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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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stergiosbiternasv
stergiosbiternasv
Posted 4 Years Ago
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thank you so much for the fast response! This is some very awesome news I'm excited to try my hand at using these characters more inside of Blender
m.schulte
m.schulte
Posted 4 Years Ago
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Hi.

At first. Amazing Tool :-)

But since i switched to the newst version, i always get the following error. If i use an old version, for example 0.7.1, everything is fine., 

Python: Traceback (most recent call last):
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_6\importer.py", line 697, in modal
    self.run_import(context)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_6\importer.py", line 611, in run_import
    self.import_character(warn)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_6\importer.py", line 502, in import_character
    self.imported_character = detect_character(self.filepath, type, imported, json_data, warn)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_6\importer.py", line 394, in detect_character
    properties.init_character_property_defaults(chr_cache, chr_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_6\properties.py", line 393, in init_character_property_defaults
    cornea_mat, cornea_mat_cache = materials.get_cornea_mat(obj, mat, mat_cache)
TypeError: cannot unpack non-iterable NoneType object

location: <unknown location>:-1

I am using Blender 3.0, CC3 Tools 1.1.6 and CC 3 3.44 or iClone 7.93

Can you plz help me?

Thanks!
m.schulte
m.schulte
Posted 4 Years Ago
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I checked it again.
The last working version is 1.02. After that i get always the mentiened error message.

Victor.Soupday
Victor.Soupday
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m.schulte (1/30/2022)
I checked it again.
The last working version is 1.02. After that i get always the mentiened error message.



Try 1.1.7 (new latest version)

Not sure why it's not finding eye materials. What sort of character is it? Daz perhaps or merged materials?
m.schulte
m.schulte
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Will try it tonight and let you know. A character from cc3, with proper use of skin tools and makeup.
m.schulte
m.schulte
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Hi.

I tested version 1.1.7.

The import takes longer, but it fails again. Version 1.0.2 is working...

Python: Traceback (most recent call last):
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 702, in modal
    self.run_build(context)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 621, in run_build
    self.build_materials(context)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 569, in build_materials
    process_object(chr_cache, cache.object, objects_processed, chr_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 178, in process_object
    process_material(chr_cache, obj, mat, object_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\importer.py", line 91, in process_material
    shaders.connect_eye_shader(obj, mat, object_json, mat_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\shaders.py", line 750, in connect_eye_shader
    apply_texture_matrix(nodes, links, group, cornea_mat, cornea_mat_cache, shader_name, cornea_json, obj)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\shaders.py", line 498, in apply_texture_matrix
    image = imageutils.find_material_image(mat, tex_type, tex_json)
  File "C:\Users\schul\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cc3_blender_tools-1_1_7\imageutils.py", line 157, in find_material_image
    image_file = find_image_file(chr_cache.import_dir, [cache.dir, chr_cache.import_main_tex_dir], mat, texture_type)
AttributeError: 'NoneType' object has no attribute 'import_dir'

location: <unknown location>:-1

Victor.Soupday
Victor.Soupday
Posted 4 Years Ago
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Had a feeling more would go wrong, because that first error should never have happened.

What eyes are you using in your character? Something about them is causing major problems.

Also, I've been getting some reports that CC3, for some people, is not exporting the JSON data properly, which then causes all sorts of strange problems. Have a look at the .json file exported by CC3 with the character: it should be at least 100Kb in size. If it's only around 1k and stops after 20 lines, that's your problem.

m.schulte
m.schulte
Posted 4 Years Ago
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Hey.

My json is around 161KB.

What Eyes? The default from CC3. I dont use any third tools. Just Skin and Makeup. Do you want a file to check it?



m.schulte
m.schulte
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Hey.

i removed the eyes in cc3 and then re-added them. Then it works with 1.1.7. Dont know why....
But this looks like a bug in cc3 and not in the addon.

I thank you for the help anyway!

And I'm sorry if I caused you trouble.

Marcus.


Sp3c1alk
Sp3c1alk
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So frustrated. I followed all instructions and cannot get this to work. The plugin will not show in blender or cc3.

When I export from cc3 as fbx and bring into blender, the model looks great abd I can edit it. When I load it back into cc3, the texture is brown and Shiney  the characters took instant steroids, they have cone eyelashes  and everything us ruined. 

Anyone have any solutions?

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