UPDATE: this may be unreal bugging out, I've since reimported all the meshes and i haven't seen this problem return.
Hello, I am evaluating the performance of the various export and shader options into Unreal.
UE4 4.25.4
Auto Setup Plugin 1.11
Applied CC3+_Neutral_F Full Body Avatar Preset
when importing a character into unreal with the standard shader option, I am seeing triangle holes around the right shoulder. The holes are not always there, it appears to maybe be a rendering issue as the holes are not consistently there.
I have seen it on the exported Default base mesh using the standard shader, and i have also seen it appear on Game base with multiple materials @ 2k texture with the standard shader. (in both instances the same pattern of holes appeared around the right shoulder)
This is the Regular base mesh (not game export)
This one shows the same exported character, imported 3 times into unreal selecting each shader variation.
appreciate any insight anyone can give.
thanks,
Juan