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[CC3 to Unity] Auto-Setup Script Download & Update History

Posted By Miranda (RL) 7 Years Ago
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[CC3 to Unity] Auto-Setup Script Download & Update History

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Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
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Hi everyone, 

The tutorial of "Setting Up LOD for CC3 Characters in Unity 3D" released today.
You can use the same script to perform the auto-setup process.

manaland
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Hello Miranda! Thank you for this great update and also for the new workflow videos!
Tell your great Team to take all the time they need. Better something versatile and
usable that will work for a long time than something rushed.

Best and have a great weekend,
Tobias
Miranda (RL)
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manaland (12/14/2018)
Hello Miranda! Thank you for this great update and also for the new workflow videos!
Tell your great Team to take all the time they need. Better something versatile and
usable that will work for a long time than something rushed.

Best and have a great weekend,
Tobias


Thanks Tobias!
We will keep fine tuning the code, and prepare more comprehensive manual.
We expect to collect as much feedback as possible in December, welcome to share your advice & suggestions.

Have a good weekend too!

brent_114049
brent_114049
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Tell your great Team to take all the time they need. Better something versatile and usable that will work for a long time than something rushed.

I totally agree! But, speaking of versatility, is there any chance you would ever either (1) release the source code for CC_Character_Auto_Settings.unitypackage, or (2) put some hooks into it so we can add our own features that run after it is done (or at key points while it is running)?

It is INCREDIBLY useful as is, but I'd love to be able to do things like fix errors (I think it is mapping the wrong shader for one of my character's shoes) or more generally to do something when it is done, like changing shaders, specifying particular settings on those shaders, or even modifying the created prefab.  This saves A TON of time as is but I still have a multi-step routine I have to repeat after importing a character...  so, I'd love to be able to automate that.
brent_114049
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Or, if you're taking suggestions for future development, what I would love is for this tool to allow us to somehow specify a "configuration" for steps to take. Not sure how it would work, but as an example, below are the notes I have for what I need to do after I import my "Ayako" character.  The main three bullets are names of materials. Sub-bullets are the steps I take.

  • Ayako_A-Line_Bob
    • Shader: Taicg/Hair/HairBasic
      • Color: 353535
      • Emiss: 2
      • Cutoff: 0.3
  • Ayako_A-Line_Bob_Scalp
    • Shader: Taicg/Hair/HairBasic
  • Ayako_StraplessMiniDress
    • Shader: Ciconia Studio/Double Sided/Standard/Diffuse Bump
    • Specular Intensity: 0.05
    • Glossiness: 0.7

Maybe this functionality is something that should belong elsewhere outside of this tool, i.e. a general way to configure and have property changes made automatically/repeatably, but it sort of fits with what it is already doing. Anyway, just a thought - it is an awesome script and I'm very thankful for it!
Miranda (RL)
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Hi Brent, 

Thanks for your feedback and clear description. 
The discussion of open source has been addressed internally, and it requires more evaluation. 
If we need more information, we will contact you directly, thanks :)

Miranda (RL)
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To answer Mohab Rizkallah's comments form Tutorial - Setting Up LOD for CC3 Characters in Unity 3D.

Question: Each one of the LODs has its own bone structure, which makes an issue with the character controller

Answer: It's true that each LOD avatar exported from CC has its own bone structure.
You can go to Maya or other 3D tool to merge the meshes:


00:00~ Export LOD characters from Character Creator 3
00:40~ Go to Maya to merge the meshes from all LOD characters. Start with importing the FBX of LOD0 character
01:06~ Adjust the pivot to the root
01:40~ Import the FBX of LOD1 character, and rename the mesh
02:21~ Repeat the steps above to import FBXs for other LOD characters
02:41~ Delete the root bone from the “group1” folder, move the LOD meshes to the “group” folder, and delete the group1, group2, group3 folder
03:01~ Select the files, and export the FBX with the same name as the LOD0 FBX’s, or replace the file directly
04:08~ Start the auto-setup process by dragging the LOD0 FBX and all the texture files to Unity.
05:00~ Manually create LOD group, and assign textures to LOD1~N
07:20~ Export motion files with FBX format from Character Creator, and import this FBX in Unity for this LOD character

The Mohab
The Mohab
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Miranda (RL) (12/17/2018)
To answer Mohab Rizkallah's comments form Tutorial - Setting Up LOD for CC3 Characters in Unity 3D.

Question: Each one of the LODs has its own bone structure, which makes an issue with the character controller

Answer: It's true that each LOD avatar exported from CC has its own bone structure.
You can go to Maya or other 3D tool to merge the meshes:


00:00~ Export LOD characters from Character Creator 3
00:40~ Go to Maya to merge the meshes from all LOD characters. Start with importing the FBX of LOD0 character
01:06~ Adjust the pivot to the root
01:40~ Import the FBX of LOD1 character, and rename the mesh
02:21~ Repeat the steps above to import FBXs for other LOD characters
02:41~ Delete the root bone from the “group1” folder, move the LOD meshes to the “group” folder, and delete the group1, group2, group3 folder
03:01~ Select the files, and export the FBX with the same name as the LOD0 FBX’s, or replace the file directly
04:08~ Start the auto-setup process by dragging the LOD0 FBX and all the texture files to Unity.
05:00~ Manually create LOD group, and assign textures to LOD1~N
07:20~ Export motion files with FBX format from Character Creator, and import this FBX in Unity for this LOD character


Thanks a lot Miranda, amazing support and amazing product
davidaranzabal
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Any idea if the CC·export will address this issue and therefore  we don't need Maya to get just one bone structure for Unity? Thanks
Alexxander
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Maya?! It's a joke? When I prepaid CC3 in august nobody said a word about I will need to buy Maya too. 
And when the tutorial takes a long time to make a character with many skeletons, completely inapplicable in Unity, it all starts to look like a mockery.
Just do Lod system for Unity as it should!

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