I expected you guys are going to rectify FBX export with a key for editing.
Instead, you made it mode difficult.
Before, I was able to use Current Pose (after switching to Custom and selecting First Frame in T-pose), then switching back and using a Current Pose.
All you had to do is made that check box available with Current Pose Selected.
But now that check box is reset when switching back to Current Pose.
Most of the time I do not want to have a large Calibration Clip exported. And while I have my character in T-pose already all I want is to export it in that Current Pose with the key.
Or I have to use Custom Pose, browse for some pose which I do not need at all, and then check First Frame in Bind-Pose.
Does not make sense.
Bottom Line: Please make "First Frame in Bind-Pose" available for "Current Pose" FBX export.Update: Please explain what Bind-Pose is. It seems when I take it Blender, both Pose position and Rest position are some sort of hybrid pose between A and T poses and character is above the floor.
Only at frame 60 character seems to be going to the T-pose. Why was it done?
Update: OK so I checked the manual
:Whistling: - Bind-Pose is new default pose for modeling and returning character back to CC (yet to see how it's going to work out).
Still my *yellow* message is valid. We should not go through the trouble picking a pose if we do not want to use Calibration Clip.
Sometimes I do a number of going back and forth. So exporting should be plain and simple.