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OFFICIAL iClone 6.3 Issues Thread

Posted By Peter (RL) 10 Years Ago
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OFFICIAL iClone 6.3 Issues Thread

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jacksonr
jacksonr
Posted 10 Years Ago
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The issue has been resolved with patch IC630_2422_Enu_Full_Patch from Reallusion support. My projects open and everything's working at this point.
jdpix
jdpix
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Path transition keys do not seem to work.

I have a box attached to a path .  The constraint has four key frames:  1, 42 ,45, 100 (percentages of the path)
When the box gets to 42% it SUDDENLY changes to a slow speed as it crawls along to 45%.

I thought that if I dragged out the transition key for the 42 key frame it would ease-out the box's speed; but the transition key has no affect.

Example:

https://youtu.be/q-KBXsIet1Q


Lawsuit Pending Records
Lawsuit Pending Records
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mark (12/22/2015)
LPR,
I usually get "flickering" when the model has 2 textures competing to be seen. 2 different surfaces competing for the same space as it were. It's usually a SketchUp model from the Warehouse. Sometimes I can take the model into SketchUp and delete the offending polys or maybe fix it in iClone by taking the Opacity to zero of the offending polys. That may not be your problem but I would poke around the models surfaces as see...;)
Thanks Mark. I am aware of the skp files from SketchUp can be a bit touch and go so I went down that path although this is a extremely tidy modeller for Vue/Poser format I couldn't see anything overlapping or competing etc. It was not doing it before and I was working on it for hours so bit of a mystery. I started again but separated every nut and bolt in 3DXchange so if it happened again I could zone in on it. I have some slight eyelash flicker in both iClone and CC since last update.(Not this week's update but that hasn't fixed it either)



77% of original size (was 656x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/992e4d8f-3217-4368-a94f-f808.jpg

iC5 Pipeline, iC6 Pipeline, CTA2 Pipeline, CTA Pro, Crazy Talk, Facefilter, POP. 
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rgreenidge
rgreenidge
Posted 10 Years Ago
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I updated to iClone 6.3 last Friday morning when it first came out. So far I had only one problem. I had two to three projects that will not load, even if I go to a earlier version of them. This is the first time I've been back here on the forum, and also will try iClone 6.3 again today maybe. The projects seemed to crash at the same time with 40% of it loading, then I get the white screen. I'm afraid to update to latest version he used because Mark said, the latest version caused 3 of his projects not to load. I'll wait a little longer. It's not a big problem because I already converted those scenes to PNG then to a quality mp4 encoder before iC 6.3 was released.

Home built; ASRock X570 Pro 4, AMD Ryzen 9-5950X CPU, AMD RADEON RX6900XT, 16GB video card, 131GB of RAM.


tomilio
tomilio
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Has anyone had issues with bringing up the Motion Puppet Panel?  I can't get any of those body motion panels to show up.  They are activated, but I can't see them on the screen.  I do use two screen and think that may have something to do with it, but I still can't get them to come up, even though they appear to be activated.  Thanks.
animagic
animagic
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rgreenidge (12/24/2015)
I updated to iClone 6.3 last Friday morning when it first came out. So far I had only one problem. I had two to three projects that will not load, even if I go to a earlier version of them. This is the first time I've been back here on the forum, and also will try iClone 6.3 again today maybe. The projects seemed to crash at the same time with 40% of it loading, then I get the white screen. I'm afraid to update to latest version he used because Mark said, the latest version caused 3 of his projects not to load. I'll wait a little longer. It's not a big problem because I already converted those scenes to PNG then to a quality mp4 encoder before iC 6.3 was released.


I also have problems with some projects not loading (this is with the first 6.3 version). What seems to work is after opening iClone to first load another project, and then the one that will not open. This was suggested by another member (Agonos) and it has helped me a few times.




Tarampa Studios
Tarampa Studios
Posted 10 Years Ago
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Some wee bugs/glitches I just found, while trying (yet again) to make the switch from iC5 to iC6 and 3DX5 to 3DX6... 

1)  When I open my 3DX6 software, the "Product Demo" link on the default splash screen takes me to the demo for 3DX5, not 3DX6... and there are now so many tutorials for 3DX6, it's impossible to see where a newbie needs to begin, even if we are only upgrading. So I think it would be best if it went to the specific chain of videos in your reallusion youtube channel, and then your channel can have the link to other tutorials (as per link shown below) for how to make it work with other specialist software, such as unity etc.

2) ... also, in the splash screen which opens upon default for 3DX6, the "training Resource" link takes us to this database of tutorials, where the search function doesn't work (and seems to be incomplete):
 http://www.reallusion.com/reallusiontv/tutorial.aspx?category=3dx
e.g. It is missing an option to seek tutorials for specific software, such as CTA2/iC5/Popvideo/Facefilter, 3DX6 etc... 
and the "query" button doesn't seem to work in my Firefox browser. (Windows8.1) 

3) when we purchase new content from the marketplace or content store, can we please, please please be given a function for advanced users, so we choose where to save it? I ask this because it permits much cleaner and easier handling of large libraries... e.g. I have thousands of avatars, so I need to keep them in folders for humanoids, quadrupeds, flying, swimming, toonish, mechanical, mythological etc, and my props are all arranged in folders for vegetation, cities, castles, caves, weapons, transport(flies/floats/rails/wheels etc) etc... and  surely I can't be the only pro-creator who has libraries of large scale projects which need their assets to be stores on other drives (rather than all lumped together in the main library)?... It would also help a lot if we could have an option during the installation stage to prefix or suffix all names for props and avatars with the initials of the original creator (or similar unique code to suit our libraries), so we can find all related material much faster and easier. 

4) pdf manual for iC6 is missing instructions on how to add a camera... e.g. see this page, where is says to select a camera... but shows no  steps on how to add a new camera in the first place: http://manual.reallusion.com/iClone_6/ENU/Pro_6.0/default.html And there is no image of the content manager to show which page of it, specifically, lists our cameras. If I click on an avatar, I can't even find the old "follow actor" and Bird POV cameras from iC5... where do we find these now?


5) Also in iC6... why is the Project/Time Unit menu missing the ability to change the frame rate from 30 (default) to 24fps... because in many places, 24fps is still more compatible for cinema and film. .? I tried to search the pdf manual for the keywords "Frame rate", 24fps and how to change frame rate... but this topic seems to be missing from the manual. 


Anita, aka "Bleetz" the Toon Wrangler @ Tarampa Studios
SYS: Win 8.1,  64-bit, i7-4770 CPU @3.4GHz,  
32GB RAM, Intel(R)Graphics 4600 & nVIDIA GTX1060 TI 



animagic
animagic
Posted 10 Years Ago
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Re point 1 and 2: I've never tried these links, but they should point to something useful obviously.

Re point 3: I like these suggestions as my asset collection is also overwhelmingly large by now.

Re point 4: Follow actor and Bird POV cameras are no longer built in (presumably because of the removal of Director mode), so you'll have to make your own by linking a camera.

Re point 5: Remember that the project frame rate has always been fixed at 60 fps since iClone's inception. The only adjustment you have is adjusting the render frame rate, although this can only be done for AVI and for image sequences. 

I hope you will be able to make the switch...



OnlyOneKenobi
OnlyOneKenobi
Posted 10 Years Ago
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With the 6.3 update I can no longer link a camera to an iavatar's "root bone" meaning the camera cannot smoothly follow my actors anymore...
RobertoColombo
RobertoColombo
Posted 10 Years Ago
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animagic (12/29/2015)

Re point 3: I like these suggestions as my asset collection is also overwhelmingly large by now.


Same here... with the addition to give us the possibility to skip, during the installation, duplicated props on a per-item basis: today, if a duplicated prop is detected, we can only cancel the whole installation process or let the installer assign a new name and create another duplicated item.
Often I do not remember if a freebie was already installed and I always turn out to have them duplicated :doze:

Cheers

  Roberto

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