Hi Victor,
I spent a few hours ,before sunrise, testing out the new build with the retargeting features.
Bravo!! sir.
I love that we preview our motions right in the plugin interface without having to access the action editor.
it is also great the even after baking to the Rigify rig you can easily override any bake with a new bake.
Nice to see that we can import & apply new shape key animation to the mesh for facial lipsync as before.
A few. issues worth mentioning.
The retargeted animations to the rigify rig have considerable footslide/drift unlike the very solid foot planting that can be seen in the older video I posted earlier where I was just apply the various motion to the CC3 bone rig via the action editor.
Also After converting to rigify ,one can manually pose/animate the Character with the viewport controls.
however after you import animations, you no longer have the ability to manipulate the Character manually via the rigify controls..unless I am missing something.
Not a complaint ,as this build puts the CC3 Blender tool on par with the Diffeomorphic addon for
Daz studio& genesis as far as animation is concerned.
But again ,unless I am missing some step,
the CC3 retargeting to rigify option seems strictly for use with AC& RL/Imotions motions only.
which is perfectly fine with me as I have a unidirectional pipeline, where all face& body animation
is built in Iclone and sent over to My CC avatar, after export to Blender from CC3.
Still I can manually manipulate/pose the Rigify rig before importing any Iclone Motion Data
but I was hoping to be able edit imported motion is needed via the Rigify controls.
Thanks for this great tool for Blender!!