physics export strangely in unreal (strands fall out of the hair-tie and settle on the character's shoulders, and the hair kind of explodes everywhere when the character starts moving). I have updated to the 1.2 auto export tool prior to exporting, and tried them in a blank new project as well. Right now I'm trying to create the weight maps myself and I don't really know what I'm doing/which strands from the opacity map attach where (and subsequently what gradient to apply to that strand section) without a lot of trail and error. I've tried a few times now but it's proving to be difficult for me and my limited character design skills. Below is the export without any changes to the weight map: 76% of original size (was 665x19) - Click to enlarge I was hoping for a silver bullet in an update, but if that's not possible as you say I will request a refund and go back to using the legacy hairs that I have.
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Kulishnekargames
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Kulishnekargames
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5,
Visits: 41
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If I had known the new soft hair did not have physics, I would have saved my money. I'm getting more and more frustrated with Reallusion. The tutorials - The speaker ( nice guy) rushes through them you have to keep pausing the videos. They don't update their videos quickly enough. I could go on but what for.
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi iFlem, Sorry for the late response. The same issue was reported to other forum thread and Feedback Tracker, I'm checking the status with Dev Team now. iFlem (4/17/2021) Hi Miranda,
Yeah those were the ones I was referring to, specifically for an unreal export. They are completely static in unreal and without physics they look wrong on a foreground character. Even the ponytail physics export strangely in unreal (strands fall out of the hair-tie and settle on the character's shoulders, and the hair kind of explodes everywhere when the character starts moving).
I have updated to the 1.2 auto export tool prior to exporting, and tried them in a blank new project as well. Right now I'm trying to create the weight maps myself and I don't really know what I'm doing/which strands from the opacity map attach where (and subsequently what gradient to apply to that strand section) without a lot of trail and error. I've tried a few times now but it's proving to be difficult for me and my limited character design skills.
Below is the export without any changes to the weight map:
I was hoping for a silver bullet in an update, but if that's not possible as you say I will request a refund and go back to using the legacy hairs that I have.
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Ascensi
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Ascensi
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 262,
Visits: 1.9K
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cynsegura
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cynsegura
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 200,
Visits: 1.1K
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Hi there I would like to know if for unity. Blend shapes are imported or I need to do manual blendshapes with c3plus from cc3.4 Please let me know. many thanks! Because I need the character for talking in unity for talking like a real person. I need all the info you have about this. Many thanks
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