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Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
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Unity Auto Setup

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Jfrog
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@Victor.Soupday

Great! Thank you Victor for the quick reply and valuable info.    

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amelia.baast
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Hi Victor,
I am having issues where prior to baking I can see materials however when I hit build materials i end up with this (Below image) 
I have been following this video as I couldnt see one that was more current : https://www.youtube.com/watch?v=fjNH9Qx2Qpw&t=189s
how am I able to resolve this issue?
34% of original size (was 1510x935) - Click to enlarge
Victor.Soupday
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amelia.baast (9/1/2022)
Hi Victor,
I am having issues where prior to baking I can see materials however when I hit build materials i end up with this (Below image) 
I have been following this video as I couldnt see one that was more current : https://www.youtube.com/watch?v=fjNH9Qx2Qpw&t=189s
how am I able to resolve this issue?
34% of original size (was 1510x935) - Click to enlarge


Solid purple usually means wrong pipeline version.

You have the URP version of the tools, but is it a URP project?
amelia.baast
amelia.baast
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Hi Victor, 
No we are not using URP, would we be better using the 3D tools or changing our overall pipeline?
As we are just testing to determine the best thing for us we are happy to try whatever.
However it does appear what you have available is the best way to display CC3 and CC4 characters.

Thanks again.

Victor.Soupday
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amelia.baast (9/1/2022)
Hi Victor, 
No we are not using URP, would we be better using the 3D tools or changing our overall pipeline?
As we are just testing to determine the best thing for us we are happy to try whatever.
However it does appear what you have available is the best way to display CC3 and CC4 characters.

Thanks again.



Each version has shaders specific to each pipeline, which won't work at all on the other pipelines.
I've set the shaders up so that each pipeline is as close as possible in visual quality:

34% of original size (was 1510x935) - Click to enlargehttps://forum.reallusion.com/uploads/images/80797b80-fb01-4d95-9801-1d7e.jpg


But which pipeline to use? That will be down to what hardware you expect to run it on, and also what assets you have and can get working in each pipeline.
sunriser1116
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Mr. Soupday,

This may not be related to your awesome unity import project, but i figured you may know the answer to this.
Here is what I have done with my Toon character converting from CC3 to CC4:
1. Converted it to CC3+
2. Updated Facial expression to the 140+ profile
3. Updated the Visemes to the 8+7 version

When testing new expressions (Digital Soul and Acculips, etc) in CC4, it looks great! I then export the updated CC4 character to Unity using your tool.
Then I send the CC4 character to IC8 and start doing expressions and acculip animations.

When I attempt to export the animations to FBX with expressions and lip syncs, only the basic eye and mouth movements work in Unity, BUT
If I instead, export the CC4 character in IC8 and use your tool to import it to Unity, it works fine.

Do you know why direct CC4 to Unity characters wouldn't work on those facial morphs?

Thank you
Victor.Soupday
Victor.Soupday
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sunriser1116 (9/6/2022)
Mr. Soupday,

This may not be related to your awesome unity import project, but i figured you may know the answer to this.
Here is what I have done with my Toon character converting from CC3 to CC4:
1. Converted it to CC3+
2. Updated Facial expression to the 140+ profile
3. Updated the Visemes to the 8+7 version

When testing new expressions (Digital Soul and Acculips, etc) in CC4, it looks great! I then export the updated CC4 character to Unity using your tool.
Then I send the CC4 character to IC8 and start doing expressions and acculip animations.

When I attempt to export the animations to FBX with expressions and lip syncs, only the basic eye and mouth movements work in Unity, BUT
If I instead, export the CC4 character in IC8 and use your tool to import it to Unity, it works fine.

Do you know why direct CC4 to Unity characters wouldn't work on those facial morphs?

Thank you


Well I did the same process: took a toon character in CC4, converted to CC3+, applied 140+ profile (which is already 8+7 pairs visemes), exported from CC4 to Unity (Setup with importer tool), then to iC8, put a talky face animation on the character in iC8 and exported that to Unity (set rig to humanoid in import settings).

The result: The iC8 animation worked correctly on the CC4 exported character.

Something I don't quite understand:
When I attempt to export the animations to FBX with expressions and lip syncs, only the basic eye and mouth movements work in Unity, BUT
If I instead, export the CC4 character in IC8 and use your tool to import it to Unity, it works fine.

How are you exporting the animation and configuring it in Unity in the first case? Surely you must export the character with the animation, from iC8 the same way in both cases?
sunriser1116
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How are you exporting the animation and configuring it in Unity in the first case? Surely you must export the character with the animation, from iC8 the same way in both cases?

Yes, I am using the exact same exporting from IC8 and even applied the same FBX to the CC4 version and the IC8 version in Unity. Only the IC8 imported character seems to apply the facial morphs correctly (head, eye, and basic jaw movements (bone-related?) work however))
Since it is so easy for me to just do the export from IC8 and use your importer to get the morphs to work correctly, I won't need any further follow-up on this.
Thank you for your reply!
dassoubarna
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@Victor.Soupday
Hi I have some queries :
1. Does AutoSetup(v1.3.7b) supports Unity 2019 URP or HDRP ?
2. Is AutoSetup(v1.3.7b) supports SSS in Unity 2019 Built-In (3D) ?
3. What are the limitations of AutoSetup(v1.3.7b) in Unity 2019 than the higher versions? 

Victor.Soupday
Victor.Soupday
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dassoubarna (9/11/2022)
@Victor.Soupday
Hi I have some queries :
1. Does AutoSetup(v1.3.7b) supports Unity 2019 URP or HDRP ?
2. Is AutoSetup(v1.3.7b) supports SSS in Unity 2019 Built-In (3D) ?
3. What are the limitations of AutoSetup(v1.3.7b) in Unity 2019 than the higher versions? 


1. No. The shader graphs made in 2020.3 aren't backwards compatible with 2019.
2. Yes. But not as well as HDRP.
3. None, it's exactly the same as far as I can tell.


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