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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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ahotch2
ahotch2
Posted 3 Years Ago
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Oops, my bad.  It's this video:https://www.youtube.com/watch?v=XFQOrgVcqcw&t=412s&ab_channel=drsoupiii

ahotch2
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FYI - I tried with Blender 2.93 LTS and it worked flawlessly so I think there must be an issue in 3.4.  One thing I noticed is they updated they completely replaced the MixRGB with a Mix node so that could be what is causing issues.  It's also entirely possible I messed something up when i was doing it in 3.4. :)
Victor.Soupday
Victor.Soupday
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ahotch2 (2/8/2023)
FYI - I tried with Blender 2.93 LTS and it worked flawlessly so I think there must be an issue in 3.4.  One thing I noticed is they updated they completely replaced the MixRGB with a Mix node so that could be what is causing issues.  It's also entirely possible I messed something up when i was doing it in 3.4. :)


That's it, it's the Mix node. The different options it now has means it also has a bunch of different output sockets so it was baking the wrong thing.
Victor.Soupday
Victor.Soupday
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Version 1.5.4:
Github: Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog:
1.5.4
  • Wrinkle Map system implemented.
    • Characters with wrinkle maps will setup wrinkle shaders in the head material automatically.
    • Preferences for Build Wrinkle Maps.
  • OpenColorIO ACES color space support.
    • Preferences for ACES color space overrides.
  • Optional Texture Packing and Texture limits added to reduce number of textures in imported materals.
    • Some systems can have very low texture limits (i.e. only 8 on some OSX systems) this can help import full CC4 characters.
    • Preferences for pack and/or limit textures.
  • Body sculpting updated:
    • All sculpting modes work on a copy of the character.
    • Multi-res applied base shape copied back to original character in a way that preserves existing shape keys.
    • AO Map added to baking, layers and export.
    • Additional strength, definition and mix mode controls added to layer ui.
  • Spring Bone Hair Rigging (Cloth Rigging to follow)
    • Added initial Hair curve extraction from hair cards.
    • Spring bone hair generation from selected hair cards or greased pencil lines on surface.
    • Hair card weight binding fine tuning controls.
    • Hair cards are weighted individualy to neighboring bones and uniformly across to avoid lateral stretch and behaves more like cloth physics implementations.
    • Spring bone generation from grease pencil lines.
  • Fixes:
    • Some extra transparency material detection.
    • Fix to hand & finger bone roll alignment when bind pose has arms and hands at a steep downward angle.
    • Fix to partial material name matching errors from ActorCore and AccuRig.
    • Export bake socket fix for Blender 3.4+.
    • Shapekey locks will be disabled and all shapekeys reset to zero on character export.
Major feature:

Major features:
Wrinkle map system: Documentation
- Enabled by default, but optional in the build preferences. Drives wrinkle maps in the head material from the facial expression shape keys in the body mesh.

Spring bone hair pipeline:
- I have built a system with the Blender pipeline that allows spring bones to be quickly created (from hair cards or greased pencil lines) and rigged to the characters hair in such a way that it almost behaves like cloth physics. Currently it can generate spring bones for Unity and CC4 accessory hair.

Sculpting Update:
Updated detail sculpting tools to include AO baking and base shape copy back to source character without destroying the shape keys.

Documentation and demonstration videos to follow.
rosuckmedia
rosuckmedia
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Hi Victor,
Many Thanks for the information.👍👍
Greetings Robert
jeff.davies
jeff.davies
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Thanks @rocksuckmedia. I'll have Part 3 ready on Monday. Lot's of good tips for getting Blender models into iClone.

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
Victor.Soupday
Victor.Soupday
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Version 1.5.5:
Github: Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog:
1.5.5
  • Flow maps added to wrinkle map system.
  • Better texture limiting for the head material.
  • Fix to export crash when a texture field is missing in the JSON data.
  • Corrupted JSON data detection and error report on import/build.
    • In some cases resetting the collision shapes in CC4 will fix corrupted JSON data.

Small update to add flow maps to wrinkle map system and fix a few things.
rosuckmedia
rosuckmedia
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Hello Victor,
Thanks very much,👍
Could you maybe provide an update video tutorial.
Export pipeline and Wrinkels settings in Blender
Greetings Robert
ahmedabdelazizhd
ahmedabdelazizhd
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Hithis is a cc3 addon from cc3 and blenderit ok but i want to know how i can retarget and bake more animation because when i retarget and bake one animation the new one delete the last one animation track !!is it not accept more than one animation /? thank u
BlueMetalVictory
BlueMetalVictory
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I have a fresh Blander 3.4 install and I am trying to add the Character_Creator_and_iClone_Auto_Setup_1.5.5_for_Blender.zip as an add-on.
I am getting the following error: ModuleNotFoundError: No Module names 'Character_Creator_andIClone_Auto_Setup_1'
Note that in Blender 3.3 I was able to load 1.5.3 (probably still could I guess - I will try later) - Does anyone have a quick fix for this?

Secondly, the reason for all the updating was that loading a character from CC3.44 via the older setup, and trying to create masks to sculpt clothes failed - I would mask out the part of the mesh (in this case the legs), select Mask > Mask Extract and instead of getting the pants mesh it would add complex triangular pyramid from wrist to crown of the head down to the other wrist. If anyone knows what's going on there too I would be grateful for any insights. It's been a week of testing and I just can't get it to work with CC models.

Mike  

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