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Crowd Simulation

Posted By axelsesto 8 Years Ago
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Kelleytoons
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Posted 8 Years Ago
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Wow, that didn't work for me either.  The file is fine in Max, which means Anima2 is working okay.  The problem seems to be the FBX import into XChange, which somehow doesn't work.  But what's weird is the export of the FBX from Max into XChange doesn't work either.  IOW, something is different in the file in Max that comes across from Anime into Max into XChange, if that makes sense.

I'd sure like to get this figured out, because I'd buy this program if I could get it to work with iClone.  But I'm kind of stumped as to what to even try next (I think I'll try importing it into Blender but as I don't know Blender at all I'm not sure where that will leave me).



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Mike "ex-genius" Kelley
Kelleytoons
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And Blender, as I kind of figured, was just a hot mess (how anyone can actually LIKE this program is beyond me.  Then again, a lot of people like Adam Sandler movies).  I did get the FBX file into Blender from Anima just fine, but the export into XChange was horrible, not even close (none of the animations made it over except for position, and the two actors were combined into one).

I'm guessing most of that fiasco is just me not ever being able to understand Blender, but one thing is sure: Anima does work.  What doesn't is XChange and I guess I'll try posting this as a bug for the latest release (because XChange really ought to import these files correctly).



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Mike "ex-genius" Kelley
Kelleytoons
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Rampa (or whoever else wants to try, but he's the only one with success so far),

Could you do two things?  I'm attaching a zip that contains my Anima project file (just a simple two character walk) as well as the fbx that I produce from it that does not load well for me into XChange.  I'd like you to try loading it yourself to see what you see (I assume you're using the same version I am, the 7 pre-release) and also you can try loading that Anima file in to see if you can export it any better.

Also, if you get a chance, I'd love you to upload the fbx file you produced that worked for you.  I'm thinking by doing all of this we can suss out exactly where the problem is (my gut hunch is that you just got lucky and can't reproduce it, but I'd love to be wrong).





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Mike "ex-genius" Kelley
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Rampa
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Check and make sure that 3DX is importing at 30 FPS.

Your scene works fine for me. Here is th iProp.


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Kelleytoons
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Ah, you're SO smart, Rampa (no wonder they hired you).

Yup, fps (although I've always puzzled why XChange both calls it samples per second and defaults to 12, neither of which makes much sense).  Now if the other guy on this thread tries that and is successful we have the answer.

Again, I appreciate you checking on this and figuring it out.



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Kelleytoons
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Oh, and yet once again you cost me money (Rampa advised me about a certain computer, which I bought, and now I have to buy this software.  Well, it IS the law :>).



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Rampa
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You can change the output FPS from Anima as well.
https://forum.reallusion.com/uploads/images/cc240051-c359-41ef-9f40-b5c2.jpg

animagic
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Kelleytoons (6/9/2017)
Now if the other guy on this thread tries that and is successful we have the answer.

I volunteer to be "the other guy". 30FPS (samples/sec) is indeed the answer. I also always wondered why it was set at 12...:unsure:



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

mtakerkart
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Hahaha!!! I'm the third guy!!!! It works now at 30fps.

Thank you so much Rampa ;)
Rampa
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Well I just exported a crowd at 12 FPS, and imported it at 12 FPS, and it looks great. So I guess the answer is that it is usually "good enough"! ;) It'll make your file size smaller too.

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