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Bigus
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Bigus
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 138,
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No DOF in final rendered (pic/vid).Looks correct in viewport, but results - the whole scene in focus. Rendered same projects in previous versions, (6.x) it was all right.Can anyone confirm?
Embrace simplicity Reduce selfishness Have few desires (Lao Tzu)
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Bigus (12/30/2015) No DOF in final rendered (pic/vid). Looks correct in viewport, but results - the whole scene in focus. Rendered same projects in previous versions, (6.x) it was all right. Can anyone confirm?
Hi, I just tried it and I cannot confirm the problem: in my case, the DOF works correctly. Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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Bigus
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Bigus
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 138,
Visits: 1.8K
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Hi, I just tried it and I cannot confirm the problem: in my case, the DOF works correctly. Roberto DOF Not working on projects created in a previous version. But it works if you do it from scratch in 6.3. Can anyone confirm?
Embrace simplicity Reduce selfishness Have few desires (Lao Tzu)
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Bigus (12/31/2015)
Hi, I just tried it and I cannot confirm the problem: in my case, the DOF works correctly. Roberto DOF Not working on projects created in a previous version. But it works if you do it from scratch in 6.3. Can anyone confirm? You are (PARTIALLY) right!! Just tried: 1. created a new prj with 6.3 (latest patch), added 2 avatar, one in front, the other in the back, applied DOF => it works fine 2. loaded a prj created with a previous version, applied some DOF => DOF is rendered, but very, very light compared to what I can see in the preview/editing window! Here is the image, as seen in the preview/editing window (preview mode set to HIGH): Here is the same frame, rendered as an image.
 I can see the same issue when rendered both AVI and mp4 output.
Really too many issues with this 6.3 patch :crazy: Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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Bigus
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Bigus
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 138,
Visits: 1.8K
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@RobertoColombo, thanks for the double check. 1. For me, I don't get any DOF on output, on a project created in previous version. 2. I'll try to create a new camera and reshoot. 3. I get a satisfying result for test started in 6.3. 4. I'll post some visuals later.
Embrace simplicity Reduce selfishness Have few desires (Lao Tzu)
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Kelleytoons
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Kelleytoons
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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I've had that DOF problem (results not matching Real Time) since 6.1, so that's not new to 6.3 at all. You actually cannot get the same DOF blur you see in Real Time no matter what you try, which is a definite bug.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Dragonskunk
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Dragonskunk
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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When the lip sync is done it keeps the mouth at the last mouth position used for the rest of the animation. So now to make the mouth return to normal you have to end each lip sync with NONE.

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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
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Kelleytoons (12/31/2015) I've had that DOF problem (results not matching Real Time) since 6.1, so that's not new to 6.3 at all.
You actually cannot get the same DOF blur you see in Real Time no matter what you try, which is a definite bug.Hi Kelley, that is not my case: I have some rendering done with previous IC6 patches and the DOF is there, quite ok. I have the feeling that IC6 has some issues and it is very system-dependent: if we put together all the reported issues, we have quite a lot, but not all the problems happen to everybody, which makes life hard for RL to find how to fix them, if they can't reproduce. But the result today is still a buggy product. Hope next patch will be the lucky one... Cheers Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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45thdiv
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45thdiv
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 209,
Visits: 696
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At least everyone can work in the latest patched version. I can not open, import or save a project without iClone6 crashing after I installed the latest patch. And for some reason when I go to import, iClone6 wants to look in something called, "... OneDrive\Documents" and then crashes. I have done a clean uninstall, rebooted, then reinstall. Same thing. I ever upgraded from windows 8.1 to windows 10 thinking that might help. iClone6 still looking in the OnDrive directory for import and still crashing. I sent in a help ticket.
MatthewPC stats: Intel Core i7-5930K Processor (6-cores, 15MB Cache, Overclocked to 3.9 GHz with Turbo Boost)
Windows 10 Graphics card NVIDIA GeForce GTX 1080 graphics, 8GB Memory - 16GB Quad Channel DDR4 at 2133MHz DirectX - 12
256GB SSD 6Gb/s main HD + 4TB 6kRPM SATA 6Gb/s Storage
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mark
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 4.9K,
Visits: 16.7K
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What I notice in iC6, in regards to DOF, is the it just doesn't seem to be very sharp. When I select the Target focus point and compare it to DOF turned off it is noticeably sharper with DOF off than when I select my focus point and turn it on. Maybe it's just my system again who knows?
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Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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