Author
|
Message
|
Victor.Soupday
|
Victor.Soupday
Posted Last Year
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 569,
Visits: 9.0K
|
It does say at the top of the Read-me in each repository where it is installed. I've added some more info to the release pages: Blender: Add-on releases. CC4/iClone: Plug-in releases. The release pages are the best place to get them from.
|
|
|
mikegris
|
mikegris
Posted Last Year
|
Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 50
|
I was trying to load the folder and not the .zip. I had downloaded on my Mac and it automatically uncompressed and threw away the .zip. I transferred the uncompressed folder to PC... TMI but being stupid is easy. I think I'll go hit myself in the head with a hammer a few times. Might be more fun.... Thanks again. do wish there was more current documentation and tutorials, though.
|
|
|
mikegris
|
mikegris
Posted Last Year
|
Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 50
|
Thanks again, appreciate the info and patience. I jus sent a reply a minute ago letting you know I worked it out.
|
|
|
tbennani091
|
tbennani091
Posted Last Year
|
Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 8
|
Hello, Thank you for the plugin, I have an issue with reimporting to CC/iC though with animation changes. My steps are : Exporting the character from CC4 with the Blender Plug-in with an animation on the character. Importing to Blender with the Add-on. The animation works well. Rigify the character with the plug-in and change the animation. Exporting a motion.fbx with the "Export Motion" in the "Rigging & Animation" category with bone naming "CC Base" and "include T-pose" on. Import external motion to CC4/iC on the initial character with Motion T-pose on and set to the motion.fbx. I end up with the animation rotated to a 90° angle, which is not a major issue but the animation is also jittering. Here is a walk animation reimported to CC/iC, the weird jump moment is the change I made to test the feature. I would be very greatful to get a solution or a workaround. Thank you.
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted Last Year
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 569,
Visits: 9.0K
|
tbennani091 (7/14/2024) Hello, Thank you for the plugin, I have an issue with reimporting to CC/iC though with animation changes. My steps are : Exporting the character from CC4 with the Blender Plug-in with an animation on the character. Importing to Blender with the Add-on. The animation works well. Rigify the character with the plug-in and change the animation. Exporting a motion.fbx with the "Export Motion" in the "Rigging & Animation" category with bone naming "CC Base" and "include T-pose" on. Import external motion to CC4/iC on the initial character with Motion T-pose on and set to the motion.fbx.
I end up with the animation rotated to a 90° angle, which is not a major issue but the animation is also jittering. Here is a walk animation reimported to CC/iC, the weird jump moment is the change I made to test the feature. I would be very greatful to get a solution or a workaround. Thank you.
Firstly don't export as CC Base. Export as Metarig. (See the tool tips when hovering over the export options) In addition: when importing external motions into CC4 from Rigify: - Uncheck select root bone.
- Load the motion fbx into the T-pose. (which you are)
- Load the .3dxProfile exported with the motion into the motion profile.
76% of original size (was 665x19) - Click to enlarge
|
|
|
3DPiXL
|
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 281,
Visits: 2.8K
|
*** Updated *** I see version b has fixed this, thank you :) Hi, Just downloaded the new versions and updated both Blender (4.1) and CC4 but I now receive this error. Assuming this is a bug? 76% of original size (was 665x19) - Click to enlarge
Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted Last Year
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 569,
Visits: 9.0K
|
CC/iC Blender Tools 2.1.4 Changelog:
2.1.4- Datalink receive Update / Replace function, to replace whole characters or selected parts.
- Fix to character validation and clean-up.
2.1.3- Motion Set UI errors fixed.
- Eevee-Next SSR Eyes fixes.
- Iris brightness render settings for Eevee & Cycles.
- Bake fixes for Blender 4.2 refractive eyes.
- Export-Bake warnings when not build for Eevee.
- Lighting tweaks.
2.1.2- Blender 4.2 lighting settings fixes and adjustments.
- Eevee-Next Raytracing, shadows and shadow jitter enabled on render settings and lights.
- Blender 4.0+ lighting presets use AgX.
- Eevee & Cycles global material options.
- Control of SSS weights, roughnes power and normals for various material types.
2.1.1- Fix UDIM flattening on proportion editing and sculpt base mesh transfer.
- Lighting sync area correction.
- Datalink plugin version compatibility check.
2.1.0- Motion Sets:
- Action name remapping and retargetting overhaul.
- Motion set functions: Load/Push/Clear/Select/Rename/Delete
- Motion prefix and use fake user option added for all animation retargeting and import.
- Motion set filter and motion set info function.
- NLA Tools:
- NLA Bake functions moved to NLA editor panel.
- Motion set panel in rigging and NLA editor and Datalink.
- NLA strip alignment and sizing utility functions.
- Fixes:
- Duplicating character no longer duplicates actions.
- Store object state checks objects/materials exist.
- Positioning fixes with rigify
Hopefully, this will be enough to explain how to install and set-up the data-link pipeline. With a brief intro to what it does.
Then I'm going to need to go through all of it's features and how they work...
|
|
|
backbone
|
backbone
Posted Last Year
|
Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 78
|
76% of original size (was 665x19) - Click to enlarge always pop up this error message once i import character from cc restart the computer/ reinstall the add-on or reinstall the blender can't help Could you fix this problem? Thanks!
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted Last Year
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 569,
Visits: 9.0K
|
It is indeed a bug, and it should be fixed in 2.1.5, but it's in a section of code that should never really be reached. Only if the json data is corrupted is this code ever reached. So whilst this problem should be fixed, you may have more problems with that character in future. I've only seen that happen a few times and it was down to bad collider data in the character. I had to replace all the colliders to resolve it.
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted Last Year
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 569,
Visits: 9.0K
|
CC/iC Blender Tools / Pipeline Plug-in 2.1.5Changelog:
Blender Add-on:
- Proportion edit should work on all character types (except Rigified)
- Sync lights and send pose should work in all modes and keeps the active mode.
- Lighting brightness adjust slider.
- Some GameBase detection fixes.
- GameBase skin roughness tweaks.
- Fix for vertex color sampling when json data is missing.
Pipeline Plug-in:
- Go-B Morph will use existing connection if there is one.
- Re-importing GameBase/ActorCore/AccuRig morph crash fix.
- GameBase and AccuRig characters will always export from CC4 with facial expression profile and data.
|
|
|