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OFFICIAL iClone 6.3 Issues Thread

Posted By Peter (RL) 11 Years Ago
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RobertoColombo
RobertoColombo
Posted 11 Years Ago
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Bigus (12/30/2015)
No DOF in final rendered (pic/vid).
Looks correct in viewport, but results - the whole scene in focus.
Rendered same projects in previous versions, (6.x) it was all right.
Can anyone confirm?


Hi,

I just tried it and I cannot confirm the problem: in my case, the DOF works correctly.

  Roberto

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

Bigus
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No DOF in final rendered (pic/vid).
Looks correct in viewport, but results - the whole scene in focus.
Rendered same projects in previous versions, (6.x) it was all right.
Can anyone confirm?


Embrace simplicity
Reduce selfishness
Have few desires
(Lao Tzu) 

dsebald
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Wow, I'm really having problems with 6.3.  Tried to render a short test scene that included a green screen video of myself from popVideo Converter, but the output video skips frames like crazy.  (Example:  http://aim-ed.com/experiments/rendertests/test9.html )   6.2 had no problems with the same scene just days before (  http://aim-ed.com/experiments/rendertests/test2.html ).  

I'm also noticing that 6.3's interface seems really unresponsive.  When I drag the window containing the program, the movement is really jerky.  This is unlike any other program on my new expensive game machine.  Even mouse movements are jerky when the program is active.  Maybe I did something to cause these problems, but I sure don't know what it was.

Any ideas or confirmation?
RobertoColombo
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Hi Mark,

do not see any of my issues ?
Just to know...
So far, I am forced to apply the animation  clip by dragging them from the Windows explorer till the target avatar.... really awkward!
Clearly a problem with the GUI SW coding.

Cheers

  Roberto

EDITED: problem solved!! :-)
The issue was due to a couple of non .iMotion files that, for some unknown reasons, existed in some of the motion packs.
Probably iClone tried to read and resolve them, in order to populate the content window with teh various motion thumbnails and crashes because teh format of those file was completely different!
If this is the case, RL should filter the file vs. the extension or at least put an header into them, so that the SW does not crash upon a different file but just ignore it.

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

mark
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Thanks - it never even occurred to me to look for an invisible button, but now that you mention it, I found it and can link camera to the Root again. :)


Glad you found it...the force is still with us Obie!  It's just invisible!!!:P:P:P



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RobertoColombo
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Hi there,

I think I nailed down the problem: if I drag an animation clip over the avatar, then it is applied with no crash.
But if I DOUBLE-CLICK the animation click (with the avatar selected), then iClone crashes.
This happens in a deterministic way with every animation clip and avatar.
Anybody experiencing the same ?

EDITED: unfortunately this latest patch did not create only this problem.
Now, quite often when I click the Content window to select a folder containing some animation clips, iClone crashes.
Noe, only in the case of animation clips: it works fine if i select avatars, props, etc. 
I can't imagine anything worst than this and I can't even imagine that is due to my system, considered that till before I installed this patch, iClone was super-stable.
Really depressed and angry...

  Roberto

EDITED AGAIN: problem solved!! :-)
The issue was due to a couple of non .iMotion files that, for some unknown reasons, existed in some of the motion packs.
Probably iClone tried to read and resolve them, in order to populate the content window with teh various motion thumbnails and crashes because teh format of those file was completely different!
If this is the case, RL should filter the file vs. the extension or at least put an header into them, so that the SW does not crash upon a different file but just ignore it.

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

OnlyOneKenobi
OnlyOneKenobi
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mark (12/29/2015)
OnlyOneKenobi (12/29/2015)
With the 6.3 update I can no longer link a camera to an iavatar's "root bone" meaning the camera cannot smoothly follow my actors anymore...


Well  it will link, for me, but I noticed on my system that the linking menu  "button" is invisible, it's there, but it's invisible. If I hover the cursor over the area where the button should be it will become visible and I can bring up the link selection menu. So we need to check that possible issue out.;)



Thanks - it never even occurred to me to look for an invisible button, but now that you mention it, I found it and can link camera to the Root again. :)
RobertoColombo
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Hi guys,

thanks for the replies.
On my system, after I updated, EVERY animation clip crashes iClone.
Total disaster!!

I will try to revert back (I made a Windows restore point BEFORE the update) and retry again.
Btw, did you installed directly the patch over the existing iClone or re-installed the whole SW ?

  Roberto

EDITED. problem solved!! :-)
The issue was due to a couple of non .iMotion files that, for some unknown reasons, existed in some of the motion packs.
Probably iClone tried to read and resolve them, in order to populate the content window with teh various motion thumbnails and crashes because teh format of those file was completely different!
If this is the case, RL should filter the file vs. the extension or at least put an header into them, so that the SW does not crash upon a different file but just ignore it.

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

mark
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Sorry Roberto, haven't be able to replicate the issue on my system;)


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Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff

Visit ANIMATED PROJECTIONS Powered by iCLONE

Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w 
GeForce GTX 980Ti 6GB  Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)



nlprod1
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Hi Roberto,

Followed your example steps and all worked out fine. No crashing at all.  I'm running ic 6.3.2422.1 (latest patch).



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