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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
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Ah, you're SO smart, Rampa (no wonder they hired you). Yup, fps (although I've always puzzled why XChange both calls it samples per second and defaults to 12, neither of which makes much sense). Now if the other guy on this thread tries that and is successful we have the answer. Again, I appreciate you checking on this and figuring it out.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Rampa
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Group: Forum Members
Last Active: 5 days ago
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Check and make sure that 3DX is importing at 30 FPS. Your scene works fine for me. Here is th iProp.
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Rampa (or whoever else wants to try, but he's the only one with success so far), Could you do two things? I'm attaching a zip that contains my Anima project file (just a simple two character walk) as well as the fbx that I produce from it that does not load well for me into XChange. I'd like you to try loading it yourself to see what you see (I assume you're using the same version I am, the 7 pre-release) and also you can try loading that Anima file in to see if you can export it any better. Also, if you get a chance, I'd love you to upload the fbx file you produced that worked for you. I'm thinking by doing all of this we can suss out exactly where the problem is (my gut hunch is that you just got lucky and can't reproduce it, but I'd love to be wrong).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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And Blender, as I kind of figured, was just a hot mess (how anyone can actually LIKE this program is beyond me. Then again, a lot of people like Adam Sandler movies). I did get the FBX file into Blender from Anima just fine, but the export into XChange was horrible, not even close (none of the animations made it over except for position, and the two actors were combined into one). I'm guessing most of that fiasco is just me not ever being able to understand Blender, but one thing is sure: Anima does work. What doesn't is XChange and I guess I'll try posting this as a bug for the latest release (because XChange really ought to import these files correctly).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Wow, that didn't work for me either. The file is fine in Max, which means Anima2 is working okay. The problem seems to be the FBX import into XChange, which somehow doesn't work. But what's weird is the export of the FBX from Max into XChange doesn't work either. IOW, something is different in the file in Max that comes across from Anime into Max into XChange, if that makes sense. I'd sure like to get this figured out, because I'd buy this program if I could get it to work with iClone. But I'm kind of stumped as to what to even try next (I think I'll try importing it into Blender but as I don't know Blender at all I'm not sure where that will leave me).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Hmm, it's definitely not working for me using those export settings, no matter what I try. Arms and legs fly out randomly, as if the rig wasn't properly initialized. I'm going to try importing the FBX into Blender and then from there into XChange, as well as from Max to XChange, as I do think this has lots of possibilities (but not if the motions don't behave themselves). Oddly enough, I must have tried this a long time ago, since I still had an account on the Anima site (I think that was when I was trying it out for Max, though -- hadn't gotten into iClone yet and somehow never pursued it any further).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Rampa
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Group: Forum Members
Last Active: 5 days ago
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Not sure why it kicking-up for you guys. I exported fbx 2014. I've used both Maya and Max skeleton settings, no difference.
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Rampa (6/9/2017) Here is my first test, in iClone. Lots of potential here. Even just having one character that can walk around, climb stairs, etc goes a long ways. It looks like if you do a single character, you can then just characterize it and apply the motion to an iClone character.
The lite version can export a larger crowd than 5, but is limited to only 4 seconds of animation.
I'm getting the weird artifacts as well -- what FBX export did you use? I tried the default (Max and whatever version of FBX was set for default) and the legs do kick up randomly, as shown in the Ministry of SW clip posted earlier. Now, that was with a textured character, so perhaps that's the difference but I thought I'd start first with what you did that worked.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Rampa
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Group: Forum Members
Last Active: 5 days ago
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You can export an iClone set, or use any set. It imports OBJ and FBX, and has reasonable terrain following. I tried curved stairs, and it had kind of a hard time, but worked.
For just a few characters, just using paths in iClone is probably just as good. Anima gives you pseudo-random interactions and stuff, which is nice.
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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mtakerkart (6/9/2017) But I will wait for a better compatibility with Iclone. I just export the first scene and there are bugs. Don't have time to fixe it.That would be good for the Monty Python sketch about the Ministry of Silly walks...:P
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