Dragonskunk (1/1/2016)
When using Remove Object Animation or Keep Current Frame meant the character would stay in place. It's not working with any characters my, G5, or G6. Either they move or their facial expression changes to default or both. What are the rules for these features to work?
The translate arrows stay still but the characters move.
Hi Dragonskunk.
I made some tests, using the following steps:
1. added Mason (G6), Chuck (G5), and Dylan (G3).
2. applied the same animation clip to them (Arguing while Pacing-04-B, from Arguments Motion pack),
3. applied some Edit Motion layer motion to change the avatar arm and head position/rotation
4. applied some expression with Face Puppet tool
5. put a flag on the frame where I will remove the animation Keeping Current Frame settings
6. at this frame, translated a bit the avatar position
7. added some circles on the floor to mark the avatar positions
finally....
8. removed animations Keeping the Current Frame
Here are the results, with some explanations
AVATAR FACE EXPRESSION BEFORE I REMOVED THE ANIMATION
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AVATAR FACE EXPRESSION AFTER I REMOVED THE ANIMATION
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OUTCOME: I CONFIRM YOUR FINDING: THE FACE EXPRESSION IS NOT PRESERVED
AVATAR POSITION AND POSE BEFORE I REMOVED THE ANIMATION
=======================================================
Note: I put a beam touching their heads
AVATAR POSITION AND POSE AFTER I REMOVED THE ANIMATION
======================================================

OUTCOME: THE AVATARS STAY IN PLACE, THE POSE IS PRESERVED, BUT THEY HAVE A MINIMAL VERTICAL MOVEMENT (their heads is not touching the beam anymore)
SUMMARY:
1. FACE EXPRESSION IS NOT PRESERVED (bug to be fixed!)
2. POSITION AND POSE IS PRESERVED (apart from a slight vertical movement, which can be easily corrected with the animation tools)
Cheers
Roberto
My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12