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OFFICIAL iClone 6.3 Issues Thread

Posted By Peter (RL) 10 Years Ago
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OFFICIAL iClone 6.3 Issues Thread

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Peter (RL)
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Posted 9 Years Ago
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iClone 6.4 has released today so we will now close this thread.

Please post any new or outstanding issues in the new 6.4 thread below. Thanks. :)

https://forum.reallusion.com/270810/OFFICIAL-iClone-64-Issues-Thread


                                                                

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mindprints
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One irritating bug with auto updates -- the order they are delivered in! 

I startup IC and get the update message. I click the popup and the process begins, but first you try to update my CC and that fails because my IC hasn't been updated. So all you need to do is make sure that the IC update executes before any other updates dependant upon it being in place. Seems a simple fix. 
Peter (RL)
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RobertoColombo (1/25/2016)

I wonder when is the next patch scheduled... we have quite a lot of things to fix here :doze:

Cheers

Roberto


Barring any last minute delays the 6.4 update is due this week. :)


                                                                

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urbanlamb
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zeronimo (1/3/2016)

iClone crash when I use "remove object animation" on a non human character.

The crash occurs within module ICCreateFaceQt.dll.
I have any CC characters in the project

Nom de l’application défaillante iClone.exe, version : 6.2.2422.1, horodatage : 0x567905c1
Nom du module défaillant : ICCreateFaceQt.dll, version : 0.0.0.0, horodatage : 0x567904ed
Code d’exception : 0xc0000005
Décalage d’erreur : 0x00000000008bf9ed
ID du processus défaillant : 0xa48
Heure de début de l’application défaillante : 0x01d145f48ccbaa86
Chemin d’accès de l’application défaillante : F:\PROGRAMMES\Reallusion\iClone 6\Bin64\iClone.exe
Chemin d’accès du module défaillant: F:\PROGRAMMES\Reallusion\iClone 6\Bin64\Plugin\ICCreateFaceQt.dll
ID de rapport : 821f2486-6101-4924-b3ef-ecec0fddc13b
Nom complet du package défaillant :
ID de l’application relative au package défaillant :



I get this any non human character if you select remove animation there is a crash to desktop, but I get no information just a crash..




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justaviking
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@Rab,

I'll assume you're using multiple cameras...

The thing that seems strange the first time you use it is the "Camera Switcher" on the timeline.  Review the tutorial at the 23-minute mark.  I expect that it the key concept you're missing.

I'm 99% sure it's a learning issue.  I've not had any problem with this, but anything is possible.  Consider opening a new thread if we need to discuss this in more detail.  It's possible I'm not understanding what you mean by "having the motion carry over."  If you've uncovered a bug that we can duplicate, then we can come back here are report the details to Reallusion.






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rab_63
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Hello,  I am one week into this program and I have come across my first problem.  I have watched iClone Beginner's Guide: Basic Camerawork at least five times and I cannot get the camera shots to change from one to the other without having the motion carry over.  

An example would be:
pan out of a person sitting on a bench 
close up of a person walking by the person sitting on the bench

The motion that I make to move from the bench scene to the close up stays in the shot and i end up getting this continual movement.


RobertoColombo
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pinguintje (1/25/2016)
Thank you, Roberto.

It works here fine for the G6 and CC Characters.
But the Face Puppet  Solo Feature for eye blinking and close eyes doesn't work for G5 and G3 Characters.
I tried Chuck, Gwynn and some G3 avatars.
Maybe you will try also a G5 and/or G3 Character.
Thank you in advance.

Best Regards,
Arie 


Hi Arie,

yes, I checked and I can confirm the bug: eyes blinking does not work for G5/G3 characters.
I wonder when is the next patch scheduled... we have quite a lot of things to fix here :doze:

Cheers

  Roberto



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mr_vidius
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kamichan (1/19/2016)
Thank you! animagic.
After Persona applied, Jeep iProp worked well with CC character.

But i can't find the way how to work iProps/Outdoor/Bike with CC character.
When i use Bike's script 'Select Actor'  and click CC character,
Message box  'Invalid selection. Please choose an actor'  apperas.・・・





me thinks I found a work around for that. upon reading this post. I experimented. and I too found the same issue. so what I did. was to use the
original provided mason.. he worked well with the unicycle. and it worked as it was supposed to do. after recording a few seconds of motion. I then replaced mason, with a CC character.
and the character worked well with the already recorded motion. so maybe, if you use another type of character, G3, G5, or the original G6 that came with version 6. then recorded the motion. then just replace the character. it should work for you too.

vidius.
pinguintje
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Thank you, Roberto.

It works here fine for the G6 and CC Characters.
But the Face Puppet  Solo Feature for eye blinking and close eyes doesn't work for G5 and G3 Characters.
I tried Chuck, Gwynn and some G3 avatars.
Maybe you will try also a G5 and/or G3 Character.
Thank you in advance.

Best Regards,
Arie 
RobertoColombo
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pinguintje (1/24/2016)
In the Face Puppet the eye blinking and closing the eyes of a character doesn't work here. 
Does anyone have the same "problem"?


Hi, it seems to work for me.
I loaded Mason, opened the Face Puppet, selected Solo Feature, recorded some eye blinking ( the eye blinks when you click the LMB ) : it works.

Cheers

   Roberto



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SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12


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