Author
|
Message
|
Peter (RL)
|
Peter (RL)
Posted 9 Years Ago
|
Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
|
iClone 6.4 has released today so we will now close this thread. Please post any new or outstanding issues in the new 6.4 thread below. Thanks. :)
https://forum.reallusion.com/270810/OFFICIAL-iClone-64-Issues-Thread
Peter Forum Administrator www.reallusion.com
|
|
|
mindprints
|
mindprints
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 60,
Visits: 318
|
One irritating bug with auto updates -- the order they are delivered in!
I startup IC and get the update message. I click the popup and the process begins, but first you try to update my CC and that fails because my IC hasn't been updated. So all you need to do is make sure that the IC update executes before any other updates dependant upon it being in place. Seems a simple fix.
|
|
|
Peter (RL)
|
Peter (RL)
Posted 9 Years Ago
|
Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
|
RobertoColombo (1/25/2016)
I wonder when is the next patch scheduled... we have quite a lot of things to fix here :doze:
Cheers
Roberto
Barring any last minute delays the 6.4 update is due this week. :)
Peter Forum Administrator www.reallusion.com
|
|
|
urbanlamb
|
urbanlamb
Posted 9 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
|
zeronimo (1/3/2016)
iClone crash when I use "remove object animation" on a non human character.
The crash occurs within module ICCreateFaceQt.dll. I have any CC characters in the project Nom de l’application défaillante iClone.exe, version : 6.2.2422.1, horodatage : 0x567905c1 Nom du module défaillant : ICCreateFaceQt.dll, version : 0.0.0.0, horodatage : 0x567904ed Code d’exception : 0xc0000005 Décalage d’erreur : 0x00000000008bf9ed ID du processus défaillant : 0xa48 Heure de début de l’application défaillante : 0x01d145f48ccbaa86 Chemin d’accès de l’application défaillante : F:\PROGRAMMES\Reallusion\iClone 6\Bin64\iClone.exe Chemin d’accès du module défaillant: F:\PROGRAMMES\Reallusion\iClone 6\Bin64\Plugin\ICCreateFaceQt.dll ID de rapport : 821f2486-6101-4924-b3ef-ecec0fddc13b Nom complet du package défaillant : ID de l’application relative au package défaillant :
I get this any non human character if you select remove animation there is a crash to desktop, but I get no information just a crash..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
|
|
|
justaviking
|
justaviking
Posted 9 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
|
@Rab,
I'll assume you're using multiple cameras...
The thing that seems strange the first time you use it is the "Camera Switcher" on the timeline. Review the tutorial at the 23-minute mark. I expect that it the key concept you're missing.
I'm 99% sure it's a learning issue. I've not had any problem with this, but anything is possible. Consider opening a new thread if we need to discuss this in more detail. It's possible I'm not understanding what you mean by "having the motion carry over." If you've uncovered a bug that we can duplicate, then we can come back here are report the details to Reallusion.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
rab_63
|
rab_63
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 9 Years Ago
Posts: 2,
Visits: 71
|
Hello, I am one week into this program and I have come across my first problem. I have watched iClone Beginner's Guide: Basic Camerawork at least five times and I cannot get the camera shots to change from one to the other without having the motion carry over. An example would be: pan out of a person sitting on a bench close up of a person walking by the person sitting on the bench The motion that I make to move from the bench scene to the close up stays in the shot and i end up getting this continual movement.
|
|
|
RobertoColombo
|
RobertoColombo
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.6K,
Visits: 3.0K
|
pinguintje (1/25/2016) Thank you, Roberto.
It works here fine for the G6 and CC Characters. But the Face Puppet Solo Feature for eye blinking and close eyes doesn't work for G5 and G3 Characters. I tried Chuck, Gwynn and some G3 avatars. Maybe you will try also a G5 and/or G3 Character. Thank you in advance.
Best Regards, Arie Hi Arie, yes, I checked and I can confirm the bug: eyes blinking does not work for G5/G3 characters. I wonder when is the next patch scheduled... we have quite a lot of things to fix here :doze:Cheers Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
|
|
|
mr_vidius
|
mr_vidius
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 433,
Visits: 6.1K
|
kamichan (1/19/2016) Thank you! animagic. After Persona applied, Jeep iProp worked well with CC character.
But i can't find the way how to work iProps/Outdoor/Bike with CC character. When i use Bike's script 'Select Actor' and click CC character, Message box 'Invalid selection. Please choose an actor' apperas.・・・
me thinks I found a work around for that. upon reading this post. I experimented. and I too found the same issue. so what I did. was to use the original provided mason.. he worked well with the unicycle. and it worked as it was supposed to do. after recording a few seconds of motion. I then replaced mason, with a CC character. and the character worked well with the already recorded motion. so maybe, if you use another type of character, G3, G5, or the original G6 that came with version 6. then recorded the motion. then just replace the character. it should work for you too. vidius.
|
|
|
pinguintje
|
pinguintje
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 834,
Visits: 1.1K
|
Thank you, Roberto.
It works here fine for the G6 and CC Characters. But the Face Puppet Solo Feature for eye blinking and close eyes doesn't work for G5 and G3 Characters. I tried Chuck, Gwynn and some G3 avatars. Maybe you will try also a G5 and/or G3 Character. Thank you in advance.
Best Regards, Arie
|
|
|
RobertoColombo
|
RobertoColombo
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.6K,
Visits: 3.0K
|
pinguintje (1/24/2016) In the Face Puppet the eye blinking and closing the eyes of a character doesn't work here. Does anyone have the same "problem"?
Hi, it seems to work for me. I loaded Mason, opened the Face Puppet, selected Solo Feature, recorded some eye blinking ( the eye blinks when you click the LMB ) : it works. Cheers Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
|
|
|