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Blender Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 4.8 stars based on 17 votes.
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Blender Auto Setup

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benjaminpbass
benjaminpbass
Posted 3 Years Ago
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Everytime I import back from Blender, I get this warning, even though the pants came from CC4 and I didn't touch them in Blender.  Also, when the import is finished, the pants now look like that are in "Flat Shading."  Am I doing something wrong?76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7df74ac3-54eb-4095-b80d-439f.png76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/dedd1d0c-cf25-41e3-b8a6-34bd.png


I see that people leave their specs as a signature so ok:
ASUS ROG SCAR Laptop: AMD 5900HX 32 GB RAM, RTX 3080 16 GB VRAM, WAACOM CINTIQ 16"
:)

maximum2000
maximum2000
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Not sure what happened, but I am not seeing my post and doing it again. I am sorry if I am double posting. 

When I import my character to Blender, the eyes don't look correct.

Repro Steps:
CC4 - Blender latest addon version: 1.1.2
Export Female Asian Avatar from Human Anatomy
Import to Blender version 3.4.1 using the newest addon version: 1.5.3
No changes to the mesh or morph

See the image for details. Also, note I did search this forum, and google couldn't find anything. The closest I found was this happening Unreal engine, but I am not using it and could not use that solution as I am not that familiar with the shader items. 76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/244c681d-ee2d-4922-a207-7e69.png 


shavonne.w
shavonne.w
Posted 2 Years Ago
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Hello! I have noticed that if I GoZ a model from CC to Zbrush, sculpt in Zbrush, export the displacement maps from Zbrush, and then GoZ the model back to CC and export the FBX model from CC to Blender, the displacement map does not work due to scale differences. Do you happen to know how to fix this issue?
cxvisualstudio
cxvisualstudio
Posted 2 Years Ago
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I have an error when im trying to import to blender. Material are not setup correctly. Hair material also missing. Im using blender 3.4. Using the latest CC Plugin 1.5.3 . Running my blender using ACES ocio. 
76% of original size (was 666x19) - Click to enlarge

these are the logs when im trying to import 76% of original size (was 666x19) - Click to enlarge
cxvisualstudio
cxvisualstudio
Posted 2 Years Ago
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It seems that when importing the character from CC4 to blender in ACES OCIO workspace, error pops up for the material setup. The model mesh imported correctly but some materials error. Can you please take a look in implementing the plugin to support ACES workflow? 
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
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cxvisualstudio (1/18/2023)
It seems that when importing the character from CC4 to blender in ACES OCIO workspace, error pops up for the material setup. The model mesh imported correctly but some materials error. Can you please take a look in implementing the plugin to support ACES workflow? 


OpenColor IO is a problem, because it changes all the colour space enums for the image colour space settings and seems to removes the default ones (Non-Color, sRGB), which means all the code crashes. But I can find out what they are and have it use whichever colour space you want.

The bigger problem though, is that it also breaks other things, like the FBX importer. If you look at the last 5 lines of that stack trace, it's actually the internal blender module for importing FBX files that's crashing, and there is literally nothing I can do about that. Only the Blender devs themselves can fix that. (But that does seem to be a bug, I'm fairly sure that shouldn't be happening.)
Victor.Soupday
Victor.Soupday
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maximum2000 (12/26/2022)
Not sure what happened, but I am not seeing my post and doing it again. I am sorry if I am double posting. 

When I import my character to Blender, the eyes don't look correct.

Repro Steps:
CC4 - Blender latest addon version: 1.1.2
Export Female Asian Avatar from Human Anatomy
Import to Blender version 3.4.1 using the newest addon version: 1.5.3
No changes to the mesh or morph

See the image for details. Also, note I did search this forum, and google couldn't find anything. The closest I found was this happening Unreal engine, but I am not using it and could not use that solution as I am not that familiar with the shader items. 


Not sure why but this only appeared in the thread today.

It looks like contact shadow artifacts in Eevee.

Are the eyes set to SSR (In the Character Build Settings)? If so the Eevee renderer can't do contact shadows correctly on the transparencies of the cornea material (Eevee can't do shadows or subsurface correctly on transparent or transmissive materials). SSR eyes should only be used for Cycles.
Victor.Soupday
Victor.Soupday
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And, Blender wrinkle map system:



ahotch2
ahotch2
Posted 2 Years Ago
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I'm attempting to update the textures following the steps in this video using CC4 Camila and when I import back into CC4 the face turns completely black.  It appears that the Std_Skin_Hd material doesn't export properly:
EDIT: It appears the baked images are not getting created successfully as there are 2 new images: EXPORT_BAKE_Std_Skin_Head_Base Color_1001 and EXPORT_BAKE_Std_Skin_Head_NormalMap Blend_1002 that are all black.
76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/05d43280-1492-4bdb-9bf7-b514.png
Victor.Soupday
Victor.Soupday
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ahotch2 (2/8/2023)
I'm attempting to update the textures following the steps in this video using CC4 Camila


Which video? If I can follow the steps myself it will be much easier to find the problem.

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