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OFFICIAL iClone 6.3 Issues Thread

Posted By Peter (RL) 11 Years Ago
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Zeronimo
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iClone crash when I use "remove object animation" on a non human character.

The crash occurs within module ICCreateFaceQt.dll.
I have any CC characters in the project

Nom de l’application défaillante iClone.exe, version : 6.2.2422.1, horodatage : 0x567905c1
Nom du module défaillant : ICCreateFaceQt.dll, version : 0.0.0.0, horodatage : 0x567904ed
Code d’exception : 0xc0000005
Décalage d’erreur : 0x00000000008bf9ed
ID du processus défaillant : 0xa48
Heure de début de l’application défaillante : 0x01d145f48ccbaa86
Chemin d’accès de l’application défaillante : F:\PROGRAMMES\Reallusion\iClone 6\Bin64\iClone.exe
Chemin d’accès du module défaillant: F:\PROGRAMMES\Reallusion\iClone 6\Bin64\Plugin\ICCreateFaceQt.dll
ID de rapport : 821f2486-6101-4924-b3ef-ecec0fddc13b
Nom complet du package défaillant :
ID de l’application relative au package défaillant :

RobertoColombo
RobertoColombo
Posted 10 Years Ago
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Hi,

another thing that should be fixed: when the UP/DOWN arrow keys are used to scroll the material list of a prop/avatar (window Modify, Panel Material), the list does not scroll, i.e. after once the the last material shown in the window is selected, any further DOWN key selection won't scroll the list (and the same in the up direction).
This is a basic windows list box functionality: it shall be fixed.

Cheers

  Roberto

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

RobertoColombo
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planetstardragon (1/1/2016)
Hi Roberto, 

Thanks,  I'll have to revisit the short cuts to see what other commands I may have been missing,  I tried the f -  but didn't seem to work for me.  I'll check it out though,  I hardly use shortcuts,  so I'm sure I'm doing something wrong! Have an awesome new year!!

~Ricky


Hi Ricky,

just to be more precise: I meant the Function keys, i.e., F4, F5, F6 etc.
They come into handy to open/close the windows and you will find that the 2 ones that you are going to use more often are F4 & F6 ;-))
Thanks for the wishes, which I send also back to you :-)

Cheers

  Roberto




My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

planetstardragon
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Hi Roberto, 

Thanks,  I'll have to revisit the short cuts to see what other commands I may have been missing,  I tried the f -  but didn't seem to work for me.  I'll check it out though,  I hardly use shortcuts,  so I'm sure I'm doing something wrong! Have an awesome new year!!

~Ricky


☯🐉
"To define Tao is to defile it" - Lao Tzu

Dragonskunk
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Thanks RobertoColombo for checking it out.


https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
RobertoColombo
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Dragonskunk (1/1/2016)
When using Remove Object Animation or Keep Current Frame meant the character would stay in place. It's not working with any characters my, G5, or G6. Either they move or their facial expression changes to default or both. What are the rules for these features to work? 
The translate arrows stay still but the characters move.


Hi Dragonskunk.

I made some tests, using the following steps:

1. added Mason (G6), Chuck (G5), and Dylan (G3).
2. applied the same animation clip to them (Arguing while Pacing-04-B, from Arguments Motion pack),
3. applied some Edit Motion layer motion to change the avatar arm and head position/rotation
4. applied some expression with Face Puppet tool
5. put a flag on the frame where I will remove the animation Keeping Current Frame settings
6. at this frame, translated a bit the avatar position
7. added some circles on the floor to mark the avatar positions

finally....

8. removed animations Keeping the Current Frame

Here are the results, with some explanations

AVATAR FACE EXPRESSION BEFORE I REMOVED THE ANIMATION
=======================================================

https://forum.reallusion.com/uploads/images/c404cac9-a7ed-4125-acc8-d8c8.jpg


AVATAR FACE EXPRESSION AFTER I REMOVED THE ANIMATION
=====================================================
https://forum.reallusion.com/uploads/images/96baf30f-6579-4b9e-aefd-5eb2.jpg


OUTCOME: I CONFIRM YOUR FINDING: THE FACE EXPRESSION IS NOT PRESERVED


AVATAR POSITION AND POSE BEFORE I REMOVED THE ANIMATION
=======================================================
https://forum.reallusion.com/uploads/images/dcf4511a-37db-46e0-9f03-d167.jpg

Note: I put a beam touching their heads


AVATAR POSITION AND POSE AFTER I REMOVED THE ANIMATION
======================================================
https://forum.reallusion.com/uploads/images/3dbf615a-81f2-4b4c-ac80-fdba.jpg

OUTCOME: THE AVATARS STAY IN PLACE, THE POSE IS PRESERVED, BUT THEY HAVE A MINIMAL VERTICAL  MOVEMENT (their heads is not touching the beam anymore)


SUMMARY:

1. FACE EXPRESSION IS NOT PRESERVED (bug to be fixed!)
2. POSITION AND POSE IS PRESERVED (apart from a slight vertical movement, which can be easily corrected with the animation tools)

Cheers

  Roberto


My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

Agonos
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PS : Pity ! Remove the keyboard shortcut "CTRL + 6", it is useless. Except to force us to re-open all windows if ever this manipulation was made in error.
RobertoColombo
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planetstardragon (1/1/2016)

we also need a hide / autohide function in iclone to recover some screen space from the panels when we are not using them.


Hi Ricky,

for this point, you can use the "F" keys.
It takes not so long to become familiar with them and they are pretty much useful to close/open the various windows.
Or, you can use multiple monitors, which is one of the big advantage of IC6 with the undockable windows.
Everything else you wrote, I (sadly) agree and I wish RL can rethink their multi-apps approach vs. a more useful plug-in approach.

Cheers

  Roberto



My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

Dragonskunk
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When using Remove Object Animation or Keep Current Frame meant the character would stay in place. It's not working with any characters my, G5, or G6. Either they move or their facial expression changes to default or both. What are the rules for these features to work? 
The translate arrows stay still but the characters move.

https://forum.reallusion.com/uploads/images/aa11e1f1-0245-4e3b-8f27-65b6.jpg
https://forum.reallusion.com/uploads/images/81b6b4df-9f3d-49c8-95fc-09d5.jpg
https://forum.reallusion.com/uploads/images/adebb1e5-36fd-4d55-b476-a7fa.jpg


https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
Agonos
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@planetstardragon
lol. This illustrates the expression : laugh to jaw dropping

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