|
Author
|
Message
|
|
rosuckmedia
|
rosuckmedia
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
|
Hi Victor, Great, thanks for the Tutorial, ππ Greetings Robert
|
|
|
|
|
yogdyr
|
yogdyr
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 5 Months Ago
Posts: 67,
Visits: 2.3K
|
I installed 1.5.8.3, but I get an error when importing Windows10 Blender3.5.0
|
|
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 12 days ago
Posts: 569,
Visits: 9.0K
|
Whups, that's a bug. Fix in 1.5.8.4: https://github.com/soupday/cc_blender_tools/releases/tag/1_5_8_4, with a few other fixes: 1.5.8.4- Fixes:
- Fix to empty transforms or deleted objects in export.
- Fix to transfer vertex weights leaving working copies behind.
- Some object management UI corrections.
- Fix to bake path when exporting character converted from generic with materials added after conversion.
- Fix to replace selected bones from hair cards.
- Fix cloth settings error in detect physics.
- Fix CC4 spring bones creation.
- Fix to exports of objects which originally had duplicate object names.
|
|
|
|
|
yogdyr
|
yogdyr
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 5 Months Ago
Posts: 67,
Visits: 2.3K
|
everything worked perfectly! Thank you Victor!
|
|
|
|
|
rosuckmedia
|
rosuckmedia
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
|
My first Test with Hair Spring Bones and Wind.
|
|
|
|
|
Leodegrance
|
Leodegrance
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 2 days ago
Posts: 72,
Visits: 3.7K
|
Enjoying the recent update. Haven't tested the spring bones and physics for cloth just yet, but wrinkles work just great. Only issue I'm having is the FBX exports it seems of CC4 characters imported to iClone for animation and then brought into Blender using the importer. Seems the skin shader doesn't get exported from iClone properly. Direct out of CC4 seems fine. I'm thinking it's a problem in iClone with negative roughness values on the skin. Here's a side by side comparison.  Character on the left is an FBX export from iClone. Character on the right it direct from CC4.
|
|
|
|
|
junckerlucas
|
junckerlucas
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 19
|
Is it possible to export a mesh made in blender, that has ARKIT shapekeys, and import it to CC4, apply a wrinkle map and then export it back to blender?
|
|
|
|
|
dev.kh
|
dev.kh
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 24
|
Hello everyone, I have just started using CC4 and Blender, and I have encountered a scripting issue. I have installed the CC/iC Blender Tools 1.5.8.5 plugin in Blender and the CC4 Blender Pipeline Tool 1.1.3 in CC4. The Blender version I am using is 3.5.1. When importing into Blender, I wanted to use "bones from cards" to create a hair rig skeleton. However, I received some error messages and I'm not sure what I missed or what went wrong. Can anyone please help me identify the issue? Thank you.
|
|
|
|
|
lightbearer
|
lightbearer
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 88,
Visits: 529
|
I am having an issue when importing back into CC4. The rotation for the character's arms is off. I attempted to reset the character's pose in the Remove tab, but when I apply a motion, the arms go back to being wonky. Transferring to iClone 8 yields the same result.
|
|
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 12 days ago
Posts: 569,
Visits: 9.0K
|
junckerlucas (5/1/2023) Is it possible to export a mesh made in blender, that has ARKIT shapekeys, and import it to CC4, apply a wrinkle map and then export it back to blender?
Not currently. The wrinkle maps are specific to CC3+ characters. Non-standard characters (custom characters imported from Blender) won't work with them.
|
|
|
|