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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K,
Visits: 29.2K
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I made this crowd few months ago but it was tedious . One by one :satisfied: Majority of them are low poly, don't have the choice for realtime.
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K,
Visits: 29.2K
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Thank you so much tom weston !
But I will wait for a better compatibility with Iclone. I just export the first scene and there are bugs. Don't have time to fixe it. But it's very promising !
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thebiz.movies
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thebiz.movies
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 42.3K
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Warlord developed a series of low poly and super low poly (peeps) animated characters for "instant crowds". You can find them on his store. Also believe Gabe (akanzardude/animatechnica) used to create large crowds using a series of animated backboards ( you can see his explanation in this production thread) while someone else (planetstardragon) created crowds using iclone grass.
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tom weston
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tom weston
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 62,
Visits: 3.9K
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I didn't find a way to export. The basic tutorial only shows that you need other App to export.... Click on the A logo in the upper right corner, then from the dropdown menu select: scenes/export 3D scene and choose .fbx as the output format.
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kamal_sadanah
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kamal_sadanah
Posted 9 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 5,
Visits: 162
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Thanks a bunch. I'll give it a shot. Will let you'll know if it works for me. Thank you.
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Rampa
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 8.2K,
Visits: 62.6K
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If you delete all the crowd except one, you can then characterize that one in 3DXchange. This could be useful for having a character walk around a set that has stairs. Anima supports stairs. This seems to have thrown ina rediculous face-count, but you can also export skeleton only. The pro version can probably import FBX characters, so you could just import your exported CC characters. Hopefully iClone will get some super locomotion engine soon, and we won't be finding all these hoops to jump through anymore. ;)
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Rampa
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 8.2K,
Visits: 62.6K
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Here is my first test, in iClone. Lots of potential here. Even just having one character that can walk around, climb stairs, etc goes a long ways. It looks like if you do a single character, you can then just characterize it and apply the motion to an iClone character.
The lite version can export a larger crowd than 5, but is limited to only 4 seconds of animation.
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Rampa
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 8.2K,
Visits: 62.6K
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I guess I'll find out. It's a 2 gig download, so it's only half done so far.
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K,
Visits: 29.2K
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I didn't find a way to export. The basic tutorial only shows that you need other App to export....
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Rampa
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 8.2K,
Visits: 62.6K
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It is a stand-alone, but has plugins for other packages. That's what makes it compelling for iClone, is that it is not a Max or Maya only plugin. Last time I played with it, it did not export FBX yet. I'm downloading it now to give it another shot.
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