Author
|
Message
|
Victor.Soupday
|
Victor.Soupday
Posted 3 Years Ago
|
Group: Forum Members
Last Active: 21 minutes ago
Posts: 569,
Visits: 9.0K
|
Sp3c1alk (1/31/2022) So frustrated. I followed all instructions and cannot get this to work. The plugin will not show in blender or cc3.
When I export from cc3 as fbx and bring into blender, the model looks great abd I can edit it. When I load it back into cc3, the texture is brown and Shiney the characters took instant steroids, they have cone eyelashes and everything us ruined.
Anyone have any solutions?You say the plugins won't show in Blender or CC3. Do you see this in Blender: 77% of original size (was 652x19) - Click to enlarge and this menu in CC3?: 77% of original size (was 652x19) - Click to enlarge It won't work without both.
|
|
|
Sp3c1alk
|
Sp3c1alk
Posted 3 Years Ago
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 151,
Visits: 498
|
I dont see either
|
|
|
babyfoothero
|
babyfoothero
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 22,
Visits: 492
|
Hello, I am trying to follow a tutorial to build a cloth, usiing "sculpt / extract from mask" But i have a problem : cf this screenshot 77% of original size (was 652x19) - Click to enlarge Any idea ? I used the CC3 blender plugin to import the character, with default settings. Thanks !
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted 3 Years Ago
|
Group: Forum Members
Last Active: 21 minutes ago
Posts: 569,
Visits: 9.0K
|
Sculpt mask extract doesn't like the scaling on the armature.
You can reset the scaling on the armature with Object > Apply > Scale (or Ctrl-A > Scale) with the armature selected, but that will likely make it incompatible with the whole character being reimported back into CC3 (If that's what you aim to do).
If you want to do it none destructively to the original character armature then you could copy the armature and body mesh, reset the copy's armature scaling and work on that.
|
|
|
cstrauss42a
|
cstrauss42a
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 17,
Visits: 79
|
Can someone tell me if this blender pipeline will help with what I am doing. I am importing a Daz Character into blender, then I want to try to get that character into cc3 or iclone. Will this pipeline make that possible?
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted 3 Years Ago
|
Group: Forum Members
Last Active: 21 minutes ago
Posts: 569,
Visits: 9.0K
|
cstrauss42a (2/7/2022) Can someone tell me if this blender pipeline will help with what I am doing. I am importing a Daz Character into blender, then I want to try to get that character into cc3 or iclone. Will this pipeline make that possible?No, this will not help with that. You can import Daz characters directly into CC3 though, with the Transformer utility.
|
|
|
Victor.Soupday
|
Victor.Soupday
Posted 3 Years Ago
|
Group: Forum Members
Last Active: 21 minutes ago
Posts: 569,
Visits: 9.0K
|
- Texture Channel Mixer added, primarily for alteration of Actor Core characters with RGB and Color ID masks, but can be used with all CC3 based materials.
- Cycles hair anisotropy reworked.
- Cycles parameter tweaks:
- Brighter iris settings for SSR eyes.
- Hair subsurface reduced (May want to turn it off completely, there can be too many artifacts generated in the hair.)
- Skin subsurface slightly increased.
Demo video of the texture channel mixers in action: I have reworked the hair material anisotropy for Cycles renders so it should have a more noticeable effect now to make the hair specular highlights look a bit more natural. Also tweaked the hair and skin subsurface values to reduce artefacts in the hair (Subsurface scattering in the hair doesn't really play well in Cycles X) and make the skin look a little more radiant. Finally made the iris brighter in the eyes for Cycles, as they were rendering too dark. Some Cycles X test renders: 77% of original size (was 652x19) - Click to enlarge 77% of original size (was 652x19) - Click to enlarge
|
|
|
StudioMM
|
StudioMM
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 45,
Visits: 110
|
I'm trying to edit a purchased Cartoon Base character in Blender with the sculpt tools. Always thought that the CC3 pipeline was quite straightforward. However...this for me is not the case. I've been watching tutorials on how to do this. One thing that is completely different in my CC3 Blender tools tab is that the 'import morph character' button is not present. I also get all sorts of python script errors when I import my Cartoon Base character in Blender with the 'import character' button (without the 'morph' option available.Anyway...the character seems to be imported right. I did some minor changes with the sculpt tools, just for testing. Then I want to export the modified character back to CC3, but the 'export to CC3' button is greyed out. Exporting from the CC3 tab is not available!I'm using the 1.1.8 version of the CC3 Blender Tools. Hope someone can help me out with this issue. My intention is eventually to create and modify my own characters and bring them to iClone. Importing my own .fbx character to CC3 or iClone is however preserved for the next major update so it seems...Thanks for helping me out here!
|
|
|
StudioMM
|
StudioMM
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 45,
Visits: 110
|
It seems I don't have the Blender Autosetup in my plug-in section from CC3 either....I looked at the Reallusion website but I don't see a plugin for Blender, only for Unity and Unreal.
|
|
|
StudioMM
|
StudioMM
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 45,
Visits: 110
|
I tried to use the CC3 > Blender Pipeline with a standard character from CC3. The moment I import it in Blender I get a Python report window with all kinds of errors that don't make any sense to me. When I check the tutorials that are online, in all cases the 'export to CC3' button is functional at the moment a model is imported from CC3. Not in my case. No matter what I try: I keep getting this list of errors and I keep getting stuck with a greyed-out 'export to CC' button. I was hoping that the pipeline would function just as flawless as with Cartoon Animator and Photoshop. But that is not the case. I paid over $ 1500,- for software that doesn't deliver what it promised to do so it seems. Real frustrating. When I call out for support I'm getting re-directed to the forum.
|
|
|