Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
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Hi iClone Users, We are pleased to introduce the new release of iClone Omniverse Connector, a free plug-in of iClone 7 on Nov 4th. The iClone 7 (IC7) Omniverse Connector adds the power of a full 3D animation system with characters, motions and unlimited creative variations to NVIDIA Omniverse. Professionals of any skill level can leverage the tools to animate characters with efficiency and without the need to outsource animation production due to cost or human resource challenges. Enable rapid character creation, choose animations from a vast library of motion capture, or blend and edit custom motion with iClone. For Reallusion iClone and CC users, Omniverse is an incredible addition allowing live coordination with other 3D tools, or with other workstations via USD data interchange standard. Visit the webpage to have the solution overview. 76% of original size (was 666x19) - Click to enlarge NVIDIA Omniverse NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Related Resource- Download NVIDIA Omniverse
- Tutorials: a comprehensive training courses, ranging from Omniverse Create to each connector. If Omniverse Create is new to you, please watch the following courses first.
- Documentation: instruction and manual
- Forum: Omniverse announcements, general discussion for all aspects of the Omniverse Platform
Compatible Version- Create 2021.3.7 or above
- Machinima 2021.2.1 or above
The following issues existed in Create 2021.3.6 and Machinima 2021.2.1 1. Omniverse crashes when applying motions. 2. Viewport may stop when turning on blendshape animation in the RTX path-traced mode, but the render (Movie Capture) works properly.Reallusion SolutionThe iClone Ominiverse Connector simplifies character facial and body animation, props, camera, lights, and scene setup while exporting everything to Omniverse. The connector export the main USD file along with other dependencies, such as a light, material, and motion folders, to maintain the flexibility of file updates. PBR, Digital Human, and SSS shaders sent to Omniverse will map corresponding textures and material attributes accordingly. Release NoteCompatible Version
- iClone 7.93
- 3DXchange Pipeline 7.81
*3DXchange Pipeline Edition is required for USD export. File Update with Live SyncFor iClone 7.93, users who wish to render on the Omniverse will first need to export USD files to a designated folder, and load them into Omniverse Create or Machinima.
This version of Omniverse can only Live-Sync updated files. In order to achieve live updates, the assets will first need to be exported in USD format, then activate the Live-Sync capability in Omniverse Create or Machinima. Automatic updates will be triggered every time the file is overwritten (also works with textures).
Live Sync real-time automatic updates is a feature that is slated for release in a later version. Audio2FaceThe solution to bring Audio2Face animation back to iClone. >> Know More Known Issue- File and folder names must be only alphanumeric characters(aA-zZ), underscores(_), and periods(.), otherwise unforeseen errors may occur.
- Morph animations are only supported for bone-skinned mesh.
*Take this video demo for example, the embedded project 1.Bouncing Ball.iProject was used for testing, in order to show that morph animations can't be exported to Omniverse. - Physics rigid-body and Spring simulation effects are baked frame-by-frame into the animation, in order to carry over to Omniverse. However vertex animations for the likes of soft-cloth and Alembic imports are currently not supported. For more information, see the CC OV Connector Forum.
- Gifs and videos are not supported as textures, and will be ignored when exported in USD format.
- Some non-human characters, e.g. embedded horse, when scaled (avatar proportion) will cause unexpected positional offsets. A workaround is to export the non-human in FBX format, re-import it into iClone, and export it again in USD format.
- The character should be exported with the animation for the best possible result. For example, animation applied from a standard proportion to a smaller character will give unexpected/erroneous results. For more information, see the CC OV Connector Forum.
- iClone and CC exported USD do not currently support Game base characters, causing a stripping of animations, their positions to reset, and their hair and eyeballs to offset. see the image. (Fixed in iClone v7.93.5904.1 / Character Creator v3.44.4709.1)
- Shadows cast from meshes with alpha textures onto a non-flat surface will have jagged edges. For more information, see the CC OV Connector Forum.
- Strange black spots on the character’s eyeballs. For more information, see the CC OV Connector Forum.
Tips (including some known issues & workaround)Related Resource
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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iClone 7.93 is available on Reallusion Hub now, while the iClone Omniverse Connector shall be available on Omniverse Launcher around 10AM, Nov 4th (PST).
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Group: Forum Members
Last Active: Last Year
Posts: 602,
Visits: 6.5K
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Hi Miranda,
Iclone to Omniverse looks amazing so far. However, I was wondering when the PhysX will be available in Omniverse... Or baked cloth props in iclone ?
Thanks,
Kalex
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Hewa' s Art
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Hewa' s Art
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 93,
Visits: 865
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Hi Miranda, Thanks for sharing this information. I used CC3 plugin in the past to Omi..with iClone 7 l am sure will help a lot in the future.
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Chrisxxxx
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Chrisxxxx
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 53,
Visits: 2.6K
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Hello Miranda, USD format - okay. But can you tell me what is an USDZ format?
I ask because an AR-App manufacturer asked me to save my animation as USDZ that it can be seen in the mobile app. Thanks
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pekka.varis
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pekka.varis
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5,
Visits: 44
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As far as I know, it is apples version of the open source USD format.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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oops
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 4.6K,
Visits: 29.9K
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I still did not try this... And I really see no need for it, as I have Unreal. Are there any advantages compared to Unreal?
Toystorylab on Vimeo : 76% of original size (was 666x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 76% of original size (was 666x19) - Click to enlarge
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 4.8K
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Hi Pieter, I would say no, no benefits. More like an alternative to the Iray plugin. Unfortunately, very good graphics cards are a must. Greetings Robert
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